From cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 9 Jul 2020 19:18:42 +0300 Subject: Remove island loading --- src/save/GenericGameStorage.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/save/GenericGameStorage.cpp') diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index eff0f2ff..1ac17982 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -562,14 +562,17 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, false); - +#endif if (CloseFile(file)) { return true; } else { -- cgit v1.2.3