From 194ddc5f40835476673655bd3895f2b7fe7fee0c Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sat, 28 Mar 2020 23:55:23 +0300 Subject: CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names --- src/core/CutsceneMgr.cpp | 5 +- src/core/Game.cpp | 445 ++++++++++++++++++++++++++++++++++++++++++----- src/core/Game.h | 17 +- src/core/RwHelper.cpp | 20 ++- src/core/RwHelper.h | 9 +- src/core/TxdStore.cpp | 4 +- src/core/TxdStore.h | 2 +- src/core/World.cpp | 1 + src/core/World.h | 1 + src/core/main.cpp | 3 +- src/core/main.h | 1 + 11 files changed, 445 insertions(+), 63 deletions(-) (limited to 'src/core') diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index a3ff2fd0..283f34b8 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(true); strcpy(ms_cutsceneName, szCutsceneName); file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); @@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void) DMAudio.ChangeMusicMode(MUSICMODE_GAME); } CTimer::Stop(); - //TheCamera.GetScreenFadeStatus() == 2; // what for?? - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); CTimer::Update(); } diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fce0c67f..57683893 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -1,7 +1,14 @@ +#pragma warning( push ) +#pragma warning( disable : 4005) +#define DIRECTINPUT_VERSION 0x0800 +#include +#pragma warning( pop ) #include "common.h" +#include "win.h" #include "patcher.h" #include "Game.h" #include "main.h" +#include "RwHelper.h" #include "Accident.h" #include "Antennas.h" #include "Bridge.h" @@ -17,6 +24,7 @@ #include "Cranes.h" #include "Credits.h" #include "CutsceneMgr.h" +#include "DMAudio.h" #include "Darkel.h" #include "Debug.h" #include "EventList.h" @@ -28,26 +36,32 @@ #include "Frontend.h" #include "GameLogic.h" #include "Garages.h" +#include "GenericGameStorage.h" #include "Glass.h" +#include "HandlingMgr.h" #include "Heli.h" +#include "Hud.h" #include "IniFile.h" +#include "Lights.h" +#include "MBlur.h" #include "Messages.h" #include "Pad.h" #include "Particle.h" +#include "ParticleObject.h" +#include "PedRoutes.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" +#include "PlayerSkin.h" #include "Population.h" +#include "Radar.h" #include "Record.h" +#include "References.h" #include "Renderer.h" #include "Replay.h" -#include "References.h" -#include "Radar.h" #include "Restart.h" #include "RoadBlocks.h" -#include "PedRoutes.h" #include "Rubbish.h" -#include "RwHelper.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" @@ -56,11 +70,14 @@ #include "Sprite2d.h" #include "Stats.h" #include "Streaming.h" +#include "SurfaceTable.h" +#include "TempColModels.h" #include "TimeCycle.h" #include "TrafficLights.h" #include "Train.h" #include "TxdStore.h" #include "User.h" +#include "VisibilityPlugins.h" #include "WaterCannon.h" #include "WaterLevel.h" #include "Weapon.h" @@ -70,6 +87,10 @@ #include "ZoneCull.h" #include "Zones.h" + + +#define DEFAULT_VIEWWINDOW (0.7f) + eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; @@ -79,6 +100,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; +int &gameTxdSlot = *(int*)0x628D88; bool CGame::InitialiseOnceBeforeRW(void) @@ -89,7 +111,143 @@ CGame::InitialiseOnceBeforeRW(void) return true; } -int &gameTxdSlot = *(int*)0x628D88; +bool +CGame::InitialiseRenderWare(void) +{ + _TexturePoolsInitialise(); + + CTxdStore::Initialise(); + CVisibilityPlugins::Initialise(); + + /* Create camera */ + Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); + ASSERT(Scene.camera != NULL); + if (!Scene.camera) + { + return (false); + } + + RwCameraSetFarClipPlane(Scene.camera, (RwReal) (2000.0)); + RwCameraSetNearClipPlane(Scene.camera, (RwReal) (0.9)); + + CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + + /* Create a world */ + RwBBox bbox; + + bbox.sup.x = bbox.sup.y = bbox.sup.z = (RwReal)(10000.0); + bbox.inf.x = bbox.inf.y = bbox.inf.z = (RwReal)(-10000.0); + + Scene.world = RpWorldCreate(&bbox); + ASSERT(Scene.world != NULL); + if (!Scene.world) + { + CameraDestroy(Scene.camera); + Scene.camera = NULL; + return (false); + } + + /* Add the camera to the world */ + RpWorldAddCamera(Scene.world, Scene.camera); + LightsCreate(Scene.world); + + CreateDebugFont(); + + CFont::Initialise(); + CHud::Initialise(); + CPlayerSkin::Initialise(); + + return (true); +} + +void CGame::ShutdownRenderWare(void) +{ + CMBlur::MotionBlurClose(); + DestroySplashScreen(); + CHud::Shutdown(); + CFont::Shutdown(); + + for ( int32 i = 0; i < NUMPLAYERS; i++ ) + CWorld::Players[i].DeletePlayerSkin(); + + CPlayerSkin::Shutdown(); + + DestroyDebugFont(); + + /* Destroy world */ + LightsDestroy(Scene.world); + RpWorldRemoveCamera(Scene.world, Scene.camera); + RpWorldDestroy(Scene.world); + + /* destroy camera */ + CameraDestroy(Scene.camera); + + Scene.world = NULL; + Scene.camera = NULL; + + CVisibilityPlugins::Shutdown(); + + _TexturePoolsShutdown(); +} + +bool CGame::InitialiseOnceAfterRW(void) +{ + TheText.Load(); + DMAudio.Initialise(); + CTimer::Initialise(); + CTempColModels::Initialise(); + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CPedStats::Initialise(); + CTimeCycle::Initialise(); + + if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; + + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) + { + CMenuManager::m_PrefsSpeakers = 0; + + for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ ) + { + wchar buff[64]; + + char *name = DMAudio.Get3DProviderName(i); + AsciiToUnicode(name, buff); + char *providername = UnicodeToAscii(buff); + strupr(providername); + + if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") ) + { + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i; + break; + } + } + } + + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); + DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); + DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); + DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); + CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); + + return