From 192190769db6faeafb32e951cf4db6e021ac833e Mon Sep 17 00:00:00 2001 From: erorcun Date: Mon, 12 Jul 2021 00:11:11 +0300 Subject: Add ped and car density slider to menu, remove dumb collision "optimization" --- src/peds/Population.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/peds/Population.cpp') diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index b9347256..65bc80da 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -40,8 +40,8 @@ bool CPopulation::ms_bGivePedsWeapons; int32 CPopulation::m_AllRandomPedsThisType = -1; float CPopulation::PedDensityMultiplier = 1.0f; uint32 CPopulation::ms_nTotalMissionPeds; -int32 CPopulation::MaxNumberOfPedsInUse = 25; -int32 CPopulation::MaxNumberOfPedsInUseInterior = 40; +int32 CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS; +int32 CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR; uint32 CPopulation::ms_nNumCivMale; uint32 CPopulation::ms_nNumCivFemale; uint32 CPopulation::ms_nNumCop; @@ -1095,6 +1095,7 @@ CPopulation::ManagePopulation(void) } float dist = (ped->GetPosition() - playerPos).Magnitude2D(); + bool pedIsFarAway = false; if (ped->IsGangMember()) -- cgit v1.2.3