#include "common.h" #include "patcher.h" #include "AudioManager.h" cAudioManager &AudioManager = *(cAudioManager*)0x880FC0; void cAudioManager::PlayerJustLeftCar(void) { // UNUSED: This is a perfectly empty function. } WRAPPER void cAudioManager::Service() { EAXJMP(0x57A2A0); } STARTPATCHES InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); ENDPATCHES