From 8917567508f1c98ba96579fdc0516cd07902c74d Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 10 Apr 2020 11:23:35 +0300 Subject: Fixing mixed IsCutsceneProcessing and IsRunning --- src/render/Weather.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render/Weather.cpp') diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 53daa70f..b440e77c 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -475,7 +475,7 @@ void CWeather::RenderRainStreaks(void) // 1/16 probability Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f); Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f); - if (!CCutsceneMgr::IsCutsceneProcessing()) { + if (!CCutsceneMgr::IsRunning()) { Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f; Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f; } -- cgit v1.2.3