From c2b9ddc5b8935dcd8de593c918f50886e0400319 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 5 May 2020 18:04:43 +0300 Subject: Revert "Remove Miami stuff" This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252. --- src/core/Collision.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'src/core/Collision.cpp') diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 0cdacfdb..f20fee6d 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -20,6 +20,10 @@ #include "SurfaceTable.h" #include "Lines.h" #include "Collision.h" +#ifdef MIAMI +#include "Camera.h" +#include "ColStore.h" +#endif enum Direction { @@ -34,22 +38,32 @@ enum Direction eLevelName CCollision::ms_collisionInMemory; CLinkList CCollision::ms_colModelCache; +//--MIAMI: done void CCollision::Init(void) { ms_colModelCache.Init(NUMCOLCACHELINKS); ms_collisionInMemory = LEVEL_NONE; +#ifdef MIAMI + CColStore::Initialise(); +#endif } +//--MIAMI: done void CCollision::Shutdown(void) { ms_colModelCache.Shutdown(); +#ifdef MIAMI + CColStore::Shutdown(); +#endif } +//--MIAMI: done void CCollision::Update(void) { +#ifndef MIAMI CVector playerCoors; playerCoors = FindPlayerCoors(); eLevelName level = CTheZones::m_CurrLevel; @@ -83,8 +97,10 @@ CCollision::Update(void) if(ms_collisionInMemory != CGame::currLevel) LoadCollisionWhenINeedIt(forceLevelChange); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); +#endif } +//--MIAMI: unused eLevelName GetCollisionInSectorList(CPtrList &list) { @@ -101,6 +117,7 @@ GetCollisionInSectorList(CPtrList &list) return LEVEL_NONE; } +//--MIAMI: unused // Get a level this sector is in based on collision models eLevelName GetCollisionInSector(CSector §) @@ -121,9 +138,11 @@ GetCollisionInSector(CSector §) return (eLevelName)level; } +//--MIAMI: done void CCollision::LoadCollisionWhenINeedIt(bool forceChange) { +#ifndef MIAMI eLevelName level, l; bool multipleLevels; CVector playerCoors; @@ -210,11 +229,14 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) CTimer::Update(); DMAudio.SetEffectsFadeVol(127); } +#endif } +//--MIAMI: done void CCollision::SortOutCollisionAfterLoad(void) { +#ifndef MIAMI if(ms_collisionInMemory == CGame::currLevel) return; @@ -226,6 +248,10 @@ CCollision::SortOutCollisionAfterLoad(void) } ms_collisionInMemory = CGame::currLevel; CGame::TidyUpMemory(true, false); +#else + CColStore::LoadCollision(TheCamera.GetPosition()); + CStreaming::LoadAllRequestedModels(false); +#endif } void @@ -1974,7 +2000,11 @@ CColModel::CColModel(void) vertices = nil; triangles = nil; trianglePlanes = nil; +#ifndef MIAMI level = CGame::currLevel; +#else + level = 0; // generic col slot +#endif ownsCollisionVolumes = true; } -- cgit v1.2.3