From 529cec565380b3c6689641ea427a1bf973014e02 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Fri, 29 May 2020 22:05:33 +0300 Subject: R to freeroam, idle anims, weapon and cam enum fix --- src/render/Hud.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/render/Hud.cpp') diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 5d1542ef..85d30216 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -160,8 +160,7 @@ void CHud::Draw() eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - // TODO(Miami): New cam mode - if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON/* || Mode == 46*/) + if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA) && playerPed && !playerPed->GetWeapon()->IsTypeMelee()) DrawCrossHair = true; -- cgit v1.2.3