From 250727c9ca75292e5404d31f08e21146e7ad43b6 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Jul 2021 09:52:39 +0300 Subject: Fix muzzleflash rotation --- src/weapons/Weapon.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 4fba3c67..8328067f 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -932,6 +932,14 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeBikers = false; } +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif } else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { @@ -947,6 +955,14 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } #endif +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; CWorld::bIncludeCarTyres = true; -- cgit v1.2.3