From 97351ad2c2a05f9221601b27432aaf7b51507103 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 27 Jan 2021 18:50:24 +0200 Subject: Use original animation names from VCS --- src/vehicles/Automobile.cpp | 78 ++++++++++++++++++++++----------------------- 1 file changed, 39 insertions(+), 39 deletions(-) (limited to 'src/vehicles/Automobile.cpp') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index f1bbf08f..cdc500e7 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3091,8 +3091,8 @@ CAutomobile::ProcessControlInputs(uint8 pad) float speed = DotProduct(m_vecMoveSpeed, GetForward()); if(!CPad::GetPad(pad)->GetExitVehicle() || - pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || - pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS)) + pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS || + pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS)) bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); else bIsHandbrakeOn = true; @@ -3874,11 +3874,11 @@ CAutomobile::DoDriveByShootings(void) lookingRight = true; } - AnimationId rightAnim = ANIM_DRIVEBY_R; - AnimationId leftAnim = ANIM_DRIVEBY_L; + AnimationId rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT; + AnimationId leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT; if (pDriver->m_pMyVehicle->bLowVehicle) { - rightAnim = ANIM_DRIVEBY_LOW_R; - leftAnim = ANIM_DRIVEBY_LOW_L; + rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO; + leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO; } if(lookingLeft || lookingRight){ @@ -3917,11 +3917,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft); + ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); - ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight); + ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight); } } @@ -4640,55 +4640,55 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) return; switch(anim){ - case ANIM_CAR_QJACK: - case ANIM_CAR_OPEN_LHS: - case ANIM_CAR_OPEN_RHS: + case ANIM_STD_QUICKJACK: + case ANIM_STD_CAR_OPEN_DOOR_LHS: + case ANIM_STD_CAR_OPEN_DOOR_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f); break; - case ANIM_CAR_CLOSEDOOR_LHS: - case ANIM_CAR_CLOSEDOOR_LOW_LHS: - case ANIM_CAR_CLOSEDOOR_RHS: - case ANIM_CAR_CLOSEDOOR_LOW_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f); break; - case ANIM_CAR_ROLLDOOR: - case ANIM_CAR_ROLLDOOR_LOW: + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS: ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); break; - case ANIM_CAR_GETOUT_LHS: - case ANIM_CAR_GETOUT_LOW_LHS: - case ANIM_CAR_GETOUT_RHS: - case ANIM_CAR_GETOUT_LOW_RHS: + case ANIM_STD_GETOUT_LHS: + case ANIM_STD_GETOUT_LO_LHS: + case ANIM_STD_GETOUT_RHS: + case ANIM_STD_GETOUT_LO_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f); break; - case ANIM_CAR_CLOSE_LHS: - case ANIM_CAR_CLOSE_RHS: + case ANIM_STD_CAR_CLOSE_LHS: + case ANIM_STD_CAR_CLOSE_RHS: ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); break; - case ANIM_CAR_PULLOUT_RHS: - case ANIM_CAR_PULLOUT_LOW_RHS: + case ANIM_STD_CAR_PULL_OUT_PED_RHS: + case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS: OpenDoor(component, door, 1.0f); break; - case ANIM_COACH_OPEN_L: - case ANIM_COACH_OPEN_R: + case ANIM_STD_COACH_OPEN_LHS: + case ANIM_STD_COACH_OPEN_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); break; - case ANIM_COACH_OUT_L: + case ANIM_STD_COACH_GET_OUT_LHS: ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f); break; - case ANIM_VAN_OPEN_L: - case ANIM_VAN_OPEN: + case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS: + case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f); break; - case ANIM_VAN_CLOSE_L: - case ANIM_VAN_CLOSE: + case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS: + case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS: ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f); break; - case ANIM_VAN_GETOUT_L: - case ANIM_VAN_GETOUT: + case ANIM_STD_VAN_GET_OUT_REAR_LHS: + case ANIM_STD_VAN_GET_OUT_REAR_RHS: ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); break; - case NUM_STD_ANIMS: + case ANIM_STD_NUM: OpenDoor(component, door, time); break; } @@ -5821,13 +5821,13 @@ CAutomobile::CloseAllDoors(void) void CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) { - AnimationId anim = ANIM_KO_SHOT_FRONT1; + AnimationId anim = ANIM_STD_KO_FRONT; if(ped == nil) return; ped->m_vehDoor = door; ped->SetPedState(PED_IDLE); - CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f); CPed::PedSetOutCarCB(nil, ped); ped->SetMoveState(PEDMOVE_STILL); if(GetUp().z < 0.0f) @@ -5840,14 +5840,14 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) case WEAPONTYPE_UNIDENTIFIED: ped->m_vecMoveSpeed = m_vecMoveSpeed; ped->m_pCollidingEntity = this; - anim = NUM_STD_ANIMS; + anim = ANIM_STD_NUM; break; case WEAPONTYPE_BASEBALLBAT: case WEAPONTYPE_RAMMEDBYCAR: case WEAPONTYPE_FALL: ped->m_vecMoveSpeed = m_vecMoveSpeed; - anim = ANIM_KD_LEFT; + anim = ANIM_STD_SPINFORWARD_LEFT; ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); break; } -- cgit v1.2.3