From 29fb996b00bd5ab231fb6347d3dfe9d13ec7f652 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sat, 23 Jan 2021 23:13:40 +0100 Subject: make building with Codewarrior 7 possible --- src/entities/Physical.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/entities/Physical.cpp') diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 73a6570a..b897a6e2 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1265,7 +1265,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) int numCollisions; int mostColliding; CColPoint colpoints[MAX_COLLISION_POINTS]; - CVector shift = { 0.0f, 0.0f, 0.0f }; + CVector shift = CVector(0.0f, 0.0f, 0.0f); bool doShift = false; CEntity *boat = nil; @@ -1724,8 +1724,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(numCollisions <= 0) continue; - CVector moveSpeed = { 0.0f, 0.0f, 0.0f }; - CVector turnSpeed = { 0.0f, 0.0f, 0.0f }; + CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f); + CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f); float maxImpulseA = 0.0f; numResponses = 0; if(A->bHasContacted){ @@ -2209,8 +2209,8 @@ CPhysical::ProcessCollision(void) }else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){ int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases; if(responsecase == COLLRESPONSE_LAMPOST){ - CVector speedUp = { 0.0f, 0.0f, 0.0f }; - CVector speedDown = { 0.0f, 0.0f, 0.0f }; + CVector speedUp = CVector(0.0f, 0.0f, 0.0f); + CVector speedDown = CVector(0.0f, 0.0f, 0.0f); CColModel *colModel = GetColModel(); speedUp.z = colModel->boundingBox.max.z; speedDown.z = colModel->boundingBox.min.z; -- cgit v1.2.3