From 678a19ce3bfa8264dbd151baff7cabddbd65d598 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 7 Jun 2020 04:11:10 +0300 Subject: a bit of fonts --- src/render/Font.cpp | 414 +++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 312 insertions(+), 102 deletions(-) (limited to 'src/render/Font.cpp') diff --git a/src/render/Font.cpp b/src/render/Font.cpp index ef665fae..781604e1 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -3,10 +3,12 @@ #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" +#include "Timer.h" CFontDetails CFont::Details; int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; +CFontRenderState CFont::RenderState; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; @@ -16,55 +18,24 @@ int32 CFont::Slot = -1; int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { { #else -int16 CFont::Size[MAX_FONTS][193] = { +int16 CFont::Size[MAX_FONTS][210] = { #endif - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } + { + 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19, + 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11, + 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18, + 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, + 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 + }, + { + 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22, + 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, + 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24, + 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, + 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20 + } #ifdef MORE_LANGUAGES }, { @@ -198,6 +169,10 @@ wchar foreign_table[128] = { 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; + +void* FontRenderStatePointer; +uint8 FontRenderStateBuf[1024]; + void CFont::Initialise(void) { @@ -228,16 +203,14 @@ CFont::Initialise(void) CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2_mask"); + Sprite[0].SetTexture("font2", "font2m"); #ifdef MORE_LANGUAGES if (IsJapanese()) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } - else #endif // MORE_LANGUAGES - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); + Sprite[1].SetTexture("font1", "font1m"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); @@ -305,7 +278,6 @@ CFont::Shutdown(void) { Sprite[0].Delete(); Sprite[1].Delete(); - Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); @@ -319,9 +291,13 @@ CFont::Shutdown(void) void CFont::InitPerFrame(void) { - Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); - CSprite2d::GetBank(15, Sprite[1].m_pTexture); - CSprite2d::GetBank(15, Sprite[2].m_pTexture); + //Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); + //CSprite2d::GetBank(15, Sprite[1].m_pTexture); + //CSprite2d::GetBank(15, Sprite[2].m_pTexture); + + RenderState.FontStyle = -1; + Details.anonymous_25 = 0; + FontRenderStatePointer = FontRenderStateBuf; #ifdef MORE_LANGUAGES if (IsJapanese()) CSprite2d::GetBank(15, Sprite[3].m_pTexture); @@ -333,11 +309,15 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, wchar c) { + bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; + bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; + if (Details.bFontHalfTexture && c == 208) + c = '\0'; float xoff = c % 16; float yoff = c / 16; #ifdef MORE_LANGUAGES @@ -348,28 +328,17 @@ CFont::PrintChar(float x, float y, wchar c) } #endif - if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ - if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), - Details.dropColor, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); - } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){ + if (bDontPrint) return; + CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); + x + 32.0f * RenderState.fTextSizeX * w, + y + 32.0f * RenderState.fTextSizeX * 0.5f), + RenderState.color, + xoff/16.0f, yoff/16.0f, + (xoff+ w)/16.0f, yoff/ 16.0f, + xoff/16.0f, (yoff+1.0f)/ 16.0f, + (xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f); #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { @@ -394,16 +363,48 @@ CFont::PrintChar(float x, float y, wchar c) xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); #endif - }else - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * w, - y + 32.