#pragma once #include "AudioSamples.h" #include "DMAudio.h" #include "common.h" class tActiveSample { public: int32 m_nEntityIndex; int32 m_counter; int32 m_nSampleIndex; uint8 m_bBankIndex; uint8 m_bIsDistant; uint8 field_14; uint8 field_15; int32 field_16; int32 m_nFrequency; uint8 m_bVolume; uint8 field_25; uint8 field_26; uint8 field_27; float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; uint8 field_45; uint8 field_46; uint8 field_47; float field_48; float m_fSoundIntensity; uint8 field_56; uint8 field_57; uint8 field_58; uint8 field_59; CVector m_vecPos; uint8 m_bReverbFlag; uint8 m_bLoopsRemaining; uint8 m_bRequireReflection; uint8 m_bOffset; int32 field_76; uint8 m_bIsProcessed; uint8 m_bLoopEnded; uint8 field_82; uint8 field_83; int32 calculatedVolume; uint8 field_88; uint8 field_89; uint8 field_90; uint8 field_91; // no methods }; static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error"); enum eAudioType : int32 { AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_EXPLOSION = 1, AUDIOTYPE_FIRE = 2, AUDIOTYPE_WEATHER = 3, AUDIOTYPE_CRANE = 4, AUDIOTYPE_SCRIPTOBJECT = 5, AUDIOTYPE_BRIDGE = 6, AUDIOTYPE_COLLISION = 7, AUDIOTYPE_FRONTEND = 8, AUDIOTYPE_PROJECTILE = 9, AUDIOTYPE_GARAGE = 10, AUDIOTYPE_FIREHYDRANT = 11, AUDIOTYPE_WATERCANNON = 12, AUDIOTYPE_POLICERADIO = 13, TOTAL_AUDIO_TYPES = 14, }; class CPhysical; class CAutomobile; class tAudioEntity { public: eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[4]; uint8 gap_18[2]; float m_afVolume[4]; uint8 m_Loops; uint8 field_25[3]; // no methods }; static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); class tPedComment { public: int32 m_nSampleIndex; int32 m_entityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; int8 field_25; // allocated time? uint8 gap_26[2]; // no methods }; static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); class cPedComments { public: tPedComment m_asPedComments[2][20]; uint8 indexMap[2][20]; uint8 nrOfCommentsInBank[2]; uint8 activeBank; uint8 gap_1163[1]; // reversed all methods void Add(tPedComment *com); /// ok void Process(); /// ok }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); class CEntity; class cAudioCollision { public: CEntity *m_pEntity1; CEntity *m_pEntity2; uint8 m_bSurface1; uint8 m_bSurface2; uint8 field_10; uint8 field_11; float m_fIntensity1; float m_fIntensity2; CVector m_vecPosition; float m_fDistance; int32 m_nBaseVolume; // no methods }; static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); class cAudioCollisionManager { public: cAudioCollision m_asCollisions1[10]; cAudioCollision m_asCollisions2[10]; uint8 m_bIndicesTable[10]; uint8 m_bCollisionsInQueue; uint8 gap_811; cAudioCollision m_sQueue; void AddCollisionToRequestedQueue(); // todo }; static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); class cMissionAudio { public: CVector m_vecPos; uint8 field_12; uint8 gap_13[3]; int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; uint8 field_22; uint8 field_23; int field_24; bool m_bIsPlayed; uint8 field_29; uint8 field_30; uint8 field_31; // no methods }; static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); class cVehicleParams; class CPlane; class CVehicle; class CPed; class cPedParams; class cTransmission; class cAudioScriptObject { public: int16 AudioId; char _pad0[2]; CVector Posn; int32 AudioEntity; static void *operator new(size_t); static void *operator new(size_t, int); static void operator delete(void *, size_t); static void operator delete(void *, int); }; static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); enum { /* REFLECTION_YMAX = 0, top REFLECTION_YMIN = 1, bottom REFLECTION_XMIN = 2, left REFLECTION_XMAX = 3, right REFLECTION_ZMAX = 4, */ REFLECTION_TOP = 0, REFLECTION_BOTTOM, REFLECTION_LEFT, REFLECTION_RIGHT, REFLECTION_UP, MAX_REFLECTIONS, }; enum AudioEntityHandle { AEHANDLE_NONE = -5, AEHANDLE_ERROR_NOAUDIOSYS = -4, AEHANDLE_ERROR_NOFREESLOT = -3, AEHANDLE_ERROR_NOENTITY = -2, AEHANDLE_ERROR_BADAUDIOTYPE = -1, }; class cAudioManager { public: bool m_bIsInitialised; uint8 field_1; uint8 field_2; uint8 m_bActiveSamples; uint8 field_4; bool m_bDynamicAcousticModelingStatus; uint8 field_6; uint8 field_7; float speedOfSound; bool m_bTimerJustReset; uint8 field_13; uint8 field_14; uint8 field_15; int32 m_nTimer; tActiveSample m_sQueueSample; uint8 m_bActiveSampleQueue; uint8 gap_109[3]; tActiveSample m_asSamples[2][27]; uint8 m_abSampleQueueIndexTable[2][27]; uint8 m_bSampleRequestQueuesStatus[2]; tActiveSample m_asActiveSamples[27]; tAudioEntity m_asAudioEntities[200]; int32 m_anAudioEntityIndices[200]; int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[5]; float m_afReflectionsDistances[5]; int32 m_anScriptObjectEntityIndices[40]; int32 