From e1044a79478a3e25bfc44e699eb1f419275e9a0f Mon Sep 17 00:00:00 2001 From: erorcun Date: Wed, 9 Dec 2020 04:57:45 +0300 Subject: AnimViewer fixes, commentary from miami --- src/skel/crossplatform.h | 3 --- src/skel/glfw/glfw.cpp | 66 ++++++++++++++++++++---------------------------- src/skel/skeleton.cpp | 5 ++-- src/skel/skeleton.h | 3 --- src/skel/win/win.cpp | 53 ++++++++++++++++---------------------- 5 files changed, 52 insertions(+), 78 deletions(-) (limited to 'src/skel') diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index 1635781b..d8807f2b 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -83,9 +83,6 @@ enum eGameState GS_FRONTEND, GS_INIT_PLAYING_GAME, GS_PLAYING_GAME, -#ifndef MASTER - GS_ANIMVIEWER, -#endif }; extern RwUInt32 gGameState; diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 3ebff16a..b7c4810e 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1257,17 +1257,11 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ -#ifndef MASTER - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) - { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); - } -#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) { RsEventHandler(rsIDLE, (void *)TRUE); } -#endif if (RwInitialised && height > 0 && width > 0) { RwRect r; @@ -1646,18 +1640,6 @@ main(int argc, char *argv[]) FrontEndMenuManager.DrawMemoryCardStartUpMenus(); } #endif - - if (TurnOnAnimViewer) - { -#ifndef MASTER - CAnimViewer::Initialise(); -#ifndef PS2_MENU - FrontEndMenuManager.m_bGameNotLoaded = false; -#endif - gGameState = GS_ANIMVIEWER; - TurnOnAnimViewer = false; -#endif - } initkeymap(); @@ -1677,6 +1659,18 @@ main(int argc, char *argv[]) * Enter the message processing loop... */ +#ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewer in LCS, but not compiled on III Mobile. + LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); + CAnimViewer::Initialise(); + CTimer::Update(); +#ifndef PS2_MENU + FrontEndMenuManager.m_bGameNotLoaded = false; +#endif + } +#endif + #ifdef PS2_MENU if (TheMemoryCard.m_bWantToLoad) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); @@ -1691,7 +1685,13 @@ main(int argc, char *argv[]) #endif { glfwPollEvents(); - if( ForegroundApp ) +#ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewerCore in LCS, but TheModelViewer on other state-machine III-VCs. + TheModelViewer(); + } else +#endif + if ( ForegroundApp ) { switch ( gGameState ) { @@ -1894,18 +1894,6 @@ main(int argc, char *argv[]) } break; } -#ifndef MASTER - case GS_ANIMVIEWER: - { - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if (RwInitialised) - { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) - RsEventHandler(rsANIMVIEWER, (void*)TRUE); - } - break; - } -#endif } } else @@ -1977,12 +1965,13 @@ main(int argc, char *argv[]) } else { - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); CTimer::Stop(); @@ -2004,12 +1993,13 @@ main(int argc, char *argv[]) } - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); DMAudio.Terminate(); diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 3166093e..98fc9843 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -10,14 +10,13 @@ #include "skeleton.h" #include "platform.h" +#include "main.h" #include "MemoryHeap.h" static RwBool DefaultVideoMode = TRUE; -bool TurnOnAnimViewer = false; - RsGlobalType RsGlobal; #ifdef _WIN32 @@ -162,7 +161,7 @@ rsPreInitCommandLine(RwChar *arg) #ifndef MASTER if (!strcmp(arg, RWSTRING("-animviewer"))) { - TurnOnAnimViewer = TRUE; + gbModelViewer = TRUE; return TRUE; } diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h index 1c468179..380b6c05 100644 --- a/src/skel/skeleton.h +++ b/src/skel/skeleton.h @@ -79,11 +79,8 @@ enum RsEvent rsPADANALOGUERIGHTRESET, rsPREINITCOMMANDLINE, rsACTIVATE, - rsANIMVIEWER, }; -extern bool TurnOnAnimViewer; - typedef enum RsEvent RsEvent; typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param); diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index c16ea2a1..388090fc 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1017,17 +1017,12 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) RECT rect; /* redraw window */ -#ifndef MASTER - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) - { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); - } -#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) { RsEventHandler(rsIDLE, (void *)TRUE); } -#endif + /* Manually resize window */ rect.left = rect.top = 0; rect.bottom = newPos->bottom - newPos->top; @@ -2183,17 +2178,17 @@ WinMain(HINSTANCE instance, } #endif - if (TurnOnAnimViewer) - { #ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewer in LCS, but not compiled on III Mobile. + LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); CAnimViewer::Initialise(); + CTimer::Update(); #ifndef PS2_MENU FrontEndMenuManager.m_bGameNotLoaded = false; -#endif - gGameState = GS_ANIMVIEWER; - TurnOnAnimViewer = false; #endif } +#endif while ( TRUE ) { @@ -2238,6 +2233,12 @@ WinMain(HINSTANCE instance, DispatchMessage(&message); } } +#ifndef MASTER + else if (gbModelViewer) { + // This is TheModelViewerCore in LCS + TheModelViewer(); + } +#endif else if( ForegroundApp ) { switch ( gGameState ) @@ -2451,18 +2452,6 @@ WinMain(HINSTANCE instance, } break; } -#ifndef MASTER - case GS_ANIMVIEWER: - { - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if (RwInitialised) - { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) - RsEventHandler(rsANIMVIEWER, (void*)TRUE); - } - break; - } -#endif } } else @@ -2534,13 +2523,14 @@ WinMain(HINSTANCE instance, } else { - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif - + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); + CTimer::Stop(); if ( FrontEndMenuManager.m_bFirstTime == true ) @@ -2561,12 +2551,13 @@ WinMain(HINSTANCE instance, } - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); DMAudio.Terminate(); -- cgit v1.2.3