true; +} + +#if 0 +WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } +#else +void +CGame::FinalShutdown(void) +{ + CTxdStore::Shutdown(); + CPedStats::Shutdown(); + CdStreamShutdown(); +} +#endif bool CGame::Initialise(const char* datFile) { @@ -160,7 +318,7 @@ bool CGame::Initialise(const char* datFile) CStreaming::Init(); } else { CStreaming::Init(); - if (ConvertTextures()) { + if (CreateTxdImageForVideoCard()) { CStreaming::Shutdown(); CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init(); @@ -198,7 +356,7 @@ bool CGame::Initialise(const char* datFile) CSceneEdit::Init(); LoadingScreen("Loading the Game", "Load scripts", nil); CTheScripts::Init(); - CGangs::Initialize(); + CGangs::Initialise(); LoadingScreen("Loading the Game", "Setup game variables", nil); CClock::Initialise(1000); CHeli::InitHelis(); @@ -227,13 +385,225 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CCollision::ms_collisionInMemory = CGame::currLevel; + CModelInfo::RemoveColModelsFromOtherLevels(currLevel); + CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); return true; } +bool CGame::ShutDown(void) +{ + CReplay::FinishPlayback(); + CPlane::Shutdown(); + CTrain::Shutdown(); + CSpecialFX::Shutdown(); + CGarages::Shutdown(); + CMovingThings::Shutdown(); + gPhoneInfo.Shutdown(); + CWeapon::ShutdownWeapons(); + CPedType::Shutdown(); + CMBlur::MotionBlurClose(); + + for (int32 i = 0; i < NUMPLAYERS; i++) + { + if ( CWorld::Players[i].m_pPed ) + { + CWorld::Remove(CWorld::Players[i].m_pPed); + delete CWorld::Players[i].m_pPed; + CWorld::Players[i].m_pPed = NULL; + } + + CWorld::Players[i].Clear(); + } + + CRenderer::Shutdown(); + CWorld::ShutDown(); + DMAudio.DestroyAllGameCreatedEntities(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CCutsceneMgr::Shutdown(); + CVehicleModelInfo::DeleteVehicleColourTextures(); + CVehicleModelInfo::ShutdownEnvironmentMaps(); + CRadar::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::GameShutdown(); + CCollision::Shutdown(); + CWaterLevel::Shutdown(); + CRubbish::Shutdown(); + CClouds::Shutdown(); + CShadows::Shutdown(); + CCoronas::Shutdown(); + CSkidmarks::Shutdown(); + CWeaponEffects::Shutdown(); + CParticle::Shutdown(); + CPools::ShutDown(); + CTxdStore::RemoveTxdSlot(gameTxdSlot); + CdStreamRemoveImages(); + return true; +} + +void CGame::ReInitGameObjectVariables(void) +{ + CGameLogic::InitAtStartOfGame(); + TheCamera.CCamera::Init(); + TheCamera.SetRwCamera(Scene.camera); + CDebug::DebugInitTextBuffer(); + CWeather::Init(); + CUserDisplay::Init(); + CMessages::Init(); + CRestart::Initialise(); + CWorld::bDoingCarCollisions = false; + CHud::ReInitialise(); + CRadar::Initialise(); + CCarCtrl::ReInit(); + CTimeCycle::Initialise(); + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::LoadAllRequestedModels(false); + CPed::Initialise(); + CEventList::Initialise(); + CWeapon::InitialiseWeapons(); + CPopulation::Initialise(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CWorld::PlayerInFocus = 0; + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); + CTheScripts::Init(); + CGangs::Initialise(); + CTimer::Initialise(); + CClock::Initialise(1000); + CTheCarGenerators::Init(); + CHeli::InitHelis(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); + CPickups::Init(); + CPacManPickups::Init(); + CGarages::Init(); + CSpecialFX::Init(); + CWaterCannons::Init(); + CParticle::ReloadConfig(); + CCullZones::ResolveVisibilities(); + + if ( !FrontEndMenuManager.m_bLoadingSavedGame ) + { + CCranes::InitCranes(); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + + for (int32 i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); +} + +void CGame::ReloadIPLs(void) +{ + CTimer::Stop(); + CWorld::RemoveStaticObjects(); + ThePaths.Init(); + CCullZones::Init(); + CFileLoader::ReloadPaths("GTA3.IDE"); + CFileLoader::LoadScene("INDUST.IPL"); + CFileLoader::LoadScene("COMMER.IPL"); + CFileLoader::LoadScene("SUBURBAN.IPL"); + CFileLoader::LoadScene("CULL.IPL"); + ThePaths.PreparePathData(); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + CCranes::InitCranes(); + CGarages::Init(); + CWorld::RepositionCertainDynamicObjects(); + CCullZones::ResolveVisibilities(); + CRenderer::SortBIGBuildings(); + CTimer::Update(); +} + +void CGame::ShutDownForRestart(void) +{ + CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); + DMAudio.DestroyAllGameCreatedEntities(); + + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + + CGarages::SetAllDoorsBackToOriginalHeight(); + CTheScripts::UndoBuildingSwaps(); + CTheScripts::UndoEntityInvisibilitySettings(); + CWorld::ClearForRestart(); + CTimer::Shutdown(); + CStreaming::FlushRequestList(); + CStreaming::DeleteAllRwObjects(); + CStreaming::RemoveAllUnusedModels(); + CStreaming::ms_disableStreaming = false; + CRadar::RemoveRadarSections(); + FrontEndMenuManager.UnloadTextures(); + CParticleObject::RemoveAllParticleObjects(); + CPedType::Shutdown(); + CSpecialFX::Shutdown(); + TidyUpMemory(true, false); +} + +void CGame::InitialiseWhenRestarting(void) +{ + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + CTimer::Initialise(); + CSprite2d::SetRecipNearClip(); + + b_FoundRecentSavedGameWantToLoad = false; + + TheCamera.Init(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + RestoreForStartLoad(); + CStreaming::LoadScene(TheCamera.GetPosition()); + } + + ReInitGameObjectVariables(); + + if ( FrontEndMenuManager.m_bLoadingSavedGame == true ) + { + if ( GenericLoad() == true ) + { + DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); + CTrain::InitTrains(); + CPlane::InitPlanes(); + } + else + { + for ( int32 i = 0; i < 50; i++ ) + { + HandleExit(); + FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + } + + ShutDownForRestart(); + CTimer::Stop(); + CTimer::Initialise(); + FrontEndMenuManager.m_bLoadingSavedGame = false; + ReInitGameObjectVariables(); + currLevel = LEVEL_INDUSTRIAL; + CCollision::SortOutCollisionAfterLoad(); + } + } + + CTimer::Update(); + + DMAudio.ChangeMusicMode(MUSICMODE_GAME); +} + #if 0 WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } #else @@ -314,48 +684,33 @@ void CGame::Process(void) } #endif -void CGame::ReloadIPLs(void) +void CGame::DrasticTidyUpMemory(bool) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); +#ifdef PS2 + // meow +#endif } -#if 0 -WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } -#else -void -CGame::FinalShutdown(void) +void CGame::TidyUpMemory(bool, bool) { - CTxdStore::Shutdown(); - CPedStats::Shutdown(); - CdStreamShutdown(); -} +#ifdef PS2 + // meow #endif - -WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } -WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } -WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } -WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } -WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } -WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } +} STARTPATCHES - InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP); + InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP); + InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP); + InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP); InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP); + InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP); + InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP); + InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP); + InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP); + InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP); + InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP); + InjectHook(0x48C850, CGame::Process, PATCH_JUMP); + InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP); + InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP); ENDPATCHES diff --git a/src/core/Game.h b/src/core/Game.h index 7b20099c..b6728a2f 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -20,19 +20,20 @@ public: static bool &playingIntro; static char *aDatFile; //[32]; - static bool Initialise(const char *datFile); static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); - static bool InitialiseOnceAfterRW(void); - static void InitialiseWhenRestarting(void); - static void ShutDown(void); static void ShutdownRenderWare(void); + static bool InitialiseOnceAfterRW(void); static void FinalShutdown(void); + static bool Initialise(const char *datFile); + static bool ShutDown(void); + static void ReInitGameObjectVariables(void); + static void ReloadIPLs(void); static void ShutDownForRestart(void); + static void InitialiseWhenRestarting(void); static void Process(void); - static void ReloadIPLs(void); - + // NB: these do something on PS2 - static void TidyUpMemory(bool, bool) {} - static void DrasticTidyUpMemory(void) {} + static void TidyUpMemory(bool, bool); + static void DrasticTidyUpMemory(bool); }; diff --git a/src/core/RwHelper.cpp b/src/core/RwHelper.cpp index 1030d69e..6325bf15 100644 --- a/src/core/RwHelper.cpp +++ b/src/core/RwHelper.cpp @@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); } WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); } WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); } WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); } -WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); } +WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); } + +void CreateDebugFont() +{ + ; +} + +void DestroyDebugFont() +{ + ; +} + +void FlushObrsPrintfs() +{ + ; +} + +WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } +WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } STARTPATCHES //InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP); diff --git a/src/core/RwHelper.h b/src/core/RwHelper.h index 1f0290cc..a9f0bdf4 100644 --- a/src/core/RwHelper.h +++ b/src/core/RwHelper.h @@ -3,6 +3,9 @@ void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); +void CreateDebugFont(); +void DestroyDebugFont(); +void FlushObrsPrintfs(); void DefinedState(void); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); @@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void); void WriteVideoCardCapsFile(void); void ConvertingTexturesScreen(uint32, uint32, const char*); void DealWithTxdWriteError(uint32, uint32, const char*); -bool ConvertTextures(); // not a real name +bool CreateTxdImageForVideoCard(); bool RpClumpGtaStreamRead1(RwStream *stream); RpClump *RpClumpGtaStreamRead2(RwStream *stream); @@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera); RwCamera *CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer); + + +void _TexturePoolsInitialise(); +void _TexturePoolsShutdown(); \ No newline at end of file diff --git a/src/core/TxdStore.cpp b/src/core/TxdStore.cpp index ab970b99..c751147d 100644 --- a/src/core/TxdStore.cpp +++ b/src/core/TxdStore.cpp @@ -10,7 +10,7 @@ CPool *&CTxdStore::ms_pTxdPool = *(CPool**)0x8F5FB RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC; void -CTxdStore::Initialize(void) +CTxdStore::Initialise(void) { if(ms_pTxdPool == nil) ms_pTxdPool = new CPool(TXDSTORESIZE); @@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot) } STARTPATCHES - InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP); + InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP); InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP); InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP); InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP); diff --git a/src/core/TxdStore.h b/src/core/TxdStore.h index a9e57d31..12ac708f 100644 --- a/src/core/TxdStore.h +++ b/src/core/TxdStore.h @@ -13,7 +13,7 @@ class CTxdStore static CPool *&ms_pTxdPool; static RwTexDictionary *&ms_pStoredTxd; public: - static void Initialize(void); + static void