m_nScriptObjectEntityTotal; cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; int32 m_nPoliceChannelEntity; uint8 gap45B8[444]; int32 m_nFrontEndEntity; int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int32 m_nProjectileEntity; int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; uint8 field_19192; uint8 m_bUserPause; uint8 m_bPreviousUserPause; uint8 field_19195; // time? uint32 m_FrameCounter; // getters uint32 GetFrameCounter() const { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); /// ok void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping); /// ok void AddReflectionsToRequestedQueue(); /// ok (check value) void AddReleasingSounds(); // todo (difficult) void AddSampleToRequestedQueue(); /// ok void AgeCrimes(); // todo void CalculateDistance(bool *ptr, float dist); /// ok bool CheckForAnAudioFileOnCD() const; /// ok void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; /// ok int32 ComputePan(float, CVector *); // todo uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok int32 CreateEntity(int32 type, CPhysical *entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok void DoJumboVolOffset() const; /// ok void DoPoliceRadioCrackle(); /// ok // functions returning talk sfx, // order from GetPedCommentSfx uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); uint32 GetFBITalkSfx(int16 sound); uint32 GetArmyTalkSfx(int16 sound); uint32 GetMedicTalkSfx(int16 sound); uint32 GetFiremanTalkSfx(int16 sound); uint32 GetNormalMaleTalkSfx(int16 sound); uint32 GetTaxiDriverTalkSfx(int16 sound); uint32 GetPimpTalkSfx(int16 sound); uint32 GetMafiaTalkSfx(int16 sound); uint32 GetTriadTalkSfx(int16 sound); uint32 GetDiabloTalkSfx(int16 sound); uint32 GetYakuzaTalkSfx(int16 sound); uint32 GetYardieTalkSfx(int16 sound); uint32 GetColumbianTalkSfx(int16 sound); uint32 GetHoodTalkSfx(int16 sound); uint32 GetBlackCriminalTalkSfx(int16 sound); uint32 GetWhiteCriminalTalkSfx(int16 sound); uint32 GetMaleNo2TalkSfx(int16 sound); uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); uint32 GetWhiteFatMaleTalkSfx(int16 sound); uint32 GetBlackFatMaleTalkSfx(int16 sound); uint32 GetBlackCasualFemaleTalkSfx(int16 sound); uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); uint32 GetFemaleNo3TalkSfx(int16 sound); uint32 GetBlackFatFemaleTalkSfx(int16 sound); uint32 GetWhiteFatFemaleTalkSfx(int16 sound); uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); uint32 GetChinatownMaleOldTalkSfx(int16 sound); uint32 GetChinatownMaleYoungTalkSfx(int16 sound); uint32 GetChinatownFemaleOldTalkSfx(int16 sound); uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); uint32 GetLittleItalyMaleTalkSfx(int16 sound); uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); uint32 GetWhiteDockerMaleTalkSfx(int16 sound); uint32 GetBlackDockerMaleTalkSfx(int16 sound); uint32 GetScumMaleTalkSfx(int16 sound); uint32 GetScumFemaleTalkSfx(int16 sound); uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); uint32 GetBlackWorkerMaleTalkSfx(int16 sound); uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); uint32 GetBusinessMaleOldTalkSfx(int16 sound); uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); uint32 GetSupermodelMaleTalkSfx(int16 sound); uint32 GetSupermodelFemaleTalkSfx(int16 sound); uint32 GetStewardMaleTalkSfx(int16 sound); uint32 GetStewardFemaleTalkSfx(int16 sound); uint32 GetFanMaleTalkSfx(int16 sound, int32 model); uint32 GetFanFemaleTalkSfx(int16 sound); uint32 GetHospitalMaleTalkSfx(int16 sound); uint32 GetHospitalFemaleTalkSfx(int16 sound); uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); uint32 GetStudentMaleTalkSfx(int16 sound); uint32 GetStudentFemaleTalkSfx(int16 sound); uint32 GetCasualMaleOldTalkSfx(int16 sound); uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); uint32 GetEightTalkSfx(int16 sound); uint32 GetFrankieTalkSfx(int16 sound); uint32 GetMistyTalkSfx(int16 sound); uint32 GetOJGTalkSfx(int16 sound); uint32 GetCatatalinaTalkSfx(int16 sound); uint32 GetBomberTalkSfx(int16 sound); uint32 GetSecurityGuardTalkSfx(int16 sound); uint32 GetChunkyTalkSfx(int16 sound); uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); // end of functions returning talk sfx void GenerateIntegerRandomNumberTable(); /// ok char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; /// ok float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok float GetCollisionRatio(float a, float b, float c, float d) const; /// ok float GetDistanceSquared(CVector *v) const; /// ok int32 GetJumboTaxiFreq() const; /// ok bool GetMissionAudioLoadingStatus() const; /// ok char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3, float a4); // todo int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo bool HasAirBrakes(int32 model) const; /// ok void Initialise(); /// ok