From f75460fc1d83f82b088aaf69d6fba869fc1569f5 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 29 Dec 2020 13:55:15 +0200 Subject: Reorder CEntity functions into their original order --- src/core/World.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/core/World.cpp') diff --git a/src/core/World.cpp b/src/core/World.cpp index b2c1696c..dc99f015 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1600,14 +1600,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) } } +inline void +AddSteamsFromGround(CPtrList& list) +{ + CPtrNode *pNode = list.first; + while (pNode) { + ((CEntity*)pNode->item)->AddSteamsFromGround(nil); + pNode = pNode->next; + } +} + void CWorld::AddParticles(void) { for(int32 y = 0; y < NUMSECTORS_Y; y++) { for(int32 x = 0; x < NUMSECTORS_X; x++) { CSector *pSector = GetSector(x, y); - CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); - CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); + AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); + AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); } } } -- cgit v1.2.3