From dad7782ff0be00775f99ad54c656e58b39190b47 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 2 Dec 2019 23:02:32 +0300 Subject: CPhone, CPlayerInfo, CFire, CWorld --- src/peds/Ped.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/peds/Ped.h') diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 9e2f0e9f..f4647831 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -243,7 +243,7 @@ enum PedState PED_STEP_AWAY, PED_ON_FIRE, - PED_UNKNOWN, // HANG_OUT in Fire_Head's idb + PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb PED_STATES_NO_AI, @@ -787,6 +787,7 @@ public: PedState GetPedState(void) { return m_nPedState; } void SetPedState(PedState state) { m_nPedState = state; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. void ReplaceWeaponWhenExitingVehicle(void); void RemoveWeaponWhenEnteringVehicle(void); bool IsNotInWreckedVehicle(); -- cgit v1.2.3