From 5bcdb933a78abb2b9b8d6648d17502240bd9fd29 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 13:08:26 +0300 Subject: Use bool8 in audio code --- src/objects/ParticleObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/objects/ParticleObject.cpp') diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index 4d080d1f..d8aa3f60 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -33,7 +33,7 @@ CAudioHydrant::Add(CParticleObject *particleobject) if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) ) return false; - DMAudio.SetEntityStatus(List[i].AudioEntity, true); + DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE); List[i].pParticleObject = particleobject; -- cgit v1.2.3