From 786e101acff29e07503a4d3c294b613d4a2714b3 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 12:11:50 +0300 Subject: Use bool8 in audio code --- src/weapons/Explosion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/weapons') diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 8ab81748..f79c0278 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -46,7 +46,7 @@ CExplosion::Initialise() } AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); if (AudioHandle >= 0) - DMAudio.SetEntityStatus(AudioHandle, true); + DMAudio.SetEntityStatus(AudioHandle, TRUE); debug("CExplosion ready\n"); } -- cgit v1.2.3