From 764af8735c00a7f40a51f605fed3c73ce6413337 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 20 Aug 2020 12:53:17 +0200 Subject: rw stuff done & other small things --- src/rw/RwHelper.cpp | 37 ++++++------------------------------- 1 file changed, 6 insertions(+), 31 deletions(-) (limited to 'src/rw/RwHelper.cpp') diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 58791ce2..9633e56c 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -209,24 +209,11 @@ GetFirstTexture(RwTexDictionary *txd) return tex; } -#ifdef PED_SKIN -static RpAtomic* -isSkinnedCb(RpAtomic *atomic, void *data) -{ - RpAtomic **pAtomic = (RpAtomic**)data; - if(*pAtomic) - return nil; // already found one - if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) - *pAtomic = atomic; // we could just return nil here directly... - return atomic; -} - -RpAtomic* +bool IsClumpSkinned(RpClump *clump) { - RpAtomic *atomic = nil; - RpClumpForAllAtomics(clump, isSkinnedCb, &atomic); - return atomic; + RpAtomic *atomic = GetFirstAtomic(clump); + return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil; } static RpAtomic* @@ -264,17 +251,6 @@ GetAnimHierarchyFromClump(RpClump *clump) return hier; } -RwFrame* -GetHierarchyFromChildNodesCB(RwFrame *frame, void *data) -{ - RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data; - RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame); - if(hier == nil) - RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier); - *pHier = hier; - return nil; -} - void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) { @@ -290,8 +266,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) if(boneTable == nil) return; -// atomic = GetFirstAtomic(clump); // mobile, also VC - atomic = IsClumpSkinned(clump); // xbox, seems safer + atomic = GetFirstAtomic(clump); // mobile, also VC assert(atomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); assert(skin); @@ -397,7 +372,6 @@ RenderSkeleton(RpHAnimHierarchy *hier) par = stack[--sp]; } } -#endif RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset) @@ -560,6 +534,7 @@ CameraSize(RwCamera * camera, RwRect * rect, } } + // BUG: game just changes camera raster's sizes, but this is a hack if (( origSize.w != rect->w ) && ( origSize.h != rect->h )) { RwRaster *raster; @@ -844,4 +819,4 @@ RestoreAlphaTest() RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef); #endif } -#endif \ No newline at end of file +#endif -- cgit v1.2.3