From 02c7f8381b81732645ed92fda0c5a66d0f1db265 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 19 Nov 2020 16:23:52 +0100 Subject: neo screen droplets --- src/extras/shaders/im2d_UV2_gl.inc | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 src/extras/shaders/im2d_UV2_gl.inc (limited to 'src/extras/shaders/im2d_UV2_gl.inc') diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/im2d_UV2_gl.inc new file mode 100644 index 00000000..3feb2bc1 --- /dev/null +++ b/src/extras/shaders/im2d_UV2_gl.inc @@ -0,0 +1,23 @@ +const char *im2d_UV2_vert_src = +"uniform vec4 u_xform;\n" + +"VSIN(ATTRIB_POS) vec4 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" gl_Position = in_pos;\n" +" gl_Position.w = 1.0;\n" +" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n" +" v_fog = DoFog(gl_Position.z);\n" +" gl_Position.xyz *= gl_Position.w;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +" v_tex1 = in_tex1;\n" +"}\n" +; -- cgit v1.2.3