From 2ab3fb5dd02aad980718f1ac176f06f7b7e25f41 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Wed, 20 May 2020 20:10:05 +0300 Subject: Fixes for melees and various things --- src/entities/Entity.cpp | 4 ++-- src/entities/Physical.cpp | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src/entities') diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index efa67f36..a0c5c484 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -399,8 +399,8 @@ CEntity::HasPreRenderEffects(void) GetModelIndex() == MI_MISSILE || GetModelIndex() == MI_BEACHBALL || IsGlass(GetModelIndex()) || - IsObject() && ((CObject*)this)->bIsPickup; - IsStreetLight(GetModelIndex()); + IsObject() && ((CObject*)this)->bIsPickup || + IsLightWithPreRenderEffects(GetModelIndex()); } void diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 423662f7..92542071 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1067,13 +1067,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) if(B->IsBuilding()) skipShift = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(IsLightWithoutShift(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f) skipShift = true; else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())) + IsLightWithoutShift(B->GetModelIndex())) skipShift = true; // TODO: maybe flip some ifs here else if(A->IsObject() && B->IsVehicle()){ @@ -1398,7 +1398,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(B->IsBuilding()) skipCollision = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(IsLightWithoutShift(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f){ skipCollision = true; @@ -1406,7 +1406,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) Aobj->m_pCollidingEntity = B; }else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())){ + IsLightWithoutShift(B->GetModelIndex())){ skipCollision = true; A->bSkipLineCol = true; Bobj->m_pCollidingEntity = A; -- cgit v1.2.3