From 8baae4c77ff85e6fb1cacd428162804080998069 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 19 Jan 2021 11:38:51 +0100 Subject: PSP rendering and shader cleanup --- .../shaders/obj/leedsVehicle_mobile_vert.inc | 42 ++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/extras/shaders/obj/leedsVehicle_mobile_vert.inc (limited to 'src/extras/shaders/obj/leedsVehicle_mobile_vert.inc') diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc new file mode 100644 index 00000000..3609e369 --- /dev/null +++ b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc @@ -0,0 +1,42 @@ +const char *leedsVehicle_mobile_vert_src = +"uniform vec4 u_amb;\n" +"uniform vec4 u_emiss;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" +"VSOUT vec2 v_reflData;\n" + +"#define v_NdotV (v_reflData.x)\n" +"#define v_lightingCont (v_reflData.y)\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec3 ViewNormal = mat3(u_view) * Normal;\n" +" v_tex1 = (ViewNormal.xy + vec2(1.0, 1.0))*0.5;\n" + +" v_color = in_color;\n" +" vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z);\n" +" v_color.rgb += combinedAmbient.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0);\n" +" v_color *= u_matColor;\n" + +" // for fresnel\n" +" vec3 camPos = -u_view[3].xyz * mat3(u_view);\n" +" vec3 viewVec = normalize(Vertex.xyz - camPos);\n" +" v_NdotV = 1.0 - dot(-Normal.xyz, viewVec.xyz);\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; -- cgit v1.2.3