From 875cdd845db1255329c77c458df993f1b490e8e8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Fri, 2 Aug 2019 01:04:30 +0300 Subject: The Peds --- src/peds/PlayerPed.h | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'src/peds/PlayerPed.h') diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index fa6d9d43..ecef9bef 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -12,14 +12,14 @@ public: float m_fCurrentStamina; float m_fMaxStamina; float m_fStaminaProgress; - bool m_bWeaponSlot; + uint8 m_nSelectedWepSlot; bool m_bSpeedTimerFlag; bool m_bShouldEvade; int8 field_1367; int32 m_nSpeedTimer; int32 m_nShotDelay; - float field_1376; - int8 field_1380; // set if can't attack, why? + float field_1376; // m_fAttackButtonCounter? + int8 field_1380; // bHaveTargetSelected? int8 field_1381; int8 field_1382; int8 field_1383; @@ -34,19 +34,24 @@ public: int8 field_1413; int8 field_1414; int8 field_1415; - CVector field_1416[6]; - int32 field_1488[6]; + CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree + int32 field_1488[6]; // m_pPedAtSafePos? float m_fWalkAngle; float m_fFPSMoveHeading; + CPlayerPed(); ~CPlayerPed(); void ReApplyMoveAnims(void); - void ClearWeaponTarget(); + void ClearWeaponTarget(void); void SetWantedLevel(int32 level); void SetWantedLevelNoDrop(int32 level); void KeepAreaAroundPlayerClear(void); void AnnoyPlayerPed(bool); + void MakeChangesForNewWeapon(int8); + void SetInitialState(void); + void SetMoveAnim(void); + void ProcessControl(void); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); -- cgit v1.2.3