From daed13485ef47d9c8992e53e1a976fba237fca50 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Wed, 15 Apr 2020 08:03:53 +0300 Subject: CWeapon done, ps2 cheats fix --- src/render/Glass.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'src/render/Glass.cpp') diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index 41d31985..46a12a6f 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -404,6 +404,7 @@ CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity) void CGlass::RenderEntityInGlass(CEntity *entity) { + ASSERT(entity!=NULL); CObject *object = (CObject *)entity; if ( object->bGlassBroken ) @@ -419,7 +420,7 @@ CGlass::RenderEntityInGlass(CEntity *entity) uint8 alpha = CalcAlphaWithNormal(&fwdNorm); CColModel *col = object->GetColModel(); - + ASSERT(col!=NULL); if ( col->numTriangles >= 2 ) { CVector a = object->GetMatrix() * col->vertices[0]; @@ -523,6 +524,8 @@ CGlass::RenderEntityInGlass(CEntity *entity) int32 CGlass::CalcAlphaWithNormal(CVector *normal) { + ASSERT(normal!=NULL); + float fwdDir = 2.0f * DotProduct(*normal, TheCamera.GetForward()); float fwdDot = DotProduct(TheCamera.GetForward()-fwdDir*(*normal), CVector(0.57f, 0.57f, -0.57f)); return int32(lerp(fwdDot*fwdDot*fwdDot*fwdDot*fwdDot*fwdDot, 20.0f, 255.0f)); @@ -597,6 +600,8 @@ CGlass::RenderReflectionPolys(void) void CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion) { + ASSERT(entity!=NULL); + CObject *object = (CObject *)entity; if ( object->bGlassBroken ) @@ -605,7 +610,8 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, object->bGlassCracked = true; CColModel *col = object->GetColModel(); - + ASSERT(col!=NULL); + CVector a = object->GetMatrix() * col->vertices[0]; CVector b = object->GetMatrix() * col->vertices[1]; CVector c = object->GetMatrix() * col->vertices[2]; @@ -647,6 +653,8 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, void CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) { + ASSERT(entity!=NULL); + CObject *object = (CObject *)entity; if ( amount > 50.0f && !object->bGlassCracked ) @@ -659,6 +667,8 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) void CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) { + ASSERT(entity!=NULL); + CObject *object = (CObject *)entity; if ( IsGlass(object->GetModelIndex()) ) @@ -679,6 +689,8 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) void CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point) { + ASSERT(entity!=NULL); + CObject *object = (CObject *)entity; CVector distToGlass = object->GetPosition() - point; -- cgit v1.2.3 From cb4e1d68e77a7fd7f17563d0522eeb2f0c39e94d Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Wed, 15 Apr 2020 20:09:51 +0300 Subject: glass NULL->nil --- src/render/Glass.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/render/Glass.cpp') diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index 46a12a6f..ac6c1728 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -404,7 +404,7 @@ CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity) void CGlass::RenderEntityInGlass(CEntity *entity) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; if ( object->bGlassBroken ) @@ -420,7 +420,7 @@ CGlass::RenderEntityInGlass(CEntity *entity) uint8 alpha = CalcAlphaWithNormal(&fwdNorm); CColModel *col = object->GetColModel(); - ASSERT(col!=NULL); + ASSERT(col!=nil); if ( col->numTriangles >= 2 ) { CVector a = object->GetMatrix() * col->vertices[0]; @@ -524,7 +524,7 @@ CGlass::RenderEntityInGlass(CEntity *entity) int32 CGlass::CalcAlphaWithNormal(CVector *normal) { - ASSERT(normal!=NULL); + ASSERT(normal!=nil); float fwdDir = 2.0f * DotProduct(*normal, TheCamera.GetForward()); float fwdDot = DotProduct(TheCamera.GetForward()-fwdDir*(*normal), CVector(0.57f, 0.57f, -0.57f)); @@ -600,7 +600,7 @@ CGlass::RenderReflectionPolys(void) void CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; @@ -610,7 +610,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, object->bGlassCracked = true; CColModel *col = object->GetColModel(); - ASSERT(col!