From 0548476ba6b9e2273ceec94ca9f62e76c69d7ef4 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 11 Jul 2019 12:48:49 +0200 Subject: CAutomobile::ProcessControlInputs --- src/peds/PlayerPed.cpp | 2 ++ src/peds/PlayerPed.h | 1 + 2 files changed, 3 insertions(+) (limited to 'src/peds') diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 4b484a7f..3bab2d31 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -13,6 +13,8 @@ WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); } WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); } WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); } WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); } +WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); } + void CPlayerPed::ClearWeaponTarget() { diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 51a45203..1dfa33fa 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -45,6 +45,7 @@ public: void ClearWeaponTarget(); void SetWantedLevel(int32 level); void SetWantedLevelNoDrop(int32 level); + void KeepAreaAroundPlayerClear(void); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); -- cgit v1.2.3