Initialise(void); static void Shutdown(void); static void GameShutdown(void); static int AddTxdSlot(const char *name); diff --git a/src/core/World.cpp b/src/core/World.cpp index 1dda1056..045a0bf3 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -39,6 +39,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C; bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; +WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); } WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); } WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); } diff --git a/src/core/World.h b/src/core/World.h index 4b19e629..461c72e6 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -134,6 +134,7 @@ public: static void Initialise(); static void AddParticles(); static void ShutDown(); + static void ClearForRestart(void); static void RepositionCertainDynamicObjects(); static void RemoveStaticObjects(); static void Process(); diff --git a/src/core/main.cpp b/src/core/main.cpp index 663b09da..50543b1e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -90,7 +90,6 @@ void DoFade(void); void Render2dStuffAfterFade(void); CSprite2d *LoadSplash(const char *name); -void DestroySplashScreen(void); extern void (*DebugMenuProcess)(void); @@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void) { CDebug::DisplayScreenStrings(); // custom CDebug::DebugDisplayTextBuffer(); - // FlushObrsPrintfs(); + FlushObrsPrintfs(); RwCameraEndUpdate(Scene.camera); RsCameraShowRaster(Scene.camera); } diff --git a/src/core/main.h b/src/core/main.h index 570189b3..5e9401b9 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -28,6 +28,7 @@ void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); void LoadingIslandScreen(const char *levelName); CSprite2d *LoadSplash(const char *name); +void DestroySplashScreen(void); char *GetLevelSplashScreen(int level); char *GetRandomSplashScreen(void); void LittleTest(void); -- cgit v1.2.3 From db92864fe2ac5fa6fda47d0db634bf466d060356 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 29 Mar 2020 08:51:30 +0300 Subject: Fire and PlayerSkin fix --- src/core/Fire.cpp | 8 +++--- src/core/PlayerSkin.cpp | 72 ++++++++++++++++++++++++------------------------- 2 files changed, 41 insertions(+), 39 deletions(-) (limited to 'src/core') diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index c98c808d..cfa849e9 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -113,7 +113,7 @@ CFire::ProcessFire(void) CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength), 0, m_fStrength, 0, 0, 0, 0); - rand(); rand(); rand(); /* unsure why these three rands are called */ + CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); @@ -129,8 +129,10 @@ CFire::ProcessFire(void) if (!m_pEntity) { CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, - 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2, - 0, 10.0f, 1.0f, 40.0f, 0, 0.0f); + 7.0f, 0.0f, 0.0f, -7.0f, + 255, // this is 0 on PC which results in no shadow + nRandNumber / 2, nRandNumber / 2, 0, + 10.0f, 1.0f, 40.0f, 0, 0.0f); } fGreen = nRandNumber / 128; fRed = nRandNumber / 128; diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp index 4d2c31df..4f730b90 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/core/PlayerSkin.cpp @@ -1,22 +1,22 @@ -#include "common.h" -#include "patcher.h" -#include "main.h" -#include "PlayerSkin.h" -#include "TxdStore.h" -#include "rtbmp.h" -#include "ClumpModelInfo.h" -#include "VisibilityPlugins.h" -#include "World.h" -#include "PlayerInfo.h" -#include "CdStream.h" -#include "FileMgr.h" -#include "Directory.h" -#include "RwHelper.h" -#include "Timer.h" -#include "Lights.h" - -int CPlayerSkin::m_txdSlot; - +#include "common.h" +#include "patcher.h" +#include "main.h" +#include "PlayerSkin.h" +#include "TxdStore.h" +#include "rtbmp.h" +#include "ClumpModelInfo.h" +#include "VisibilityPlugins.h" +#include "World.h" +#include "PlayerInfo.h" +#include "CdStream.h" +#include "FileMgr.h" +#include "Directory.h" +#include "RwHelper.h" +#include "Timer.h" +#include "Lights.h" + +int CPlayerSkin::m_txdSlot; + void FindPlayerDff(uint32 &offset, uint32 &size) { @@ -32,8 +32,8 @@ FindPlayerDff(uint32 &offset, uint32 &size) offset = info.offset; size = info.size; -} - +} + void LoadPlayerDff(void) { @@ -65,22 +65,22 @@ LoadPlayerDff(void) if (streamWasAdded) CdStreamRemoveImages(); -} - +} + void CPlayerSkin::Initialise(void) { m_txdSlot = CTxdStore::AddTxdSlot("skin"); CTxdStore::Create(m_txdSlot); CTxdStore::AddRef(m_txdSlot); -} - +} + void CPlayerSkin::Shutdown(void) { CTxdStore::RemoveTxdSlot(m_txdSlot); -} - +} + RwTexture * CPlayerSkin::GetSkinTexture(const char *texName) { @@ -112,8 +112,8 @@ CPlayerSkin::GetSkinTexture(const char *texName) RwImageDestroy(image); } return tex; -} - +} + void CPlayerSkin::BeginFrontendSkinEdit(void) { @@ -163,11 +163,11 @@ CPlayerSkin::RenderFrontendSkinEdit(void) RpClumpRender(gpPlayerClump); } -STARTPATCHES -InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP); -InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP); -InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP); -InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP); -InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP); -InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP); +STARTPATCHES +InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP); +InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP); +InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP); +InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP); +InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP); +InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP); ENDPATCHES \ No newline at end of file -- cgit v1.2.3 From 97ffa1a6584fb9da20386dda6c171c00c937272b Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 29 Mar 2020 08:54:34 +0300 Subject: Wrappers cleanup --- src/core/Frontend.cpp | 4 -- src/core/Game.cpp | 8 --- src/core/Radar.cpp | 174 -------------------------------------------------- src/core/Timer.cpp | 4 -- 4 files changed, 190 deletions(-) (limited to 'src/core') diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 0bade6c7..7f67d609 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1694,9 +1694,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens() } #endif -#if DONT_USE_SUSPICIOUS_FUNCS -WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); } -#else void CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { @@ -1719,7 +1716,6 @@ void CMenuManager::InitialiseChangedLanguageSettings() } } } -#endif void CMenuManager::LoadAllTextures() { diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fce0c67f..feabdb72 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -234,9 +234,6 @@ bool CGame::Initialise(const char* datFile) return true; } -#if 0 -WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } -#else extern void (*DebugMenuProcess)(void); void CGame::Process(void) { @@ -312,7 +309,6 @@ void CGame::Process(void) } } } -#endif void CGame::ReloadIPLs(void) { @@ -336,9 +332,6 @@ void CGame::ReloadIPLs(void) CTimer::Update(); } -#if 0 -WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } -#else void CGame::FinalShutdown(void) { @@ -346,7 +339,6 @@ CGame::FinalShutdown(void) CPedStats::Shutdown(); CdStreamShutdown(); } -#endif WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 6421520b..1c634760 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not #define RADAR_MIN_SPEED (0.3f) #define RADAR_MAX_SPEED (0.9f) -#if 0 -WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } -#else uint8 CRadar::CalculateBlipAlpha(float dist) { if (dist <= 1.0f) @@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist) return 128; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } -#else void CRadar::ChangeBlipBrightness(int32 i, int32 bright) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_bDim = bright != 1; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); } -#else void CRadar::ChangeBlipColour(int32 i, int32 color) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_nColor = color; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); } -#else void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_eBlipDisplay = display; } -#endif -#if 0 -WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); } -#else void CRadar::ChangeBlipScale(int32 i, int32 scale) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_wScale = scale; } -#endif -#if 0 -WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } -#else void CRadar::ClearBlip(int32 i) { int index = GetActualBlipArrayIndex(i); @@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i) ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE; } } -#endif -#if 0 -WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); } -#else void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { for (int i = 0; i < NUMRADARBLIPS; i++) { @@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id) } }; } -#endif -#if 0 -WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } -#else // Why not a proper clipping algorithm? int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) { @@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) return n; } -#endif bool CRadar::DisplayThisBlip(int32 counter) { @@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter) } } -#if 0 -WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } -#else void CRadar::Draw3dMarkers() { for (int i = 0; i < NUMRADARBLIPS; i++) { @@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers() } } } -#endif - -#if 0 -WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } -#else void CRadar::DrawBlips() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { @@ -580,12 +540,7 @@ void CRadar::DrawBlips() } } } -#endif - -#if 0 -WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } -#else void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { @@ -605,11 +560,7 @@ void CRadar::DrawMap() DrawRadarMap(); } } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } -#else void CRadar::DrawRadarMap() { // Game calculates an unused CRect here @@ -642,11 +593,7 @@ void CRadar::DrawRadarMap() DrawRadarSection(x, y + 1); DrawRadarSection(x + 1, y + 1); } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } -#else void CRadar::DrawRadarMask() { CVector2D corners[4] = { @@ -690,11 +637,7 @@ void CRadar::DrawRadarMask() RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } -#else void CRadar::DrawRadarSection(int32 x, int32 y) { int i; @@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y) // if(numVertices > 2) RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); } -#else void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); } -#endif -#if 0 -WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } -#else void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { CVector curPosn[4]; @@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } -#endif -#if 0 -WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); } -#else int32 CRadar::GetActualBlipArrayIndex(int32 i) { if (i == -1) @@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i) else return (uint16)i; } -#endif -#if 0 -WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } -#else int32 CRadar::GetNewUniqueBlipIndex(int32 i) { if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1) @@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i) ms_RadarTrace[i].m_BlipIndex++; return i | (ms_RadarTrace[i].m_BlipIndex << 16); } -#endif -#if 0 -WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); } -#else uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { int32 c; @@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) }; return c; } -#endif const char* gRadarTexNames[] = { "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07", @@ -875,9 +797,6 @@ const