From 4b4e5abffdebec7c3e8160c31fce72fc67dc6cef Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Tue, 8 Oct 2019 23:57:21 +0300 Subject: fixed bugs --- src/control/CarAI.cpp | 101 ++++++++++++++++++++++++-------------------------- 1 file changed, 48 insertions(+), 53 deletions(-) (limited to 'src') diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 1fc609f6..203ed782 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -28,6 +28,8 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) void CCarAI::UpdateCarAI(CVehicle* pVehicle) { + //((void(*)(CVehicle*))(0x413E50))(pVehicle); + //return; if (pVehicle->bIsLawEnforcer){ if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY || pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || @@ -67,7 +69,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { - if (FindPlayerVehicle()){ + if (FindPlayerVehicle()) { if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) { if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) { if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) { @@ -90,10 +92,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500){ + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && - (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f){ + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; @@ -101,24 +103,22 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; } } - else{ - if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){ - pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; - pVehicle->m_bSirenOrAlarm = false; - pVehicle->m_nCarHornTimer = 0; - } - } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } - else if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeed(pVehicle); } + else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){ + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + else if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -139,46 +139,41 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { - if (FindPlayerVehicle()) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) #ifdef FIX_BUGS - pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); #else - pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); #endif - else - pVehicle->m_nTimeBlocked = 0; - if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) { - if (pVehicle->bIsLawEnforcer && - (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && - (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->AutoPilot.m_nCruiseSpeed = 0; - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) - pVehicle->m_bSirenOrAlarm = false; - } - } - else { - if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) { - pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + else + pVehicle->m_nTimeBlocked = 0; + if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) { + if (pVehicle->bIsLawEnforcer && + (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) pVehicle->m_bSirenOrAlarm = false; - pVehicle->m_nCarHornTimer = 0; - } } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } - else if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeed(pVehicle); } + }else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) { + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } + else if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); break; case MISSION_GOTOCOORDS: if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || -- cgit v1.2.3