From 6c693e3bbfe46cb445e4664eb91ef85c811a6240 Mon Sep 17 00:00:00 2001 From: _AG Date: Tue, 2 Jul 2019 13:59:19 +0200 Subject: Implemented frontend inputs. Fixed #66 and few other stuff. --- src/render/Draw.cpp | 65 +++++++++++++++++++++++++++++++++++++---------------- 1 file changed, 46 insertions(+), 19 deletions(-) (limited to 'src/render/Draw.cpp') diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 90875299..f1b2147f 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -16,43 +16,70 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90; uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71; uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53; -void -CDraw::CalculateAspectRatio() +void CDraw::CalculateAspectRatio() { SetScreenMult(DEFAULT_SCALE); - if(FrontEndMenuManager.m_PrefsUseWideScreen) - ms_fAspectRatio = 16.0f/9.0f; +#ifndef HOR_PLUS + if (FrontEndMenuManager.m_PrefsUseWideScreen) + ms_fAspectRatio = 16.0f / 9.0f; else - ms_fAspectRatio = 4.0f/3.0f; + ms_fAspectRatio = 4.0f / 3.0f; +#else + switch (FrontEndMenuManager.m_PrefsUseWideScreen) { + case AR_AUTO: + ms_fAspectRatio = (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT; + return; + case AR_3_2: + ms_fAspectRatio = 3.0f / 2.0f; + return; + case AR_4_3: + ms_fAspectRatio = 4.0f / 3.0f; + return; + case AR_5_3: + ms_fAspectRatio = 5.0f / 3.0f; + return; + case AR_5_4: + ms_fAspectRatio = 5.0f / 4.0f; + return; + case AR_15_9: + ms_fAspectRatio = 15.0f / 9.0f; + return; + case AR_16_9: + ms_fAspectRatio = 16.0f / 9.0f; + return; + case AR_16_10: + ms_fAspectRatio = 16.0f / 10.0f; + return; + case AR_64_27: + ms_fAspectRatio = 64.0f / 27.0f; + return; + }; + +#endif } -static float hFov2vFov(float hfov) +float +HorToVert(float hfov) { - float w = SCREENW; - float h = SCREENH; - - // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio - // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio - float ar1 = 4.0/3.0; - float ar2 = w/h; - hfov = DEGTORAD(hfov); - float vfov = atan(tan(hfov/2) / ar1) *2; - hfov = atan(tan(vfov/2) * ar2) *2; - return RADTODEG(hfov); + float vfov = atan(tan(DEGTORAD(hfov) / 2) / (4.0 / 3.0)) * 2; + return RADTODEG(hfov = atan(tan(vfov / 2) * CDraw::GetAspectRatio()) * 2); } void CDraw::SetFOV(float fov) { -// TODO: fix FOV here or somewhere else? -// ms_fFOV = hFov2vFov(fov); +#ifndef HOR_PLUS ms_fFOV = fov; +#else + ms_fFOV = HorToVert(fov); +#endif } STARTPATCHES InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP); + // Some patches to fix aiming offset on "CCamera::Find3rdPersonCamTargetVector". Nop(0x46B618, 2); Patch(0x5F0A64, 1.3333334f); ENDPATCHES -- cgit v1.2.3