char* gRadarTexNames[] = { "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", }; -#if 0 -WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } -#else void CRadar::Initialise() { @@ -894,11 +813,7 @@ CRadar::Initialise() for (int i = 0; i < 64; i++) gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); } -#endif -#if 0 -WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } -#else float CRadar::LimitRadarPoint(CVector2D &point) { float dist, invdist; @@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point) } return dist; } -#endif -#if 0 -WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); } -#else void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) { Initialise(); @@ -927,11 +838,7 @@ INITSAVEBUF VALIDATESAVEBUF(size); } -#endif -#if 0 -WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } -#else void CRadar::LoadTextures() { @@ -959,42 +866,26 @@ CRadar::LoadTextures() WeaponSprite.SetTexture("radar_weapon"); CTxdStore::PopCurrentTxd(); } -#endif -#if 0 -WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); } -#else void RemoveMapSection(int32 x, int32 y) { if (x >= 0 && x <= 7 && y >= 0 && y <= 7) CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } -#endif -#if 0 -WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); } -#else void CRadar::RemoveRadarSections() { for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) RemoveMapSection(i, j); } -#endif -#if 0 -WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } -#else void CRadar::RequestMapSection(int32 x, int32 y) { ClipRadarTileCoords(x, y); CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); } -#endif -#if 0 -WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); } -#else void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); @@ -1006,11 +897,7 @@ INITSAVEBUF VALIDATESAVEBUF(*size); } -#endif -#if 0 -WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); } -#else void CRadar::SetBlipSprite(int32 i, int32 icon) { int index = CRadar::GetActualBlipArrayIndex(i); @@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon) ms_RadarTrace[index].m_IconID = icon; } } -#endif -#if 0 -WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); } -#else int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) { int nextBlip; @@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; return CRadar::GetNewUniqueBlipIndex(nextBlip); } -#endif -#if 0 -WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); } -#else int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) { int nextBlip; @@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; return GetNewUniqueBlipIndex(nextBlip); } -#endif -#if 0 -WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); } -#else void CRadar::SetRadarMarkerState(int32 counter, bool flag) { CEntity *e; @@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag) if (e) e->bHasBlip = flag; } -#endif -#if 0 -WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); } -#else void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { float f1 = radius * 1.4f; float f2 = radius * 0.5f; @@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { p2 = pos - TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); } -#endif -#if 0 -WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); } -#else void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) @@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); } -#endif void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) { @@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, } } -#if 0 -WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } -#else void CRadar::Shutdown() { AsukaSprite.Delete(); @@ -1183,20 +1046,12 @@ void CRadar::Shutdown() WeaponSprite.Delete(); RemoveRadarSections(); } -#endif -#if 0 -WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); } -#else void CRadar::StreamRadarSections(const CVector &posn) { StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f)); } -#endif -#if 0 -WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } -#else void CRadar::StreamRadarSections(int32 x, int32 y) { for (int i = 0; i < RADAR_NUM_TILES; ++i) { @@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y) }; }; } -#endif -#if 0 -WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } -#else void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); @@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D & out.x /= RADAR_TILE_SIZE; out.y /= RADAR_TILE_SIZE; } -#endif -#if 0 -WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } -#else void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { float s, c; @@ -1255,7 +1102,6 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D out = out * m_radarRange + vec2DRadarOrigin; } -#endif // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) @@ -1265,9 +1111,6 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); } -#if 0 -WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } -#else void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { float s, c; @@ -1299,11 +1142,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D out.x = s * y + c * x; out.y = c * y - s * x; } -#endif -#if 0 -WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; -#else // Transform from section indices to world coordinates void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { @@ -1326,11 +1165,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) out[3].x = RADAR_TILE_SIZE * (x); out[3].y = RADAR_TILE_SIZE * (y); } -#endif -#if 0 -WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; -#else void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) { if (x < 0) @@ -1342,24 +1177,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) if (y > RADAR_NUM_TILES-1) y = RADAR_NUM_TILES-1; } -#endif -#if 0 -WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } -#else bool CRadar::IsPointInsideRadar(const CVector2D &point) { if (point.x < -1.0f || point.x > 1.0f) return false; if (point.y < -1.0f || point.y > 1.0f) return false; return true; } -#endif // clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 -#if 0 -WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } -#else int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) { float d1, d2; @@ -1430,7 +1257,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe return edge; } -#endif STARTPATCHES InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index bcf84560..a46e1d8b 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -75,9 +75,6 @@ void CTimer::Shutdown(void) ; } -#if 0 -WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); } -#else void CTimer::Update(void) { m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; @@ -149,7 +146,6 @@ void CTimer::Update(void) m_FrameCounter++; } -#endif void CTimer::Suspend(void) { -- cgit v1.2.3 From ac097e6fc771172ace85f89a7a77d8a96242a449 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 29 Mar 2020 14:05:21 +0200 Subject: rotating FollowPed cam (disabled by default for now) --- src/core/Cam.cpp | 208 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ src/core/Camera.h | 3 + src/core/config.h | 2 + src/core/re3.cpp | 4 ++ 4 files changed, 217 insertions(+) (limited to 'src/core') diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 546dfde0..5844b61a 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -28,6 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f bool PrintDebugCode = false; int16 &DebugCamMode = *(int16*)0x95CCF2; +bool bFreeCam = false; void CCam::Init(void) @@ -138,6 +139,11 @@ CCam::Process(void) if(CCamera::m_bUseMouse3rdPerson) Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else +#ifdef FREE_CAM + if(bFreeCam) + Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + else +#endif Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; // case MODE_AIMING: @@ -4369,7 +4375,209 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri GetVectorsReadyForRW(); } +#ifdef FREE_CAM +void +CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = DefaultFOV; + + const float MinDist = 2.0f; + const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth; + const float BaseOffset = 0.75f; // base height of camera above target + + CVector TargetCoors = CameraTarget; + + TargetCoors.z += m_fSyphonModeTargetZOffSet; + TargetCoors = DoAverageOnVector(TargetCoors); + TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0 +// TargetCoors.z += m_fRoadOffSet; + + CVector Dist = Source - TargetCoors; + CVector ToCam; + + bool Shooting = false; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + if(CPad::GetPad(0)->GetWeapon()) + Shooting = true; + if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR || + ((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) + Shooting = false; + + + if(ResetStatics){ + // Coming out of top down here probably + // so keep Beta, reset alpha and calculate vectors + Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); + Alpha = 0.0f; + + Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors + Dist; + + ResetStatics = false; + } + + // Drag the camera along at the look-down offset + float CamDist = Dist.Magnitude(); + if(CamDist == 0.0f) + Dist = CVector(1.0f, 1.0f, 0.0f); + else if(CamDist < MinDist) + Dist *= MinDist/CamDist; + else if(CamDist > MaxDist) + Dist *= MaxDist/CamDist; + CamDist = Dist.Magnitude(); + + // Beta = 0 is looking east, HALFPI is north, &c. + // Alpha positive is looking up + float GroundDist = Dist.Magnitude2D(); + Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y); + Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z); + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + while(Alpha >= PI) Alpha -= 2.0f*PI; + while(Alpha < -PI) Alpha += 2.0f*PI; + + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ + UseMouse = true; + LookLeftRight = -2.5f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + float AlphaOffset, BetaOffset; + if(UseMouse){ + BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; + AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + }else{ + BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep(); + AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep(); + } + + // Stop centering once stick has been touched + if(BetaOffset) + Rotating = false; + + Beta += BetaOffset; + Alpha += AlphaOffset; + while(Beta >= PI) Beta -= 2.0f*PI; + while(Beta < -PI) Beta += 2.0f*PI; + if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); + if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + + float BetaDiff = TargetOrientation+PI - Beta; + while(BetaDiff >= PI) BetaDiff -= 2.0f*PI; + while(BetaDiff < -PI) BetaDiff += 2.0f*PI; + float TargetAlpha = Alpha; + // 12deg to account for our little height offset. we're not working on the true alpha here + const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f); + const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f); + if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){ + // Limit alpha when player is walking towards camera + if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp; + if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown; + } + + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true); + + if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + m_fTargetBeta = TargetOrientation; + Rotating = true; + } + + if(Rotating){ + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true); + float DeltaBeta = m_fTargetBeta - Beta; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; + if(Abs(DeltaBeta) < 0.06f) + Rotating = false; + } + + + Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha)); + Source = TargetCoors - Front*CamDist; + TargetCoors.z -= BaseOffset; // now get back to the real target coors again + + m_cvecTargetCoorsForFudgeInter = TargetCoors; + + + Front = TargetCoors - Source; + Front.Normalise(); + + + + /* + * Handle collisions - taken from