From a0588ef8b1e54765c042dd5cdeb9b4b31cad578f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Tue, 29 Sep 2020 02:29:10 +0300 Subject: Restore All Cars are Heli cheat --- src/vehicles/Vehicle.cpp | 51 ++++++++++++++++++++++++++---------------------- 1 file changed, 28 insertions(+), 23 deletions(-) (limited to 'src/vehicles/Vehicle.cpp') diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 378a4c0a..2e790e81 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel) case FLIGHT_MODEL_RCHELI: case FLIGHT_MODEL_HELI: { - float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep()); +#ifdef RESTORE_ALLCARSHELI_CHEAT + tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; +#else + tFlyingHandlingData* flyingHandling = pFlyingHandling; +#endif + float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep()); m_vecMoveSpeed *= rm; if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) return; @@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel) if(fThrust < 0.0f) fThrust *= 2.0f; if(flightModel == FLIGHT_MODEL_RCHELI){ - fThrust = pFlyingHandling->fThrust * fThrust + 0.45f; + fThrust = flyingHandling->fThrust * fThrust + 0.45f; ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep()); }else - fThrust = pFlyingHandling->fThrust * fThrust + 0.95f; - fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed; + fThrust = flyingHandling->fThrust * fThrust + 0.95f; + fThrust -= flyingHandling->fThrustFallOff * fUpSpeed; if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) fThrust *= 10.0f/(GetPosition().z - 30.0f); else if(GetPosition().z > 80.0f) @@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel) ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); if (GetUp().z > 0.0f){ - float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); - float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); - float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); - float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); }else{ - float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; - float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); - float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; - float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); } @@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel) fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; if (CPad::GetPad(0)->GetHorn()) { fYaw = 0.0f; - fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); - fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); + fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); } - ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); - ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); - float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); + float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); - float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw; + float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw; ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward()); - ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); - float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); - float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); - float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); + float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); - float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); + float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; vecTurnSpeed.x *= rX; vecTurnSpeed.y *= rY; -- cgit v1.2.3