From 02655313e9726a044dcecdeb143c261614d00f0f Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 23 May 2021 16:47:16 +0300 Subject: Increase the number of audio channels to PS2 count and some small audio fixes --- src/core/config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/config.h') diff --git a/src/core/config.h b/src/core/config.h index 6d30a65f..69e9c8fd 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -131,7 +131,6 @@ enum Config { NUM_PED_COMMENTS_SLOTS = 20, NUM_SOUNDS_SAMPLES_BANKS = 2, - NUM_SOUNDS_SAMPLES_SLOTS = 27, NUM_AUDIOENTITIES = 250, NUM_AUDIO_REFLECTIONS = 8, @@ -396,6 +395,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define AUDIO_CACHE // cache sound lengths to speed up the cold boot +#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files -- cgit v1.2.3