From d0404cbdb77bd82abf578ce28093990db94743f2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 18:19:32 +0300 Subject: render -> renderer (original name) --- src/renderer/PointLights.h | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 src/renderer/PointLights.h (limited to 'src/renderer/PointLights.h') diff --git a/src/renderer/PointLights.h b/src/renderer/PointLights.h new file mode 100644 index 00000000..9e94328f --- /dev/null +++ b/src/renderer/PointLights.h @@ -0,0 +1,45 @@ +#pragma once + +class CRegisteredPointLight +{ +public: + CVector coors; + CVector dir; + float radius; + float red; + float green; + float blue; + int8 type; + int8 fogType; + bool castExtraShadows; +}; +VALIDATE_SIZE(CRegisteredPointLight, 0x2C); + +class CPointLights +{ +public: + static int16 NumLights; + static CRegisteredPointLight aLights[NUMPOINTLIGHTS]; + + enum { + LIGHT_POINT, + LIGHT_DIRECTIONAL, + LIGHT_DARKEN, // no effects at all + // these have only fog, otherwise no difference? + // only used by CEntity::ProcessLightsForEntity it seems + // and there used together with fog type + LIGHT_FOGONLY_ALWAYS, + LIGHT_FOGONLY, + }; + enum { + FOG_NONE, + FOG_NORMAL, // taken from Foggyness + FOG_ALWAYS + }; + + static void InitPerFrame(void); + static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows); + static float GenerateLightsAffectingObject(Const CVector *objCoors); + static void RemoveLightsAffectingObject(void); + static void RenderFogEffect(void); +}; -- cgit v1.2.3