From 194ddc5f40835476673655bd3895f2b7fe7fee0c Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sat, 28 Mar 2020 23:55:23 +0300 Subject: CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names --- src/weapons/Weapon.cpp | 1 + src/weapons/Weapon.h | 13 ++++++++----- 2 files changed, 9 insertions(+), 5 deletions(-) (limited to 'src/weapons') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 8019a1cf..09844c23 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -6,6 +6,7 @@ #include "Ped.h" #include "World.h" +WRAPPER void CWeapon::ShutdownWeapons(void) { EAXJMP(0x55C2F0); } WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); } WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); } WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); } diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 1db66720..74145564 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -15,17 +15,19 @@ enum eWeaponType WEAPONTYPE_MOLOTOV, WEAPONTYPE_GRENADE, WEAPONTYPE_DETONATOR, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, - WEAPONTYPE_HELICANNON = 13, - WEAPONTYPE_TOTALWEAPONS, + WEAPONTYPE_HELICANNON, + WEAPONTYPE_LAST_WEAPONTYPE, WEAPONTYPE_ARMOUR, WEAPONTYPE_RAMMEDBYCAR, WEAPONTYPE_RUNOVERBYCAR, WEAPONTYPE_EXPLOSION, WEAPONTYPE_UZI_DRIVEBY, - WEAPONTYPE_WATER, - WEAPONTYPE_FALL_DAMAGE, + WEAPONTYPE_DROWNING, + WEAPONTYPE_FALL, WEAPONTYPE_UNIDENTIFIED, + + WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, }; enum eWeaponFire { @@ -63,6 +65,7 @@ public: m_bAddRotOffset = false; } + static void ShutdownWeapons(void); void Initialise(eWeaponType type, int ammo); void Update(int32 audioEntity); void Reload(void); -- cgit v1.2.3