#include "common.h" #include "AudioManager.h" #include "audio_enums.h" #include "Automobile.h" #include "Boat.h" #include "Bridge.h" #include "Camera.h" #include "Cranes.h" #include "DMAudio.h" #include "Entity.h" #include "Explosion.h" #include "Fire.h" #include "Garages.h" #include "General.h" #include "HandlingMgr.h" #include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Pad.h" #include "Ped.h" #include "Physical.h" #include "Placeable.h" #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" #include "Projectile.h" #include "ProjectileInfo.h" #include "Replay.h" #include "Stats.h" #include "SurfaceTable.h" #include "Train.h" #include "Transmission.h" #include "Vehicle.h" #include "WaterCannon.h" #include "Weather.h" #include "ZoneCull.h" #include "sampman.h" #include "Bike.h" #include "WindModifiers.h" #include "Fluff.h" #include "Script.h" #include "Wanted.h" const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); const int policeChannel = channels + 1; const int allChannels = channels + 2; enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; void cAudioManager::PreInitialiseGameSpecificSetup() const { BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START; #ifdef GTA_PS2 BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1; BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2; BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3; BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4; BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5; BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6; BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7; BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8; BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9; BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT; BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA; BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1; BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2; BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1; BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1; BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY; BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2; BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1; BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1; BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN; BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1; BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1; BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2; BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1; BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2; BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3; BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4; BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5; BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6; BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7; BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8; BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9; BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1; #endif // GTA_PS2 BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START; } void cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if (m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, true); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if (m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, true); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if (m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, true); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if (m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, true); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if (m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, true); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, true); #ifdef GTA_BRIDGE m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if (m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, true); #endif // GTA_BRIDGE m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); if (m_nEscalatorEntity >= 0) SetEntityStatus(m_nEscalatorEntity, true); m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1); if (m_nExtraSoundsEntity >= 0) SetEntityStatus(m_nExtraSoundsEntity, true); m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED; m_sMissionAudio.m_bIsPlaying[0] = false; m_sMissionAudio.m_bIsPlayed[0] = false; m_sMissionAudio.m_bPredefinedProperties[0] = true; m_sMissionAudio.m_nMissionAudioCounter[0] = 0; m_sMissionAudio.m_bIsMobile[0] = false; field_5538 = 127; m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED; m_sMissionAudio.m_bIsPlaying[1] = false; m_sMissionAudio.m_bIsPlayed[1] = false; m_sMissionAudio.m_bPredefinedProperties[1] = true; m_sMissionAudio.m_nMissionAudioCounter[1] = 0; m_sMissionAudio.m_bIsMobile[1] = false; field_5538 = 127; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); m_bIsPlayerShutUp = false; m_nPlayerMood = PLAYER_MOOD_CALM; m_nPlayerMoodTimer = 0; } void cAudioManager::PreTerminateGameSpecificShutdown() { #ifdef GTA_BRIDGE if (m_nBridgeEntity >= 0) { DestroyEntity(m_nBridgeEntity); m_nBridgeEntity = AEHANDLE_NONE; } #endif if (m_nEscalatorEntity >= 0) { DestroyEntity(m_nEscalatorEntity); m_nEscalatorEntity = AEHANDLE_NONE; } if (m_nExtraSoundsEntity >= 0) { DestroyEntity(m_nExtraSoundsEntity); m_nExtraSoundsEntity = AEHANDLE_NONE; } if (m_nPoliceChannelEntity >= 0) { DestroyEntity(m_nPoliceChannelEntity); m_nPoliceChannelEntity = AEHANDLE_NONE; } if (m_nWaterCannonEntity >= 0) { DestroyEntity(m_nWaterCannonEntity); m_nWaterCannonEntity = AEHANDLE_NONE; } if (m_nFireAudioEntity >= 0) { DestroyEntity(m_nFireAudioEntity); m_nFireAudioEntity = AEHANDLE_NONE; } if (m_nCollisionEntity >= 0) { DestroyEntity(m_nCollisionEntity); m_nCollisionEntity = AEHANDLE_NONE; } if (m_nFrontEndEntity >= 0) { DestroyEntity(m_nFrontEndEntity); m_nFrontEndEntity = AEHANDLE_NONE; } if (m_nProjectileEntity >= 0) { DestroyEntity(m_nProjectileEntity); m_nProjectileEntity = AEHANDLE_NONE; } } void cAudioManager::PostTerminateGameSpecificShutdown() { ; } void cAudioManager::ResetAudioLogicTimers(uint32 timer) { for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; if (ped->IsPed()) { ped->m_lastSoundStart = timer; ped->m_soundStart = timer + m_anRandomTable[0] % 3000; } } } ClearMissionAudio(0); ClearMissionAudio(1); SampleManager.StopChannel(policeChannel); } void cAudioManager::ProcessReverb() const { #ifdef FIX_BUGS const uint32 numChannels = channels; #else const uint32 numChannels = 28; #endif if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { for (uint32 i = 0; i < numChannels; i++) { if (m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, true); } } } float cAudioManager::GetDistanceSquared(const CVector &v) const { const CVector &c = TheCamera.GetPosition(); return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); } void cAudioManager::CalculateDistance(bool &distCalculated, float dist) { if (!distCalculated) { m_sQueueSample.m_fDistance = Sqrt(dist); distCalculated = true; } } CVehicle *cAudioManager::FindVehicleOfPlayer() { CVehicle* vehicle = FindPlayerVehicle(); CPlayerPed* ped = FindPlayerPed(); if (vehicle == nil && ped != nil) { CEntity *attachedTo = ped->m_attachedTo; if (attachedTo && attachedTo->IsVehicle()) vehicle = (CVehicle*)attachedTo; } return vehicle; } void cAudioManager::ProcessPlayerMood() { CPlayerPed *playerPed; uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime(); uint32 curTime = CTimer::GetTimeInMilliseconds(); if (m_nPlayerMoodTimer <= curTime) { playerPed = FindPlayerPed(); if (playerPed != nil) { if (playerPed->m_pWanted->GetWantedLevel() > 3) { m_nPlayerMood = PLAYER_MOOD_ANGRY; return; } if (playerPed->m_pWanted->GetWantedLevel() > 1) { m_nPlayerMood = PLAYER_MOOD_PISSED_OFF; return; } if (lastMissionPassedTime != -1) { if (curTime < lastMissionPassedTime) { lastMissionPassedTime = curTime; return; } if (curTime < lastMissionPassedTime + 180000) { m_nPlayerMood = PLAYER_MOOD_WISECRACKING; return; } } m_nPlayerMood = PLAYER_MOOD_CALM; } } } void cAudioManager::ProcessSpecial() { CPlayerPed *playerPed; if (m_nUserPause) { if (!m_nPreviousUserPause) { SampleManager.SetEffectsFadeVolume(MAX_VOLUME); SampleManager.SetMusicFadeVolume(MAX_VOLUME); } } else { if (!CReplay::IsPlayingBack()) ProcessPlayerMood(); playerPed = FindPlayerPed(); if (playerPed != nil) { if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { if (playerPed->EnteringCar()) { if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) SampleManager.StopChannel(m_nActiveSamples); } } } } } void cAudioManager::ProcessEntity(int32 id) { if (m_asAudioEntities[id].m_bStatus) { m_sQueueSample.m_nEntityIndex = id; switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE) ProcessWeather(id); } break; /* case AUDIOTYPE_CRANE: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessCrane(); } break;*/ case AUDIOTYPE_SCRIPTOBJECT: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessScriptObject(id); } break; #ifdef GTA_BRIDGE case AUDIOTYPE_BRIDGE: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessBridge(); } break; #endif case AUDIOTYPE_FRONTEND: m_sQueueSample.m_bReverbFlag = false; ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: if (!m_nUserPause) ProcessGarages(); break; case AUDIOTYPE_FIREHYDRANT: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessWaterCannon(id); } break; case AUDIOTYPE_ESCALATOR: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessEscalators(); } break; case AUDIOTYPE_EXTRA_SOUNDS: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessExtraSounds(); } break; default: return; } } } void cAudioManager::ProcessPhysical(int32 id) { CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; if (entity) { switch (entity->GetType()) { case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; default: return; } } } #pragma region VEHICLE AUDIO enum eVehicleModel { LANDSTAL, IDAHO, STINGER, LINERUN, PEREN, SENTINEL, RIO, FIRETRUK, TRASH, STRETCH, MANANA, INFERNUS, VOODOO, PONY, MULE, CHEETAH, AMBULAN, FBICAR, MOONBEAM, ESPERANT, TAXI, WASHING, BOBCAT, MRWHOOP, BFINJECT, HUNTER, POLICE, ENFORCER, SECURICA, BANSHEE, PREDATOR, BUS, RHINO, BARRACKS, CUBAN, CHOPPER, ANGEL, COACH, CABBIE, STALLION, RUMPO, RCBANDIT, ROMERO, PACKER, SENTXS, ADMIRAL, SQUALO, SEASPAR, PIZZABOY, GANGBUR, AIRTRAIN, DEADDODO, SPEEDER, REEFER, TROPIC, FLATBED, YANKEE, CADDY, ZEBRA, TOPFUN, SKIMMER, PCJ600, FAGGIO, FREEWAY, RCBARON, RCRAIDER, GLENDALE, OCEANIC, SANCHEZ, SPARROW, PATRIOT, LOVEFIST, COASTG, DINGHY, HERMES, SABRE, SABRETUR, PHEONIX, WALTON, REGINA, COMET, DELUXO, BURRITO, SPAND, MARQUIS, BAGGAGE, KAUFMAN, MAVERICK, VCNMAV, RANCHER, FBIRANCH, VIRGO, GREENWOO, JETMAX, HOTRING, SANDKING, BLISTAC, POLMAV, BOXVILLE, BENSON, MESA, RCGOBLIN, HOTRINA, HOTRINB, BLOODRA, BLOODRB, VICECHEE, CAR237, CAR238, CAR239, MAX_CARS, // HACK so this compiles // TODO(MIAMI): check it out DODO = -1 }; enum { OLD_DOOR = 0, NEW_DOOR, TRUCK_DOOR, BUS_DOOR, }; struct tVehicleSampleData { eSfxSample m_nAccelerationSampleIndex; uint8 m_nBank; eSfxSample m_nHornSample; int32 m_nHornFrequency; uint8 m_nSirenOrAlarmSample; int32 m_nSirenOrAlarmFrequency; uint8 m_bDoorType; }; const tVehicleSampleData aVehicleSettings[MAX_CARS] = { {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR}, {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SI, 12688, OLD_DOOR}, {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, {SFX_CAR_REV_SPORTCAR, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, {SFX_CAR_ACCEL_22, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR} }; bool bPlayerJustEnteredCar; const bool hornPatternsArray[8][44] = { {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, }; void cAudioManager::ProcessVehicle(CVehicle* veh) { CVehicle* playerVeh; cVehicleParams params; CBike* bike; CAutomobile* automobile; playerVeh = FindVehicleOfPlayer(); if (playerVeh == veh || CGame::currArea == AREA_OVALRING || CGame::currArea == AREA_BLOOD || CGame::currArea == AREA_DIRT || CGame::currArea == AREA_EVERYWHERE || CGame::currArea == AREA_MALL || CGame::currArea == AREA_MAIN_MAP) { m_sQueueSample.m_vecPos = veh->GetPosition(); params.m_bDistanceCalculated = false; params.m_pVehicle = veh; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE; if (veh->GetStatus() == STATUS_SIMPLE) params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward()); params.m_VehicleType = veh->m_vehType; if (CGame::currArea == AREA_MALL && playerVeh != veh) { ProcessVehicleOneShots(params); ProcessVehicleSirenOrAlarm(params); ProcessEngineDamage(params); return; } switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)veh; UpdateGasPedalAudio(veh, params.m_VehicleType); if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { ProcessModelVehicle(params); ProcessEngineDamage(params); } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { ProcessModelHeliVehicle(params); ProcessEngineDamage(params); } else { switch (veh->GetVehicleAppearance()) { case VEHICLE_APPEARANCE_HELI: ProcessCarHeli(params); ProcessVehicleFlatTyre(params); ProcessEngineDamage(params); break; case VEHICLE_APPEARANCE_BOAT: case VEHICLE_APPEARANCE_PLANE: break; default: if (ProcessVehicleRoadNoise(params)) { ProcessReverseGear(params); if (CWeather::WetRoads > 0.0f) ProcessWetRoadNoise(params); ProcessVehicleSkidding(params); ProcessVehicleFlatTyre(params); ProcessVehicleHorn(params); ProcessVehicleSirenOrAlarm(params); if (UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(params); if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(params); ProcessCarBombTick(params); ProcessVehicleEngine(params); ProcessEngineDamage(params); ProcessVehicleDoors(params); } break; } } ProcessVehicleOneShots(params); automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; case VEHICLE_TYPE_BOAT: if (veh->m_modelIndex == MI_SKIMMER) ProcessCarHeli(params); else ProcessBoatEngine(params); ProcessBoatMovingOverWater(params); ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_HELI: ProcessCarHeli(params); ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_PLANE: ProcessPlane(params); ProcessVehicleOneShots(params); ProcessVehicleFlatTyre(params); break; case VEHICLE_TYPE_BIKE: bike = (CBike*)veh; UpdateGasPedalAudio(veh, params.m_VehicleType); if (ProcessVehicleRoadNoise(params)) { if (CWeather::WetRoads > 0.0f) ProcessWetRoadNoise(params); ProcessVehicleSkidding(params); ProcessVehicleHorn(params); ProcessVehicleSirenOrAlarm(params); ProcessCarBombTick(params); ProcessEngineDamage(params); ProcessVehicleEngine(params); ProcessVehicleFlatTyre(params); } ProcessVehicleOneShots(params); bike->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; default: break; } ProcessRainOnVehicle(params); } } void cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) { const int SOUND_INTENSITY = 22.0f; CVehicle *veh; uint8 emittingVol; if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain()) return; veh = params.m_pVehicle; veh->m_bRainAudioCounter++; if (veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); emittingVol = 30.0f * CWeather::Rain; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; if (veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } bool cAudioManager::ProcessReverseGear(cVehicleParams& params) { const int reverseGearIntensity = 30; CAutomobile* automobile; float modificator; uint8 emittingVolume; if (params.m_fDistance >= SQR(reverseGearIntensity)) return false; automobile = (CAutomobile*)params.m_pVehicle; if (automobile->m_modelIndex == MI_CADDY) return true; if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (automobile->m_nDriveWheelsOnGround != 0) { modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; } else { if (automobile->m_nDriveWheelsOnGroundPrev != 0) automobile->m_fGasPedalAudio *= 0.4f; modificator = automobile->m_fGasPedalAudio; } modificator = Abs(modificator); emittingVolume = modificator * 24.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (params.m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { m_sQueueSample.m_nCounter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } void cAudioManager::ProcessModelVehicle(cVehicleParams& params) { const float SOUND_INTENSITY = 35.0f; static uint32 prevFreq = 14000; static uint8 prevVolume = 0; uint32 freq; int16 acceletateState; int16 brakeState; uint8 volume; bool isPlayerVeh; bool vehSlowdown; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; if (FindPlayerVehicle() == params.m_pVehicle) isPlayerVeh = true; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; #else isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; #endif if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) { if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f); freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000; } else { volume = 127; freq = 25000; } if (isPlayerVeh) { volume = clamp2(volume, prevVolume, 7); freq = clamp2(freq, prevFreq, 800); } if (volume > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if (isPlayerVeh) { prevFreq = freq; prevVolume = volume; } } else if (params.m_pVehicle != nil) { if (isPlayerVeh) { acceletateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } else { acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; } if (acceletateState < brakeState) acceletateState = brakeState; if (acceletateState <= 0) { vehSlowdown = true; volume = 127; freq = 18000; } else { vehSlowdown = false; volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); } if (isPlayerVeh && !vehSlowdown) { volume = clamp2(volume, prevVolume, 7); freq = clamp2(freq, prevFreq, 800); } if (!vehSlowdown) #ifdef THIS_IS_STUPID freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f))); #else freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y); #endif if (params.m_pVehicle->bIsDrowning) volume /= 4; if (volume > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (vehSlowdown) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE; m_sQueueSample.m_nReleasingVolumeDivider = 6; } else { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; m_sQueueSample.m_nReleasingVolumeDivider = 4; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if (isPlayerVeh) { if (vehSlowdown) { prevFreq = freq; prevVolume = volume; } } } } void cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) { const float SOUND_INTENSITY = 35.0f; static uint32 prevFreq = 22050; uint32 freq; bool isPlayerVeh; int16 acceletateState; int16 brakeState; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; if (FindPlayerVehicle() == params.m_pVehicle) isPlayerVeh = true; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; #else isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; #endif if (isPlayerVeh) { brakeState = Pads[0].GetBrake(); acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2); } else { acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; } if (acceletateState < brakeState) acceletateState = brakeState; freq = clamp2(5 * acceletateState + 22050, prevFreq, 30); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 70; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if (isPlayerVeh) prevFreq = freq; } bool cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 95.0f; int32 emittingVol; uint32 freq; float multiplier; int sampleFreq; float velocity; uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; break; case VEHICLE_TYPE_BIKE: wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; break; default: wheelsOnGround = 4; break; } if (params.m_pTransmission == nil || wheelsOnGround == 0) return true; velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } bool cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; float relativeVelocity; int32 emittingVol; float multiplier; int freq; float velocity; uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; break; case VEHICLE_TYPE_BIKE: wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; break; default: wheelsOnGround = 4; break; } if (params.m_pTransmission == nil || wheelsOnGround == 0) return true; velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * multiplier; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } void cAudioManager::ProcessVehicleEngine(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; CVehicle* playerVeh; CVehicle* veh; CAutomobile* automobile; cTransmission* transmission; CBike* bike; tWheelState* wheelState; float* gasPedalAudioPtr; int32 freq = 0; uint8 currentGear; uint8 emittingVol; int8 wheelsOnGround; int8 wheelsOnGroundPrev; float relativeGearChange; float relativeChange; float modificator; float traction; bool isMoped; bool caddyBool; isMoped = false; caddyBool = false; traction = 0.0f; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; playerVeh = FindPlayerVehicle(); veh = params.m_pVehicle; if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { SampleManager.StopChannel(m_nActiveSamples); return; } if (!veh->bEngineOn) return; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) { ProcessPlayersVehicleEngine(params, params.m_pVehicle); return; } transmission = params.m_pTransmission; if (transmission != nil) { switch (veh->m_modelIndex) { case MI_PIZZABOY: case MI_FAGGIO: isMoped = true; currentGear = transmission->nNumberOfGears; break; case MI_CADDY: currentGear = transmission->nNumberOfGears; caddyBool = true; break; default: currentGear = veh->m_nCurrentGear; break; } switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)veh; wheelsOnGround = automobile->m_nDriveWheelsOnGround; wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; wheelState = automobile->m_aWheelState; gasPedalAudioPtr = &automobile->m_fGasPedalAudio; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)veh; wheelsOnGround = bike->m_nDriveWheelsOnGround; wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; wheelState = bike->m_aWheelState; gasPedalAudioPtr = &bike->m_fGasPedalAudio; break; default: debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); return; } if (wheelsOnGround != 0) { if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be true together if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) { traction = 0.0f; } else { switch (transmission->nDriveType) { case '4': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { for (int i = 0; i < 2; i++) if (wheelState[i] == WHEEL_STATE_SPINNING) traction += 0.1f; } else { for (int i = 0; i < 4; i++) if (wheelState[i] == WHEEL_STATE_SPINNING) traction += 0.05f; } break; case 'F': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING) traction += 0.2f; } else { if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) traction += 0.1f; if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) traction += 0.1f; } break; case 'R': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) traction += 0.2f; } else { if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) traction += 0.1f; if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) traction += 0.1f; } break; default: break; } } } else if (params.m_fVelocityChange == 0.0f) { traction = 0.9f; } if (transmission->fMaxVelocity <= 0.0f) { relativeChange = 0.0f; modificator = 0.0f; } else { if (!isMoped && !caddyBool) { if (currentGear != 0) { relativeGearChange = Min(1.0f, params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE && params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) traction = 0.7f; relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange; } else { relativeChange = Min(1.0f, 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); } modificator = relativeChange; } else { modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); } } } else { if (wheelsOnGroundPrev != 0) *gasPedalAudioPtr *= 0.4f; relativeChange = *gasPedalAudioPtr; modificator = relativeChange; } if (currentGear != 0 || wheelsOnGround == 0) freq = 1200 * currentGear + 18000.0f * modificator + 14000; else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) freq = 22050; else freq = 13000.0f * modificator + 14000; if (modificator >= 0.75f) emittingVol = 90; else emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75; } else { modificator = 0.0f; emittingVol = 75; } if (veh->bIsDrowning) emittingVol /= 4; if (caddyBool) { emittingVol = 100.0f * modificator; freq = 2130.0f * modificator + 4270; m_sQueueSample.m_nCounter = 2; } m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (!caddyBool) { if (veh->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } else { if (veh->m_fGasPedal < 0.02f) { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000; } else { if (FindVehicleOfPlayer() == params.m_pVehicle) m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; else m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART; m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK) m_sQueueSample.m_nFrequency /= 2; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } void cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType) { float gasPedal = Abs(veh->m_fGasPedal); float* gasPealAudioPtr; switch(vehType) { case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break; case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break; default: return; } if (*gasPealAudioPtr < gasPedal) *gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal); else *gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal); } void cAudioManager::PlayerJustGotInCar() const { if (m_bIsInitialised) bPlayerJustEnteredCar = true; } void cAudioManager::PlayerJustLeftCar(void) const { // UNUSED: This is a perfectly empty function. } void cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = bank; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif // GTA_PS2 m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; if (notLooping) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 8; } else { m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } void cAudioManager::ProcessCesna(cVehicleParams ¶ms) { if(params.m_fDistance < SQR(200)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_nEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(params.m_fDistance < SQR(90)) { m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_nEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } void cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh) { static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 }; tWheelState* wheelState; CAutomobile* automobile; CBike* bike; CVector pos; float* gasPedalAudioPtr; int32 accelerateState; int32 brakeState; int32 freq; int32 baseFreq; int32 freqModifier; uint32 gearSoundLength; uint32 soundOffset; uint8 engineSoundType; uint8 wheelInUseCounter; uint8 wheelsOnGround; uint8 vol; uint8 currentGear; uint8 wheelsOnGroundPrev; float accelerationMultipler; float gasPedalAudio; float velocityChangeForAudio; float relativeVelocityChange; float time; bool channelUsed; bool lostTraction; bool noGearBox; bool stuckInSand; bool processedAccelSampleStopped; bool isMoped; static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); static int32 nCruising = 0; static int16 LastAccel = 0; static uint8 CurrentPretendGear = 1; static bool bLostTractionLastFrame = false; static bool bHandbrakeOnLastFrame = false; static bool bAccelSampleStopped = true; lostTraction = false; isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO; processedAccelSampleStopped = false; if (bPlayerJustEnteredCar) { bAccelSampleStopped = true; bPlayerJustEnteredCar = false; nCruising = 0; LastAccel = 0; bLostTractionLastFrame = false; CurrentPretendGear = 1; bHandbrakeOnLastFrame = false; } if (CReplay::IsPlayingBack()) { accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); } else { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); if (isMoped) { CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; if (params.m_pVehicle->bIsHandbrakeOn) { brakeState = 0; nCruising = 0; LastAccel = 0; accelerateState = 0; } else { nCruising = 1; } } else { currentGear = params.m_pVehicle->m_nCurrentGear; } switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; wheelsOnGround = automobile->m_nDriveWheelsOnGround; wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; gasPedalAudioPtr = &automobile->m_fGasPedalAudio; wheelState = automobile->m_aWheelState; velocityChangeForAudio = automobile->m_fVelocityChangeForAudio; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; wheelsOnGround = bike->m_nDriveWheelsOnGround; wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; gasPedalAudioPtr = &bike->m_fGasPedalAudio; wheelState = bike->m_aWheelState; velocityChangeForAudio = bike->m_fVelocityChangeForAudio; break; default: debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); return; } if (!isMoped) { switch (params.m_pTransmission->nDriveType) { case '4': if (params.m_VehicleType != VEHICLE_TYPE_BIKE) { wheelInUseCounter = 0; for (uint8 i = 0; i < 4; i++) { if (wheelState[i] != WHEEL_STATE_NORMAL) ++wheelInUseCounter; } if (wheelInUseCounter > 2) lostTraction = true; } break; case 'F': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL) lostTraction = true; } else { if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) lostTraction = true; } break; case 'R': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL) lostTraction = true; } else { if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL) lostTraction = true; } break; default: break; } } if (params.m_fVelocityChange != 0.0f) { time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange; if (time > 0.0f) freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); else freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f); if (params.m_fVelocityChange < -0.001f) freqModifier = -freqModifier; } else freqModifier = 0; if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed) freqModifier += 1400; gearSoundLength = 0; engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); noGearBox = false; switch (engineSoundType) { case SFX_BANK_PONTIAC: gearSoundLength = 2526; break; case SFX_BANK_PORSCHE: gearSoundLength = 3587; break; case SFX_BANK_SPIDER: gearSoundLength = 4898; break; case SFX_BANK_MERC: gearSoundLength = 4003; break; case SFX_BANK_TRUCK: gearSoundLength = 6289; break; case SFX_BANK_HOTROD: gearSoundLength = 2766; break; case SFX_BANK_COBRA: gearSoundLength = 3523; break; case SFX_BANK_PONTIAC_SLOW: gearSoundLength = 2773; break; case SFX_BANK_CADILLAC: gearSoundLength = 2560; break; case SFX_BANK_PATHFINDER: gearSoundLength = 4228; break; case SFX_BANK_PACARD: gearSoundLength = 4648; break; case SFX_BANK_VTWIN: gearSoundLength = 3480; break; case SFX_BANK_HONDA250: gearSoundLength = 2380; break; case SFX_BANK_SPORTS_BIKE: gearSoundLength = 2410; break; default: noGearBox = true; break; } if (!channelUsed || nCruising || noGearBox) { gearSoundStartTime = CTimer::GetTimeInMilliseconds(); } else { gearSoundLength -= 1000; if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) { channelUsed = false; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); } } relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; switch (engineSoundType) { case SFX_BANK_MOPED: ++soundOffset; break; case SFX_BANK_HONDA250: soundOffset += 2; break; case SFX_BANK_SPORTS_BIKE: soundOffset += 3; break; default: break; } if (accelerateState <= 0) { if (params.m_fVelocityChange < -0.001f) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) gasPedalAudio = *gasPedalAudioPtr; else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) gasPedalAudio = 0.0f; else gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } nCruising = 0; if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { if (isMoped) { gasPedalAudio = 0.0f; } else { *gasPedalAudioPtr *= 0.6f; gasPedalAudio = *gasPedalAudioPtr; } } if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40; if (params.m_pVehicle->bIsDrowning) vol /= 4; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, false); } } freq = (10000.f * gasPedalAudio) + 22050; vol = 110 - (40.0f * gasPedalAudio); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; if (params.m_pVehicle->bIsDrowning) vol /= 4; AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI, SFX_BANK_0, 52, true); CurrentPretendGear = Max(1, currentGear); } else { if (nCruising == 0){ stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand; if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) { if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) { baseFreq = (8000.0f * accelerationMultipler) + 16000; vol = (25.0f * accelerationMultipler) + 60; *gasPedalAudioPtr = accelerationMultipler; } else { if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && wheelsOnGround != 0) { *gasPedalAudioPtr *= 0.6f; } freqModifier = 0; if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW) baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000; else baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000; vol = (25.0f * *gasPedalAudioPtr) + 60; } freq = freqModifier + baseFreq; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } if (params.m_pVehicle->bIsDrowning) vol /= 4; AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI, SFX_BANK_0, 2, true); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if (bAccelSampleStopped) { if (CurrentPretendGear != 1 || currentGear != 2) CurrentPretendGear = Max(1, currentGear - 1); processedAccelSampleStopped = true; bAccelSampleStopped = false; } if (channelUsed) { SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); SampleManager.StartChannel(m_nActiveSamples); } } else if (processedAccelSampleStopped) { gearSoundStartTime = CTimer::GetTimeInMilliseconds(); params.m_pVehicle->bAudioChangingGear = true; if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); SampleManager.StartChannel(m_nActiveSamples); } } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); params.m_pVehicle->bAudioChangingGear = true; if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); SampleManager.StartChannel(m_nActiveSamples); } } else { nCruising = 1; goto PlayCruising; } } } else { PlayCruising: bAccelSampleStopped = true; SampleManager.StopChannel(m_nActiveSamples); if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) { if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { if (nCruising < 800) ++nCruising; } else if (nCruising > 3) { --nCruising; } freq = 27 * nCruising + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true); } else { nCruising = 0; } } } LastAccel = accelerateState; bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; return; } bool cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; CAutomobile *automobile; CBike *bike; uint8 numWheels; uint8 wheelsOnGround; float gasPedalAudio; tWheelState* wheelStateArr; cTransmission *transmission; int32 emittingVol; float newSkidVal = 0.0f; float skidVal = 0.0f; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; numWheels = 4; wheelStateArr = automobile->m_aWheelState; wheelsOnGround = automobile->m_nWheelsOnGround; gasPedalAudio = automobile->m_fGasPedalAudio; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; numWheels = 2; wheelStateArr = bike->m_aWheelState; wheelsOnGround = bike->m_nWheelsOnGround; gasPedalAudio = bike->m_fGasPedalAudio; break; default: debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); return true; } if (wheelsOnGround == 0) return true; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < numWheels; i++) { if (wheelStateArr[i] == WHEEL_STATE_NORMAL) continue; transmission = params.m_pTransmission; switch (transmission->nDriveType) { case '4': newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); break; case 'F': if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; case 'R': if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; default: break; } skidVal = Max(skidVal, newSkidVal); } if (skidVal > 0.0f) { emittingVol = 50.f * skidVal; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; switch (params.m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_RAIN; emittingVol /= 4; m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_nVolume /= 4; if (m_sQueueSample.m_nVolume == 0) return true; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: case SURFACE_SAND: case SURFACE_WATER: case SURFACE_SAND_BEACH: m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; break; default: m_sQueueSample.m_nSampleIndex = SFX_SKID; m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; if (params.m_VehicleType == VEHICLE_TYPE_BIKE) m_sQueueSample.m_nFrequency += 2000; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } float cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; float velChange; float relativeVel; switch (wheelState) { case WHEEL_STATE_SPINNING: if (gasPedalAudio > 0.4f) relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f; break; case WHEEL_STATE_SKIDDING: relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); break; case WHEEL_STATE_FIXED: relativeVel = gasPedalAudio; if (relativeVel > 0.4f) relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f); velChange = Abs(velocityChange); if (velChange > 0.04f) relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity); if (relativeVel > relativeVelChange) relativeVelChange = relativeVel; break; default: break; } return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } float cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; if (wheelState == WHEEL_STATE_SKIDDING) relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } bool cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; CVehicle *veh; uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; veh = params.m_pVehicle; if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params)) return true; if (veh->m_modelIndex == MI_MRWHOOP) return true; if (veh->IsAlarmOn()) return true; if (veh->m_nCarHornTimer != 0) { if (veh->GetStatus() != STATUS_PLAYER) { veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer); if (veh->m_nCarHornTimer == 44) veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer]) return true; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 20 : 80; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS m_sQueueSample.m_nEmittingVolume = volume; #else m_sQueueSample.m_nEmittingVolume = 80; #endif m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } bool cAudioManager::UsesSiren(cVehicleParams& params) const { return params.m_pVehicle->UsesSiren(); } bool cAudioManager::UsesSirenSwitching(cVehicleParams& params) const { if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP) return false; return UsesSiren(params); } bool cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { const float SOUND_INTENSITY = 110.0f; CVehicle *veh; uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; veh = params.m_pVehicle; if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn()) return true; if (veh->IsAlarmOn()) { if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) return true; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 20 : 80; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; if (UsesSiren(params)) { if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) return true; if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if (params.m_nIndex == FBIRANCH) m_sQueueSample.m_nFrequency = 12668; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); m_sQueueSample.m_nCounter = 60; } else if (params.m_nIndex == VICECHEE) { m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW; m_sQueueSample.m_nFrequency = 11440; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; } } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::UsesReverseWarning(int32 model) const { return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED; } bool cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; CVehicle *veh = params.m_pVehicle; uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 15 : 60; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS m_sQueueSample.m_nEmittingVolume = volume; #else m_sQueueSample.m_nEmittingVolume = 60; #endif m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } bool cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; CAutomobile *automobile; int8 doorState; int32 emittingVol; float velocity; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; automobile = (CAutomobile *)params.m_pVehicle; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { doorState = automobile->Doors[i].m_nDoorState; if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if (velocity > 0.0035f) { emittingVol = (100.0f * velocity * 10.0f / 3.0f); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } } } } return true; } bool cAudioManager::ProcessAirBrakes(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; CAutomobile *automobile; uint8 volume; if (params.m_fDistance > SQR(SOUND_INTENSITY)) return false; automobile = (CAutomobile *)params.m_pVehicle; if (!automobile->bEngineOn) return true; if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f)) return true; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = volume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::HasAirBrakes(int32 model) const { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS || model == COACH || model == PACKER || model == FLATBED; } bool cAudioManager::ProcessEngineDamage(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; float health; uint8 emittingVolume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; if (params.m_pVehicle->m_modelIndex == MI_CADDY) return true; if (params.m_pVehicle->GetStatus() == STATUS_WRECKED) return true; health = params.m_pVehicle->m_fHealth; if (health < 390.0f) { if (health < 250.0f) { emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } else { emittingVolume = 30; m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = 27000; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (params.m_pVehicle->bIsDrowning) emittingVolume /= 2; m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } bool cAudioManager::ProcessCarBombTick(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; const uint8 EMITTING_VOLUME = 60; uint8 bombType; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; if (params.m_pVehicle->bEngineOn) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: bombType = params.m_pVehicle->m_bombType; break; case VEHICLE_TYPE_BIKE: bombType = params.m_pVehicle->m_bombType; break; default: debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); return true; break; } if (bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } return true; } void cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) { int16 event; uint8 emittingVol; float relVol; float vol; bool noReflections; bool isHeli; float maxDist; static uint8 GunIndex = 53; for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflections = false; isHeli = false; m_sQueueSample.m_bRequireReflection = false; event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { case SOUND_CAR_DOOR_CLOSE_BONNET: case SOUND_CAR_DOOR_CLOSE_BUMPER: case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: { const float SOUND_INTENSITY = 50.0f; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[2] % 5 + 122; switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break; case NEW_DOOR: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break; case TRUCK_DOOR: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break; case BUS_DOOR: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; #ifdef THIS_IS_STUPID m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; #else m_sQueueSample.m_nCounter = event + 22; #endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 28062; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_CAR_DOOR_OPEN_BONNET: case SOUND_CAR_DOOR_OPEN_BUMPER: case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: case SOUND_CAR_DOOR_OPEN_BACK_LEFT: case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: { const float SOUND_INTENSITY = 50.0f; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 10 + 117; switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; case TRUCK_DOOR: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break; case BUS_DOOR: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; #ifdef THIS_IS_STUPID m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; #else m_sQueueSample.m_nCounter = event + 10; #endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 23459; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_CAR_WINDSHIELD_CRACK: { const float SOUND_INTENSITY = 40.0f; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 68; emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; } break; case SOUND_CAR_JUMP: case SOUND_CAR_JUMP_2: { const float SOUND_INTENSITY = 35.0f; static uint8 WheelIndex = 82; maxDist = SQR(SOUND_INTENSITY); #ifdef THIS_IS_STUPID if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) { #else if (event == SOUND_CAR_JUMP_2) { #endif m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B; emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); } else { m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WheelIndex++; if (WheelIndex > 85) WheelIndex = 82; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); if (params.m_VehicleType == VEHICLE_TYPE_BIKE) m_sQueueSample.m_nFrequency *= 2; m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; break; } case SOUND_CAR_TYRE_POP: { const float SOUND_INTENSITY = 60.0f; static uint8 WheelIndex = 91; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WheelIndex++; if (WheelIndex > 94) WheelIndex = 91; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST); m_sQueueSample.m_nFrequency += RandomDisplacement(2000); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 10 + 117; break; } case SOUND_CAR_ENGINE_START: { const float SOUND_INTENSITY = 40.0f; if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || params.m_pVehicle->m_modelIndex == MI_CADDY) continue; emittingVol = 60; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_CAR_LIGHT_BREAK: { const float SOUND_INTENSITY = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 37; m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 10 + 30; break; } case SOUND_CAR_HYDRAULIC_1: case SOUND_CAR_HYDRAULIC_2: { const float SOUND_INTENSITY = 35.0f; if (event == SOUND_CAR_HYDRAULIC_1) m_sQueueSample.m_nFrequency = 15600; else m_sQueueSample.m_nFrequency = 13118; m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 51; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[0] % 15 + 55; break; } case SOUND_CAR_HYDRAULIC_3: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 86; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nReleasingVolumeDivider = 7; noReflections = true; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[0] % 15 + 55; break; } case SOUND_CAR_JERK: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 87; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 15 + 55; break; } case SOUND_CAR_SPLASH: { const float SOUND_INTENSITY = 60.0f; static uint8 WaveIndex = 41; vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; if (vol <= 150.0f) continue; if (vol > 800.0f) m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f; relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WaveIndex++; if (WaveIndex > 46) WaveIndex = 41; m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = (35.0f * relVol); maxDist = SQR(SOUND_INTENSITY); break; } /*case SOUND_17: { const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 47; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; maxDist = SQR(SOUND_INTENSITY); break; }*/ #ifdef GTA_TRAIN case SOUND_TRAIN_DOOR_CLOSE: case SOUND_TRAIN_DOOR_OPEN: { const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 59; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 20 + 70; break; } #endif case SOUND_CAR_TANK_TURRET_ROTATE: { const float SOUND_INTENSITY = 40.0f; vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; if (vol > 24.0f / 625.0f) vol = 24.0f / 625.0f; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 79; m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90; maxDist = SQR(SOUND_INTENSITY); noReflections = true; break; } case SOUND_CAR_BOMB_TICK: { const float SOUND_INTENSITY = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_bRequireReflection = true; emittingVol = 60; break; } case SOUND_PLANE_ON_GROUND: { const float SOUND_INTENSITY = 180.0f; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 81; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 25 + 75; break; } case SOUND_HELI_BLADE:{ const float SOUND_INTENSITY = 35.0f; static uint8 HeliIndex = 89; relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f; if (relVol < 0.2f || relVol == 1.0f) continue; emittingVol = (1.0f - relVol) * 70.0f; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = HeliIndex++; if (HeliIndex > 90) HeliIndex = 89; m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; break; } case SOUND_WEAPON_SHOT_FIRED: { const float SOUND_INTENSITY = 120.0f; CVehicle *playerVeh; CPlayerPed *playerPed; switch (params.m_pVehicle->m_modelIndex) { case MI_HUNTER: case MI_CHOPPER: case MI_SEASPAR: case MI_SPARROW: case MI_MAVERICK: case MI_VCNMAV: if (params.m_pVehicle->m_modelIndex == MI_HUNTER) { if (Pads[0].GetHandBrake() == 0) { playerVeh = FindPlayerVehicle(); playerPed = FindPlayerPed(); if (playerVeh == nil && playerPed != nil) { if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE) playerVeh = (CVehicle*)playerPed->m_attachedTo; } if (playerVeh != params.m_pVehicle) { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } else { m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } } else { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } } else { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nCounter = GunIndex++; emittingVol = MAX_VOLUME; if (GunIndex > 58) GunIndex = 53; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; isHeli = true; break; default: { maxDist = SQR(SOUND_INTENSITY); #ifdef FIX_BUGS int32 sampleIndex; int32 frequency; CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) break; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency / 32); } else switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) { case WEAPONTYPE_TEC9: sampleIndex = SFX_TEC_LEFT; frequency = RandomDisplacement(500) + 17000; break; case WEAPONTYPE_SILENCED_INGRAM: sampleIndex = SFX_TEC_LEFT; frequency = RandomDisplacement(1000) + 34000; break; case WEAPONTYPE_MP5: sampleIndex = SFX_MP5_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency / 32); break; default: sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency / 32); break; } m_sQueueSample.m_nSampleIndex = sampleIndex; #else m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; #endif m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = GunIndex++; emittingVol = m_anRandomTable[2] % 15 + 65; if(GunIndex > 58) GunIndex = 53; #ifdef FIX_BUGS m_sQueueSample.m_nFrequency = frequency; #else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); #endif m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; break; } } break; } case SOUND_WEAPON_HIT_VEHICLE: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 34; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[3] % 20 + 90; break; } case SOUND_BOMB_TIMED_ACTIVATED: case SOUND_91: case SOUND_BOMB_ONIGNITION_ACTIVATED: case SOUND_BOMB_TICK: { const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 36; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; emittingVol = 50; maxDist = SQR(SOUND_INTENSITY); break; } case SOUND_PED_HELI_PLAYER_FOUND: { cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; } /* case SOUND_PED_BODYCAST_HIT: pedParams.m_pPed = nil; pedParams.m_bDistanceCalculated = false; pedParams.m_fDistance = 0.0f; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); continue; */ case SOUND_PED_VCPA_PLAYER_FOUND: { cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND); continue; } case SOUND_WATER_FALL: { const float SOUND_INTENSITY = 40.0f; static uint32 WaterFallFrame = 0; if (m_FrameCounter <= WaterFallFrame) continue; WaterFallFrame = m_FrameCounter + 6; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 15; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_bRequireReflection = true; emittingVol = m_anRandomTable[4] % 20 + 90; break; } case SOUND_SPLATTER: { const float SOUND_INTENSITY = 40.0f; static uint8 CrunchOffset = 0; m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 48; m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; ++CrunchOffset; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; CrunchOffset %= 2; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_CAR_PED_COLLISION: { const float SOUND_INTENSITY = 40.0f; vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2); if (emittingVol == 0) continue; m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 50; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); break; } default: continue; } if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (noReflections) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; } else { m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; } m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bReverbFlag = true; if (isHeli) { if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) { m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nOffset = 0; #ifdef THIS_IS_STUPID goto AddSample; #else AddSampleToRequestedQueue(); m_sQueueSample.m_nOffset = 127; m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = GunIndex++; if (GunIndex > 58) GunIndex = 53; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); continue; #endif } isHeli = false; } m_sQueueSample.m_bIs2D = false; #ifdef THIS_IS_STUPID AddSample: AddSampleToRequestedQueue(); if (isHeli) { m_sQueueSample.m_nOffset = 127; m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = GunIndex++; if (GunIndex > 58) GunIndex = 53; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } #else AddSampleToRequestedQueue(); #endif continue; } } } } #ifdef GTA_TRAIN bool cAudioManager::ProcessTrainNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 300.0f; CTrain *train; uint8 emittingVol; float speedMultipler; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; if (params.m_fVelocityChange > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); train = (CTrain *)params.m_pVehicle; speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); if (train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } const float SOUND_INTENSITY = 70.0f; if (params.m_fDistance < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } return true; } #endif bool cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; bool isV12 = false; static int32 LastFreq = 2000; static int8 LastVol = 0; static const float intensity = 90.0f; if (params.m_fDistance < SQR(intensity)) { boat = (CBoat *)params.m_pVehicle; if(boat->GetStatus() == STATUS_WRECKED) return true; float freqModificator; float volModificator; int BaseVol; int BaseFreq; switch(boat->GetModelIndex()) { case MI_RIO: freqModificator = 490.0f; volModificator = 60.0f; BaseVol = 20; BaseFreq = 1888; break; case MI_PREDATOR: case MI_SQUALO: case MI_SPEEDER: case MI_COASTG: case MI_DINGHY: case MI_JETMAX: freqModificator = 6000.0f; volModificator = 60.0f; isV12 = true; BaseFreq = 9000; BaseVol = 20; break; case MI_REEFER: freqModificator = 715.0f; volModificator = 80.0f; BaseVol = 0; BaseFreq = 3775; break; case MI_TROPIC: case MI_MARQUIS: freqModificator = 463.0f; volModificator = 60.0f; BaseVol = 20; BaseFreq = 1782; break; default: return true; } bool bIsPlayerVeh; if(FindPlayerVehicle() == params.m_pVehicle) { float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); padRelativeAccerate = padAccelerate / 255.0f; bIsPlayerVeh = true; } else { padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); bIsPlayerVeh = false; } int Freq = BaseFreq + (padRelativeAccerate * freqModificator); int Vol = BaseVol + (padRelativeAccerate * volModificator); if(!boat->bPropellerInWater) Freq = (9 * Freq) / 8; if(bIsPlayerVeh) { if(Freq > LastFreq) { if(isV12) Freq = Min(Freq, LastFreq + 100); else Freq = Min(Freq, LastFreq + 15); } else { if(isV12) Freq = Max(Freq, LastFreq - 100); else Freq = Max(Freq, LastFreq - 15); } if(Vol > LastVol) Vol = Min(Vol, LastVol + 3); else Vol = Max(Vol, LastVol - 3); } if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nFrequency = Freq; m_sQueueSample.m_nCounter = 40; if (isV12) m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; else m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = Vol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if(boat->GetModelIndex() == MI_REEFER) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if(bIsPlayerVeh) { LastFreq = Freq; LastVol = Vol; } return true; } return false; } bool cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; int32 vol; float multiplier; if (params.m_fDistance > SQR(50)) return false; velocityChange = Abs(params.m_fVelocityChange); if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) return true; velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); vol = (30.f * multiplier); m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = vol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 6; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } void cAudioManager::ProcessCarHeli(cVehicleParams& params) { const float SOUND_INTENSITY = 250.0f; CVehicle* playerVeh; CVehicle* veh; CAutomobile* automobile; CBoat* boat; uint8 emittingVol; int16 brakeState; int16 accelerateState; uint32 freq; float propellerSpeed; float freqModifier; //may be relate to angle with horison float cameraAngle; bool distanceCalculatedOld; float distanceOld; CVector vecPosOld; float volumeModifier;//TODO find better name bool hunterBool; static uint32 freqFrontPrev = 14287; static uint32 freqPropellerPrev = 7143; static uint32 freqSkimmerPrev = 14287; boat = nil; automobile = nil; hunterBool = false; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; playerVeh = FindPlayerVehicle(); veh = params.m_pVehicle; if (playerVeh == veh) { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } else { accelerateState = veh->m_fGasPedal * 255.0f; brakeState = veh->m_fBrakePedal * 255.0f; } freqModifier = Abs(veh->GetUp().y); cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; if (veh->m_modelIndex == MI_SKIMMER) { boat = (CBoat*)veh; propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) { propellerSpeed = 1.0f; } else { automobile = (CAutomobile*)veh; propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; } if (propellerSpeed == 0.0f) return; propellerSpeed = Min(1.0f, propellerSpeed); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); //sound on long distances if (m_sQueueSample.m_fDistance >= 40.0f) emittingVol = propellerSpeed * 75.0f; else if (m_sQueueSample.m_fDistance >= 25.0f) emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f; else emittingVol = 0; if (emittingVol != 0) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 88; if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; m_sQueueSample.m_nBankIndex = SFX_BANK_0; if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563; else m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949; } else { m_sQueueSample.m_nSampleIndex = SFX_HELI_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if (params.m_fDistance >= SQR(140.0f)) return; if (propellerSpeed >= 0.4f) volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f; else volumeModifier = 0.0f; if (!boat) { freq = Min(1300, 7000.0f * freqModifier); if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 freq = 1300; if (veh->m_modelIndex == MI_HUNTER) hunterBool = true; } //sound from front of helicopter emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } else if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204; else m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f); m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); freqFrontPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } //after accel rotor sound emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } else if (boat) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102; else m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2); m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); freqPropellerPrev = m_sQueueSample.m_nFrequency; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } //engine starting sound if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil if (automobile->bEngineOn) { if (propellerSpeed < 1.0f) { emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; freq = 3000.0f * propellerSpeed + 30000; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; m_sQueueSample.m_nBankIndex = SFX_BANK_0; freq = 3000.0f * propellerSpeed + 6000; } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } if (boat) { if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204; else m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f); m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); freqSkimmerPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4); m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } else { //vacuum cleaner sound vecPosOld = m_sQueueSample.m_vecPos; distanceCalculatedOld = params.m_bDistanceCalculated; distanceOld = params.m_fDistance; if (automobile != nil) automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos); else if (params.m_VehicleType == VEHICLE_TYPE_HELI) m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used params.m_bDistanceCalculated = false; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (params.m_fDistance < SQR(27.0f)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; m_sQueueSample.m_nBankIndex = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 27.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } m_sQueueSample.m_vecPos = vecPosOld; params.m_bDistanceCalculated = distanceCalculatedOld; params.m_fDistance = distanceOld; } } void cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) { const float SOUND_INTENSITY = 60.0f; CAutomobile* automobile; CBike* bike; bool wheelBurst; uint8 emittingVol; float modifier; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; wheelBurst = false; for (int i = 0; i < 4; i++) if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) wheelBurst = true; if (!wheelBurst) return; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; wheelBurst = false; for(int i = 0; i < 2; i++) if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) wheelBurst = true; if (!wheelBurst) return; break; default: return; } modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity)); if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1) emittingVol = (100.0f * modifier); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 95; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } //TODO use it in ProcessVehicle void cAudioManager::ProcessPlane(cVehicleParams& params) { switch (params.m_nIndex) { case AIRTRAIN: ProcessJumbo(params); break; case DEADDODO: ProcessCesna(params); break; default: break; } } #pragma region JUMBO uint8 gJumboVolOffsetPercentage; void DoJumboVolOffset() { if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3))) gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60; } void cAudioManager::ProcessJumbo(cVehicleParams& params) { CPlane *plane; float position; if (params.m_fDistance >= SQR(440)) return; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); plane = (CPlane*)params.m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_nPlaneId]; if (position <= TakeOffPoint) { if (plane->m_fSpeed > 0.103344f) { ProcessJumboAccel(plane); } else { ProcessJumboTaxi(); } } else if (position <= TakeOffPoint + 300.0f) { ProcessJumboTakeOff(plane); } else if (position <= LandingPoint - 350.0f) { ProcessJumboFlying(); } else if (position <= LandingPoint) { ProcessJumboLanding(plane); } else if (plane->m_fSpeed > 0.103344f) { ProcessJumboDecel(plane); } else { ProcessJumboTaxi(); } } void cAudioManager::ProcessJumboTaxi() { if (SetupJumboFlySound(20)) { if (SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500); } } void cAudioManager::ProcessJumboAccel(CPlane *plane) { int32 engineFreq; int32 vol; float modificator; float freqModifier; if (SetupJumboFlySound(20)) { modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if (modificator < 0.2f) { freqModifier = modificator * 5.0f; vol = MAX_VOLUME * freqModifier; engineFreq = 6050.0f * freqModifier + 16000; } else { freqModifier = 1.0f; engineFreq = 22050; vol = MAX_VOLUME; } SetupJumboEngineSound(vol, engineFreq); SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500); } } } void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) { if (SetupJumboEngineSound(MAX_VOLUME, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } void cAudioManager::ProcessJumboFlying() { if (SetupJumboFlySound(MAX_VOLUME)) SetupJumboEngineSound(63, 22050); } void cAudioManager::ProcessJumboLanding(CPlane *plane) { const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; if (SetupJumboFlySound(107.f * modificator + 20)) { if (SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(MAX_VOLUME, 22050); SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); } } } void cAudioManager::ProcessJumboDecel(CPlane *plane) { if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18, 29500); } } bool cAudioManager::SetupJumboTaxiSound(uint8 vol) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false; uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) { const float SOUND_INTENSITY = 170.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false; uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboFlySound(uint8 emittingVol) { const float SOUND_INTENSITY = 440.0f; if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false; int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = vol; if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3 AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { const float SOUND_INTENSITY = 240.