From 5711159e684e0612739ee66d3cd7e4444c7dc72d Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 7 Jun 2020 00:01:48 +0200 Subject: CBike done --- src/vehicles/Automobile.cpp | 33 ++++++++++++--------------------- 1 file changed, 12 insertions(+), 21 deletions(-) (limited to 'src/vehicles/Automobile.cpp') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index d0157c44..71192d47 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -421,7 +421,7 @@ CAutomobile::ProcessControl(void) m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){ float slowdown; - CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed; + CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp(); float fSpeed = parallelSpeed.MagnitudeSqr(); if(fSpeed > SQR(0.3f)){ fSpeed = Sqrt(fSpeed); @@ -752,7 +752,7 @@ CAutomobile::ProcessControl(void) fwdSpeed *= 0.7f; float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads; f = Max(f, 0.4f); - m_aSuspensionSpringRatio[i] += f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; if(m_aSuspensionSpringRatio[i] > 1.0f) m_aSuspensionSpringRatio[i] = 1.0f; } @@ -1860,7 +1860,7 @@ CAutomobile::PreRender(void) if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){ static float speedSq; speedSq = m_vecMoveSpeed.MagnitudeSqr(); - if(speedSq > 0.01f && + if(speedSq > SQR(0.1f) && m_aWheelColPoints[i].surfaceB != SURFACE_GRASS && m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY && m_aWheelColPoints[i].surfaceB != SURFACE_SAND && @@ -3847,7 +3847,7 @@ CAutomobile::DoDriveByShootings(void) if (!anim || !anim->IsRunning()) { if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { - weapon->FireFromCar(this, lookingLeft); + weapon->FireFromCar(this, lookingLeft, true); weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; } } @@ -4450,25 +4450,16 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) } return 0; default: - if ( CWeather::WetRoads > 0.01f -#ifdef PC_PARTICLE - && CTimer::GetFrameCounter() & 1 -#endif - ) - { - CParticle::AddParticle( -#ifdef FIX_BUGS - PARTICLE_WHEEL_WATER, -#else - PARTICLE_WATERSPRAY, -#endif - colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), - nil, - CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + if(CWeather::WetRoads > 0.01f){ + if(CTimer::GetFrameCounter() & 1) + CParticle::AddParticle( + PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); return 0; } - return 1; } } -- cgit v1.2.3