=NULL); + ASSERT(col!=nil); CVector a = object->GetMatrix() * col->vertices[0]; CVector b = object->GetMatrix() * col->vertices[1]; @@ -653,7 +653,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, void CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; @@ -667,7 +667,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) void CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; @@ -689,7 +689,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) void CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; -- cgit v1.2.3 From 599164006a9e7eb7328fc194c9bae1acbb2c887d Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 17 Apr 2020 16:31:11 +0300 Subject: Remove patches --- src/render/Glass.cpp | 25 +------------------------ 1 file changed, 1 insertion(+), 24 deletions(-) (limited to 'src/render/Glass.cpp') diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index ac6c1728..33e22c87 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Glass.h" #include "Timer.h" #include "Object.h" @@ -708,26 +708,3 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point) object->bGlassCracked = true; } } - -STARTPATCHES - InjectHook(0x501F20, CGlass::Init, PATCH_JUMP); - InjectHook(0x502050, CGlass::Update, PATCH_JUMP); - InjectHook(0x502080, &CFallingGlassPane::Update, PATCH_JUMP); - InjectHook(0x502350, CGlass::Render, PATCH_JUMP); - InjectHook(0x502490, CGlass::FindFreePane, PATCH_JUMP); - InjectHook(0x5024C0, &CFallingGlassPane::Render, PATCH_JUMP); - InjectHook(0x502AC0, CGlass::GeneratePanesForWindow, PATCH_JUMP); - InjectHook(0x5033F0, CGlass::AskForObjectToBeRenderedInGlass, PATCH_JUMP); - InjectHook(0x503420, CGlass::RenderEntityInGlass, PATCH_JUMP); - InjectHook(0x503C90, CGlass::CalcAlphaWithNormal, PATCH_JUMP); - InjectHook(0x503D60, CGlass::RenderHiLightPolys, PATCH_JUMP); - InjectHook(0x503DE0, CGlass::RenderShatteredPolys, PATCH_JUMP); - InjectHook(0x503E70, CGlass::RenderReflectionPolys, PATCH_JUMP); - InjectHook(0x503F10, CGlass::WindowRespondsToCollision, PATCH_JUMP); - InjectHook(0x504630, CGlass::WindowRespondsToSoftCollision, PATCH_JUMP); - InjectHook(0x504670, CGlass::WasGlassHitByBullet, PATCH_JUMP); - InjectHook(0x504790, CGlass::WindowRespondsToExplosion, PATCH_JUMP); - //InjectHook(0x504880, `global constructor keyed to'glass.cpp, PATCH_JUMP); - //InjectHook(0x5048D0, CFallingGlassPane::~CFallingGlassPane, PATCH_JUMP); - //InjectHook(0x5048E0, CFallingGlassPane::CFallingGlassPane, PATCH_JUMP); -ENDPATCHES -- cgit v1.2.3 From 370c4e48cd87122e8d38f1a72f6b8f62ff7b9c96 Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Sun, 19 Apr 2020 18:34:08 +0200 Subject: Try to build with mingw --- src/render/Glass.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/render/Glass.cpp') diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index 33e22c87..9a4dbcfe 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -6,7 +6,7 @@ #include "General.h" #include "AudioScriptObject.h" #include "World.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "Particle.h" #include "Camera.h" #include "RenderBuffer.h" @@ -617,12 +617,12 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector c = object->GetMatrix() * col->vertices[2]; CVector d = object->GetMatrix() * col->vertices[3]; - float minx = min(min(a.x, b.x), min(c.x, d.x)); - float maxx = max(max(a.x, b.x), max(c.x, d.x)); - float miny = min(min(a.y, b.y), min(c.y, d.y)); - float maxy = max(max(a.y, b.y), max(c.y, d.y)); - float minz = min(min(a.z, b.z), min(c.z, d.z)); - float maxz = max(max(a.z, b.z), max(c.z, d.z)); + float minx = Min(Min(a.x, b.x), Min(c.x, d.x)); + float maxx = Max(Max(a.x, b.x), Max(c.x, d.x)); + float miny = Min(Min(a.y, b.y), Min(c.y, d.y)); + float maxy = Max(Max(a.y, b.y), Max(c.y, d.y)); + float minz = Min(Min(a.z, b.z), Min(c.z, d.z)); + float maxz = Max(Max(a.z, b.z), Max(c.z, d.z)); if ( amount > 300.0f ) -- cgit v1.2.3