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_nOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_nOffset = MAX_VOLUME; AddSampleToRequestedQueue(); } return true; } int32 cAudioManager::GetJumboTaxiFreq() const { return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3 } #pragma endregion Some jumbo crap #pragma endregion All the vehicle audio code #pragma region PED AUDIO void cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; m_sQueueSample.m_vecPos = ped->GetPosition(); params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); ProcessPedOneShots(params); } void cAudioManager::ProcessPedOneShots(cPedParams ¶ms) { uint8 emittingVol; int32 sampleIndex; CPed *ped = params.m_pPed; bool narrowSoundRange; int16 sound; bool stereo; CWeapon *weapon; float maxDist = 0.f; // uninitialized variable static uint8 iSound = 21; static uint32 iSplashFrame = 0; weapon = params.m_pPed->GetWeapon(); for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { stereo = false; narrowSoundRange = false; m_sQueueSample.m_bRequireReflection = false; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (sound) { case SOUND_STEP_START: case SOUND_STEP_END: if (params.m_pPed->bIsInTheAir) continue; emittingVol = m_anRandomTable[3] % 15 + 45; if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) emittingVol /= 2; maxDist = 400.f; switch (params.m_pPed->m_nSurfaceTouched) { case SURFACE_GRASS: sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; break; case SURFACE_CAR: case SURFACE_GARAGE_DOOR: case SURFACE_CAR_PANEL: case SURFACE_THICK_METAL_PLATE: case SURFACE_SCAFFOLD_POLE: case SURFACE_LAMP_POST: case SURFACE_FIRE_HYDRANT: case SURFACE_GIRDER: case SURFACE_METAL_CHAIN_FENCE: case SURFACE_CONTAINER: case SURFACE_NEWS_VENDOR: sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; break; case SURFACE_SAND: sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; break; case SURFACE_WATER: sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; break; case SURFACE_WOOD_CRATES: case SURFACE_WOOD_BENCH: case SURFACE_WOOD_SOLID: sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; break; case SURFACE_HEDGE: sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; break; default: sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; break; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch (params.m_pPed->m_nMoveState) { case PEDMOVE_WALK: emittingVol /= 4; m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_RUN: emittingVol /= 2; m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_SPRINT: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break; default: break; } m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: if (ped->bIsInTheAir) continue; maxDist = SQR(30); emittingVol = m_anRandomTable[3] % 20 + 80; if (ped->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; } else if (sound == SOUND_FALL_LAND) { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; } else { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; case SOUND_FIGHT_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; case SOUND_FIGHT_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_45: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; case SOUND_FIGHT_46: case SOUND_187: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_47: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_48: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; AddFightSound: { uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float uint8 damagerType = soundParams & 0xFF; uint32 weaponType = soundParams >> 8; if (damagerType == ENTITY_TYPE_PED) { if (weaponType == WEAPONTYPE_BRASSKNUCKLE) { CPed* ped = params.m_pPed; uint32 fightMove = ped->m_curFightMove; // LCS:removed for now //if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH || if ( ped->m_nPedState == PED_ATTACK) { CEntity* damageEntity = ped->m_pDamageEntity; if (!damageEntity) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; else if (damageEntity->GetType() != ENTITY_TYPE_PED) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; // LCS:removed for now //else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD) else if(1) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; else m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1; } } } else { m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); } } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; narrowSoundRange = true; ++iSound; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_BAT_ATTACK: case SOUND_WEAPON_KNIFE_ATTACK: { uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float uint8 damagerType = soundParams & 0xFF; uint32 weaponType = soundParams >> 8; if (damagerType == ENTITY_TYPE_PED) { switch (weaponType) { case WEAPONTYPE_SCREWDRIVER: case WEAPONTYPE_KNIFE: case WEAPONTYPE_CLEAVER: case WEAPONTYPE_MACHETE: case WEAPONTYPE_KATANA: if (sound == SOUND_WEAPON_KNIFE_ATTACK) m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH; else m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); break; case WEAPONTYPE_HAMMER: m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); break; default: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; stereo = true; break; } } else { m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); } m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_WEAPON_CHAINSAW_IDLE: if (FindVehicleOfPlayer()) continue; m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif m_sQueueSample.m_nCounter = 70; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; maxDist = SQR(50); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_IDLE); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_IDLE); m_sQueueSample.m_nEmittingVolume = 100; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_CHAINSAW_ATTACK: if (FindVehicleOfPlayer()) continue; m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK); m_sQueueSample.m_nEmittingVolume = 100; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_CHAINSAW_MADECONTACT: if (FindVehicleOfPlayer()) continue; if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED) ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f); m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK); m_sQueueSample.m_nEmittingVolume = 100; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_SHOT_FIRED: weapon = ped->GetWeapon(); if (!weapon) continue; switch (weapon->m_eWeaponType) { case WEAPONTYPE_ROCKET: case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; stereo = true; break; case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; stereo = true; break; case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = 127; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; stereo = true; break; case WEAPONTYPE_SHOTGUN: case WEAPONTYPE_STUBBY_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; stereo = true; break; case WEAPONTYPE_SPAS12_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; stereo = true; break; case WEAPONTYPE_TEC9: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; stereo = true; break; case WEAPONTYPE_UZI: case WEAPONTYPE_MINIGUN: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; stereo = true; break; case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; stereo = true; break; case WEAPONTYPE_MP5: m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; stereo = true; break; case WEAPONTYPE_M4: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; stereo = true; break; case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; stereo = true; break; case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) m_sQueueSample.m_nFrequency = 25472; else m_sQueueSample.m_nFrequency = 20182; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; stereo = true; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 9; emittingVol = 90; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nEmittingVolume = 90; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 6; stereo = true; break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = 127; m_sQueueSample.m_nEmittingVolume = 127; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; stereo = true; break; default: continue; } break; case SOUND_WEAPON_RELOAD: switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) { case WEAPONTYPE_ROCKET: case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); break; case WEAPONTYPE_COLT45: case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); break; case WEAPONTYPE_SHOTGUN: case WEAPONTYPE_SPAS12_SHOTGUN: case WEAPONTYPE_STUBBY_SHOTGUN: case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = 30290; break; case WEAPONTYPE_TEC9: case WEAPONTYPE_UZI: case WEAPONTYPE_SILENCED_INGRAM: case WEAPONTYPE_MP5: case WEAPONTYPE_M4: case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = 39243; break; case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); break; default: continue; } emittingVol = 75; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = 75; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_AK47_BULLET_ECHO: { uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; switch (weaponType) { case WEAPONTYPE_SPAS12_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT; break; case WEAPONTYPE_TEC9: case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL; break; case WEAPONTYPE_UZI: case WEAPONTYPE_MP5: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; break; case WEAPONTYPE_M4: case WEAPONTYPE_RUGER: case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL; break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: //m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; break; default: continue; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; switch (weaponType) { case WEAPONTYPE_TEC9: m_sQueueSample.m_nFrequency = 13000; break; case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nFrequency = 26000; break; case WEAPONTYPE_M4: m_sQueueSample.m_nFrequency = 15600; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nFrequency = 9959; break; case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nFrequency = 7904; break; default: m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); break; } m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 80; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = 70; m_sQueueSample.m_nEmittingVolume = 70; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[0] % 20 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; case SOUND_SPLASH: if (m_FrameCounter <= iSplashFrame) continue; iSplashFrame = m_FrameCounter + 6; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; maxDist = SQR(40); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[2] % 30 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_MELEE_ATTACK_START: { uint32 weaponType = ((uint32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) >> 8; switch (weaponType) { case WEAPONTYPE_SCREWDRIVER: case WEAPONTYPE_KNIFE: case WEAPONTYPE_CLEAVER: case WEAPONTYPE_MACHETE: case WEAPONTYPE_KATANA: m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SWING; break; default: m_sQueueSample.m_nSampleIndex = SFX_GOLF_CLUB_SWING; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = true; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE) emittingVol = m_anRandomTable[1] % 10 + 35; else emittingVol = m_anRandomTable[2] % 20 + 70; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_SKATING: { uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; uint8 param1 = soundParams & 0xFF; uint32 param2 = soundParams >> 8; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000; if (param2 == 0) m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4; m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; maxDist = SQR(20); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; } case SOUND_WEAPON_MINIGUN_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 150.0f; emittingVol = 127; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_LEFT); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_LEFT); m_sQueueSample.m_nEmittingVolume = 127; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; break; case SOUND_WEAPON_MINIGUN_2: m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 69; m_sQueueSample.m_nFrequency = 18569; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 150.0f; emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_RIGHT); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_RIGHT); m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; break; case SOUND_WEAPON_MINIGUN_3: m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 69; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP); m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 150.0f; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = 127; m_sQueueSample.m_nEmittingVolume = 127; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_SHIRT_WIND_FLAP: if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) { if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f) m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f; emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; switch (params.m_pPed->m_pMyVehicle->GetModelIndex()) { case MI_ANGEL: case MI_FREEWAY: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17; break; case MI_PIZZABOY: case MI_FAGGIO: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18; break; case MI_PCJ600: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20; break; case MI_SANCHEZ: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19; break; default: continue; }; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 71; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 15.0f; maxDist = SQR(15); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; } } continue; default: SetupPedComments(params, sound); continue; } if (narrowSoundRange && iSound > 60) iSound = 21; if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (stereo) { if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) { m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nOffset = 0; } else { stereo = false; } } m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nOffset = 127; ++m_sQueueSample.m_nSampleIndex; if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { m_sQueueSample.m_nCounter = iSound++; if (iSound > 60) iSound = 21; } else { ++m_sQueueSample.m_nCounter; } AddSampleToRequestedQueue(); } } } } } void cAudioManager::SetPedTalkingStatus(CPed *ped, uint8 status) { if (ped != nil) ped->m_canTalk = status; } void cAudioManager::SetPlayersMood(uint8 mood, uint32 time) { if (!m_bIsInitialised) return; if (mood < MAX_PLAYER_MOODS) { m_nPlayerMood = mood; m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time; } } void cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) { CPed *ped = params.m_pPed; uint8 emittingVol; float soundIntensity; tPedComment pedComment; if(ped != nil) { if(!ped->m_canTalk) return; m_bGenericSfx = false; pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); if(pedComment.m_nSampleIndex == NO_SAMPLE) return; soundIntensity = 40.0f; } else { m_bGenericSfx = true; switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.0f; //pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20); break; case SOUND_PED_VCPA_PLAYER_FOUND: soundIntensity = 400.0f; #ifdef FIX_BUGS //pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1; #else //pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1; #endif break; case SOUND_INJURED_PED_MALE_OUCH: soundIntensity = 40.0f; //pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41); break; case SOUND_INJURED_PED_FEMALE: soundIntensity = 40.0f; //pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33); break; default: return; } } if(params.m_fDistance < SQR(soundIntensity)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) emittingVol = MAX_VOLUME; else emittingVol = 31; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.m_nProcess = 10; if(m_sQueueSample.m_nVolume != 0) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_nVolume; m_sPedComments.Add(&pedComment); } } } uint32 cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) { if(ped->m_nPedState != PED_FALL || sound == MI_VICE8 || sound == MI_WFYG1 || sound == MI_WFYG2) { if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) { if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE; } if(ped->IsPlayer()) return GetPlayerTalkSfx(ped, sound); switch(ped->GetModelIndex()) { case MI_PLAYER: return GetPlayerTalkSfx(ped, sound); case MI_COP: return GetCopTalkSfx(ped, sound); case MI_SWAT: return GetSwatTalkSfx(ped, sound); case MI_FBI: return GetFBITalkSfx(ped, sound); case MI_ARMY: return GetGenericMaleTalkSfx(ped, sound); case MI_MEDIC: return GetMedicTalkSfx(ped, sound); case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound); case MI_MALE01: return GetDefaultTalkSfx(ped, sound); /* LCS: removed for now case MI_HFYST: return GetHFYSTTalkSfx(ped, sound); case MI_HFOST: return GetHFOSTTalkSfx(ped, sound); case MI_HMYST: return GetHMYSTTalkSfx(ped, sound); case MI_HMOST: return GetHMOSTTalkSfx(ped, sound); case MI_HFYRI: return GetHFYRITalkSfx(ped, sound); case MI_HFORI: return GetHFORITalkSfx(ped, sound); case MI_HMYRI: return GetHMYRITalkSfx(ped, sound); case MI_HMORI: return GetHMORITalkSfx(ped, sound); case MI_HFYBE: return GetHFYBETalkSfx(ped, sound); case MI_HFOBE: return GetHFOBETalkSfx(ped, sound); case MI_HMYBE: return GetHMYBETalkSfx(ped, sound); case MI_HMOBE: return GetHMOBETalkSfx(ped, sound); case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound); case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound); case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound); case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound); case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound); case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound); case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound); case MI_HMOCA: return GetHMOCATalkSfx(ped, sound); case MI_BMODK: return GetBMODKTalkSfx(ped, sound); case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound); case MI_BFYST: return GetBFYSTTalkSfx(ped, sound); case MI_BFOST: return GetBFOSTTalkSfx(ped, sound); case MI_BMYST: return GetBMYSTTalkSfx(ped, sound); case MI_BMOST: return GetBMOSTTalkSfx(ped, sound); case MI_BFYRI: return GetBFYRITalkSfx(ped, sound); case MI_BFORI: return GetBFORITalkSfx(ped, sound); case MI_BMYRI: return GetBMYRITalkSfx(ped, sound); case MI_BFYBE: return GetBFYBETalkSfx(ped, sound); case MI_BMYBE: return GetBMYBETalkSfx(ped, sound); case MI_BFOBE: return GetBFOBETalkSfx(ped, sound); case MI_BMOBE: return GetBMOBETalkSfx(ped, sound); case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound); case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound); case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound); case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound); case MI_BMYPI: return GetBMYPITalkSfx(ped, sound); case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound); case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound); case MI_WFYST: return GetWFYSTTalkSfx(ped, sound); case MI_WFOST: return GetWFOSTTalkSfx(ped, sound); case MI_WMYST: return GetWMYSTTalkSfx(ped, sound); case MI_WMOST: return GetWMOSTTalkSfx(ped, sound); case MI_WFYRI: return GetWFYRITalkSfx(ped, sound); case MI_WFORI: return GetWFORITalkSfx(ped, sound); case MI_WMYRI: return GetWMYRITalkSfx(ped, sound); case MI_WMORI: return GetWMORITalkSfx(ped, sound); case MI_WFYBE: return GetWFYBETalkSfx(ped, sound); case MI_WMYBE: return GetWMYBETalkSfx(ped, sound); case MI_WFOBE: return GetWFOBETalkSfx(ped, sound); case MI_WMOBE: return GetWMOBETalkSfx(ped, sound); case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound); case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound); case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound); case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound); case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound); case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound); case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound); case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound); case MI_WMOBU: return GetWMOBUTalkSfx(ped, sound); case MI_WFYPR: return GetWFYPRTalkSfx(ped, sound); case MI_WFOTR: return GetWFOTRTalkSfx(ped, sound); case MI_WMOTR: return GetWMOTRTalkSfx(ped, sound); case MI_WMYPI: return GetWMYPITalkSfx(ped, sound); case MI_WMOCA: return GetWMOCATalkSfx(ped, sound); case MI_WFYJG: return GetWFYJGTalkSfx(ped, sound); case MI_WMYJG: return GetWMYJGTalkSfx(ped, sound); case MI_WFYSK: return GetWFYSKTalkSfx(ped, sound); case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound); case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound); case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound); case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound); case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound); case MI_CBA: case MI_CBB: return GetCBTalkSfx(ped, sound); case MI_HNA: case MI_HNB: return GetHNTalkSfx(ped, sound); case MI_SGA: case MI_SGB: return GetSGTalkSfx(ped, sound); case MI_CLA: case MI_CLB: return GetCLTalkSfx(ped, sound); case MI_GDA: case MI_GDB: return GetGDTalkSfx(ped, sound); case MI_BKA: case MI_BKB: return GetBKTalkSfx(ped, sound); case MI_PGA: case MI_PGB: return GetPGTalkSfx(ped, sound); */ case MI_VICE1: case MI_VICE2: case MI_VICE3: case MI_VICE4: case MI_VICE5: case MI_VICE6: case MI_VICE7: case MI_VICE8:// return GetVICETalkSfx(ped, sound, ped->GetModelIndex()); case MI_WFYG1:// return GetWFYG1TalkSfx(ped, sound); case MI_WFYG2:// return GetWFYG2TalkSfx(ped, sound); case MI_SPECIAL01: case MI_SPECIAL02: case MI_SPECIAL03: case MI_SPECIAL04: case MI_SPECIAL05: case MI_SPECIAL06: case MI_SPECIAL07: case MI_SPECIAL08: case MI_SPECIAL09: case MI_SPECIAL10: case MI_SPECIAL11: case MI_SPECIAL12: case MI_SPECIAL13: case MI_SPECIAL14: case MI_SPECIAL15: case MI_SPECIAL16: case MI_SPECIAL17: case MI_SPECIAL18: case MI_SPECIAL19: case MI_SPECIAL20: case MI_SPECIAL21: return NO_SAMPLE; default: return GetGenericMaleTalkSfx(ped, sound); } } return NO_SAMPLE; } void cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const { phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; // check if the same sfx like last time, if yes, then try use next one, // if exceeded range, then choose first available sample if (phrase == prevPhrase && ++phrase >= sample + maxOffset) phrase = sample; prevPhrase = phrase; } #pragma region PED_COMMENTS #define cooldown_phrase(count) static uint8 cooldown = 0;\ if (cooldown != 0) {\ if (++cooldown == count) cooldown = 0;\ return NO_SAMPLE;\ }\ cooldown = 1; uint32 cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) { uint32 sfx; if(m_bIsPlayerShutUp) return NO_SAMPLE; switch(sound) { //case SOUND_PED_DEATH: return SFX_PLAYER_DEATH; //case SOUND_PED_DAMAGE: //case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break; //case SOUND_PED_HIT: //case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break; //case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break; //case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break; //case SOUND_PED_PLAYER_REACTTOCOP: // switch(m_nPlayerMood) { // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22); // break; // } // break; //case SOUND_PED_ON_FIRE: { // cooldown_phrase(8); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35); // break; // } // break; //} //case SOUND_PED_AIMING: { // cooldown_phrase(8); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39); // break; // } // break; //} //case SOUND_PED_CAR_JACKING: { // cooldown_phrase(4); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40); // break; // } // break; //} //case SOUND_PED_MUGGING: { // cooldown_phrase(8); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11); // break; // } // break; //} //case SOUND_PED_CAR_JACKED: { // cooldown_phrase(4); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24); // break; // } // break; //} //case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break; //case SOUND_PED_PLAYER_BEFORESEX: // switch(m_nPlayerMood) { // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8); // break; // } // break; //case SOUND_PED_PLAYER_FARFROMCOPS: { // cooldown_phrase(4); // switch(m_nPlayerMood) { // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20); // break; // } // break; //} //case SOUND_PED_ATTACK: { // cooldown_phrase(4); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47); // break; // } // break; //} //case SOUND_PED_CRASH_VEHICLE: //case SOUND_PED_CRASH_CAR: //case SOUND_PED_ANNOYED_DRIVER: { // cooldown_phrase(4); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43); // break; // } // break; //} //case SOUND_PED_SOLICIT: { // cooldown_phrase(4); // switch(m_nPlayerMood) { // case PLAYER_MOOD_PISSED_OFF: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17); // break; // case PLAYER_MOOD_ANGRY: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6); // break; // case PLAYER_MOOD_WISECRACKING: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11); // break; // default: // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22); // break; // } // break; //} default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound) { uint32 sfx; PedState objective; return NO_SAMPLE; // switch(sound) { // case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break; // case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break; // case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break; // case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break; // case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break; // case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; // case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break; // case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; // case SOUND_PED_COP_ASK_FOR_ID: { // cooldown_phrase(4); // GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2); // break; // } // case SOUND_PED_COP_LITTLECOPSAROUND: // objective = FindPlayerPed()->m_nPedState; // if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE; // GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4); // break; // case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break; // case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break; //#ifdef FIX_BUGS // case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break; //#endif // case SOUND_PED_PED_COLLISION: // if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) // GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5); // else // return NO_SAMPLE; // break; // default: return GetGenericMaleTalkSfx(ped, sound); // } // return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 cAudioManager::GetSwatTalkSfx(CPed *ped, int16 sound) { return NO_SAMPLE; //uint32 sfx; //switch(sound) { //case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break; //case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break; //case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break; //default: return GetGenericMaleTalkSfx(ped, sound); //} //sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3); //return sfx; } uint32 cAudioManager::GetFBITalkSfx(CPed *ped, int16 sound) { return NO_SAMPLE; // uint32 sfx; // switch(sound) { //#ifdef FIX_BUGS // case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break; //#else // case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break; //#endif // case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break; // case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break; // case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break; // case SOUND_PED_CRASH_VEHICLE: // case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break; // default: return GetGenericMaleTalkSfx(ped, sound); // } //#ifdef FIX_BUGS // sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3); //#else // sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3); //#endif // return sfx; } uint32 cAudioManager::GetArmyTalkSfx(CPed *ped, int16 sound) { return GetGenericMaleTalkSfx(ped, sound); } uint32 cAudioManager::GetMedicTalkSfx(CPed *ped, int16 sound) { return NO_SAMPLE; //uint32 sfx; //switch(sound) { //case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break; //case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break; //case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break; //default: return GetGenericMaleTalkSfx(ped, sound); //} //sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2); //return sfx; } uint32 cAudioManager::GetFiremanTalkSfx(CPed *ped, int16 sound) { return GetGenericMaleTalkSfx(ped, sound); } uint32 cAudioManager::GetDefaultTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { // case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break; // case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break; //#ifdef FIX_BUGS // case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break; //#endif // case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break; // case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break; // case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break; // case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break; // case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break; // case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break; // case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break; // case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break; // case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break; // case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break; //#ifdef FIX_BUGS // case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break; //#else // case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break; //#endif // case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break; // case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break; // case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } /* uint32 cAudioManager::GetHFYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFOSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYRITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFORITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYRITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break; case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMORITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break; #ifdef FIX_BUGS // assumption case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break; #endif case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFOBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break; case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYBUTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYMDTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1; #else case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; #endif case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYCGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1; #else case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; #endif case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYPRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1; case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFOTRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOTRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYAPTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOCATalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break; case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMODKTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break; case SOUND_PED_147: // this is some cut behaviour, the guy was selling something GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11); // what is this? some sort of censorship? switch(sfx) { case SFX_BMODK_UNK_147_5: case SFX_BMODK_UNK_147_6: case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break; default: break; } break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYCRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFOSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break; #else case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1; #endif case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMOSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYRITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFORITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYRITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break; #ifdef FIX_BUGS case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break; #else case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break; #endif case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break; #ifdef FIX_BUGS case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; #else case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; #endif case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break; case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFOBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMOBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYBUTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYPRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1; case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFOTRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMOTRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break; case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYPITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break; case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYBBTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYCRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break; case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break; case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYRITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFORITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYRITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break; #ifdef FIX_BUGS case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break; #endif default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMORITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOBETalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYCWTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break; case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1; #ifdef FIX_BUGS case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break; #endif case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYGOTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOGOTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOGOTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYLGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYLGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYBUTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYBUTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break; case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break; #ifdef FIX_BUGS case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break; #else case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; #endif case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOBUTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYPRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1; case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break; case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOTRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOTRTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYPITalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break; #ifdef FIX_BUGS case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break; #else case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break; #endif case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOCATalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYJGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break; case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYJGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYSKTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYSKTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYSHTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOSHTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetJFOTOTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1; case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetJMOTOTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1; case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetCBTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetHNTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetSGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } // LCS removed for now // if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1); return sfx; } uint32 cAudioManager::GetCLTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetGDTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetBKTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetPGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetVICETalkSfx(CPed *ped, int16 sound, int16 model) { uint32 sfx; if(model == MI_VICE6) { switch(sound) { case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break; case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1; default: return GetGenericMaleTalkSfx(ped, sound); } } switch(sound) { case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break; case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break; default: return GetGenericMaleTalkSfx(ped, sound); } sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5); return sfx; } uint32 cAudioManager::GetWFYG1TalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYG2TalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break; #else case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1; #endif case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break; case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } */ uint32 cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound) { return NO_SAMPLE; //uint32 sfx; //m_bGenericSfx = true; //switch(sound) { //case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break; //case SOUND_PED_BULLET_HIT: //case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break; //case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break; //case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break; //default: return NO_SAMPLE; //} //return sfx; } uint32 cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound) { return NO_SAMPLE; //uint32 sfx; //m_bGenericSfx = true; //switch(sound) { //case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break; //case SOUND_PED_BULLET_HIT: //case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break; //case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break; //case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break; //default: return NO_SAMPLE; //} //return sfx; } void cPedComments::Add(tPedComment *com) { uint8 index; if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) return; } else { index = m_nCommentsInBank[m_nActiveBank]++; } m_asPedComments[m_nActiveBank][index] = *com; uint32 i = 0; if (index != 0) { for (i = 0; i < index; i++) { if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) { break; } } if (i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i); } m_nIndexMap[m_nActiveBank][i] = index; } void cPedComments::Process() { uint32 sampleIndex; uint8 actualUsedBank; tPedComment *comment; bool prevUsed = false; static uint8 counter = 0; static int32 prevSamples[10]; if(AudioManager.m_nUserPause != 0) return; if(m_nCommentsInBank[m_nActiveBank]) { for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) { if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex == prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; prevUsed = true; break; } } if(!prevUsed) { sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; if(!SampleManager.IsPedCommentLoaded(sampleIndex)) { #if defined(GTA_PC) && !defined(FIX_BUGS) if(!m_bDelay) #endif SampleManager.LoadPedComment(sampleIndex); } else { AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f; AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; AudioManager.m_sQueueSample.m_bReverbFlag = true; AudioManager.m_sQueueSample.m_bRequireReflection = true; AudioManager.m_sQueueSample.m_bIs2D = false; #ifdef FIX_BUGS if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx AudioManager.m_sQueueSample.m_bIs2D = true; AudioManager.m_sQueueSample.m_nOffset = 63; } #endif // FIX_BUGS AudioManager.m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; prevSamples[counter++] = sampleIndex; if(counter == 10) counter = 0; AudioManager.AddSampleToRequestedQueue(); #if defined(GTA_PC) && !defined(FIX_BUGS) m_nDelayTimer = CTimer::GetTimeInMilliseconds(); m_bDelay = true; #endif } } } // Switch bank if (m_nActiveBank) { actualUsedBank = SFX_BANK_PED_COMMENTS; m_nActiveBank = SFX_BANK_0; } else { actualUsedBank = SFX_BANK_0; m_nActiveBank = SFX_BANK_PED_COMMENTS; } comment = m_asPedComments[actualUsedBank]; for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } m_nCommentsInBank[actualUsedBank] = 0; #if defined(GTA_PC) && !defined(FIX_BUGS) if(m_bDelay) if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = false; #endif } #undef cooldown_phrase #pragma endregion #pragma endregion All the ped audio code void cAudioManager::ProcessExplosions(int32 explosion) { uint8 type; float distSquared; for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); switch (type) { case EXPLOSION_GRENADE: case EXPLOSION_ROCKET: case EXPLOSION_BARREL: case EXPLOSION_TANK_GRENADE: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bRequireReflection = true; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 150.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bRequireReflection = false; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bRequireReflection = true; break; default: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500; if (type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; break; } m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessFires(int32) { CEntity *entity; uint8 emittingVol; float distSquared; for (uint8 i = 0; i < NUM_FIRES; i++) { if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { entity = gFireManager.m_aFires[i].m_pEntity; if (entity) { switch (entity->GetType()) { case ENTITY_TYPE_BUILDING: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; emittingVol = 100; m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); m_sQueueSample.m_nReleasingVolumeModificator = 6; break; case ENTITY_TYPE_PED: m_sQueueSample.m_fSoundIntensity = 25.0f; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } } else { m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) { gFireManager.m_aFires[i].m_bExtinguishedWithWater = false; emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nFrequency = 19591; m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nCounter = i + 40; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessWaterCannon(int32) { const float SOUND_INTENSITY = 30.0f; for (int32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nEmittingVolume = 50; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } //positon of arcade machines CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) }; void cAudioManager::ProcessExtraSounds() { //const float SOUND_INTENSITY = 18.0f; //const uint8 EMITTING_VOLUME = 50; //float distance; //for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { // m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; // distance = GetDistanceSquared(m_sQueueSample.m_vecPos); // if (distance < SQR(SOUND_INTENSITY)) { // m_sQueueSample.m_fDistance = Sqrt(distance); // m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); // if (m_sQueueSample.m_nVolume != 0) { // m_sQueueSample.m_nCounter = i; // m_sQueueSample.m_nSampleIndex = SFX_ARCADE; // m_sQueueSample.m_nBankIndex = SFX_BANK_0; // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); // m_sQueueSample.m_bIs2D = false; // m_sQueueSample.m_nLoopCount = 0; // m_sQueueSample.m_bReleasingSoundFlag = false; // m_sQueueSample.m_nReleasingVolumeModificator = 4; // m_sQueueSample.m_fSpeedMultiplier = 3.0f; // m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; // m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE); // m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE); // m_sQueueSample.m_bReverbFlag = true; // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; // m_sQueueSample.m_bRequireReflection = false; // m_sQueueSample.m_nReleasingVolumeDivider = 3; // AddSampleToRequestedQueue(); // } // } //} } void cAudioManager::ProcessEscalators() { const float SOUND_INTENSITY = 30.0f; const uint8 EMITTING_VOLUME = 26; float distance; for (int i = 0; i < CEscalators::NumEscalators; i++) { if (!CEscalators::GetEscalator(i).IsActive()) continue; m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition(); distance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distance < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_fDistance = Sqrt(distance); m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } #pragma region SCRIPT_OBJECTS const int SCRIPT_OBJECT_INTENSITY_S = 30; const int SCRIPT_OBJECT_INTENSITY_L = 80; void cAudioManager::ProcessScriptObject(int32 id) { if (MusicManager.m_nMusicMode == MUSICMODE_GAME) { cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity; if (entity != nil) { m_sQueueSample.m_vecPos = entity->Posn; if (m_asAudioEntities[id].m_AudioEvents == 1) ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); else ProcessLoopingScriptObject(entity->AudioId); } } } void cAudioManager::ProcessOneShotScriptObject(uint8 sound) { CPlayerPed *playerPed; uint8 emittingVolume; float distSquared; static uint8 iSound = 0; switch (sound) { case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK: m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 10600; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh? m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 22000; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 4; emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: case SCRIPT_SOUND_BULLET_HIT_GROUND_1: case SCRIPT_SOUND_BULLET_HIT_GROUND_2: case SCRIPT_SOUND_BULLET_HIT_GROUND_3: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_WILLIE_CARD_SWIPE: emittingVolume = 70; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 20159; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = false; break; case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: { cPedParams pedParams; pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); return; } case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH: { cPedParams pedParams; pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); return; } case SCRIPT_SOUND_SEAPLANE_LOW_FUEL: m_sQueueSample.m_fSoundIntensity = 1000.0f; m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW; m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 100; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG? m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_bRequireReflection = false; break; //case SCRIPT_SOUND_PAYPHONE_RINGING: // m_sQueueSample.m_fSoundIntensity = 80.0f; // m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; // m_sQueueSample.m_nBankIndex = SFX_BANK_0; // emittingVolume = 80; // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); // m_sQueueSample.m_nReleasingVolumeModificator = 1; // m_sQueueSample.m_fSpeedMultiplier = 2.0f; // m_sQueueSample.m_bIs2D = false; // m_sQueueSample.m_bRequireReflection = false; // break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_fSoundIntensity = 55.0f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_BOX_DESTROYED_2: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_METAL_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 70; break; case SCRIPT_SOUND_TIRE_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_HIT_BALL: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_GUNSHELL_DROP: playerPed = FindPlayerPed(); if (playerPed) { switch (playerPed->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_GRAVEL: case SURFACE_MUD_DRY: case SURFACE_TRANSPARENT_CLOTH: case SURFACE_PED: case SURFACE_SAND: case SURFACE_RUBBER: case SURFACE_HEDGE: case SURFACE_SAND_BEACH: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600; m_sQueueSample.m_nReleasingVolumeModificator = 18; break; case SURFACE_WATER: return; default: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; m_sQueueSample.m_nReleasingVolumeModificator = 15; break; } } else { m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; m_sQueueSample.m_nReleasingVolumeModificator = 15; } m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: return; } distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessLoopingScriptObject(uint8 sound) { uint8 emittingVolume; float distSquared; switch(sound) { case SCRIPT_SOUND_BANK_ALARM_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP: case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_SNORING_LOOP: m_sQueueSample.m_fSoundIntensity = 6.0f; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING; emittingVolume = 25; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE); m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET); m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_1: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_2: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_3: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_4: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3); m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_BUILDING_CHURCH: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH; m_sQueueSample.m_fSoundIntensity = 80.0f; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_NEW_WATERFALL: emittingVolume = 30; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 20812; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 9; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; break; default: return; } distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } #pragma endregion All the code for script object audio on the map void cAudioManager::ProcessWeather(int32 id) { uint8 vol; float x; float y; float modifier; float wind; static uint8 iSound = 0; if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; } m_sQueueSample.m_nVolume = vol; if (TheCamera.SoundDistUp < 20.0f) m_sQueueSample.m_nVolume /= 2; if (iSound == 4) iSound = 0; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain); m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } x = 0.0f; y = 0.0f; CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y); modifier = Max(Abs(x), Abs(y)) * 10.0f; modifier = Min(1.0f, modifier); wind = Max(CWeather::Wind, modifier); if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) { m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO); m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind; m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); CObject::fDistToNearestTree = 999999.9f; } } void cAudioManager::ProcessFrontEnd() { bool stereo; bool processedPickup; bool processedMission; bool staticFreq; bool center; int16 sample; static uint8 iSound = 0; static uint32 cPickupNextFrame = 0; static uint32 cPartMisComNextFrame = 0; static uint32 radioDial = SFX_RADIO_DIAL_1; for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { staticFreq = false; processedPickup = false; center = false; processedMission = false; stereo = false; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; break; case SOUND_GARAGE_NO_MONEY: case SOUND_GARAGE_BAD_VEHICLE: case SOUND_GARAGE_BOMB_ALREADY_SET: m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; stereo = true; staticFreq = true; center = true; break; case SOUND_GARAGE_OPENING: case SOUND_71: //case SOUND_41: case SOUND_GARAGE_VEHICLE_DECLINED: case SOUND_GARAGE_VEHICLE_ACCEPTED: case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: stereo = true; processedPickup = true; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_GARAGE_BOMB1_SET: case SOUND_GARAGE_BOMB2_SET: case SOUND_GARAGE_BOMB3_SET: case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: center = true; processedPickup = true; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; stereo = true; break; case SOUND_PICKUP_HEALTH: case SOUND_81: //case SOUND_4B: case SOUND_PICKUP_ADRENALINE: case SOUND_PICKUP_ARMOUR: stereo = true; processedPickup = true; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_80: stereo = true; processedPickup = true; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; center = true; staticFreq = true; break; case SOUND_PICKUP_BONUS: case SOUND_FRONTEND_MENU_STARTING: case SOUND_HUD: stereo = true; m_sQueueSample.m_nSampleIndex = SFX_FE_INFO_LEFT; center = true; break; case SOUND_PICKUP_MONEY: stereo = true; processedPickup = true; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_PICKUP_HIDDEN_PACKAGE: case SOUND_PICKUP_PACMAN_PILL: case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: center = true; processedPickup = true; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; stereo = true; break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_PART_MISSION_COMPLETE: stereo = true; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; processedMission = true; center = true; break; case SOUND_RACE_START_GO: stereo = true; m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT; center = true; break; case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER; break; case SOUND_FRONTEND_RADIO_TURN_OFF: case SOUND_FRONTEND_RADIO_TURN_ON: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; case SOUND_FRONTEND_HURRICANE: //m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; break; case SOUND_BULLETTRACE_1: case SOUND_BULLETTRACE_2: m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1; break; case SOUND_AMMUNATION_IMRAN_ARM_BOMB: m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; break; case SOUND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2; if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_3) m_sQueueSample.m_nSampleIndex -= 3; radioDial = m_sQueueSample.m_nSampleIndex; break; case SOUND_FRONTEND_HIGHLIGHT_OPTION: //stereo = true; m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT; break; case SOUND_FRONTEND_ENTER_OR_ADJUST: //stereo = true; m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT; break; case SOUND_FRONTEND_BACK: //stereo = true; m_sQueueSample.m_nSampleIndex = SFX_FE_BACK; break; case SOUND_FRONTEND_FAIL: stereo = true; m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT; break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1; break; default: continue; } if (processedPickup) { if (m_FrameCounter <= cPickupNextFrame) continue; cPickupNextFrame = m_FrameCounter + 5; } else if (processedMission) { if (m_FrameCounter <= cPartMisComNextFrame) continue; cPartMisComNextFrame = m_FrameCounter + 5; } sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if (sample == SOUND_FRONTEND_RADIO_TURN_OFF) m_sQueueSample.m_nFrequency = 28509; else if (sample == SOUND_FRONTEND_RADIO_TURN_ON) m_sQueueSample.m_nFrequency = 32000; else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); } else if (staticFreq) m_sQueueSample.m_nFrequency = 5382; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nVolume = 127; //if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) // m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fDistance = 1.0f; if (stereo) m_sQueueSample.m_nOffset = 0; else { sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if (sample == SOUND_BULLETTRACE_1) { m_sQueueSample.m_nOffset = 20; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_fDistance = 100.0f; } if (sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nOffset = 107; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_fDistance = 100.0f; } m_sQueueSample.m_nOffset = 63; } m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); if (stereo) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset; AddSampleToRequestedQueue(); } if (center) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } } } /*void cAudioManager::ProcessCrane() { CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; float distSquared; bool distCalculated = false; static const int intensity = 80; if (crane) { if (crane->m_nCraneStatus == CCrane::ACTIVATED) { if (crane->m_nCraneState != CCrane::IDLE) { m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } } } } }*/ void cAudioManager::ProcessProjectiles() { uint8 emittingVol; float distSquared; for (int32 i = 0; i < NUM_PROJECTILES; i++) { if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_TEARGAS: emittingVol = 80; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 13879; m_sQueueSample.m_nReleasingVolumeModificator = 7; break; case WEAPONTYPE_MOLOTOV: emittingVol = 50; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.m_nReleasingVolumeModificator = 7; break; case WEAPONTYPE_ROCKET: emittingVol = 127; m_sQueueSample.m_fSoundIntensity = 90.0f; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); m_sQueueSample.m_nReleasingVolumeModificator = 3; break; default: return; } m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessGarages() { const float SOUND_INTENSITY = 80.0f; CEntity *entity; uint8 state; uint32 sampleIndex; uint8 j; float distSquared; bool distCalculated; static uint8 iSound = 32; for (uint32 i = 0; i < CGarages::NumGarages; ++i) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue; entity = CGarages::aGarages[i].m_pDoor1; if (entity == nil) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = false; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { state = CGarages::aGarages[i].m_eGarageState; // while is here just to exit prematurely and avoid goto while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { if (m_FrameCounter & 1) { if (m_anRandomTable[1] & 1) sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; else sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; } else break; // premature exit to go straight to the for loop } else { m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 6543; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReleasingSoundFlag = false; } } else { m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReleasingSoundFlag = false; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } break; } } for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { case SOUND_GARAGE_DOOR_CLOSED: case SOUND_GARAGE_DOOR_OPENED: if (distSquared < SQR(SOUND_INTENSITY)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; m_sQueueSample.m_nFrequency = 6735; } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) { m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; m_sQueueSample.m_nFrequency = 22000; } else { m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; m_sQueueSample.m_nFrequency = 18000; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nEmittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } break; default: break; } } } } void cAudioManager::ProcessFireHydrant() { const float SOUND_INTENSITY = 35; float distSquared; bool distCalculated = false; m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nEmittingVolume = 40; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; AddSampleToRequestedQueue(); } } } #ifdef GTA_BRIDGE #pragma region BRIDGE const int bridgeIntensity = 400; void cAudioManager::ProcessBridge() { float dist; bool distCalculated = false; if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); dist = GetDistanceSquared(m_sQueueSample.m_vecPos); if (dist < SQR(450.0f)) { CalculateDistance(distCalculated, dist); switch (CBridge::State) { case STATE_BRIDGE_LOCKED: case STATE_LIFT_PART_IS_UP: case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break; case STATE_LIFT_PART_MOVING_DOWN: case STATE_LIFT_PART_MOVING_UP: ProcessBridgeWarning(); ProcessBridgeMotor(); break; default: break; } ProcessBridgeOneShots(); } } } void cAudioManager::ProcessBridgeWarning() { // TODO: LCS /* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } }*/ } void cAudioManager::ProcessBridgeMotor() { if (m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessBridgeOneShots() { if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; else return; if (m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } #pragma endregion #endif #pragma region MISSION_AUDIO bool g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; struct MissionAudioData { const char *m_pName; int32 m_nId; }; const MissionAudioData MissionAudioNameSfxAssoc[] = { {"JDAISH2", SFX_JD_SHOCKED_2}, {"JDAICR2", SFX_JD_CRASH_CAR_2}, {"JDAICR1", SFX_JD_CRASH_CAR_1}, {"MHAIJC1", SFX_MICKEY_JACKED_CAR_1}, {"JDAICR3", SFX_JD_CRASH_CAR_3}, {"CSHUTR", SFX_CSHUTR}, {"DRKNOCK", SFX_DRKNOCK}, {"NEDS4CA", SFX_NEDS4CA}, {"RUNPAST", SFX_RUNPAST}, {"LEAR", SFX_LEAR}, {"TING", SFX_TING}, {"CLICK", SFX_CLICK}, {"BBell", SFX_BRIDGE_BELL}, {"CHOP_1", SFX_CHOP_1}, {"CHOP_2", SFX_CHOP_2}, {"MAC4_CM", SFX_MAC4_CM}, {"MAC4_CN", SFX_MAC4_CN}, {"MAC4_CO", SFX_MAC4_CO}, {"MAC4_CP", SFX_MAC4_CP}, {"MAC4_CQ", SFX_MAC4_CQ}, {"MAC4_CR", SFX_MAC4_CR}, {"MAC4_CS", SFX_MAC4_CS}, {"SBell", SFX_SHOPBELL}, {"PROSCR1", SFX_PROSTITUTE_SHOCKED_2}, {"PROSCR2", SFX_PROSTITUTE_SHOCKED_3}, {"COLT_45", SFX_COLT_45}, {"SAL4_AJ", SFX_SAL4_AJ}, {"JD_SLPN", SFX_JD_SLPN}, {"MDON2AH", SFX_MDON2AH}, {"SAL4_EA", SFX_SAL4_EA}, {"mobring", SFX_SFX_RING}, {"pagring", SFX_SFX_PAGER_RING}, {"carrev", SFX_SFX_WILLIE_CAR_REV}, {"bikerev", SFX_SFX_WILLIE_BIKE_REV}, {"liftop", SFX_SFX_LIFT_OPEN}, {"liftcl", SFX_SFX_LIFT_CLOSE}, {"liftrun", SFX_SFX_LIFT_RUNNING}, {"liftbel", SFX_SFX_LIFT_BELL}, {"inlift", SFX_SFX_IN_LIFT}, {"caml", SFX_SFX_CAMERA_LEFT}, {"camr", SFX_SFX_CAMERA_RIGHT}, {"cheer1", SFX_SFX_CHEER1}, {"cheer2", SFX_SFX_CHEER2}, {"cheer3", SFX_SFX_CHEER3}, {"cheer4", SFX_SFX_CHEER4}, {"ooh1", SFX_SFX_OOH1}, {"ooh2", SFX_SFX_OOH2}, {"lanstp1", SFX_SFX_LANSTP1}, {"lanstp2", SFX_SFX_LANSTP2}, {"lanamu1", SFX_SFX_LANAMU1}, {"lanamu2", SFX_SFX_LANAMU2}, {"airhrnl", SFX_SFX_AIRHORN_LEFT}, {"airhrnr", SFX_SFX_AIRHORN_RIGH}, {"sniper", SFX_SFX_SNIPER_SHOT_1}, {"snipsh", SFX_SFX_SNIPER_SHOT_2}, {"bloroof", SFX_SFX_BLOW_ROOF}, {"sfx_01", SFX_SFX_SFX_01}, {"sfx_02", SFX_SFX_SFX_02}, {"ANG1_AA", SFX_SFX_ANG1_AA}, {"ANG1_AB", SFX_SFX_ANG1_AB}, {"ANG1_AC", SFX_SFX_ANG1_AC}, {"ANG1_AD", SFX_SFX_ANG1_AD}, {"ANG1_AE", SFX_SFX_ANG1_AE}, {"ANG1_AF", SFX_SFX_ANG1_AF}, {"ANG1_AG", SFX_SFX_ANG1_AG}, {"ANG1_AH", SFX_SFX_ANG1_AH}, {"ANG1_AI", SFX_SFX_ANG1_AI}, {"ANG1_AJ", SFX_SFX_ANG1_AJ}, {"ANG1_AK", SFX_SFX_ANG1_AK}, {"ANG1_AL", SFX_SFX_ANG1_AL}, {"ANG1_AM", SFX_SFX_ANG1_AM}, {"ANG1_AN", SFX_SFX_ANG1_AN}, {"ANG1_AO", SFX_SFX_ANG1_AO}, {"ANG1_AP", SFX_SFX_ANG1_AP}, {"ANG1_AQ", SFX_SFX_ANG1_AQ}, {"ANG1_AR", SFX_SFX_ANG1_AR}, {"ANG1_AS", SFX_SFX_ANG1_AS}, {"ANG1_AT", SFX_SFX_ANG1_AT}, {"ANG1_AU", SFX_SFX_ANG1_AU}, {"ANG1_AV", SFX_SFX_ANG1_AV}, {"ANG1_AW", SFX_SFX_ANG1_AW}, {"JDT3_AA", SFX_SFX_JDT3_AA}, {"JDT3_AB", SFX_SFX_JDT3_AB}, {"JDT3_AC", SFX_SFX_JDT3_AC}, {"JDT3_AD", SFX_SFX_JDT3_AD}, {"JDT3_AE", SFX_SFX_JDT3_AE}, {"JDT3_AG", SFX_SFX_JDT3_AG}, {"JDT3_AH", SFX_SFX_JDT3_AH}, {"JDT3_BA", SFX_SFX_JDT3_BA}, {"JDT3_BB", SFX_SFX_JDT3_BB}, {"JDT3_BC", SFX_SFX_JDT3_BC}, {"JDT3_BD", SFX_SFX_JDT3_BD}, {"JDT3_BE", SFX_SFX_JDT3_BE}, {"JDT3_BF", SFX_SFX_JDT3_BF}, {"MAR4_AA", SFX_SFX_MAR4_AA}, {"MAR4_AB", SFX_SFX_MAR4_AB}, {"MAR4_AC", SFX_SFX_MAR4_AC}, {"MAR4_AD", SFX_SFX_MAR4_AD}, {"MAR4_BA", SFX_SFX_MAR4_BA}, {"MAR4_BB", SFX_SFX_MAR4_BB}, {"MAR4_BC", SFX_SFX_MAR4_BC}, {"MAR4_BD", SFX_SFX_MAR4_BD}, {"MAR4_BE", SFX_SFX_MAR4_BE}, {"MAR4_BF", SFX_SFX_MAR4_BF}, {"MAR4_BG", SFX_SFX_MAR4_BG}, {"AVEN_AA", SFX_AVEN_AA}, {"AVEN_AB", SFX_AVEN_AB}, {"AVEN_AC", SFX_AVEN_AC}, {"AVEN_AD", SFX_AVEN_AD}, {"AVEN_AE", SFX_AVEN_AE}, {"AVEN_AF", SFX_AVEN_AF}, {"AVEN_AG", SFX_AVEN_AG}, {"AVEN_AH", SFX_AVEN_AH}, {"AVEN_AI", SFX_AVEN_AI}, {"AVEN_AJ", SFX_AVEN_AJ}, {"AVEN_AK", SFX_AVEN_AK}, {"AVEN_AL", SFX_AVEN_AL}, {"AVEN_AM", SFX_AVEN_AM}, {"AVEN_AN", SFX_AVEN_AN}, {"AVEN_AO", SFX_AVEN_AO}, {"AVEN_AP", SFX_AVEN_AP}, {"AVEN_AQ", SFX_AVEN_AQ}, {"AVEN_AR", SFX_AVEN_AR}, {"AVEN_AS", SFX_AVEN_AS}, {"AVEN_AT", SFX_AVEN_AT}, {"AVEN_AU", SFX_AVEN_AU}, {"AVEN_AV", SFX_AVEN_AV}, {"AVEN_AW", SFX_AVEN_AW}, {"AVE1_AA", SFX_AVE1_AA}, {"AVE1_AB", SFX_AVE1_AB}, {"AVE1_AC", SFX_AVE1_AC}, {"AVE1_AD", SFX_AVE1_AD}, {"AVE1_AE", SFX_AVE1_AE}, {"AVE1_AF", SFX_AVE1_AF}, {"AVE1_AG", SFX_AVE1_AG}, {"AVE2_AA", SFX_AVE2_AA}, {"AVE2_AC", SFX_AVE2_AC}, {"AVE2_AD", SFX_AVE2_AD}, {"AVE2_AE", SFX_AVE2_AE}, {"AVE2_AG", SFX_AVE2_AG}, {"AVE2_AH", SFX_AVE2_AH}, {"AVE3_AA", SFX_AVE3_AA}, {"AVE3_AB", SFX_AVE3_AB}, {"AVE3_AC", SFX_AVE3_AC}, {"AVE3_AD", SFX_AVE3_AD}, {"AVE3_AE", SFX_AVE3_AE}, {"AVE3_AF", SFX_AVE3_AF}, {"AVE3_AG", SFX_AVE3_AG}, {"AVE4_AA", SFX_AVE4_AA}, {"AVE4_AB", SFX_AVE4_AB}, {"AVE4_AD", SFX_AVE4_AD}, {"AVE4_AE", SFX_AVE4_AE}, {"AVE4_AF", SFX_AVE4_AF}, {"AVE4_AG", SFX_AVE4_AG}, {"AVE4_AH", SFX_AVE4_AH}, {"AVE5_AA", SFX_AVE5_AA}, {"AVE5_AB", SFX_AVE5_AB}, {"AVE5_AC", SFX_AVE5_AC}, {"AVE5_AD", SFX_AVE5_AD}, {"AVE5_AE", SFX_AVE5_AE}, {"AVE5_AF", SFX_AVE5_AF}, {"AVE5_AG", SFX_AVE5_AG}, {"AVE6_AA", SFX_AVE6_AA}, {"AVE6_AB", SFX_AVE6_AB}, {"AVE6_AC", SFX_AVE6_AC}, {"AVE6_AD", SFX_AVE6_AD}, {"AVE6_AE", SFX_AVE6_AE}, {"BONS2BA", SFX_BONS2BA}, {"BONS2BB", SFX_BONS2BB}, {"BONS2BC", SFX_BONS2BC}, {"BONS2BD", SFX_BONS2BD}, {"BONS2BE", SFX_BONS2BE}, {"CAD1_AA", SFX_CAD1_AA}, {"CAD1_AB", SFX_CAD1_AB}, {"CAD1_AC", SFX_CAD1_AC}, {"CAD1_AD", SFX_CAD1_AD}, {"CAD1_AE", SFX_CAD1_AE}, {"CAD2_AA", SFX_CAD2_AA}, {"CAD2_AB", SFX_CAD2_AB}, {"CAD2_AC", SFX_CAD2_AC}, {"CAD2_AD", SFX_CAD2_AD}, {"CAD2_AE", SFX_CAD2_AE}, {"CAD2_AF", SFX_CAD2_AF}, {"CAD3_AA", SFX_CAD3_AA}, {"CAD3_AB", SFX_CAD3_AB}, {"CAD3_AC", SFX_CAD3_AC}, {"CAD3_AD", SFX_CAD3_AD}, {"CAD3_AE", SFX_CAD3_AE}, {"CAD3_AF", SFX_CAD3_AF}, {"CAD4_AA", SFX_CAD4_AA}, {"CAD4_AB", SFX_CAD4_AB}, {"CAD4_AC", SFX_CAD4_AC}, {"CAD4_AD", SFX_CAD4_AD}, {"CAD4_AE", SFX_CAD4_AE}, {"CAD4_AF", SFX_CAD4_AF}, {"CAD5_AA", SFX_CAD5_AA}, {"CAD5_AB", SFX_CAD5_AB}, {"CAD5_AC", SFX_CAD5_AC}, {"CAD5_AD", SFX_CAD5_AD}, {"CAD5_AE", SFX_CAD5_AE}, {"CAD5_AF", SFX_CAD5_AF}, {"CAD6_AA", SFX_CAD6_AA}, {"CAD6_AB", SFX_CAD6_AB}, {"CAD6_AC", SFX_CAD6_AC}, {"CAD6_AD", SFX_CAD6_AD}, {"CAD6_AE", SFX_CAD6_AE}, {"CAD6_AF", SFX_CAD6_AF}, {"CAD7_AB", SFX_CAD7_AB}, {"CAD7_AC", SFX_CAD7_AC}, {"CAD7_AD", SFX_CAD7_AD}, {"CAD7_AE", SFX_CAD7_AE}, {"CAD8_AB", SFX_CAD8_AB}, {"CAD8_AC", SFX_CAD8_AC}, {"CAD8_AD", SFX_CAD8_AD}, {"CAD8_AE", SFX_CAD8_AE}, {"CAD8_AF", SFX_CAD8_AF}, {"CAD9_AA", SFX_CAD9_AA}, {"CAD9_AB", SFX_CAD9_AB}, {"CAD9_AC", SFX_CAD9_AC}, {"CAD9_AD", SFX_CAD9_AD}, {"CAD9_AE", SFX_CAD9_AE}, {"CAD9_AF", SFX_CAD9_AF}, {"DONH1CA", SFX_DONH1CA}, {"DONH1DA", SFX_DONH1DA}, {"DONH1DB", SFX_DONH1DB}, {"DONH1EA", SFX_DONH1EA}, {"DONH1EB", SFX_DONH1EB}, {"DONH1EC", SFX_DONH1EC}, {"DONH1ED", SFX_DONH1ED}, {"DONH1EE", SFX_DONH1EE}, {"DONH1FA", SFX_DONH1FA}, {"DONH1GA", SFX_DONH1GA}, {"DONH1GB", SFX_DONH1GB}, {"DONH1GC", SFX_DONH1GC}, {"DONH1HA", SFX_DONH1HA}, {"DONH1IA", SFX_DONH1IA}, {"DONH1IB", SFX_DONH1IB}, {"DONH1JA", SFX_DONH1JA}, {"DONH1JB", SFX_DONH1JB}, {"DONH1JC", SFX_DONH1JC}, {"DONH1JD", SFX_DONH1JD}, {"DONH1JE", SFX_DONH1JE}, {"DONH2AA", SFX_DONH2AA}, {"DONH2AB", SFX_DONH2AB}, {"DONH2AC", SFX_DONH2AC}, {"DONH2AD", SFX_DONH2AD}, {"DONH2AF", SFX_DONH2AF}, {"DONH2AG", SFX_DONH2AG}, {"DONH2AH", SFX_DONH2AH}, {"DONH2BA", SFX_DONH2BA}, {"DONH2BB", SFX_DONH2BB}, {"DONH2BC", SFX_DONH2BC}, {"DONH2BD", SFX_DONH2BD}, {"DONH2BE", SFX_DONH2BE}, {"DONH2BF", SFX_DONH2BF}, {"DONH2BG", SFX_DONH2BG}, {"DONH2BH", SFX_DONH2BH}, {"DONH2BI", SFX_DONH2BI}, {"DONH2BJ", SFX_DONH2BJ}, {"DONH2BK", SFX_DONH2BK}, {"DONH2BL", SFX_DONH2BL}, {"DONH2CA", SFX_DONH2CA}, {"DONH2CB", SFX_DONH2CB}, {"DONH2CC", SFX_DONH2CC}, {"DONH2CD", SFX_DONH2CD}, {"DONH2CE", SFX_DONH2CE}, {"DONH2CF", SFX_DONH2CF}, {"DONH2CG", SFX_DONH2CG}, {"DONH2DA", SFX_DONH2DA}, {"DONH2DB", SFX_DONH2DB}, {"DONH2DC", SFX_DONH2DC}, {"DONH2EA", SFX_DONH2EA}, {"DONH2EC", SFX_DONH2EC}, {"DONH3AA", SFX_DONH3AA}, {"DONH3AB", SFX_DONH3AB}, {"DONH3AC", SFX_DONH3AC}, {"DONH3AD", SFX_DONH3AD}, {"DONH3AE", SFX_DONH3AE}, {"DONH3AF", SFX_DONH3AF}, {"DONH3AG", SFX_DONH3AG}, {"DONH3AH", SFX_DONH3AH}, {"DONH3AI", SFX_DONH3AI}, {"DONH3BA", SFX_DONH3BA}, {"DONH3BB", SFX_DONH3BB}, {"DONH3CA", SFX_DONH3CA}, {"DONH3DA", SFX_DONH3DA}, {"DONH3EA", SFX_DONH3EA}, {"DONH3EB", SFX_DONH3EB}, {"DONH3EC", SFX_DONH3EC}, {"DONH3ED", SFX_DONH3ED}, {"DONH3EE", SFX_DONH3EE}, {"DONH3EF", SFX_DONH3EF}, {"DONH3FA", SFX_DONH3FA}, {"DONH3GA", SFX_DONH3GA}, {"DONH3GB", SFX_DONH3GB}, {"DONH3GC", SFX_DONH3GC}, {"DONH3GD", SFX_DONH3GD}, {"DONH3GE", SFX_DONH3GE}, {"DONH3GF", SFX_DONH3GF}, {"DONH3HA", SFX_DONH3HA}, {"DONH3HB", SFX_DONH3HB}, {"DONH4AA", SFX_DONH4AA}, {"DONH4AB", SFX_DONH4AB}, {"DONH4AC", SFX_DONH4AC}, {"DONH4AD", SFX_DONH4AD}, {"DONH4AE", SFX_DONH4AE}, {"DONH4AF", SFX_DONH4AF}, {"DONH4AG", SFX_DONH4AG}, {"DONH4AH", SFX_DONH4AH}, {"DONH4AI", SFX_DONH4AI}, {"DONH4AJ", SFX_DONH4AJ}, {"DONH5AA", SFX_DONH5AA}, {"DONH5AB", SFX_DONH5AB}, {"DONH5AC", SFX_DONH5AC}, {"DONH5AD", SFX_DONH5AD}, {"DONH5AE", SFX_DONH5AE}, {"DONH5AF", SFX_DONH5AF}, {"DONH5AG", SFX_DONH5AG}, {"DONH5AH", SFX_DONH5AH}, {"DONH5AI", SFX_DONH5AI}, {"DONH5AJ", SFX_DONH5AJ}, {"DONH5BA", SFX_DONH5BA}, {"DONH6BA", SFX_DONH6BA}, {"DONH6CA", SFX_DONH6CA}, {"DONH6CB", SFX_DONH6CB}, {"DONH6DA", SFX_DONH6DA}, {"DONH6DB", SFX_DONH6DB}, {"DONH6EA", SFX_DONH6EA}, {"DONH6EB", SFX_DONH6EB}, {"DONH6EC", SFX_DONH6EC}, {"DONH6FA", SFX_DONH6FA}, {"DONH6GA", SFX_DONH6GA}, {"DONH6GB", SFX_DONH6GB}, {"DONH6GC", SFX_DONH6GC}, {"DONH6GD", SFX_DONH6GD}, {"DONH6GF", SFX_DONH6GF}, {"DONS1AA", SFX_DONS1AA}, {"DONS1AB", SFX_DONS1AB}, {"DONS1AC", SFX_DONS1AC}, {"DONS1BA", SFX_DONS1BA}, {"DONS1BB", SFX_DONS1BB}, {"DONS2AA", SFX_DONS2AA}, {"DONS2AB", SFX_DONS2AB}, {"DONS2AC", SFX_DONS2AC}, {"DONS2AD", SFX_DONS2AD}, {"DONS2AE", SFX_DONS2AE}, {"DONS2AF", SFX_DONS2AF}, {"DONS2BA", SFX_DONS2BA}, {"DONS2BB", SFX_DONS2BB}, {"DONS2BC", SFX_DONS2BC}, {"DONS2BD", SFX_DONS2BD}, {"DONS2BE", SFX_DONS2BE}, {"DONS2CA", SFX_DONS2CA}, {"DONS2CB", SFX_DONS2CB}, {"DONS2CC", SFX_DONS2CC}, {"DONS2CD", SFX_DONS2CD}, {"DONS2CE", SFX_DONS2CE}, {"DONS2CF", SFX_DONS2CF}, {"DONS2CG", SFX_DONS2CG}, {"DONS2CH", SFX_DONS2CH}, {"DONS2CI", SFX_DONS2CI}, {"DONS2CJ", SFX_DONS2CJ}, {"DONS2CK", SFX_DONS2CK}, {"DONS2CL", SFX_DONS2CL}, {"DONS2CM", SFX_DONS2CM}, {"DONS2CN", SFX_DONS2CN}, {"DONS4AA", SFX_DONS4AA}, {"DONS4AB", SFX_DONS4AB}, {"DONS4AC", SFX_DONS4AC}, {"DONS4AD", SFX_DONS4AD}, {"DONS4AE", SFX_DONS4AE}, {"DONS4AF", SFX_DONS4AF}, {"DONS5AA", SFX_DONS5AA}, {"DONS5AB", SFX_DONS5AB}, {"DONS5AC", SFX_DONS5AC}, {"DONS5AD", SFX_DONS5AD}, {"DONS5AE", SFX_DONS5AE}, {"DONS5BA", SFX_DONS5BA}, {"DONS5BB", SFX_DONS5BB}, {"DONS5BC", SFX_DONS5BC}, {"DONS5BD", SFX_DONS5BD}, {"DONS5BE", SFX_DONS5BE}, {"DONS5CA", SFX_DONS5CA}, {"DONS5DA", SFX_DONS5DA}, {"DONS5EA", SFX_DONS5EA}, {"DONS5EB", SFX_DONS5EB}, {"DONS6AA", SFX_DONS6AA}, {"DONS6AB", SFX_DONS6AB}, {"DONS6AC", SFX_DONS6AC}, {"DONS6AD", SFX_DONS6AD}, {"DONS6AE", SFX_DONS6AE}, {"DONS6AF", SFX_DONS6AF}, {"DONS6AG", SFX_DONS6AG}, {"DONS7AA", SFX_DONS7AA}, {"DONS7AB", SFX_DONS7AB}, {"DONS7AC", SFX_DONS7AC}, {"DONS7AD", SFX_DONS7AD}, {"DONS7AE", SFX_DONS7AE}, {"DONS7AF", SFX_DONS7AF}, {"DONS7AG", SFX_DONS7AG}, {"HIT1_AA", SFX_HIT1_AA}, {"HIT1_AB", SFX_HIT1_AB}, {"HIT1_AC", SFX_HIT1_AC}, {"HIT1_AD", SFX_HIT1_AD}, {"HIT1_AE", SFX_HIT1_AE}, {"HIT1_AF", SFX_HIT1_AF}, {"HIT1_AG", SFX_HIT1_AG}, {"HIT2_AA", SFX_HIT2_AA}, {"HIT2_AB", SFX_HIT2_AB}, {"HIT2_AC", SFX_HIT2_AC}, {"HIT2_AD", SFX_HIT2_AD}, {"HIT2_AE", SFX_HIT2_AE}, {"HIT2_AF", SFX_HIT2_AF}, {"HIT2_AG", SFX_HIT2_AG}, {"HIT2_AH", SFX_