From 3e549a7d4484340d8d71500a7e61f81f403f48cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sat, 29 Aug 2020 19:22:25 +0300 Subject: CGame done, Peds, fixes --- src/core/Game.cpp | 80 ++++++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 65 insertions(+), 15 deletions(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index ee3c32b1..d108c78d 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -109,6 +109,7 @@ bool CGame::japaneseGame = false; int gameTxdSlot; +// --MIAMI: File done bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); @@ -153,7 +154,11 @@ CGame::InitialiseOnceBeforeRW(void) { CFileMgr::Initialise(); CdStreamInit(MAX_CDCHANNELS); - ValidateVersion(); + debug("size of matrix %d\n", sizeof(CMatrix)); + debug("size of placeable %d\n", sizeof(CPlaceable)); + debug("size of entity %d\n", sizeof(CEntity)); + debug("size of building %d\n", sizeof(CBuilding)); + debug("size of dummy %d\n", sizeof(CDummy)); #ifdef EXTENDED_COLOURFILTER CPostFX::InitOnce(); #endif @@ -172,6 +177,7 @@ void ReplaceAtomicPipeCallback(); bool CGame::InitialiseRenderWare(void) { + ValidateVersion(); #ifdef USE_TEXTURE_POOL _TexturePoolsInitialise(); #endif @@ -237,7 +243,6 @@ CGame::InitialiseRenderWare(void) void CGame::ShutdownRenderWare(void) { - CMBlur::MotionBlurClose(); DestroySplashScreen(); CHud::Shutdown(); CFont::Shutdown(); @@ -293,7 +298,6 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); - CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile); return true; } @@ -311,7 +315,11 @@ bool CGame::Initialise(const char* datFile) strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif currLevel = LEVEL_BEACH; + currArea = AREA_MAIN_MAP; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); @@ -362,11 +370,12 @@ bool CGame::Initialise(const char* datFile) // for generic fallback CustomPipes::SetTxdFindCallback(); #endif + LoadingScreen("Loading the Game", "Add Particles", nil); CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); - LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); + LoadingScreen("Loading the Game", "Setup paths", nil); ThePaths.PreparePathData(); for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); @@ -382,10 +391,12 @@ bool CGame::Initialise(const char* datFile) CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); + CStreaming::RemoveIslandsNotUsed(currLevel); printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); CAnimManager::LoadAnimFiles(); CStreaming::LoadInitialWeapons(); + CStreaming::LoadAllRequestedModels(0); CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); @@ -449,6 +460,9 @@ bool CGame::Initialise(const char* datFile) CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(true); +#endif // TODO(Miami) // DMAudio.SetStartingTrackPositions(1); DMAudio.ChangeMusicMode(MUSICMODE_GAME); @@ -457,10 +471,16 @@ bool CGame::Initialise(const char* datFile) bool CGame::ShutDown(void) { +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); CPlane::Shutdown(); CTrain::Shutdown(); CScriptPaths::Shutdown(); + // TODO(Miami) + // CWaterCreatures::RemoveAll(); CSpecialFX::Shutdown(); #ifndef PS2 CGarages::Shutdown(); @@ -495,7 +515,7 @@ bool CGame::ShutDown(void) CStreaming::Shutdown(); CTxdStore::GameShutdown(); CCollision::Shutdown(); - CWaterLevel::Shutdown(); + CWaterLevel::DestroyWavyAtomic(); CRubbish::Shutdown(); CClouds::Shutdown(); CShadows::Shutdown(); @@ -505,7 +525,11 @@ bool CGame::ShutDown(void) CParticle::Shutdown(); CPools::ShutDown(); CTxdStore::RemoveTxdSlot(gameTxdSlot); + CMBlur::MotionBlurClose(); CdStreamRemoveImages(); +#ifdef USE_TEXTURE_POOL + _TexturePoolsFinalShutdown(); +#endif return true; } @@ -539,7 +563,10 @@ void CGame::ReInitGameObjectVariables(void) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; CStreaming::RequestBigBuildings(LEVEL_GENERIC); + CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH); + CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND); CStreaming::LoadAllRequestedModels(false); + currArea = AREA_MAIN_MAP; CPed::Initialise(); CEventList::Initialise(); CWeapon::InitialiseWeapons(); @@ -603,9 +630,13 @@ void CGame::ReloadIPLs(void) void CGame::ShutDownForRestart(void) { +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif CReplay::FinishPlayback(); CReplay::EmptyReplayBuffer(); DMAudio.DestroyAllGameCreatedEntities(); + CMovingThings::Shutdown(); for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); @@ -620,11 +651,10 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllExpireableParticleObjects(); - //CWaterCreatures::RemoveAll(); //TODO VC + //CWaterCreatures::RemoveAll(); //TODO(Miami) CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); - TidyUpMemory(true, false); } void CGame::InitialiseWhenRestarting(void) @@ -649,13 +679,15 @@ void CGame::InitialiseWhenRestarting(void) if ( FrontEndMenuManager.m_bWantToLoad == true ) { RestoreForStartLoad(); - CStreaming::LoadScene(TheCamera.GetPosition()); } ReInitGameObjectVariables(); if ( FrontEndMenuManager.m_bWantToLoad == true ) { + FrontEndMenuManager.m_bWantToLoad = false; + // TODO(Miami) + //InitRadioStationPositionList(); if ( GenericLoad() == true ) { DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); @@ -670,6 +702,7 @@ void CGame::InitialiseWhenRestarting(void) FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now. } + TheCamera.SetFadeColour(0, 0, 0); ShutDownForRestart(); CTimer::Stop(); CTimer::Initialise(); @@ -683,6 +716,9 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Update(); DMAudio.ChangeMusicMode(MUSICMODE_GAME); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(true); +#endif } void CGame::Process(void) @@ -691,20 +727,20 @@ void CGame::Process(void) #ifdef GTA_PS2 ProcessTidyUpMemory(); #endif - TheCamera.SetMotionBlurAlpha(0); - if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) - TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); #ifdef DEBUGMENU DebugMenuProcess(); #endif CCutsceneMgr::Update(); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); + CTheZones::Update(); + // DRM call in here + uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); CStreaming::Update(); + uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; CWindModifiers::Number = 0; if (!CTimer::GetIsPaused()) { - CTheZones::Update(); CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -728,7 +764,13 @@ void CGame::Process(void) CEventList::Update(); CParticle::Update(); gFireManager.Update(); - CPopulation::Update(); + if (processTime >= 2) { + CPopulation::Update(false); + } else { + uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + CPopulation::Update(true); + processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; + } CWeapon::UpdateWeapons(); if (!CCutsceneMgr::IsRunning()) CTheCarGenerators::Process(); @@ -761,9 +803,11 @@ void CGame::Process(void) gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { - CCarCtrl::GenerateRandomCars(); + if (processTime < 2) + CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); + CCarCtrl::RemoveCarsIfThePoolGetsFull(); } } } @@ -794,16 +838,22 @@ CGame::CanSeeOutSideFromCurrArea(void) void CGame::DrasticTidyUpMemory(bool) { +#ifdef USE_TEXTURE_POOL + // TODO +#endif #ifdef PS2 // meow #endif } -void CGame::TidyUpMemory(bool, bool) +void CGame::TidyUpMemory(bool unk1, bool unk2) { #ifdef PS2 // meow #endif + if (unk2) { + DrasticTidyUpMemory(true); // parameter is unknown too + } } void CGame::ProcessTidyUpMemory(void) -- cgit v1.2.3