From 40ee29fb99cc82c720ece4eab0e06855a161d12a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sat, 16 May 2020 15:07:09 +0300 Subject: Weapon fixes --- src/peds/PedIK.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/peds/PedIK.cpp') diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 8b3835b3..6543e9a3 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -293,9 +293,12 @@ bool CPedIK::PointGunAtPosition(CVector const& position) { // TODO(MIAMI): special cases for some weapons + + RwV3d armPos; + GetComponentPosition(&armPos, PED_UPPERARMR); return PointGunInDirection( CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y), - CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), m_ped->GetPosition().z, 0.0f)); + CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), armPos.z, 0.0f)); } bool -- cgit v1.2.3