HIT2_AH}, {"HIT3_AA", SFX_HIT3_AA}, {"HIT3_AB", SFX_HIT3_AB}, {"HIT3_AC", SFX_HIT3_AC}, {"HIT3_AD", SFX_HIT3_AD}, {"HIT3_AE", SFX_HIT3_AE}, {"HIT3_AF", SFX_HIT3_AF}, {"HIT3_AG", SFX_HIT3_AG}, {"HITM_AA", SFX_HITM_AA}, {"HITM_AB", SFX_HITM_AB}, {"HITM_AC", SFX_HITM_AC}, {"HITM_AD", SFX_HITM_AD}, {"JDT1_BA", SFX_JDT1_BA}, {"JDT1_BB", SFX_JDT1_BB}, {"JDT1_CA", SFX_JDT1_CA}, {"JDT1_CB", SFX_JDT1_CB}, {"JDT1_DA", SFX_JDT1_DA}, {"JDT1_DB", SFX_JDT1_DB}, {"JDT1_DC", SFX_JDT1_DC}, {"JDT1_DD", SFX_JDT1_DD}, {"JDT1_DE", SFX_JDT1_DE}, {"JDT1_DF", SFX_JDT1_DF}, {"JDT1_DG", SFX_JDT1_DG}, {"JDT1_DH", SFX_JDT1_DH}, {"JDT1_DI", SFX_JDT1_DI}, {"JDT1_DJ", SFX_JDT1_DJ}, {"JDT1_EA", SFX_JDT1_EA}, {"JDT1_EB", SFX_JDT1_EB}, {"JDT1_EC", SFX_JDT1_EC}, {"JDT1_ED", SFX_JDT1_ED}, {"JDT1_EE", SFX_JDT1_EE}, {"JDT1_FA", SFX_JDT1_FA}, {"JDT1_FB", SFX_JDT1_FB}, {"JDT1_FC", SFX_JDT1_FC}, {"JDT1_FD", SFX_JDT1_FD}, {"JDT1_FE", SFX_JDT1_FE}, {"JDT1_FF", SFX_JDT1_FF}, {"JDT1_GA", SFX_JDT1_GA}, {"JDT1_HA", SFX_JDT1_HA}, {"JDT1_HB", SFX_JDT1_HB}, {"JDT1_HC", SFX_JDT1_HC}, {"JDT1_HD", SFX_JDT1_HD}, {"JDT1_HE", SFX_JDT1_HE}, {"JDT1_HF", SFX_JDT1_HF}, {"JDT1_IA", SFX_JDT1_IA}, {"JDT1_JA", SFX_JDT1_JA}, {"JDT1_JB", SFX_JDT1_JB}, {"JDT1_KA", SFX_JDT1_KA}, {"JDT1_KB", SFX_JDT1_KB}, {"JDT1_KC", SFX_JDT1_KC}, {"JDT1_KD", SFX_JDT1_KD}, {"JDT1_KE", SFX_JDT1_KE}, {"JDT1_KF", SFX_JDT1_KF}, {"JDT1_LA", SFX_JDT1_LA}, {"JDT1_LB", SFX_JDT1_LB}, {"JDT2_AA", SFX_JDT2_AA}, {"JDT2_AB", SFX_JDT2_AB}, {"JDT2_AC", SFX_JDT2_AC}, {"JDT2_AD", SFX_JDT2_AD}, {"JDT2_AE", SFX_JDT2_AE}, {"JDT2_AF", SFX_JDT2_AF}, {"JDT2_AG", SFX_JDT2_AG}, {"JDT2_AH", SFX_JDT2_AH}, {"JDT2_BA", SFX_JDT2_BA}, {"JDT2_BB", SFX_JDT2_BB}, {"JDT2_BC", SFX_JDT2_BC}, {"JDT2_CA", SFX_JDT2_CA}, {"JDT2_CB", SFX_JDT2_CB}, {"JDT2_DA", SFX_JDT2_DA}, {"JDT2_DC", SFX_JDT2_DC}, {"JDT2_DD", SFX_JDT2_DD}, {"JDT2_DE", SFX_JDT2_DE}, {"JDT2_DF", SFX_JDT2_DF}, {"JDT3_AA", SFX_JDT3_AA}, {"JDT3_AB", SFX_JDT3_AB}, {"JDT3_AC", SFX_JDT3_AC}, {"JDT3_AD", SFX_JDT3_AD}, {"JDT3_AE", SFX_JDT3_AE}, {"JDT3_AG", SFX_JDT3_AG}, {"JDT3_AH", SFX_JDT3_AH}, {"JDT3_BA", SFX_JDT3_BA}, {"JDT3_BB", SFX_JDT3_BB}, {"JDT3_BC", SFX_JDT3_BC}, {"JDT3_BD", SFX_JDT3_BD}, {"JDT3_BE", SFX_JDT3_BE}, {"JDT3_BF", SFX_JDT3_BF}, {"JDT4_AA", SFX_JDT4_AA}, {"JDT4_AB", SFX_JDT4_AB}, {"JDT4_AC", SFX_JDT4_AC}, {"JDT4_AD", SFX_JDT4_AD}, {"JDT4_AE", SFX_JDT4_AE}, {"JDT4_AF", SFX_JDT4_AF}, {"JDT5_BA", SFX_JDT5_BA}, {"JDT5_CA", SFX_JDT5_CA}, {"JDT5_CC", SFX_JDT5_CC}, {"JDT5_CD", SFX_JDT5_CD}, {"JDT5_CE", SFX_JDT5_CE}, {"JDT5_CG", SFX_JDT5_CG}, {"JDT5_CI", SFX_JDT5_CI}, {"JDT5_DA", SFX_JDT5_DA}, {"JDT5_EA", SFX_JDT5_EA}, {"JDT5_EB", SFX_JDT5_EB}, {"JDT5_EC", SFX_JDT5_EC}, {"JDT5_ED", SFX_JDT5_ED}, {"JDT5_EE", SFX_JDT5_EE}, {"JDT6_AA", SFX_JDT6_AA}, {"JDT6_AB", SFX_JDT6_AB}, {"JDT6_AC", SFX_JDT6_AC}, {"JDT6_AE", SFX_JDT6_AE}, {"JDT6_AF", SFX_JDT6_AF}, {"JDT6_AG", SFX_JDT6_AG}, {"JDT6_AH", SFX_JDT6_AH}, {"JDT6_BA", SFX_JDT6_BA}, {"JDT6_BB", SFX_JDT6_BB}, {"JDT6_BC", SFX_JDT6_BC}, {"JDT6_BD", SFX_JDT6_BD}, {"JDT6_BE", SFX_JDT6_BE}, {"JDT6_BF", SFX_JDT6_BF}, {"JDT6_BG", SFX_JDT6_BG}, {"JDT7_AA", SFX_JDT7_AA}, {"JDT7_AB", SFX_JDT7_AB}, {"JDT7_AC", SFX_JDT7_AC}, {"JDT7_AD", SFX_JDT7_AD}, {"JDT7_AE", SFX_JDT7_AE}, {"JDT7_AF", SFX_JDT7_AF}, {"JDT7_AG", SFX_JDT7_AG}, {"JDT7_BA", SFX_JDT7_BA}, {"JDT7_BB", SFX_JDT7_BB}, {"JDT7_BC", SFX_JDT7_BC}, {"JDT7_CA", SFX_JDT7_CA}, {"JDT7_CB", SFX_JDT7_CB}, {"JDT7_CC", SFX_JDT7_CC}, {"JDT8_AA", SFX_JDT8_AA}, {"JDT8_AB", SFX_JDT8_AB}, {"JDT8_AC", SFX_JDT8_AC}, {"JDT8_AD", SFX_JDT8_AD}, {"JDT8_AE", SFX_JDT8_AE}, {"JDT8_AF", SFX_JDT8_AF}, {"JDT8_AG", SFX_JDT8_AG}, {"JDT8_AH", SFX_JDT8_AH}, {"JDT8_CA", SFX_JDT8_CA}, {"JDT8_CB", SFX_JDT8_CB}, {"JDT8_DA", SFX_JDT8_DA}, {"JDT8_DB", SFX_JDT8_DB}, {"JDT8_DC", SFX_JDT8_DC}, {"JDT8_DD", SFX_JDT8_DD}, {"JDT8_DE", SFX_JDT8_DE}, {"JDT8_DF", SFX_JDT8_DF}, {"JDT8_DG", SFX_JDT8_DG}, {"JDT8_EA", SFX_JDT8_EA}, {"JDT8_EB", SFX_JDT8_EB}, {"JDT8_EC", SFX_JDT8_EC}, {"JDT8_ED", SFX_JDT8_ED}, {"JDT8_EE", SFX_JDT8_EE}, {"JDT8_FA", SFX_JDT8_FA}, {"JDT8_FB", SFX_JDT8_FB}, {"JDT8_FC", SFX_JDT8_FC}, {"JDX_AA", SFX_JDX_AA}, {"JDX_AB", SFX_JDX_AB}, {"JDX_AC", SFX_JDX_AC}, {"M8B1AA", SFX_M8B1AA}, {"M8B1AB", SFX_M8B1AB}, {"MAC1_AA", SFX_MAC1_AA}, {"MAC1_AB", SFX_MAC1_AB}, {"MAC1_AC", SFX_MAC1_AC}, {"MAC1_AD", SFX_MAC1_AD}, {"MAC1_AE", SFX_MAC1_AE}, {"MAC1_AF", SFX_MAC1_AF}, {"MAC1_AG", SFX_MAC1_AG}, {"MAC1_AH", SFX_MAC1_AH}, {"MAC1_AI", SFX_MAC1_AI}, {"MAC1_AJ", SFX_MAC1_AJ}, {"MAC1_AK", SFX_MAC1_AK}, {"MAC1_AL", SFX_MAC1_AL}, {"MAC1_AM", SFX_MAC1_AM}, {"MAC1_AN", SFX_MAC1_AN}, {"MAC1_AO", SFX_MAC1_AO}, {"MAC1_BA", SFX_MAC1_BA}, {"MAC1_BB", SFX_MAC1_BB}, {"MAC1_BC", SFX_MAC1_BC}, {"MAC1_BD", SFX_MAC1_BD}, {"MAC1_BE", SFX_MAC1_BE}, {"MAC1_BF", SFX_MAC1_BF}, {"MAC1_BG", SFX_MAC1_BG}, {"MAC1_CA", SFX_MAC1_CA}, {"MAC1_CB", SFX_MAC1_CB}, {"MAC1_DA", SFX_MAC1_DA}, {"MAC1_EA", SFX_MAC1_EA}, {"MAC1_FA", SFX_MAC1_FA}, {"MAC1_FB", SFX_MAC1_FB}, {"MAC1_GA", SFX_MAC1_GA}, {"MAC1_GB", SFX_MAC1_GB}, {"MAC1_HA", SFX_MAC1_HA}, {"MAC1_IA", SFX_MAC1_IA}, {"MAC1_IB", SFX_MAC1_IB}, {"MAC1_JA", SFX_MAC1_JA}, {"MAC1_JB", SFX_MAC1_JB}, {"MAC2_AA", SFX_MAC2_AA}, {"MAC2_AB", SFX_MAC2_AB}, {"MAC2_AC", SFX_MAC2_AC}, {"MAC2_AD", SFX_MAC2_AD}, {"MAC2_AE", SFX_MAC2_AE}, {"MAC2_AF", SFX_MAC2_AF}, {"MAC2_AG", SFX_MAC2_AG}, {"MAC2_AH", SFX_MAC2_AH}, {"MAC2_AI", SFX_MAC2_AI}, {"MAC2_BA", SFX_MAC2_BA}, {"MAC2_BB", SFX_MAC2_BB}, {"MAC2_BC", SFX_MAC2_BC}, {"MAC3_AA", SFX_MAC3_AA}, {"MAC3_AB", SFX_MAC3_AB}, {"MAC3_AC", SFX_MAC3_AC}, {"MAC3_AD", SFX_MAC3_AD}, {"MAC3_AE", SFX_MAC3_AE}, {"MAC3_AF", SFX_MAC3_AF}, {"MAC3_AG", SFX_MAC3_AG}, {"MAC3_AH", SFX_MAC3_AH}, {"MAC3_AI", SFX_MAC3_AI}, {"MAC3_AJ", SFX_MAC3_AJ}, {"MAC3_AK", SFX_MAC3_AK}, {"MAC3_AL", SFX_MAC3_AL}, {"MAC3_AM", SFX_MAC3_AM}, {"MAC3_AN", SFX_MAC3_AN}, {"MAC3_BA", SFX_MAC3_BA}, {"MAC4_AA", SFX_MAC4_AA}, {"MAC4_AB", SFX_MAC4_AB}, {"MAC4_AC", SFX_MAC4_AC}, {"MAC4_AD", SFX_MAC4_AD}, {"MAC4_AE", SFX_MAC4_AE}, {"MAC4_AF", SFX_MAC4_AF}, {"MAC4_AG", SFX_MAC4_AG}, {"MAC4_AH", SFX_MAC4_AH}, {"MAC4_AI", SFX_MAC4_AI}, {"MAC4_AJ", SFX_MAC4_AJ}, {"MAC4_AK", SFX_MAC4_AK}, {"MAC4_AL", SFX_MAC4_AL}, {"MAC4_BA", SFX_MAC4_BA}, {"MAC4_BB", SFX_MAC4_BB}, {"MAC4_BC", SFX_MAC4_BC}, {"MAC4_BD", SFX_MAC4_BD}, {"MAC4_BE", SFX_MAC4_BE}, {"MAC4_BF", SFX_MAC4_BF}, {"MAC4_BG", SFX_MAC4_BG}, {"MAC4_BI", SFX_MAC4_BI}, {"MAC4_BJ", SFX_MAC4_BJ}, {"MAC4_BL", SFX_MAC4_BL}, {"MAC4_BM", SFX_MAC4_BM}, {"MAC4_BO", SFX_MAC4_BO}, {"MAC4_BP", SFX_MAC4_BP}, {"MAC4_BQ", SFX_MAC4_BQ}, {"MAC4_BR", SFX_MAC4_BR}, {"MAC4_BS", SFX_MAC4_BS}, {"MAC4_BT", SFX_MAC4_BT}, {"MAC4_BU", SFX_MAC4_BU}, {"MAC4_CA", SFX_MAC4_CA}, {"MAC4_CB", SFX_MAC4_CB}, {"MAC4_CC", SFX_MAC4_CC}, {"MAC4_CD", SFX_MAC4_CD}, {"MAC4_CE", SFX_MAC4_CE}, {"MAC4_CF", SFX_MAC4_CF}, {"MAC4_CG", SFX_MAC4_CG}, {"MAC4_CH", SFX_MAC4_CH}, {"MAC4_CI", SFX_MAC4_CI}, {"MAC4_CK", SFX_MAC4_CK}, {"MAC4_CM", SFX_MAC4_CM}, {"MAC5_AA", SFX_MAC5_AA}, {"MAC5_AB", SFX_MAC5_AB}, {"MAC5_AC", SFX_MAC5_AC}, {"MAC5_AD", SFX_MAC5_AD}, {"MAC5_AE", SFX_MAC5_AE}, {"MAC5_AF", SFX_MAC5_AF}, {"MAC5_AG", SFX_MAC5_AG}, {"MAC5_AH", SFX_MAC5_AH}, {"MAC5_AI", SFX_MAC5_AI}, {"MAC5_AJ", SFX_MAC5_AJ}, {"MAC5_AK", SFX_MAC5_AK}, {"MAC5_AL", SFX_MAC5_AL}, {"MAC5_AM", SFX_MAC5_AM}, {"MAC5_AN", SFX_MAC5_AN}, {"MAR1_AA", SFX_MAR1_AA}, {"MAR1_AB", SFX_MAR1_AB}, {"MAR1_AC", SFX_MAR1_AC}, {"MAR1_AD", SFX_MAR1_AD}, {"MAR1_AE", SFX_MAR1_AE}, {"MAR1_BA", SFX_MAR1_BA}, {"MAR1_CA", SFX_MAR1_CA}, {"MAR1_DA", SFX_MAR1_DA}, {"MAR1_DB", SFX_MAR1_DB}, {"MAR1_EA", SFX_MAR1_EA}, {"MAR1_FA", SFX_MAR1_FA}, {"MAR1_FB", SFX_MAR1_FB}, {"MAR1_FC", SFX_MAR1_FC}, {"MAR1_FD", SFX_MAR1_FD}, {"MAR1_GA", SFX_MAR1_GA}, {"MAR1_GB", SFX_MAR1_GB}, {"MAR1_GC", SFX_MAR1_GC}, {"MAR1_HA", SFX_MAR1_HA}, {"MAR1_HB", SFX_MAR1_HB}, {"MAR1_HC", SFX_MAR1_HC}, {"MAR1_IA", SFX_MAR1_IA}, {"MAR1_IB", SFX_MAR1_IB}, {"MAR1_IC", SFX_MAR1_IC}, {"MAR2_AA", SFX_MAR2_AA}, {"MAR2_AB", SFX_MAR2_AB}, {"MAR2_AC", SFX_MAR2_AC}, {"MAR2_AD", SFX_MAR2_AD}, {"MAR2_AE", SFX_MAR2_AE}, {"MAR2_AF", SFX_MAR2_AF}, {"MAR2_AG", SFX_MAR2_AG}, {"MAR2_AH", SFX_MAR2_AH}, {"MAR2_BA", SFX_MAR2_BA}, {"MAR2_BB", SFX_MAR2_BB}, {"MAR2_BC", SFX_MAR2_BC}, {"MAR2_CA", SFX_MAR2_CA}, {"MAR2_CB", SFX_MAR2_CB}, {"MAR2_CC", SFX_MAR2_CC}, {"MAR2_CD", SFX_MAR2_CD}, {"MAR2_CE", SFX_MAR2_CE}, {"MAR2_DA", SFX_MAR2_DA}, {"MAR2_EA", SFX_MAR2_EA}, {"MAR2_EB", SFX_MAR2_EB}, {"MAR2_EC", SFX_MAR2_EC}, {"MAR2_FA", SFX_MAR2_FA}, {"MAR2_FB", SFX_MAR2_FB}, {"MAR2_GA", SFX_MAR2_GA}, {"MAR2_GB", SFX_MAR2_GB}, {"MAR2_GC", SFX_MAR2_GC}, {"MAR2_GE", SFX_MAR2_GE}, {"MAR2_GG", SFX_MAR2_GG}, {"MAR2_GH", SFX_MAR2_GH}, {"MAR2_HA", SFX_MAR2_HA}, {"MAR2_HB", SFX_MAR2_HB}, {"MAR2_HC", SFX_MAR2_HC}, {"MAR3_AA", SFX_MAR3_AA}, {"MAR3_AB", SFX_MAR3_AB}, {"MAR3_AC", SFX_MAR3_AC}, {"MAR3_AD", SFX_MAR3_AD}, {"MAR3_BA", SFX_MAR3_BA}, {"MAR3_BB", SFX_MAR3_BB}, {"MAR3_BC", SFX_MAR3_BC}, {"MAR3_BD", SFX_MAR3_BD}, {"MAR3_BE", SFX_MAR3_BE}, {"MAR3_BF", SFX_MAR3_BF}, {"MAR4_BA", SFX_MAR4_BA}, {"MAR4_BC", SFX_MAR4_BC}, {"MAR4_BD", SFX_MAR4_BD}, {"MAR4_BF", SFX_MAR4_BF}, {"MAR5_AA", SFX_MAR5_AA}, {"MAR5_AB", SFX_MAR5_AB}, {"MAR5_AC", SFX_MAR5_AC}, {"MAR5_AD", SFX_MAR5_AD}, {"MAR5_AE", SFX_MAR5_AE}, {"MAR5_BA", SFX_MAR5_BA}, {"MAR5_BB", SFX_MAR5_BB}, {"MAR5_CA", SFX_MAR5_CA}, {"MAR5_CB", SFX_MAR5_CB}, {"MAR5_CC", SFX_MAR5_CC}, {"MAR5_CD", SFX_MAR5_CD}, {"MAR5_CE", SFX_MAR5_CE}, {"MAR5_EA", SFX_MAR5_EA}, {"MAR5_EB", SFX_MAR5_EB}, {"MAR5_EC", SFX_MAR5_EC}, {"MAR5_FA", SFX_MAR5_FA}, {"MAR5_FB", SFX_MAR5_FB}, {"MAR5_FC", SFX_MAR5_FC}, {"MAR5_FD", SFX_MAR5_FD}, {"MAR5_FE", SFX_MAR5_FE}, {"MAR5_FF", SFX_MAR5_FF}, {"MARX_AA", SFX_MARX_AA}, {"MARX_AB", SFX_MARX_AB}, {"MARX_AC", SFX_MARX_AC}, {"MDON1AA", SFX_MDON1AA}, {"MDON1AB", SFX_MDON1AB}, {"MDON1AC", SFX_MDON1AC}, {"MDON2AA", SFX_MDON2AA}, {"MDON2AB", SFX_MDON2AB}, {"MDON2AC", SFX_MDON2AC}, {"MDON2AD", SFX_MDON2AD}, {"MDON2AE", SFX_MDON2AE}, {"MDON2AF", SFX_MDON2AF}, {"MDON2AG", SFX_MDON2AG}, {"MDON3AA", SFX_MDON3AA}, {"MDON3AB", SFX_MDON3AB}, {"MDON3AC", SFX_MDON3AC}, {"MDON3AD", SFX_MDON3AD}, {"MDON3AE", SFX_MDON3AE}, {"MDON3AF", SFX_MDON3AF}, {"MDON3AG", SFX_MDON3AG}, {"MJDT1AA", SFX_MJDT1AA}, {"MJDT1AB", SFX_MJDT1AB}, {"MJDT1AC", SFX_MJDT1AC}, {"MJDT1AE", SFX_MJDT1AE}, {"MMA1AA", SFX_MMA1AA}, {"MMA1AB", SFX_MMA1AB}, {"MMA1AC", SFX_MMA1AC}, {"MMA1AD", SFX_MMA1AD}, {"MMA1AE", SFX_MMA1AE}, {"MMA2AA", SFX_MMA2AA}, {"MMA2AB", SFX_MMA2AB}, {"MMA2AC", SFX_MMA2AC}, {"MMA2AD", SFX_MMA2AD}, {"MMA2AE", SFX_MMA2AE}, {"MMA2AF", SFX_MMA2AF}, {"MMA2AG", SFX_MMA2AG}, {"MMA2AH", SFX_MMA2AH}, {"MMA2AI", SFX_MMA2AI}, {"MMA2AJ", SFX_MMA2AJ}, {"MMAR1AA", SFX_MMAR1AA}, {"MMAR1AB", SFX_MMAR1AB}, {"MMAR1AC", SFX_MMAR1AC}, {"MMAR1AD", SFX_MMAR1AD}, {"MMCA1AA", SFX_MMCA1AA}, {"MMCA1AB", SFX_MMCA1AB}, {"MMCA1AC", SFX_MMCA1AC}, {"MMCA1AD", SFX_MMCA1AD}, {"MMCA2AA", SFX_MMCA2AA}, {"MMCA2AB", SFX_MMCA2AB}, {"MMCA2AC", SFX_MMCA2AC}, {"MMCA2AD", SFX_MMCA2AD}, {"MMCA2AE", SFX_MMCA2AE}, {"MMCA2AF", SFX_MMCA2AF}, {"MSA10AA", SFX_MSA10AA}, {"MSA10AB", SFX_MSA10AB}, {"MSA10AC", SFX_MSA10AC}, {"MSA10AD", SFX_MSA10AD}, {"MSA11AA", SFX_MSA11AA}, {"MSA11AB", SFX_MSA11AB}, {"MSA11AC", SFX_MSA11AC}, {"MSA11AD", SFX_MSA11AD}, {"MSA12AA", SFX_MSA12AA}, {"MSA12AC", SFX_MSA12AC}, {"MSA12AD", SFX_MSA12AD}, {"MSA13AA", SFX_MSA13AA}, {"MSA13AB", SFX_MSA13AB}, {"MSA13AC", SFX_MSA13AC}, {"MSA13AD", SFX_MSA13AD}, {"MSA13AE", SFX_MSA13AE}, {"MSA13AF", SFX_MSA13AF}, {"MSA13AG", SFX_MSA13AG}, {"MSA13AH", SFX_MSA13AH}, {"MSA14AA", SFX_MSA14AA}, {"MSA14AB", SFX_MSA14AB}, {"MSA14AC", SFX_MSA14AC}, {"MSA14AD", SFX_MSA14AD}, {"MSAL5AA", SFX_MSAL5AA}, {"MSAL5AB", SFX_MSAL5AB}, {"MSAL6AA", SFX_MSAL6AA}, {"MSAL6AB", SFX_MSAL6AB}, {"MSAL6AC", SFX_MSAL6AC}, {"MSAL6AD", SFX_MSAL6AD}, {"MSAL7AA", SFX_MSAL7AA}, {"MSAL7AB", SFX_MSAL7AB}, {"MSAL7AC", SFX_MSAL7AC}, {"MSAL7AD", SFX_MSAL7AD}, {"MSAL7AE", SFX_MSAL7AE}, {"MSAL7AF", SFX_MSAL7AF}, {"MSAL7AG", SFX_MSAL7AG}, {"MSAL8AA", SFX_MSAL8AA}, {"MSAL8AB", SFX_MSAL8AB}, {"MSAL8AC", SFX_MSAL8AC}, {"MSAL8AD", SFX_MSAL8AD}, {"MSAL8AF", SFX_MSAL8AF}, {"MSAL8AG", SFX_MSAL8AG}, {"MSAL9AA", SFX_MSAL9AA}, {"MSAL9AB", SFX_MSAL9AB}, {"MSAL9AC", SFX_MSAL9AC}, {"MSAL9AD", SFX_MSAL9AD}, {"MSAL9AE", SFX_MSAL9AE}, {"MSAL9AF", SFX_MSAL9AF}, {"MTOS1AA", SFX_MTOS1AA}, {"MTOS1AB", SFX_MTOS1AB}, {"MTOS1AC", SFX_MTOS1AC}, {"MTOS1AD", SFX_MTOS1AD}, {"MTOS1AE", SFX_MTOS1AE}, {"MTOS1AF", SFX_MTOS1AF}, {"MTOS1AG", SFX_MTOS1AG}, {"MTOS2AA", SFX_MTOS2AA}, {"MTOS2AB", SFX_MTOS2AB}, {"MTOS2AC", SFX_MTOS2AC}, {"MTOS2AD", SFX_MTOS2AD}, {"MTOS2AE", SFX_MTOS2AE}, {"MTOS2AF", SFX_MTOS2AF}, {"MTOS2AG", SFX_MTOS2AG}, {"MVIC1AA", SFX_MVIC1AA}, {"MVIC1AB", SFX_MVIC1AB}, {"MVIC1AC", SFX_MVIC1AC}, {"MVIC1AD", SFX_MVIC1AD}, {"MVIC1AE", SFX_MVIC1AE}, {"MVIC1AF", SFX_MVIC1AF}, {"MVIC1AG", SFX_MVIC1AG}, {"MVIC1AH", SFX_MVIC1AH}, {"MVIC1AI", SFX_MVIC1AI}, {"MVIC1AJ", SFX_MVIC1AJ}, {"MVIC1AK", SFX_MVIC1AK}, {"NEDS1AA", SFX_NEDS1AA}, {"NEDS1AB", SFX_NEDS1AB}, {"NEDS1AC", SFX_NEDS1AC}, {"NEDS1AD", SFX_NEDS1AD}, {"NEDS1AE", SFX_NEDS1AE}, {"NEDS1AF", SFX_NEDS1AF}, {"NEDS1AG", SFX_NEDS1AG}, {"NEDS1BC", SFX_NEDS1BC}, {"NEDS1BE", SFX_NEDS1BE}, {"NEDS2AA", SFX_NEDS2AA}, {"NEDS2AB", SFX_NEDS2AB}, {"NEDS2AC", SFX_NEDS2AC}, {"NEDS2AD", SFX_NEDS2AD}, {"NEDS2AE", SFX_NEDS2AE}, {"NEDS2AF", SFX_NEDS2AF}, {"NEDS2BA", SFX_NEDS2BA}, {"NEDS3AA", SFX_NEDS3AA}, {"NEDS3AB", SFX_NEDS3AB}, {"NEDS3AC", SFX_NEDS3AC}, {"NEDS3AD", SFX_NEDS3AD}, {"NEDS4AA", SFX_NEDS4AA}, {"NEDS4AB", SFX_NEDS4AB}, {"NEDS4AC", SFX_NEDS4AC}, {"NEDS4AD", SFX_NEDS4AD}, {"NEDS4AE", SFX_NEDS4AE}, {"NEDS4BA", SFX_NEDS4BA}, {"NEDS4BB", SFX_NEDS4BB}, {"NEDS4BC", SFX_NEDS4BC}, {"NEDS4BD", SFX_NEDS4BD}, {"NEDS4BE", SFX_NEDS4BE}, {"NEDS4BF", SFX_NEDS4BF}, {"RAC1_AA", SFX_RAC1_AA}, {"RAC1_AB", SFX_RAC1_AB}, {"RAC1_AC", SFX_RAC1_AC}, {"RAC1_AD", SFX_RAC1_AD}, {"RAC1_AE", SFX_RAC1_AE}, {"RAC1_AF", SFX_RAC1_AF}, {"RAC1_AG", SFX_RAC1_AG}, {"RAC2_AA", SFX_RAC2_AA}, {"RAC2_AB", SFX_RAC2_AB}, {"RAC2_AC", SFX_RAC2_AC}, {"RAC2_AD", SFX_RAC2_AD}, {"RAC2_AE", SFX_RAC2_AE}, {"RAC2_AF", SFX_RAC2_AF}, {"RAC3_AB", SFX_RAC3_AB}, {"RAC3_AC", SFX_RAC3_AC}, {"RAC3_AD", SFX_RAC3_AD}, {"RAC3_AE", SFX_RAC3_AE}, {"RAC3_AF", SFX_RAC3_AF}, {"RAC3_AG", SFX_RAC3_AG}, {"RAYS1AA", SFX_RAYS1AA}, {"RAYS1AB", SFX_RAYS1AB}, {"RAYS1AC", SFX_RAYS1AC}, {"RAYS1BA", SFX_RAYS1BA}, {"RAYS1BB", SFX_RAYS1BB}, {"RAYS1CA", SFX_RAYS1CA}, {"RAYS1CB", SFX_RAYS1CB}, {"RAYS1CC", SFX_RAYS1CC}, {"RAYS1CD", SFX_RAYS1CD}, {"RAYS1CE", SFX_RAYS1CE}, {"RAYS1CF", SFX_RAYS1CF}, {"RAYS1DA", SFX_RAYS1DA}, {"RAYS1DB", SFX_RAYS1DB}, {"RAYS1DC", SFX_RAYS1DC}, {"RAYS2AA", SFX_RAYS2AA}, {"RAYS2AB", SFX_RAYS2AB}, {"RAYS2AD", SFX_RAYS2AD}, {"RAYS2AE", SFX_RAYS2AE}, {"RAYS2AF", SFX_RAYS2AF}, {"RAYS2AG", SFX_RAYS2AG}, {"RAYS2AH", SFX_RAYS2AH}, {"RAYS2AI", SFX_RAYS2AI}, {"RAYS2CA", SFX_RAYS2CA}, {"RAYS2DA", SFX_RAYS2DA}, {"RAYS4AA", SFX_RAYS4AA}, {"RAYS4AB", SFX_RAYS4AB}, {"RAYS4AC", SFX_RAYS4AC}, {"RAYS4AD", SFX_RAYS4AD}, {"RAYS4AE", SFX_RAYS4AE}, {"RAYS4AF", SFX_RAYS4AF}, {"RAYS5AA", SFX_RAYS5AA}, {"RAYS5AB", SFX_RAYS5AB}, {"RAYS5AC", SFX_RAYS5AC}, {"RAYS5AD", SFX_RAYS5AD}, {"RAYS5AE", SFX_RAYS5AE}, {"RAYS5AF", SFX_RAYS5AF}, {"RAYS5AG", SFX_RAYS5AG}, {"RAYS5AH", SFX_RAYS5AH}, {"RAYS5AI", SFX_RAYS5AI}, {"SAL1_AA", SFX_SAL1_AA}, {"SAL1_AB", SFX_SAL1_AB}, {"SAL1_AC", SFX_SAL1_AC}, {"SAL1_AE", SFX_SAL1_AE}, {"SAL2_AA", SFX_SAL2_AA}, {"SAL2_AB", SFX_SAL2_AB}, {"SAL2_AC", SFX_SAL2_AC}, {"SAL2_AD", SFX_SAL2_AD}, {"SAL2_AF", SFX_SAL2_AF}, {"SAL2_AG", SFX_SAL2_AG}, {"SAL2_CK", SFX_SAL2_CK}, {"SAL2_DA", SFX_SAL2_DA}, {"SAL2_DB", SFX_SAL2_DB}, {"SAL2_DC", SFX_SAL2_DC}, {"SAL2_EA", SFX_SAL2_EA}, {"SAL3_AA", SFX_SAL3_AA}, {"SAL3_AD", SFX_SAL3_AD}, {"SAL3_AE", SFX_SAL3_AE}, {"SAL3_AF", SFX_SAL3_AF}, {"SAL3_AG", SFX_SAL3_AG}, {"SAL3_AI", SFX_SAL3_AI}, {"SAL3_BB", SFX_SAL3_BB}, {"SAL3_CB", SFX_SAL3_CB}, {"SALH4AB", SFX_SALH4AB}, {"SALH4AC", SFX_SALH4AC}, {"SALH4AE", SFX_SALH4AE}, {"SALH4AF", SFX_SALH4AF}, {"SALH4AH", SFX_SALH4AH}, {"SALH4AI", SFX_SALH4AI}, {"SALH4AJ", SFX_SALH4AJ}, {"SAL4_AA", SFX_SAL4_AA}, {"SAL4_AB", SFX_SAL4_AB}, {"SAL4_AC", SFX_SAL4_AC}, {"SAL4_AD", SFX_SAL4_AD}, {"SAL4_AE", SFX_SAL4_AE}, {"SAL4_AF", SFX_SAL4_AF}, {"SAL4_AH", SFX_SAL4_AH}, {"SAL4_AI", SFX_SAL4_AI}, {"SAL4_BA", SFX_SAL4_BA}, {"SAL4_CA", SFX_SAL4_CA}, {"SAL4_CB", SFX_SAL4_CB}, {"SAL4_CC", SFX_SAL4_CC}, {"SAL4_CD", SFX_SAL4_CD}, {"SAL4_CE", SFX_SAL4_CE}, {"SAL4_CF", SFX_SAL4_CF}, {"SAL4_CG", SFX_SAL4_CG}, {"SAL4_CH", SFX_SAL4_CH}, {"SAL4_CI", SFX_SAL4_CI}, {"SAL4_CJ", SFX_SAL4_CJ}, {"SAL4_CK", SFX_SAL4_CK}, {"SAL4_CL", SFX_SAL4_CL}, {"SAL4_CM", SFX_SAL4_CM}, {"SAL4_CN", SFX_SAL4_CN}, {"SAL4_CO", SFX_SAL4_CO}, {"SAL4_CP", SFX_SAL4_CP}, {"SAL4_CQ", SFX_SAL4_CQ}, {"SAL4_DA", SFX_SAL4_DA}, {"SAL5_AB", SFX_SAL5_AB}, {"SAL5_AE", SFX_SAL5_AE}, {"SAL5_AH", SFX_SAL5_AH}, {"SAL5_AI", SFX_SAL5_AI}, {"SAL5_AJ", SFX_SAL5_AJ}, {"SAL6_AA", SFX_SAL6_AA}, {"SAL6_AB", SFX_SAL6_AB}, {"SAL6_AC", SFX_SAL6_AC}, {"SAL6_AE", SFX_SAL6_AE}, {"SAL6_AF", SFX_SAL6_AF}, {"SAL6_AG", SFX_SAL6_AG}, {"SAL6_AH", SFX_SAL6_AH}, {"SAL6_AI", SFX_SAL6_AI}, {"SAL6_AJ", SFX_SAL6_AJ}, {"SAL6_BA", SFX_SAL6_BA}, {"SAL6_BB", SFX_SAL6_BB}, {"SAL6_BC", SFX_SAL6_BC}, {"SAL6_BD", SFX_SAL6_BD}, {"SAL6_BE", SFX_SAL6_BE}, {"SAL6_BF", SFX_SAL6_BF}, {"SAL6_BH", SFX_SAL6_BH}, {"SAL6_BJ", SFX_SAL6_BJ}, {"SAL6_BK", SFX_SAL6_BK}, {"SAL7_AA", SFX_SAL7_AA}, {"SAL7_AB", SFX_SAL7_AB}, {"SAL7_AC", SFX_SAL7_AC}, {"SAL7_AD", SFX_SAL7_AD}, {"SAL7_AE", SFX_SAL7_AE}, {"SAL7_AF", SFX_SAL7_AF}, {"SAL7_AG", SFX_SAL7_AG}, {"SAL7_AI", SFX_SAL7_AI}, {"SAL7_AJ", SFX_SAL7_AJ}, {"SAL7_AK", SFX_SAL7_AK}, {"SAL7_BA", SFX_SAL7_BA}, {"SAL7_BB", SFX_SAL7_BB}, {"SAL7_BC", SFX_SAL7_BC}, {"SAL7_BD", SFX_SAL7_BD}, {"SAL7_BE", SFX_SAL7_BE}, {"SAL7_BF", SFX_SAL7_BF}, {"SAL7_BG", SFX_SAL7_BG}, {"SAL7_BH", SFX_SAL7_BH}, {"SAL7_CA", SFX_SAL7_CA}, {"SAL7_CB", SFX_SAL7_CB}, {"SAL7_CC", SFX_SAL7_CC}, {"SAL8_AA", SFX_SAL8_AA}, {"SAL8_AB", SFX_SAL8_AB}, {"SAL8_AC", SFX_SAL8_AC}, {"SAL8_BA", SFX_SAL8_BA}, {"SAL8_BC", SFX_SAL8_BC}, {"SAL8_BD", SFX_SAL8_BD}, {"SAL8_BE", SFX_SAL8_BE}, {"SAL8_BF", SFX_SAL8_BF}, {"SAL8_CA", SFX_SAL8_CA}, {"SAL8_CC", SFX_SAL8_CC}, {"SAL8_DA", SFX_SAL8_DA}, {"SAL8_DB", SFX_SAL8_DB}, {"SAL8_DC", SFX_SAL8_DC}, {"SAL8_EA", SFX_SAL8_EA}, {"SAL8_EC", SFX_SAL8_EC}, {"SAL8_ED", SFX_SAL8_ED}, {"SAL8_EE", SFX_SAL8_EE}, {"SAL8_FA", SFX_SAL8_FA}, {"SAL8_GA", SFX_SAL8_GA}, {"SAL8_GB", SFX_SAL8_GB}, {"SALH1GB", SFX_SALH1GB}, {"SALH1HB", SFX_SALH1HB}, {"SALH2AA", SFX_SALH2AA}, {"SALH2AB", SFX_SALH2AB}, {"SALH2AC", SFX_SALH2AC}, {"SALH2AD", SFX_SALH2AD}, {"SALH2AE", SFX_SALH2AE}, {"SALH2AF", SFX_SALH2AF}, {"SALH2AG", SFX_SALH2AG}, {"SALH2AH", SFX_SALH2AH}, {"SALH2BA", SFX_SALH2BA}, {"SALH2BB", SFX_SALH2BB}, {"SALH2BC", SFX_SALH2BC}, {"SALH2BD", SFX_SALH2BD}, {"SALH2BH", SFX_SALH2BH}, {"SALH2BI", SFX_SALH2BI}, {"SALH2CA", SFX_SALH2CA}, {"SALH3AA", SFX_SALH3AA}, {"SALH3AB", SFX_SALH3AB}, {"SALH3AC", SFX_SALH3AC}, {"SALH3AD", SFX_SALH3AD}, {"SALH3AE", SFX_SALH3AE}, {"SALH3AF", SFX_SALH3AF}, {"SALH3AG", SFX_SALH3AG}, {"SALH3AH", SFX_SALH3AH}, {"SALH3AI", SFX_SALH3AI}, {"SALH3AJ", SFX_SALH3AJ}, {"SALH3AK", SFX_SALH3AK}, {"SALH3BA", SFX_SALH3BA}, {"SALH3BB", SFX_SALH3BB}, {"SALH3CA", SFX_SALH3CA}, {"SALH3CC", SFX_SALH3CC}, {"SALH3CD", SFX_SALH3CD}, {"SALH4AA", SFX_SALH4AA}, {"SALH4AD", SFX_SALH4AD}, {"SALH4AG", SFX_SALH4AG}, {"SALH4BA", SFX_SALH4BA}, {"SALH4BB", SFX_SALH4BB}, {"SALH4BC", SFX_SALH4BC}, {"SALH4CA", SFX_SALH4CA}, {"SALH5CA", SFX_SALH5CA}, {"SALH5CB", SFX_SALH5CB}, {"SALH5CC", SFX_SALH5CC}, {"SALH5DA", SFX_SALH5DA}, {"SALH5DB", SFX_SALH5DB}, {"SALH5EA", SFX_SALH5EA}, {"SALH5EB", SFX_SALH5EB}, {"SALH5FA", SFX_SALH5FA}, {"SALH5GA", SFX_SALH5GA}, {"SALH5GB", SFX_SALH5GB}, {"SALH5GC", SFX_SALH5GC}, {"SALH5HA", SFX_SALH5HA}, {"SALH5IA", SFX_SALH5IA}, {"SALH5IB", SFX_SALH5IB}, {"SALH5JA", SFX_SALH5JA}, {"SALH5KA", SFX_SALH5KA}, {"SALH5KB", SFX_SALH5KB}, {"SALH5LA", SFX_SALH5LA}, {"SALH5LB", SFX_SALH5LB}, {"SALH5MA", SFX_SALH5MA}, {"SALH5MB", SFX_SALH5MB}, {"SALH5MC", SFX_SALH5MC}, {"SALH5NA", SFX_SALH5NA}, {"SALH5OA", SFX_SALH5OA}, {"SALH5OB", SFX_SALH5OB}, {"SALH5OC", SFX_SALH5OC}, {"SALH5OD", SFX_SALH5OD}, {"SALH5OE", SFX_SALH5OE}, {"SALH5OF", SFX_SALH5OF}, {"SALH5OG", SFX_SALH5OG}, {"SALH5OH", SFX_SALH5OH}, {"SALH5OI", SFX_SALH5OI}, {"SALH5OJ", SFX_SALH5OJ}, {"SALH5OK", SFX_SALH5OK}, {"SALS1AA", SFX_SALS1AA}, {"SALS1AB", SFX_SALS1AB}, {"SALS1AC", SFX_SALS1AC}, {"SALS1AD", SFX_SALS1AD}, {"SALS1AE", SFX_SALS1AE}, {"SALS1AF", SFX_SALS1AF}, {"SALS1AG", SFX_SALS1AG}, {"SALS1AH", SFX_SALS1AH}, {"SALS1AI", SFX_SALS1AI}, {"SALS2AA", SFX_SALS2AA}, {"SALS2AB", SFX_SALS2AB}, {"SALS2AC", SFX_SALS2AC}, {"SALS2AD", SFX_SALS2AD}, {"SALS2BC", SFX_SALS2BC}, {"SALS2BD", SFX_SALS2BD}, {"SALS2BE", SFX_SALS2BE}, {"SALS2BF", SFX_SALS2BF}, {"SALS2CD", SFX_SALS2CD}, {"SALS3AA", SFX_SALS3AA}, {"SALS3AB", SFX_SALS3AB}, {"SALS3AC", SFX_SALS3AC}, {"SALS3BB", SFX_SALS3BB}, {"SALS3BD", SFX_SALS3BD}, {"SALS3CA", SFX_SALS3CA}, {"SALS3CB", SFX_SALS3CB}, {"SALS3CC", SFX_SALS3CC}, {"SALS3CD", SFX_SALS3CD}, {"SALS3CE", SFX_SALS3CE}, {"SALS3CF", SFX_SALS3CF}, {"SALS3CG", SFX_SALS3CG}, {"SALS3DA", SFX_SALS3DA}, {"SALS3DE", SFX_SALS3DE}, {"SALS3DH", SFX_SALS3DH}, {"SALS3DI", SFX_SALS3DI}, {"SALS4AA", SFX_SALS4AA}, {"SALS4AB", SFX_SALS4AB}, {"SALS4AC", SFX_SALS4AC}, {"SALS4AD", SFX_SALS4AD}, {"SALS4AE", SFX_SALS4AE}, {"SALS4AF", SFX_SALS4AF}, {"SALS4BA", SFX_SALS4BA}, {"SALS4BB", SFX_SALS4BB}, {"SALS4BC", SFX_SALS4BC}, {"SALS4BD", SFX_SALS4BD}, {"SALS4BE", SFX_SALS4BE}, {"SALS4BF", SFX_SALS4BF}, {"SALS4BG", SFX_SALS4BG}, {"SALS4BH", SFX_SALS4BH}, {"SALS5AA", SFX_SALS5AA}, {"SALS5AB", SFX_SALS5AB}, {"SALS5AC", SFX_SALS5AC}, {"SALS5AD", SFX_SALS5AD}, {"SALS5AE", SFX_SALS5AE}, {"SALS5AF", SFX_SALS5AF}, {"SALS5BA", SFX_SALS5BA}, {"SALS5BB", SFX_SALS5BB}, {"SALS5BC", SFX_SALS5BC}, {"SALS5BD", SFX_SALS5BD}, {"SALS5BE", SFX_SALS5BE}, {"SALS5BF", SFX_SALS5BF}, {"SALS5BG", SFX_SALS5BG}, {"SALS5CA", SFX_SALS5CA}, {"SALS5CB", SFX_SALS5CB}, {"SALS5CC", SFX_SALS5CC}, {"SALS5CD", SFX_SALS5CD}, {"SALS5CE", SFX_SALS5CE}, {"SALS5CF", SFX_SALS5CF}, {"SALS5CG", SFX_SALS5CG}, {"SALS6AA", SFX_SALS6AA}, {"SALS6AB", SFX_SALS6AB}, {"SALS6AD", SFX_SALS6AD}, {"SALS6AE", SFX_SALS6AE}, {"SALS6AF", SFX_SALS6AF}, {"SALS6AG", SFX_SALS6AG}, {"SALS6AH", SFX_SALS6AH}, {"SALX_AA", SFX_SALX_AA}, {"SALX_AB", SFX_SALX_AB}, {"SALX_AC", SFX_SALX_AC}, {"SALX_AD", SFX_SALX_AD}, {"SALX_AE", SFX_SALX_AE}, {"SALX_AF", SFX_SALX_AF}, {"SALX_AG", SFX_SALX_AG}, {"SALX_AH", SFX_SALX_AH}, {"SALX_AI", SFX_SALX_AI}, {"SALX_AK", SFX_SALX_AK}, {"SALX_AL", SFX_SALX_AL}, {"SALX_AM", SFX_SALX_AM}, {"SALX_AN", SFX_SALX_AN}, {"SALX_AO", SFX_SALX_AO}, {"SALX_AP", SFX_SALX_AP}, {"SALX_AQ", SFX_SALX_AQ}, {"SALX_AR", SFX_SALX_AR}, {"SALX_AS", SFX_SALX_AS}, {"TAN1_AA", SFX_TAN1_AA}, {"TAN1_AB", SFX_TAN1_AB}, {"TAN1_AD", SFX_TAN1_AD}, {"TAN1_AE", SFX_TAN1_AE}, {"TAN1_AF", SFX_TAN1_AF}, {"TAN1_AG", SFX_TAN1_AG}, {"TAN1_AH", SFX_TAN1_AH}, {"TAN1_AI", SFX_TAN1_AI}, {"TAN1_AJ", SFX_TAN1_AJ}, {"TAN2_AA", SFX_TAN2_AA}, {"TAN2_AB", SFX_TAN2_AB}, {"TAN2_AC", SFX_TAN2_AC}, {"TAN2_AE", SFX_TAN2_AE}, {"TAN2_AF", SFX_TAN2_AF}, {"TAN2_AG", SFX_TAN2_AG}, {"TAN2_AH", SFX_TAN2_AH}, {"TAN2_AJ", SFX_TAN2_AJ}, {"TAN3_AA", SFX_TAN3_AA}, {"TAN3_AB", SFX_TAN3_AB}, {"TAN3_AC", SFX_TAN3_AC}, {"TAN3_AD", SFX_TAN3_AD}, {"TAN3_AE", SFX_TAN3_AE}, {"TAN3_AF", SFX_TAN3_AF}, {"TAN3_AG", SFX_TAN3_AG}, {"TAN3_AH", SFX_TAN3_AH}, {"TOSH1AA", SFX_TOSH1AA}, {"TOSH1AB", SFX_TOSH1AB}, {"TOSH1AC", SFX_TOSH1AC}, {"TOSH1AD", SFX_TOSH1AD}, {"TOSH2AA", SFX_TOSH2AA}, {"TOSH2AB", SFX_TOSH2AB}, {"TOSH2AC", SFX_TOSH2AC}, {"TOSH2AE", SFX_TOSH2AE}, {"TOSH2AF", SFX_TOSH2AF}, {"TOSH2AG", SFX_TOSH2AG}, {"TOSH2AH", SFX_TOSH2AH}, {"TOSH2AI", SFX_TOSH2AI}, {"TOSH2AJ", SFX_TOSH2AJ}, {"TOSH2AK", SFX_TOSH2AK}, {"TOSH2AL", SFX_TOSH2AL}, {"TOSH2AM", SFX_TOSH2AM}, {"TOSH3AA", SFX_TOSH3AA}, {"TOSH3AB", SFX_TOSH3AB}, {"TOSH3AC", SFX_TOSH3AC}, {"TOSH3AD", SFX_TOSH3AD}, {"TOSH3AE", SFX_TOSH3AE}, {"TOSH3AF", SFX_TOSH3AF}, {"TOSH3AG", SFX_TOSH3AG}, {"TOSH3AH", SFX_TOSH3AH}, {"TOSH3AI", SFX_TOSH3AI}, {"TOSH3AJ", SFX_TOSH3AJ}, {"TOSH3AK", SFX_TOSH3AK}, {"TOSH3BA", SFX_TOSH3BA}, {"TOSH3BB", SFX_TOSH3BB}, {"TOSH3CA", SFX_TOSH3CA}, {"TOSH3CB", SFX_TOSH3CB}, {"TOSH3CC", SFX_TOSH3CC}, {"TOSH3CD", SFX_TOSH3CD}, {"TOSH3CE", SFX_TOSH3CE}, {"TOSH3CF", SFX_TOSH3CF}, {"TOSH3CG", SFX_TOSH3CG}, {"TOSH3CH", SFX_TOSH3CH}, {"TOSH3CI", SFX_TOSH3CI}, {"TOSH3CJ", SFX_TOSH3CJ}, {"TOSH3CK", SFX_TOSH3CK}, {"TOSH3DA", SFX_TOSH3DA}, {"TOSH3EA", SFX_TOSH3EA}, {"TOSH3FA", SFX_TOSH3FA}, {"TOSH3FB", SFX_TOSH3FB}, {"TOSH3FC", SFX_TOSH3FC}, {"TOSH3FD", SFX_TOSH3FD}, {"TOSH3FE", SFX_TOSH3FE}, {"TOSH3FF", SFX_TOSH3FF}, {"TOSH3GA", SFX_TOSH3GA}, {"TOSH3GB", SFX_TOSH3GB}, {"TOSH3HA", SFX_TOSH3HA}, {"TOSH4AA", SFX_TOSH4AA}, {"TOSH4AB", SFX_TOSH4AB}, {"TOSH4AC", SFX_TOSH4AC}, {"TOSH4AD", SFX_TOSH4AD}, {"TOSH4AE", SFX_TOSH4AE}, {"TOSH4AF", SFX_TOSH4AF}, {"TOSH4AG", SFX_TOSH4AG}, {"TOSH4AH", SFX_TOSH4AH}, {"TOSH4AI", SFX_TOSH4AI}, {"TOSH4AJ", SFX_TOSH4AJ}, {"TOSH4BA", SFX_TOSH4BA}, {"TOSH4BB", SFX_TOSH4BB}, {"TOSH4BC", SFX_TOSH4BC}, {"TOSH4CA", SFX_TOSH4CA}, {"TOSH4CB", SFX_TOSH4CB}, {"TOSH4CC", SFX_TOSH4CC}, {"TOSH4CD", SFX_TOSH4CD}, {"TOSH4CE", SFX_TOSH4CE}, {"TOSH4DA", SFX_TOSH4DA}, {"TOSH4DB", SFX_TOSH4DB}, {"TOSH4DC", SFX_TOSH4DC}, {"VAL1_AA", SFX_VAL1_AA}, {"VAL1_AB", SFX_VAL1_AB}, {"VAL1_AC", SFX_VAL1_AC}, {"VAL1_AD", SFX_VAL1_AD}, {"VAL1_AE", SFX_VAL1_AE}, {"VAL1_AF", SFX_VAL1_AF}, {"VAL1_AG", SFX_VAL1_AG}, {"VAL1_AH", SFX_VAL1_AH}, {"VAL1_AI", SFX_VAL1_AI}, {"VAL2_AA", SFX_VAL2_AA}, {"VAL2_AB", SFX_VAL2_AB}, {"VAL2_AC", SFX_VAL2_AC}, {"VAL2_AD", SFX_VAL2_AD}, {"VAL2_AE", SFX_VAL2_AE}, {"VAL2_AF", SFX_VAL2_AF}, {"VAL2_AG", SFX_VAL2_AG}, {"VAL2_AH", SFX_VAL2_AH}, {"VAL2_AI", SFX_VAL2_AI}, {"VAL3_AA", SFX_VAL3_AA}, {"VAL3_AB", SFX_VAL3_AB}, {"VAL3_AC", SFX_VAL3_AC}, {"VAL3_AD", SFX_VAL3_AD}, {"VAL3_AE", SFX_VAL3_AE}, {"VAL3_AF", SFX_VAL3_AF}, {"VIC1_BA", SFX_VIC1_BA}, {"VIC1_BB", SFX_VIC1_BB}, {"VIC1_BC", SFX_VIC1_BC}, {"VIC1_BD", SFX_VIC1_BD}, {"VIC1_BE", SFX_VIC1_BE}, {"VIC1_BF", SFX_VIC1_BF}, {"VIC1_CA", SFX_VIC1_CA}, {"VIC1_CB", SFX_VIC1_CB}, {"VIC1_CC", SFX_VIC1_CC}, {"VIC1_CD", SFX_VIC1_CD}, {"VIC1_CE", SFX_VIC1_CE}, {"VIC1_DA", SFX_VIC1_DA}, {"VIC1_DB", SFX_VIC1_DB}, {"VIC1_DC", SFX_VIC1_DC}, {"VIC1_DD", SFX_VIC1_DD}, {"VIC1_DE", SFX_VIC1_DE}, {"VIC1_DF", SFX_VIC1_DF}, {"VIC1_DG", SFX_VIC1_DG}, {"VIC1_DH", SFX_VIC1_DH}, {"VIC2_AA", SFX_VIC2_AA}, {"VIC2_AB", SFX_VIC2_AB}, {"VIC2_AC", SFX_VIC2_AC}, {"VIC2_AD", SFX_VIC2_AD}, {"VIC2_AF", SFX_VIC2_AF}, {"VIC2_AG", SFX_VIC2_AG}, {"VIC2_AH", SFX_VIC2_AH}, {"VIC2_BA", SFX_VIC2_BA}, {"VIC2_BE", SFX_VIC2_BE}, {"VIC2_BI", SFX_VIC2_BI}, {"VIC3_AA", SFX_VIC3_AA}, {"VIC3_AB", SFX_VIC3_AB}, {"VIC3_AD", SFX_VIC3_AD}, {"VIC3_AE", SFX_VIC3_AE}, {"VIC3_AF", SFX_VIC3_AF}, {"VIC3_AG", SFX_VIC3_AG}, {"VIC3_AH", SFX_VIC3_AH}, {"VIC3_AJ", SFX_VIC3_AJ}, {"VIC3_AK", SFX_VIC3_AK}, {"VIC3_AL", SFX_VIC3_AL}, {"VIC3_AM", SFX_VIC3_AM}, {"VIC3_AN", SFX_VIC3_AN}, {"VIC3_AO", SFX_VIC3_AO}, {"VIC3_BA", SFX_VIC3_BA}, {"VIC3_BB", SFX_VIC3_BB}, {"VIC3_BC", SFX_VIC3_BC}, {"VIC4_AA", SFX_VIC4_AA}, {"VIC4_AB", SFX_VIC4_AB}, {"VIC4_AC", SFX_VIC4_AC}, {"VIC4_AD", SFX_VIC4_AD}, {"VIC4_AE", SFX_VIC4_AE}, {"VIC4_AF", SFX_VIC4_AF}, {"VIC4_AG", SFX_VIC4_AG}, {"VIC4_AH", SFX_VIC4_AH}, {"VIC4_AI", SFX_VIC4_AI}, {"VIC4_AJ", SFX_VIC4_AJ}, {"VIC4_AK", SFX_VIC4_AK}, {"VIC4_AL", SFX_VIC4_AL}, {"VIC4_AM", SFX_VIC4_AM}, {"VIC4_AN", SFX_VIC4_AN}, {"VIC4_BA", SFX_VIC4_BA}, {"VIC4_BB", SFX_VIC4_BB}, {"VIC4_BC", SFX_VIC4_BC}, {"VIC4_BD", SFX_VIC4_BD}, {"VIC4_BE", SFX_VIC4_BE}, {"VIC4_BF", SFX_VIC4_BF}, {"VIC4_BG", SFX_VIC4_BG}, {"VIC4_BH", SFX_VIC4_BH}, {"VIC5_AA", SFX_VIC5_AA}, {"VIC5_AB", SFX_VIC5_AB}, {"VIC5_AC", SFX_VIC5_AC}, {"VIC5_AD", SFX_VIC5_AD}, {"VIC5_AE", SFX_VIC5_AE}, {"VIC5_AF", SFX_VIC5_AF}, {"VIC5_AG", SFX_VIC5_AG}, {"VIC5_AH", SFX_VIC5_AH}, {"VIC5_AI", SFX_VIC5_AI}, {"VIC5_AJ", SFX_VIC5_AJ}, {"VIC5_AK", SFX_VIC5_AK}, {"VIC5_AL", SFX_VIC5_AL}, {"VIC5_FA", SFX_VIC5_FA}, {"VIC5_FD", SFX_VIC5_FD}, {"VIC5_FF", SFX_VIC5_FF}, {"VIC5_FG", SFX_VIC5_FG}, {"VIC5_FH", SFX_VIC5_FH}, {"VIC5_FI", SFX_VIC5_FI}, {"VIC5_FJ", SFX_VIC5_FJ}, {"VIC5_FK", SFX_VIC5_FK}, {"VIC6_AA", SFX_VIC6_AA}, {"VIC6_AB", SFX_VIC6_AB}, {"VIC6_AC", SFX_VIC6_AC}, {"VIC6_AD", SFX_VIC6_AD}, {"VIC6_AE", SFX_VIC6_AE}, {"VIC6_AF", SFX_VIC6_AF}, {"VIC6_AG", SFX_VIC6_AG}, {"VIC6_AH", SFX_VIC6_AH}, {"VIC6_AI", SFX_VIC6_AI}, {"VIC6_AJ", SFX_VIC6_AJ}, {"VIC6_AK", SFX_VIC6_AK}, {"VIC6_AL", SFX_VIC6_AL}, {"VIC6_AM", SFX_VIC6_AM}, {"VIC6_AN", SFX_VIC6_AN}, {"VIC6_AO", SFX_VIC6_AO}, {"VIC7_AA", SFX_VIC7_AA}, {"VIC7_AB", SFX_VIC7_AB}, {"VIC7_AC", SFX_VIC7_AC}, {"VIC7_AD", SFX_VIC7_AD}, {"VIC7_AE", SFX_VIC7_AE}, {"VIC7_AG", SFX_VIC7_AG}, {"VIC7_AH", SFX_VIC7_AH}, {"VIC7_AJ", SFX_VIC7_AJ}, {"VIC7_AL", SFX_VIC7_AL}, {"VIC7_AM", SFX_VIC7_AM}, {"VIC7_AN", SFX_VIC7_AN}, {"VIC7_AO", SFX_VIC7_AO}, {"VIC7_BA", SFX_VIC7_BA}, {"VIC7_BB", SFX_VIC7_BB}, {"VIC7_BC", SFX_VIC7_BC}, {"VIC7_BD", SFX_VIC7_BD}, {"VIC7_BE", SFX_VIC7_BE}, {"VIC7_BF", SFX_VIC7_BF}, {"VIC7_BG", SFX_VIC7_BG}, {"VIC7_BH", SFX_VIC7_BH}, {"VIC7_BI", SFX_VIC7_BI}, {"WAC1_AA", SFX_WAC1_AA}, {"WAC1_AB", SFX_WAC1_AB}, {"WAC1_AC", SFX_WAC1_AC}, {"WAC1_AD", SFX_WAC1_AD}, {"WAC1_AE", SFX_WAC1_AE}, {"WAC1_AF", SFX_WAC1_AF}, {"WAC1_AG", SFX_WAC1_AG}, {"WAC1_AH", SFX_WAC1_AH}, {"WAC2_AA", SFX_WAC2_AA}, {"WAC2_AB", SFX_WAC2_AB}, {"WAC2_AC", SFX_WAC2_AC}, {"WAC2_AD", SFX_WAC2_AD}, {"WAC2_AE", SFX_WAC2_AE}, {"WAC2_AF", SFX_WAC2_AF}, {"WAC2_AG", SFX_WAC2_AG}, {"WED1_AA", SFX_WED1_AA}, {"WED1_AB", SFX_WED1_AB}, {"WED1_AC", SFX_WED1_AC}, {"WED1_AD", SFX_WED1_AD}, {"WED1_AE", SFX_WED1_AE}, {"WED1_AF", SFX_WED1_AF}, {"WED1_AG", SFX_WED1_AG}, {"WED2_AA", SFX_WED2_AA}, {"WED2_AB", SFX_WED2_AB}, {"WED2_AC", SFX_WED2_AC}, {"WED2_AD", SFX_WED2_AD}, {"WED2_AE", SFX_WED2_AE}, {"WED2_AF", SFX_WED2_AF}, {"WED2_AG", SFX_WED2_AG}, {"WED2_AH", SFX_WED2_AH}, {"WED3_AA", SFX_WED3_AA}, {"WED3_AB", SFX_WED3_AB}, {"WED3_AC", SFX_WED3_AC}, {"WED3_AD", SFX_WED3_AD}, {"WED3_AE", SFX_WED3_AE}, {"WED3_AF", SFX_WED3_AF}, {"WED3_AG", SFX_WED3_AG}, {"WED3_AH", SFX_WED3_AH}, {"WED3_AI", SFX_WED3_AI}, {"WED3_AJ", SFX_WED3_AJ}, {"WED3_AK", SFX_WED3_AK}, {"WED3_AL", SFX_WED3_AL}, {"DONH3IA", SFX_DONH3IA}, {"DONH3JA", SFX_DONH3JA}, {"DONH5CA", SFX_DONH5CA}, {"DONH5CB", SFX_DONH5CB}, {"DONS7CA", SFX_DONS7CA}, {"DONS7CB", SFX_DONS7CB}, {"DONS7CC", SFX_DONS7CC}, {"DONS7CD", SFX_DONS7CD}, {"DONS7CE", SFX_DONS7CE}, {"JDT1_MA", SFX_JDT1_MA}, {"JDT1_MB", SFX_JDT1_MB}, {"JDT1_MC", SFX_JDT1_MC}, {"JDT1_MD", SFX_JDT1_MD}, {"JDT1_ME", SFX_JDT1_ME}, {"JDT1_MF", SFX_JDT1_MF}, {"JDT1_MG", SFX_JDT1_MG}, {"JDT1_MH", SFX_JDT1_MH}, {"JDT4_BA", SFX_JDT4_BA}, {"JDT4_BB", SFX_JDT4_BB}, {"JDT4_BC", SFX_JDT4_BC}, {"JDT5_FA", SFX_JDT5_FA}, {"JDT5_FB", SFX_JDT5_FB}, {"JDT5_FC", SFX_JDT5_FC}, {"JDT5_GA", SFX_JDT5_GA}, {"JDT5_GB", SFX_JDT5_GB}, {"JDT6_CA", SFX_JDT6_CA}, {"JDT6_CB", SFX_JDT6_CB}, {"JDT6_DA", SFX_JDT6_DA}, {"JDT7_CD", SFX_JDT7_CD}, {"JDT8_AI", SFX_JDT8_AI}, {"JDT8_BA", SFX_JDT8_BA}, {"JDT8_FD", SFX_JDT8_FD}, {"JDT8_FE", SFX_JDT8_FE}, {"JDT8_FF", SFX_JDT8_FF}, {"JDT8_FG", SFX_JDT8_FG}, {"JDT8_FH", SFX_JDT8_FH}, {"JDT8_GA", SFX_JDT8_GA}, {"JDT8_HA", SFX_JDT8_HA}, {"JDT8_HB", SFX_JDT8_HB}, {"MAC1_JC", SFX_MAC1_JC}, {"MAC4_DA", SFX_MAC4_DA}, {"MAC4_DB", SFX_MAC4_DB}, {"MAC4_DC", SFX_MAC4_DC}, {"MAC4_DD", SFX_MAC4_DD}, {"MAC4_DE", SFX_MAC4_DE}, {"MAC4_DF", SFX_MAC4_DF}, {"MAC4_DG", SFX_MAC4_DG}, {"MAC4_DH", SFX_MAC4_DH}, {"MAR1_HD", SFX_MAR1_HD}, {"MAR2_GF", SFX_MAR2_GF}, {"MAR5_DA", SFX_MAR5_DA}, {"MAR5_DB", SFX_MAR5_DB}, {"MAR5_DC", SFX_MAR5_DC}, {"MAR5_EA", SFX_MAR5_EA}, {"MAR5_EB", SFX_MAR5_EB}, {"MAR5_EC", SFX_MAR5_EC}, {"MAR5_ED", SFX_MAR5_ED}, {"NEDS1BA", SFX_NEDS1BA}, {"NEDS1BB", SFX_NEDS1BB}, {"NEDS1BC", SFX_NEDS1BC}, {"NEDS1BD", SFX_NEDS1BD}, {"NEDS1BE", SFX_NEDS1BE}, {"NEDS1BF", SFX_NEDS1BF}, {"NOOD_AA", SFX_NOOD_AA}, {"NOOD_AB", SFX_NOOD_AB}, {"NOOD_AC", SFX_NOOD_AC}, {"NOOD_AD", SFX_NOOD_AD}, {"NOOD_AE", SFX_NOOD_AE}, {"NOOD_AF", SFX_NOOD_AF}, {"NOOD_AG", SFX_NOOD_AG}, {"NOOD_AH", SFX_NOOD_AH}, {"NOOD_AI", SFX_NOOD_AI}, {"NOOD_AJ", SFX_NOOD_AJ}, {"NOOD_AK", SFX_NOOD_AK}, {"NOOD_AL", SFX_NOOD_AL}, {"NOOD_AM", SFX_NOOD_AM}, {"NOOD_AN", SFX_NOOD_AN}, {"NOOD_AO", SFX_NOOD_AO}, {"NOOD_AP", SFX_NOOD_AP}, {"NOOD_AQ", SFX_NOOD_AQ}, {"NOOD_AR", SFX_NOOD_AR}, {"NOOD_AS", SFX_NOOD_AS}, {"NOOD_AT", SFX_NOOD_AT}, {"PIZZ_AA", SFX_PIZZ_AA}, {"PIZZ_AB", SFX_PIZZ_AB}, {"PIZZ_AC", SFX_PIZZ_AC}, {"PIZZ_AD", SFX_PIZZ_AD}, {"PIZZ_AE", SFX_PIZZ_AE}, {"PIZZ_AF", SFX_PIZZ_AF}, {"PIZZ_AG", SFX_PIZZ_AG}, {"PIZZ_AH", SFX_PIZZ_AH}, {"PIZZ_AI", SFX_PIZZ_AI}, {"PIZZ_AJ", SFX_PIZZ_AJ}, {"PIZZ_AK", SFX_PIZZ_AK}, {"PIZZ_AL", SFX_PIZZ_AL}, {"PIZZ_AM", SFX_PIZZ_AM}, {"PIZZ_AN", SFX_PIZZ_AN}, {"PIZZ_AO", SFX_PIZZ_AO}, {"PIZZ_AP", SFX_PIZZ_AP}, {"PIZZ_AQ", SFX_PIZZ_AQ}, {"PIZZ_AR", SFX_PIZZ_AR}, {"PIZZ_AS", SFX_PIZZ_AS}, {"PIZZ_AT", SFX_PIZZ_AT}, {"RAYS2BA", SFX_RAYS2BA}, {"RAYS2BB", SFX_RAYS2BB}, {"RAYS2CA", SFX_RAYS2CA}, {"RAYS2CB", SFX_RAYS2CB}, {"RAYS2DA", SFX_RAYS2DA}, {"RAYS2DB", SFX_RAYS2DB}, {"RAYS2EA", SFX_RAYS2EA}, {"RAYS2EB", SFX_RAYS2EB}, {"RAYS4AA", SFX_RAYS4AA}, {"RAYS4AB", SFX_RAYS4AB}, {"RAYS4AC", SFX_RAYS4AC}, {"RAYS4AD", SFX_RAYS4AD}, {"RAYS4AE", SFX_RAYS4AE}, {"RAYS4AF", SFX_RAYS4AF}, {"RAYS4BA", SFX_RAYS4BA}, {"RAYS4BB", SFX_RAYS4BB}, {"RAYS4BC", SFX_RAYS4BC}, {"RAYS4BD", SFX_RAYS4BD}, {"RAYS4BE", SFX_RAYS4BE}, {"RAYS4BF", SFX_RAYS4BF}, {"RAYS4BG", SFX_RAYS4BG}, {"RAYS5BA", SFX_RAYS5BA}, {"RAYS5BB", SFX_RAYS5BB}, {"RMN_AA", SFX_RMN_AA}, {"RMN_AB", SFX_RMN_AB}, {"RMN_AC", SFX_RMN_AC}, {"RMN_AD", SFX_RMN_AD}, {"RMN_AE", SFX_RMN_AE}, {"RMN_AF", SFX_RMN_AF}, {"RMN_AG", SFX_RMN_AG}, {"RMN_AH", SFX_RMN_AH}, {"RMN_AI", SFX_RMN_AI}, {"RMN_AJ", SFX_RMN_AJ}, {"RMN_AK", SFX_RMN_AK}, {"SAL1_BA", SFX_SAL1_BA}, {"SAL1_BB", SFX_SAL1_BB}, {"SAL1_BC", SFX_SAL1_BC}, {"SAL1_BD", SFX_SAL1_BD}, {"SAL2_BA", SFX_SAL2_BA}, {"SAL2_BB", SFX_SAL2_BB}, {"SAL2_BC", SFX_SAL2_BC}, {"SAL2_BD", SFX_SAL2_BD}, {"SAL2_CA", SFX_SAL2_CA}, {"SAL2_CB", SFX_SAL2_CB}, {"SAL2_CC", SFX_SAL2_CC}, {"SAL2_CD", SFX_SAL2_CD}, {"SAL2_CE", SFX_SAL2_CE}, {"SAL2_CF", SFX_SAL2_CF}, {"SAL2_CG", SFX_SAL2_CG}, {"SAL2_CH", SFX_SAL2_CH}, {"SAL2_CI", SFX_SAL2_CI}, {"SAL2_CJ", SFX_SAL2_CJ}, {"SAL2_CL", SFX_SAL2_CL}, {"SAL2_CM", SFX_SAL2_CM}, {"SAL2_CN", SFX_SAL2_CN}, {"SAL2_CO", SFX_SAL2_CO}, {"SAL2_CP", SFX_SAL2_CP}, {"SAL2_CQ", SFX_SAL2_CQ}, {"SAL2_CR", SFX_SAL2_CR}, {"SAL2_CS", SFX_SAL2_CS}, {"SAL2_CT", SFX_SAL2_CT}, {"SAL2_CU", SFX_SAL2_CU}, {"SAL2_CV", SFX_SAL2_CV}, {"SAL2_DD", SFX_SAL2_DD}, {"SAL2_DE", SFX_SAL2_DE}, {"SAL3_BA", SFX_SAL3_BA}, {"SAL3_CA", SFX_SAL3_CA}, {"SAL3_DA", SFX_SAL3_DA}, {"SAL4_AA", SFX_SAL4_AA}, {"SAL5_AA", SFX_SAL5_AA}, {"SAL5_AD", SFX_SAL5_AD}, {"SAL5_AF", SFX_SAL5_AF}, {"SAL5_AG", SFX_SAL5_AG}, {"SAL6_CA", SFX_SAL6_CA}, {"SAL6_CB", SFX_SAL6_CB}, {"SAL6_CC", SFX_SAL6_CC}, {"SAL6_CD", SFX_SAL6_CD}, {"SAL7_CD", SFX_SAL7_CD}, {"SAL8_HA", SFX_SAL8_HA}, {"SAL8_HB", SFX_SAL8_HB}, {"SAL8_HC", SFX_SAL8_HC}, {"SAL8_HD", SFX_SAL8_HD}, {"SAL8_HE", SFX_SAL8_HE}, {"SAL8_HF", SFX_SAL8_HF}, {"SAL8_HG", SFX_SAL8_HG}, {"SAL8_HH", SFX_SAL8_HH}, {"SALH1AA", SFX_SALH1AA}, {"SALH1AB", SFX_SALH1AB}, {"SALH1BA", SFX_SALH1BA}, {"SALH1BB", SFX_SALH1BB}, {"SALH1CA", SFX_SALH1CA}, {"SALH1CB", SFX_SALH1CB}, {"SALH1DA", SFX_SALH1DA}, {"SALH1EA", SFX_SALH1EA}, {"SALH1EB", SFX_SALH1EB}, {"SALH1FB", SFX_SALH1FB}, {"SALH1FC", SFX_SALH1FC}, {"SALH1FG", SFX_SALH1FG}, {"SALH1GA", SFX_SALH1GA}, {"SALH1GB", SFX_SALH1GB}, {"SALH1HA", SFX_SALH1HA}, {"SALH2BE", SFX_SALH2BE}, {"SALH2BF", SFX_SALH2BF}, {"SALH2BG", SFX_SALH2BG}, {"SALH4CB", SFX_SALH4CB}, {"SALS1BA", SFX_SALS1BA}, {"SALS1BB", SFX_SALS1BB}, {"SALS1BC", SFX_SALS1BC}, {"SALS1BD", SFX_SALS1BD}, {"SALS2BA", SFX_SALS2BA}, {"SALS2BB", SFX_SALS2BB}, {"SALS2CA", SFX_SALS2CA}, {"SALS2CB", SFX_SALS2CB}, {"SALS2CC", SFX_SALS2CC}, {"SALS2CE", SFX_SALS2CE}, {"SALS3BA", SFX_SALS3BA}, {"SALS3BC", SFX_SALS3BC}, {"SALS3DB", SFX_SALS3DB}, {"SALS3DC", SFX_SALS3DC}, {"SALS3DD", SFX_SALS3DD}, {"SALS3DF", SFX_SALS3DF}, {"SALS3DG", SFX_SALS3DG}, {"STRE_AA", SFX_STRE_AA}, {"STRE_AB", SFX_STRE_AB}, {"STRE_AC", SFX_STRE_AC}, {"STRE_AD", SFX_STRE_AD}, {"STRE_AE", SFX_STRE_AE}, {"STRE_AF", SFX_STRE_AF}, {"STRE_AG", SFX_STRE_AG}, {"STRE_BA", SFX_STRE_BA}, {"STRE_BB", SFX_STRE_BB}, {"STRE_BC", SFX_STRE_BC}, {"STRE_BD", SFX_STRE_BD}, {"STRE_BE", SFX_STRE_BE}, {"STRE_BF", SFX_STRE_BF}, {"STRE_BG", SFX_STRE_BG}, {"STRE_CA", SFX_STRE_CA}, {"STRE_CB", SFX_STRE_CB}, {"STRE_CC", SFX_STRE_CC}, {"TOSH1BA", SFX_TOSH1BA}, {"TOSH1BB", SFX_TOSH1BB}, {"TOSH1BC", SFX_TOSH1BC}, {"TOSH1BD", SFX_TOSH1BD}, {"TOSH3IA", SFX_TOSH3IA}, {"TOSH3IB", SFX_TOSH3IB}, {"VIC2_BB", SFX_VIC2_BB}, {"VIC2_BC", SFX_VIC2_BC}, {"VIC2_BD", SFX_VIC2_BD}, {"VIC2_BF", SFX_VIC2_BF}, {"VIC2_BH", SFX_VIC2_BH}, {"VIC2_BJ", SFX_VIC2_BJ}, {"VIC2_CA", SFX_VIC2_CA}, {"VIC2_DA", SFX_VIC2_DA}, {"VIC2_DB", SFX_VIC2_DB}, {"VIC2_DE", SFX_VIC2_DC}, {"VIC4_CA", SFX_VIC4_CA}, {"VIC4_CB", SFX_VIC4_CB}, {"VIC5_DA", SFX_VIC5_DA}, {"VIC5_DB", SFX_VIC5_DB}, {"VIC5_DC", SFX_VIC5_DC}, {"VIC5_EA", SFX_VIC5_EA}, {"VIC5_EB", SFX_VIC5_EB}, {"VIC5_EC", SFX_VIC5_EC}, {"VIC5_FB", SFX_VIC5_FB}, {"VIC5_FC", SFX_VIC5_FC}, {"VIC5_FE", SFX_VIC5_FE}, {"VIC6_BA", SFX_VIC6_BA}, {"VIC6_BB", SFX_VIC6_BB}, {"VIC7_CA", SFX_VIC7_CA}, {"VIC7_CB", SFX_VIC7_CB}, {"VIC7_CC", SFX_VIC7_CC}, {"LCN_AA", SFX_LCN_AA}, {"LCN_AB", SFX_LCN_AB}, {"MSA12AB", SFX_SFX_ANG1_AA}, {"BNK1_12", SFX_SFX_BNK1_12}, {"TAX1_1", SFX_SFX_TAX1_1}, {"TAX1_2", SFX_SFX_TAX1_2}, {"TAX1_3", SFX_SFX_TAX1_3}, {"TAX1_4", SFX_SFX_TAX1_4}, {"TAX1_5", SFX_SFX_TAX1_5}, {"TAX2_1", SFX_SFX_TAX2_1}, {"TAX2_2", SFX_SFX_TAX2_2}, {"TAX2_3", SFX_SFX_TAX2_3}, {"TAX2_4", SFX_SFX_TAX2_4}, {"TAX2_5", SFX_SFX_TAX2_5}, {"TAX2_6", SFX_SFX_TAX2_6}, {"TAX2_7", SFX_SFX_TAX2_7}, {"TAX3_1", SFX_SFX_TAX3_1}, {"TAX3_2", SFX_SFX_TAX3_2}, {"TAX3_3", SFX_SFX_TAX3_3}, {"TAX3_4", SFX_SFX_TAX3_4}, {"TAX3_5", SFX_SFX_TAX3_5}, {nil, 0} }; int32 FindMissionAudioSfx(const char *name) { for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) { if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; } debug("Can't find mission audio %s", name); return NO_SAMPLE; } bool cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const { return false; } // LCS: mission audio turns from streamed to sampled void cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { int32 missionAudioSfx = FindMissionAudioSfx(name); if (missionAudioSfx != NO_SAMPLE) { m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; m_sMissionAudio.m_bIsPlaying[slot] = false; //m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx); m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4; m_sMissionAudio.m_bIsPlayed[slot] = false; m_sMissionAudio.m_bPredefinedProperties[slot] = true; g_bMissionAudioLoadFailed[slot] = false; } } } uint8 cAudioManager::GetMissionAudioLoadingStatus(uint8 slot) const { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) return m_sMissionAudio.m_nLoadingStatus[slot]; return LOADING_STATUS_LOADED; } void cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { m_sMissionAudio.m_bPredefinedProperties[slot] = false; m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z); } } void cAudioManager::PlayLoadedMissionAudio(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED && m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED) m_sMissionAudio.m_bIsPlayed[slot] = true; } bool cAudioManager::ShouldDuckMissionAudio(uint8 slot) const { //if (IsMissionAudioSamplePlaying(slot)) // return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01; return false; } bool cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING; else return true; } else { static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; return (cPretendFrame[slot]++ % 64) != 0; } } bool cAudioManager::IsMissionAudioSampleFinished(uint8 slot) { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED; else return true; } static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; return (cPretendFrame[slot]++ % 64) == 0; } void cAudioManager::ClearMissionAudio(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; m_sMissionAudio.m_bIsPlaying[slot] = false; m_sMissionAudio.m_bIsPlayed[slot] = false; m_sMissionAudio.m_bPredefinedProperties[slot] = true; m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; m_sMissionAudio.m_bIsMobile[slot] = false; //SampleManager.StopStreamedFile(slot + 1); SampleManager.StopChannel(slot + 29); } } void cAudioManager::ProcessMissionAudioSlot(uint8 slot) { float dist; uint8 emittingVol; uint8 pan; float distSquared; CVector vec; static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 }; static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 }; static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 }; if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return; switch (m_sMissionAudio.m_nLoadingStatus[slot]) { case LOADING_STATUS_NOT_LOADED: //SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1); SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]); SampleManager.InitialiseChannel(slot + 29, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS); SampleManager.SetChannelFrequency(slot + 29, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot])); m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; nFramesUntilFailedLoad[slot] = 0; break; case LOADING_STATUS_LOADED: if (!m_sMissionAudio.m_bIsPlayed[slot]) return; if (g_bMissionAudioLoadFailed[slot]) { if (m_bTimerJustReset) { ClearMissionAudio(slot); SampleManager.StopChannel(slot + 29); //SampleManager.StopStreamedFile(slot + 1); nFramesForPretendPlaying[slot] = 0; nCheckPlayingDelay[slot] = 0; nFramesUntilFailedLoad[slot] = 0; } else if (!m_nUserPause) { if (++nFramesForPretendPlaying[slot] < 90) { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING; } else { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; } } break; } switch (m_sMissionAudio.m_nPlayStatus[slot]) { case PLAY_STATUS_STOPPED: if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]); } else { if(m_nUserPause) // SampleManager.PauseStream(1, slot + 1); SampleManager.StopChannel(slot + 29); if (m_sMissionAudio.m_bPredefinedProperties[slot]) { //if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL) // SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1); //else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR) // SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1); //else SampleManager.SetChannelPan(slot + 29, 63); SampleManager.SetChannelVolume(slot + 29, 127); //SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1); } else { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); if (distSquared >= SQR(80.0f)) { emittingVol = 0; pan = 63; } else { emittingVol = 127; if (distSquared > 0.0f) { dist = Sqrt(distSquared); emittingVol = ComputeVolume(127, 80.0f, dist); } TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } SampleManager.SetChannelPan(slot + 29, pan); SampleManager.SetChannelVolume(slot + 29, emittingVol); //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } //SampleManager.StartPreloadedStreamedFile(slot + 1); SampleManager.StartChannel(slot + 29); } m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING; nCheckPlayingDelay[slot] = 30; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) // m_sMissionAudio.m_bIsMobile[slot] = true; break; case PLAY_STATUS_PLAYING: if (m_bTimerJustReset) { ClearMissionAudio(slot); //SampleManager.StopStreamedFile(slot + 1); SampleManager.StopChannel(slot + 29); break; } if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { if (!m_nUserPause) { if (nCheckPlayingDelay[slot]) { --nCheckPlayingDelay[slot]; } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; //SampleManager.StopStreamedFile(slot + 1); SampleManager.StopChannel(slot + 29); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } } else if (m_sMissionAudio.m_bIsPlaying[slot]) { //if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) { if(SampleManager.GetChannelUsedFlag(slot + 29) || m_nUserPause || m_nPreviousUserPause) { if(m_nUserPause) //SampleManager.PauseStream(1, slot + 1); SampleManager.StopChannel(slot + 29); else { //SampleManager.PauseStream(0, slot + 1); //SampleManager.StartChannel(slot + 29); if (!m_sMissionAudio.m_bPredefinedProperties[slot]) { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); if (distSquared >= SQR(80.0f)) { emittingVol = 0; pan = 63; } else { emittingVol = 127; if (distSquared > 0.0f) { dist = Sqrt(distSquared); emittingVol = ComputeVolume(127, 80.0f, dist); } TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } SampleManager.SetChannelPan(slot + 29, pan); SampleManager.SetChannelVolume(slot + 29, emittingVol); //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } } //} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) { // m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; } else { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) // m_sMissionAudio.m_bIsMobile[slot] = false; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; //SampleManager.StopStreamedFile(slot + 1); SampleManager.StopChannel(slot + 29); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } else { if (m_nUserPause) break; if (nCheckPlayingDelay[slot]--) { //if (!SampleManager.IsStreamPlaying(slot + 1)) if (!SampleManager.GetChannelUsedFlag(slot + 29)) break; nCheckPlayingDelay[slot] = 0; } m_sMissionAudio.m_bIsPlaying[slot] = true; } break; default: break; } break; case LOADING_STATUS_FAILED: if (++nFramesUntilFailedLoad[slot] >= 120) { nFramesForPretendPlaying[slot] = 0; g_bMissionAudioLoadFailed[slot] = true; nFramesUntilFailedLoad[slot] = 0; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; } break; default: break; } } void cAudioManager::ProcessMissionAudio() { if (!m_bIsInitialised) return; for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) ProcessMissionAudioSlot(i); if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1]) field_5538 = 64; else if (field_5538 < 127) { field_5538 += 5; if (field_5538 > 127) field_5538 = 127; } } #pragma endregion All the mission audio stuff