FollowPedWithMouse + */ + + CEntity *entity; + CColPoint colPoint; + // Clip Source and fix near clip + CWorld::pIgnoreEntity = CamTargetEntity; + entity = nil; + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = CamDist - PedColDist; + if(entity->IsPed() && ColCamDist > 1.0f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < 0.9f + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f)); + } + }else{ + Source = colPoint.point; + if(PedColDist < 0.9f + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); + } + } + CWorld::pIgnoreEntity = nil; + + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + int i = 0; + while(entity){ + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; + + // Try to decrease near clip + dist = max(min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + + // Keep testing + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); + + i++; + if(i > 5) + entity = nil; + } + + GetVectorsReadyForRW(); +} +#endif + STARTPATCHES +#ifdef FREE_CAM + Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person +#endif InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); InjectHook(0x458410, &CCam::Init, PATCH_JUMP); InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); diff --git a/src/core/Camera.h b/src/core/Camera.h index 982620a3..3dc74fe7 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -221,6 +221,9 @@ struct CCam // CCam::Process_Blood_On_The_Tracks // CCam::Process_Cam_Running_Side_Train // CCam::Process_Cam_On_Train_Roof + + // custom stuff + void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); }; static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size"); static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error"); diff --git a/src/core/config.h b/src/core/config.h index ba00992a..2ff0ef78 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -206,4 +206,6 @@ enum Config { // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER +// Camera #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future +//#define FREE_CAM // Rotating cam diff --git a/src/core/re3.cpp b/src/core/re3.cpp index a65e6d76..500bf230 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -372,6 +372,10 @@ DebugMenuPopulate(void) extern bool PrintDebugCode; extern int16 &DebugCamMode; +#ifdef FREE_CAM + extern bool bFreeCam; + DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&bFreeCam, nil); +#endif DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); -- cgit v1.2.3 From d53c151ffcdfdc526069f261afd42d863f87af67 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 29 Mar 2020 16:32:11 +0300 Subject: style & cosmetic fixes --- src/core/Game.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/core') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 57683893..8dd90d94 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -121,29 +121,29 @@ CGame::InitialiseRenderWare(void) /* Create camera */ Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); - ASSERT(Scene.camera != NULL); + ASSERT(Scene.camera != nil); if (!Scene.camera) { return (false); } - RwCameraSetFarClipPlane(Scene.camera, (RwReal) (2000.0)); - RwCameraSetNearClipPlane(Scene.camera, (RwReal) (0.9)); + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); + RwCameraSetNearClipPlane(Scene.camera, 0.9f); - CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); /* Create a world */ RwBBox bbox; - bbox.sup.x = bbox.sup.y = bbox.sup.z = (RwReal)(10000.0); - bbox.inf.x = bbox.inf.y = bbox.inf.z = (RwReal)(-10000.0); + bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f; + bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f; Scene.world = RpWorldCreate(&bbox); - ASSERT(Scene.world != NULL); + ASSERT(Scene.world != nil); if (!Scene.world) { CameraDestroy(Scene.camera); - Scene.camera = NULL; + Scene.camera = nil; return (false); } @@ -182,8 +182,8 @@ void CGame::ShutdownRenderWare(void) /* destroy camera */ CameraDestroy(Scene.camera); - Scene.world = NULL; - Scene.camera = NULL; + Scene.world = nil; + Scene.camera = nil; CVisibilityPlugins::Shutdown(); @@ -233,7 +233,7 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); - + return true; } @@ -411,7 +411,7 @@ bool CGame::ShutDown(void) { CWorld::Remove(CWorld::Players[i].m_pPed); delete CWorld::Players[i].m_pPed; - CWorld::Players[i].m_pPed = NULL; + CWorld::Players[i].m_pPed = nil; } CWorld::Players[i].Clear(); @@ -490,7 +490,7 @@ void CGame::ReInitGameObjectVariables(void) CWaterCannons::Init(); CParticle::ReloadConfig(); CCullZones::ResolveVisibilities(); - + if ( !FrontEndMenuManager.m_bLoadingSavedGame ) { CCranes::InitCranes(); @@ -535,7 +535,7 @@ void CGame::ShutDownForRestart(void) for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); - + CGarages::SetAllDoorsBackToOriginalHeight(); CTheScripts::UndoBuildingSwaps(); CTheScripts::UndoEntityInvisibilitySettings(); -- cgit v1.2.3 From 7b95dcc219f220ef12df2ea63fe9671ac72268d9 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 29 Mar 2020 16:35:50 +0300 Subject: style & cosmetic fixes --- src/core/Game.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/core') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 8dd90d94..e6bedf32 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -237,9 +237,6 @@ bool CGame::InitialiseOnceAfterRW(void) return true; } -#if 0 -WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } -#else void CGame::FinalShutdown(void) { @@ -247,7 +244,6 @@ CGame::FinalShutdown(void) CPedStats::Shutdown(); CdStreamShutdown(); } -#endif bool CGame::Initialise(const char* datFile) { @@ -604,9 +600,6 @@ void CGame::InitialiseWhenRestarting(void) DMAudio.ChangeMusicMode(MUSICMODE_GAME); } -#if 0 -WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } -#else extern void (*DebugMenuProcess)(void); void CGame::Process(void) { @@ -682,7 +675,6 @@ void CGame::Process(void) } } } -#endif void CGame::DrasticTidyUpMemory(bool) { -- cgit v1.2.3