From 2115faec3867ada3a07aa7900ea0a871529343f3 Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Sun, 30 Jun 2019 12:53:39 +0200 Subject: Cleanup project a bit --- src/entities/CutsceneObject.cpp | 4 ++-- src/entities/Ped.cpp | 16 ++++++++-------- 2 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src/entities') diff --git a/src/entities/CutsceneObject.cpp b/src/entities/CutsceneObject.cpp index a7bca122..9089f600 100644 --- a/src/entities/CutsceneObject.cpp +++ b/src/entities/CutsceneObject.cpp @@ -1,14 +1,14 @@ #include "common.h" #include "patcher.h" #include "main.h" -#include "lights.h" +#include "Lights.h" #include "PointLights.h" #include "RpAnimBlend.h" #include "AnimBlendClumpData.h" #include "Renderer.h" #include "ModelIndices.h" #include "Shadows.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "CutsceneObject.h" CCutsceneObject::CCutsceneObject(void) diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 7f83ea84..828e9c19 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -4,7 +4,7 @@ #include "Particle.h" #include "Stats.h" #include "World.h" -#include "DMaudio.h" +#include "DMAudio.h" #include "RpAnimBlend.h" #include "Ped.h" #include "PlayerPed.h" @@ -416,7 +416,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 unk) if (nodeId != PED_HEAD) CPed::SpawnFlyingComponent(nodeId, unk); - RecurseFrameChildrenVisibilityCB(frame, 0); + RecurseFrameChildrenVisibilityCB(frame, nil); pos.x = 0.0f; pos.y = 0.0f; pos.z = 0.0f; @@ -447,7 +447,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 unk) RwObject* CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data) { - if (data == 0) + if (data == nil) RpAtomicSetFlags(object, 0); return object; } @@ -456,7 +456,7 @@ RwFrame* CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data) { RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data); - RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, 0); + RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, nil); return frame; } @@ -824,7 +824,7 @@ CPed::Attack(void) && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { weaponAnim = weaponAnimAssoc->animId; - if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), 0) < PED_ON_THE_FLOOR) { + if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) { if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) { weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart); } else { @@ -873,7 +873,7 @@ CPed::Attack(void) if (lastReloadWasInFuture) { if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380) { - if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), 0) < PED_ON_THE_FLOOR) { + if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) { weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); } else { weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f); @@ -892,14 +892,14 @@ CPed::Attack(void) } } else - CPed::FinishedAttackCB(0, this); + CPed::FinishedAttackCB(nil, this); } void CPed::RemoveWeaponModel(int modelId) { // modelId is not used!! This function just removes the current weapon. - RwFrameForAllObjects(GetNodeFrame(PED_HANDR),RemoveAllModelCB,0); + RwFrameForAllObjects(GetNodeFrame(PED_HANDR),RemoveAllModelCB,nil); m_wepModelID = -1; } -- cgit v1.2.3