From 1c11a8081f246dda91ff11d4207d87bb93260b1a Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 28 Jun 2020 00:01:51 +0300 Subject: mips overdose --- src/core/Game.cpp | 173 ++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 169 insertions(+), 4 deletions(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 33afc956..c658f9ef 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -43,6 +43,7 @@ #include "Lights.h" #include "MBlur.h" #include "Messages.h" +#include "MemoryCard.h" #include "Pad.h" #include "Particle.h" #include "ParticleObject.h" @@ -103,6 +104,43 @@ bool CGame::japaneseGame = false; int gameTxdSlot; + +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); +void MessageScreen(char *msg) +{ + //TODO: stretch_screen + + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + CSprite2d *splash = LoadSplash(NULL); + splash->Draw(rect, color, color, color, color); + splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); + + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f + CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::SetDropColor(CRGBA(32, 32, 32, 255)); + CFont::SetDropShadowPosition(3); + CFont::SetPropOn(); + CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg)); + CFont::DrawFonts(); + + DoRWStuffEndOfFrame(); +} + bool CGame::InitialiseOnceBeforeRW(void) { @@ -272,6 +310,9 @@ bool CGame::Initialise(const char* datFile) CWeather::Init(); CCullZones::Init(); CCollision::Init(); +#ifdef PS2_MENU + TheText.Load(); +#endif CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); @@ -280,6 +321,11 @@ bool CGame::Initialise(const char* datFile) CRestart::Initialise(); CWorld::Initialise(); CParticle::Initialise(); +#ifdef PS2 + gStartX = -180.0f; + gStartY = 180.0f; + gStartZ = 14.0f; +#endif CAnimManager::Initialise(); CCutsceneMgr::Initialise(); CCarCtrl::Init(); @@ -363,10 +409,16 @@ bool CGame::Initialise(const char* datFile) CCredits::Init(); CRecordDataForChase::Init(); CReplay::Init(); - LoadingScreen("Loading the Game", "Start script", nil); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) + { +#endif CTheScripts::StartTestScript(); CTheScripts::Process(); TheCamera.Process(); +#ifdef PS2_MENU + } +#endif LoadingScreen("Loading the Game", "Load scene", nil); CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; @@ -431,8 +483,15 @@ bool CGame::ShutDown(void) void CGame::ReInitGameObjectVariables(void) { CGameLogic::InitAtStartOfGame(); - TheCamera.CCamera::Init(); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) + { +#endif + TheCamera.Init(); TheCamera.SetRwCamera(Scene.camera); +#ifdef PS2_MENU + } +#endif CDebug::DebugInitTextBuffer(); CWeather::Init(); CUserDisplay::Init(); @@ -441,6 +500,11 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); +#ifdef PS2 + gStartX = -180.0f; + gStartY = 180.0f; + gStartZ = 14.0f; +#endif CCarCtrl::ReInit(); CTimeCycle::Initialise(); CDraw::SetFOV(120.0f); @@ -456,6 +520,10 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; +#ifdef PS2 + CWeaponEffects::Init(); + CSkidmarks::Init(); +#endif CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); @@ -471,12 +539,20 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); +#ifdef PS2 + CClouds::Init(); + CRemote::Init(); +#endif CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); CCullZones::ResolveVisibilities(); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) +#else if ( !FrontEndMenuManager.m_bWantToLoad ) +#endif { CCranes::InitCranes(); CTheScripts::StartTestScript(); @@ -533,8 +609,10 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllParticleObjects(); +#ifndef PS2 CPedType::Shutdown(); CSpecialFX::Shutdown(); +#endif TidyUpMemory(true, false); } @@ -545,19 +623,102 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); CSprite2d::SetRecipNearClip(); + +#ifdef PS2_MENU + if ( TheMemoryCard.b_FoundRecentSavedGameWantToLoad == true || TheMemoryCard.m_bWantToLoad == false ) + { + if ( TheMemoryCard.m_bWantToLoad == true ) + MessageScreen("MCLOAD"); // Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. + else + MessageScreen("RESTART"); // Starting new game + } +#endif +#ifdef PS2_MENU + TheMemoryCard.b_FoundRecentSavedGameWantToLoad = false; +#else b_FoundRecentSavedGameWantToLoad = false; +#endif TheCamera.Init(); +#ifdef PS2_MENU + if ( TheMemoryCard.m_bWantToLoad == true ) + { + TheMemoryCard.RestoreForStartLoad(); + CStreaming::LoadScene(TheCamera.GetPosition()); + } +#else if ( FrontEndMenuManager.m_bWantToLoad == true ) { RestoreForStartLoad(); CStreaming::LoadScene(TheCamera.GetPosition()); } +#endif ReInitGameObjectVariables(); +#ifdef PS2_MENU + if ( TheMemoryCard.m_bWantToLoad == true ) + { + if ( TheMemoryCard.LoadSavedGame() == CMemoryCard::RES_SUCCESS ) + { + for ( int32 i = 0; i < 35; i++ ) + { + MessageScreen("FESZ_LS"); // Load Successful. + } + + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + else + { + for ( int32 i = 0; i < 50; i++ ) + { + DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + CSprite2d *splash = LoadSplash(NULL); + splash->Draw(rect, color, color, color, color); + splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); + + //CFont::SetFontStyle(?); + CFont::SetBackgroundOff(); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f + CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropColor(CRGBA(32, 32, 32, 255)); + CFont::SetDropShadowPosition(3); + CFont::SetPropOn(); + CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed! + CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1. + CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game. + CFont::DrawFonts(); + + DoRWStuffEndOfFrame(); + } + + ShutDownForRestart(); + CTimer::Stop(); + CTimer::Initialise(); + TheMemoryCard.m_bWantToLoad = false; + ReInitGameObjectVariables(); + currLevel = LEVEL_INDUSTRIAL; + CCollision::SortOutCollisionAfterLoad(); + + FrontEndMenuManager.SetSoundLevelsForMusicMenu(); + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); + } + } +#else if ( FrontEndMenuManager.m_bWantToLoad == true ) { if ( GenericLoad() == true ) @@ -583,6 +744,7 @@ void CGame::InitialiseWhenRestarting(void) CCollision::SortOutCollisionAfterLoad(); } } +#endif CTimer::Update(); @@ -596,8 +758,8 @@ void CGame::Process(void) ProcessTidyUpMemory(); #endif TheCamera.SetMotionBlurAlpha(0); - if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) - TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); + if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); #ifdef DEBUGMENU DebugMenuProcess(); #endif @@ -666,6 +828,9 @@ void CGame::Process(void) CCarCtrl::RemoveDistantCars(); } } +#ifdef PS2 + CMemCheck::DoTest(); +#endif } void CGame::DrasticTidyUpMemory(bool) -- cgit v1.2.3