From 47f153fe76880ae3a62d82b1193c2a5a4d466836 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 8 Jul 2021 03:24:47 +0300 Subject: Use CPad functions to check key states in script loader --- src/core/Frontend.cpp | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) (limited to 'src/core/Frontend.cpp') diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 125360ff..7ff80697 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -4290,29 +4290,16 @@ CMenuManager::ProcessButtonPresses(void) #ifdef USE_DEBUG_SCRIPT_LOADER if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { -#ifdef RW_GL3 - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + if (CPad::GetPad(0)->GetChar('R')) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) { + if (CPad::GetPad(0)->GetChar('D')) { scriptToLoad = 2; DoSettingsBeforeStartingAGame(); return; } -#elif defined _WIN32 - if (GetAsyncKeyState('R') & 0x8000) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } - if (GetAsyncKeyState('D') & 0x8000) { - scriptToLoad = 2; - DoSettingsBeforeStartingAGame(); - return; - } -#endif } #endif -- cgit v1.2.3