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/16.0f, - (xoff+w)/16.0f, yoff/16.0f, - xoff/16.0f, (yoff+1.0f)/16.0f, - (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + } + else + { + if (bDontPrint) return; + if (RenderState.fSlant == 0.0f) + { + if (c < 193) + { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.fTextSizeX * 1.0f, + y + 40.0f * RenderState.fTextSizeY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f); + } + else + { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.fTextSizeX * 1.0f, + y + 33.0f * RenderState.fTextSizeY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f); + } + } + else + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.fTextSizeX * 1.0f, + y + 40.0f * RenderState.fTextSizeY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f); + } } #ifdef MORE_LANGUAGES @@ -807,17 +808,87 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) { wchar *s, c, unused; + if (RenderState.FontStyle != Details.style) + { + RenderFontBuffer(); + RenderState.FontStyle = Details.style; + } + + float v7 = CFont::Details.dropShadowPosition; + if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1)) + { + auto v8 = CFont::Details.color; + CFont::Details.color.r = CFont::Details.dropColor.r; + //v18 = v8; + CFont::Details.color.g = CFont::Details.dropColor.g; + CFont::Details.color.b = CFont::Details.dropColor.b; + CFont::Details.color.a = CFont::Details.dropColor.a; + CFont::Details.dropShadowPosition = 0; + CFont::Details.bIsShadow = true; + if (0.0f != CFont::Details.slant) + { + CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX; + CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY; + //CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6); + CFont::PrintString(v7 + x, v7 + y, start, end, spwidth); + CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7; + CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7; + } + else + { + //CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6); + CFont::PrintString(v7 + x, v7 + y, start, end, spwidth); + } + CFont::Details.color = v8; + CFont::Details.dropShadowPosition = v7; + CFont::Details.bIsShadow = 0; + } + if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26)) + CFont::RenderFontBuffer(); + CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer; + v13->fTextPosX = x; + v13->fTextPosY = y; + v13->fTextSizeX = CFont::Details.scaleX; + v13->fTextSizeY = CFont::Details.scaleY; + v13->color.r = CFont::Details.color.r; + v13->color.g = CFont::Details.color.g; + v13->color.b = CFont::Details.color.b; + v13->color.a = CFont::Details.color.a; + v13->fExtraSpace = spwidth; + v13->fSlant = CFont::Details.slant; + v13->fSlantRefPointX = CFont::Details.slantRefX; + v13->fSlantRefPointY = CFont::Details.slantRefY; + v13->bFontHalfTexture = CFont::Details.bFontHalfTexture; + v13->bProp = CFont::Details.proportional; + v13->FontStyle = CFont::Details.style; + v13->bIsShadow = CFont::Details.bIsShadow; + FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30; + for(s = start; s < end; s++){ - if(*s == '~') - s = ParseToken(s, &unused); - c = *s - ' '; + if (*s == '~') + { + for (auto i = ParseToken(s, &unused); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2) + { + *(wchar*)FontRenderStatePointer = *s; + } + } + else + { + *(wchar*)FontRenderStatePointer = *s; + FontRenderStatePointer = (char*)FontRenderStatePointer + 2; + } + /*c = *s - ' '; if(Details.slant != 0.0f) y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; PrintChar(x, y, c); x += GetCharacterSize(c); if(c == 0) // space - x += spwidth; + x += spwidth;*/ } + *(wchar*)FontRenderStatePointer = 0; + FontRenderStatePointer = (char*)FontRenderStatePointer + 2; + if ((unsigned __int8)FontRenderStatePointer & 3) + FontRenderStatePointer = (char*)FontRenderStatePointer + 2; } #endif @@ -858,10 +929,12 @@ CFont::GetCharacterWidth(wchar c) else return Size[LanguageSet][Details.style][192]; #else + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c]; else - return Size[Details.style][192]; + return Size[Details.style][209]; #endif // MORE_LANGUAGES } @@ -873,7 +946,7 @@ CFont::GetCharacterSize(wchar c) if (IsJapanese()) { if (!Details.proportional) - return Size[0][Details.style][192] * Details.scaleX; + return Size[0][Details.style][209] * Details.scaleX; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { @@ -901,12 +974,14 @@ CFont::GetCharacterSize(wchar c) else if(Details.proportional) return Size[LanguageSet][Details.style][c] * Details.scaleX; else - return Size[LanguageSet][Details.style][192] * Details.scaleX; + return Size[LanguageSet][Details.style][209] * Details.scaleX; #else + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else - return Size[Details.style][192] * Details.scaleX; + return Size[Details.style][209] * Details.scaleX; #endif // MORE_LANGUAGES } @@ -1064,13 +1139,148 @@ CFont::ParseToken(wchar *s, wchar*) void CFont::DrawFonts(void) { - CSprite2d::DrawBank(Details.bank); - CSprite2d::DrawBank(Details.bank+1); - CSprite2d::DrawBank(Details.bank+2); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::DrawBank(Details.bank+3); -#endif + RenderFontBuffer(); + //CSprite2d::DrawBank(Details.bank); + //CSprite2d::DrawBank(Details.bank+1); + //CSprite2d::DrawBank(Details.bank+2); +//#ifdef MORE_LANGUAGES +// if (IsJapanese()) +// CSprite2d::DrawBank(Details.bank+3); +//#endif +} + +void +CFont::RenderFontBuffer() +{ + int v0; // ebx + //wchar_t* v1; // esi + CFontRenderState* v2; // esi + char v3; // al + float v4; // ST04_4 + float v5; // ST04_4 + signed int v6; // eax + float v7; // [esp+Ch] [ebp-24h] + float v8; // [esp+10h] [ebp-20h] + CRGBA v9; // [esp+1Ch] [ebp-14h] + char v10; // [esp+22h] [ebp-Eh] + char v11; // [esp+23h] [ebp-Dh] + + if (FontRenderStatePointer != FontRenderStateBuf) { + v11 = 0; + v10 = 0; + Sprite[RenderState.FontStyle].SetRenderState(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; + v7 = RenderState.fTextPosX; + v8 = RenderState.fTextPosY; + wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)]; + + if (string < FontRenderStatePointer) + { + do + { + if (string[0] == '\0') + { + v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState)); + if ((uintptr)v2 & 3) + v2 = (CFontRenderState*)((uint8*)v2 + 2); + if (v2 >= FontRenderStatePointer) + break; + + RenderState = *v2; + + v7 = RenderState.fTextPosX; + v8 = RenderState.fTextPosY; + } + if (string[0] == '~') + { + //v1 = CFont::ParseToken(v1, &v9, (_BOOL1*)&v10, (_BOOL1*)&v11); + string = CFont::ParseToken(string, nil); + if (v10) + { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.alpha = Details.bFlashState ? 0 : 255; + } + if (!RenderState.bIsShadow) + RenderState.color = v9; + } + wchar v0 = string[0]; + //LOWORD(v0) = *v1; + v0 -= 32; + if (RenderState.bFontHalfTexture) + v0 = FindNewCharacter(v0); + else if (v0 > 155) + v0 = 0; + + if (RenderState.fSlant != 0.0f) + v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY; + CFont::PrintChar(v7, v8, v0); + if (v11) { + CFont::PrintChar(v7 + 1.0f, v8, v0); + CFont::PrintChar(v7 + 2.0f, v8, v0); + v7 += 2.0f; + } + if (CFont::RenderState.bProp == true) + v6 = CFont::Size[RenderState.FontStyle][v0]; + else + v6 = CFont::Size[RenderState.FontStyle][209]; + v7 = CFont::RenderState.fTextSizeX * v6 + v7; + if (v0 == 0) + v7 += CFont::RenderState.fExtraSpace; + ++string; + } while (string < FontRenderStatePointer); + } + CSprite2d::RenderVertexBuffer(); + FontRenderStatePointer = FontRenderStateBuf; + } +} + + +void +CFont::SetFontStyle(int16 style) +{ + if (style == FONT_HEADING) + { + Details.style = FONT_BANK; + Details.bFontHalfTexture = true; + } + else + { + Details.style = style; + Details.bFontHalfTexture = false; + } +} + +wchar CFont::FindNewCharacter(wchar c) +{ + if (c >= 16 && c <= 26) + return 128; + if (c >= 8 && c <= 9) + return 86; + if (c == 4) + return 89; + if (c == 7) + return 206; + if (c == 14) + return 207; + if (c >= 33 && c <= 58) + return c + 122; + if (c >= 65 && c <= 90) + return c + 90; + if (c >= 96 && c <= 118) + return c + 85; + if (c >= 119 && c <= 140) + return c + 62; + if (c >= 141 && c <= 142) + return 204; + if (c == 143) + return 205; + if (c == 1) + return 208; + return c; } wchar -- cgit v1.2.3