From 6225e5072309e69e98246f59222ba82ddf6a418a Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 9 Apr 2020 16:35:24 +0200 Subject: fixed questionable RW usage; changed radar mask to PS2 techinque --- src/render/Sprite.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/render/Sprite.cpp') diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 24577f41..fec50c7e 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -432,6 +432,7 @@ void CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { float screenz, recipz; + float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game screenz = m_f2DNearScreenZ; recipz = m_fRecipNearClipPlane; @@ -496,6 +497,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { float screenz, recipz; + float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game screenz = m_f2DNearScreenZ; recipz = m_fRecipNearClipPlane; -- cgit v1.2.3