From 80453d3f4ddc13f8458e14353c318a69cfe10518 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 1 Jan 2020 02:35:54 +0300 Subject: some not fully tested stuff --- src/peds/Ped.cpp | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'src/peds/Ped.cpp') diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4e64c1db..11aa480b 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -502,7 +502,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bChangedSeat = false; bUpdateAnimHeading = false; bBodyPartJustCameOff = false; - m_ped_flagC40 = false; + bIsShooting = false; bFindNewNodeAfterStateRestore = false; bHasACamera = false; @@ -524,8 +524,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bFleeAfterExitingCar = false; bWanderPathAfterExitingCar = false; - m_ped_flagF2 = false; - m_ped_flagF4 = false; + bIsLeader = false; + bDontDragMeOutCar = false; m_ped_flagF8 = false; bWillBeQuickJacked = false; bCancelEnteringCar = false; @@ -533,8 +533,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bDuckAndCover = false; bStillOnValidPoly = false; - m_ped_flagG2 = true; - m_ped_flagG4 = false; + bAllowMedicsToReviveMe = true; + bResetWalkAnims = false; bStartWanderPathOnFoot = false; bOnBoat = false; bBusJacked = false; @@ -543,12 +543,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagH1 = false; bHitSteepSlope = false; - m_ped_flagH4 = false; + bCullExtraFarAway = false; bClearObjective = false; - m_ped_flagH10 = false; + bTryingToReachDryLand = false; bCollidedWithMyVehicle = false; bRichFromMugging = false; - m_ped_flagH80 = false; + bChrisCriminal = false; bShakeFist = false; bNoCriticalHits = false; @@ -6821,7 +6821,7 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) { CPed *ped = (CPed*)arg; - ped->m_ped_flagG4 = true; + ped->bResetWalkAnims = true; ped->bIsLanding = false; animAssoc->blendDelta = -1000.0f; @@ -7696,7 +7696,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) CPed *rfPassenger = veh->pPassengers[0]; if (!rfPassenger - || rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) + || rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0 @@ -9184,7 +9184,7 @@ CPed::ProcessControl(void) } CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); - m_ped_flagC40 = false; + bIsShooting = false; BuildPedLists(); bIsInWater = false; ProcessBuoyancy(); @@ -10709,7 +10709,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { - if (pedToDragOut && !pedToDragOut->m_ped_flagF4) { + if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); pedToDragOut = nil; @@ -10740,9 +10740,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } } else { if (pedToDragOut) { - if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) { + if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { - // BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC. + // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC. ped->QuitEnteringCar(); pedToDragOut = nil; } else { @@ -14310,7 +14310,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) { m_pCurSurface = collidingEnt; collidingEnt->RegisterReference((CEntity**)&m_pCurSurface); - m_ped_flagH10 = false; + bTryingToReachDryLand = false; bOnBoat = false; } else { m_pCurrentPhysSurface = (CPhysical*)collidingEnt; @@ -14809,9 +14809,9 @@ CPed::ProcessBuoyancy(void) bIsInWater = true; ApplyMoveForce(buoyancyImpulse); if (!DyingOrDead()) { - if (m_ped_flagH10) { + if (bTryingToReachDryLand) { if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) { - m_ped_flagH10 = false; + bTryingToReachDryLand = false; CVector pos = GetPosition(); if (PlacePedOnDryLand()) { if (m_fHealth > 20.0f) @@ -15749,7 +15749,7 @@ CPed::SeekCar(void) break; case STATUS_ABANDONED: if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { - if (vehToSeek->pPassengers[0]->m_ped_flagF4) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) CPed::SetEnterCar(vehToSeek, m_vehEnterType); } else { -- cgit v1.2.3