From ea5b86774d23695f2638b51e2ead9621ddadbf82 Mon Sep 17 00:00:00 2001 From: aap Date: Sat, 31 Oct 2020 14:33:49 +0100 Subject: couple of fixes and cleanup --- src/peds/Ped.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/peds') diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 82298e74..0193be4f 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2524,7 +2524,7 @@ CPed::PlayFootSteps(void) CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + 255, 255, 0, 0, 4.0f, 3000, 1.0f); if (m_bloodyFootprintCountOrDeathTime <= 20) { m_bloodyFootprintCountOrDeathTime = 0; @@ -2537,10 +2537,10 @@ CPed::PlayFootSteps(void) CVector2D top(forward * -0.26f); CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f)); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos, top.x, top.y, right.x, right.y, - 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { if (IsPlayer()) @@ -2569,7 +2569,7 @@ CPed::PlayFootSteps(void) CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + 255, 255, 0, 0, 4.0f, 3000, 1.0f); if (m_bloodyFootprintCountOrDeathTime <= 20) { m_bloodyFootprintCountOrDeathTime = 0; @@ -2584,10 +2584,10 @@ CPed::PlayFootSteps(void) CVector2D top(forward * -0.26f); CVector2D right(GetRight() * 0.14f); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL, top.x, top.y, right.x, right.y, - 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } } if(!footPosRok) @@ -2604,7 +2604,7 @@ CPed::PlayFootSteps(void) CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); + 255, 255, 0, 0, 4.0f, 3000, 1.0f); if (m_bloodyFootprintCountOrDeathTime <= 20) { m_bloodyFootprintCountOrDeathTime = 0; @@ -2618,10 +2618,10 @@ CPed::PlayFootSteps(void) CVector2D top(forward * -0.26f); CVector2D right(GetRight() * 0.14f); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR, top.x, top.y, right.x, right.y, - 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f); + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } } } -- cgit v1.2.3