void InitialisePoliceRadio(); // todo void InitialisePoliceRadioZones(); // todo void InterrogateAudioEntities(); /// ok bool IsAudioInitialised() const; /// ok bool IsMissionAudioSampleFinished(); /// ok bool IsMP3RadioChannelAvailable() const; bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok void PlayLoadedMissionAudio(); /// ok void PlayOneShot(int32 index, int16 sound, float vol); // todo uint32 PlaySuspectLastSeen(float x, float y, float z); // todo void PlayerJustGotInCar() const; /// ok void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok void PreInitialiseGameSpecificSetup() const; void PreloadMissionAudio(char *); // todo void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok bool ProcessBoatEngine(cVehicleParams *params); /// ok bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok void ProcessBridge(); /// ok void ProcessBridgeMotor(); /// ok void ProcessBridgeOneShots(); /// ok void ProcessBridgeWarning(); /// ok bool ProcessCarBombTick(cVehicleParams *params); /// ok void ProcessCesna(void *); // todo requires CPlane void ProcessCinemaScriptObject(uint8 sound); /// ok void ProcessCrane(); // todo requires CCrane void ProcessDocksScriptObject(uint8 sound); /// ok bool ProcessEngineDamage(cVehicleParams *params); /// ok void ProcessEntity(int32 sound); /// ok void ProcessExplosions(int32 explosion); /// ok void ProcessFireHydrant(); /// ok void ProcessFires(int32 entity); // todo requires gFireManager void ProcessFrontEnd(); /// ok void ProcessGarages(); // todo requires CGarages::aGarages bool ProcessHelicopter(cVehicleParams *params); /// ok void ProcessHomeScriptObject(uint8 sound); /// ok void ProcessJumbo(cVehicleParams *); /// ok void ProcessJumboAccel(CPlane *plane); /// ok void ProcessJumboDecel(CPlane *plane); /// ok void ProcessJumboFlying(); /// ok void ProcessJumboLanding(CPlane *plane); /// ok void ProcessJumboTakeOff(CPlane *plane); /// ok void ProcessJumboTaxi(); /// ok void ProcessLaunderetteScriptObject(uint8 sound); /// ok void ProcessLoopingScriptObject(uint8 sound); /// ok void ProcessMissionAudio(); /// ok void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons) void ProcessOneShotScriptObject(uint8 sound); /// ok void ProcessPed(CPhysical *ped); /// ok void ProcessPedHeadphones(cPedParams *params); /// ok void ProcessPedOneShots(cPedParams *params); // todo later (weird) void ProcessPhysical(int32 id); /// ok void ProcessPlane(cVehicleParams *params); /// ok void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); /// ok (check float comparisons) void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo void ProcessPornCinema(uint8 sound); /// ok void ProcessProjectiles(); // todo requires CProjectileInfo void ProcessRainOnVehicle(cVehicleParams *params); /// ok void ProcessReverb() const; /// ok bool ProcessReverseGear(cVehicleParams *a2); /// ok void ProcessSawMillScriptObject(uint8 sound); /// ok void ProcessScriptObject(int32 id); /// ok void ProcessShopScriptObject(uint8 sound); /// ok void ProcessSpecial(); /// ok bool ProcessTrainNoise(cVehicleParams *params); /// ok void ProcessVehicle(CVehicle *); // todo bool ProcessVehicleDoors(cVehicleParams *params); /// ok // bool ProcessVehicleEngine(void *); // void ProcessVehicleHorn(cVehicleParams *params); // void ProcessVehicleOneShots(void *); bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok // void ProcessVehicleSirenOrAlarm(void *); // void ProcessVehicleSkidding(void *); void ProcessWaterCannon(int32); // todo void ProcessWeather(int32 id); /// ok bool ProcessWetRoadNoise(cVehicleParams *params); /// ok void ProcessWorkShopScriptObject(uint8 sound); /// ok int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, float a7); // todo int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo void ResetAudioLogicTimers(int32 timer); /// ok void ResetPoliceRadio(); /// ok void ResetTimers(uint32 a2); // todo void Service(); // todo void ServiceCollisions(); // todo void ServicePoliceRadio(); // todo void ServicePoliceRadioChannel(int a2); // todo void ServiceSoundEffects(); // todo int8 SetCurrent3DProvider(uint8); // todo void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, bool status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo void SetMusicFadeVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; void SetUpLoopingCollisionSound(int a2, int a3); // todo void SetUpOneShotCollisionSound(int a2); // todo void SetupCrimeReport(); // todo bool SetupJumboEngineSound(uint8, int32); // todo bool SetupJumboFlySound(uint8 emittingVol); /// ok bool SetupJumboRumbleSound(uint8 emittingVol); /// ok bool SetupJumboTaxiSound(uint8 vol); /// ok bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok void SetupPedComments(cPedParams *params, uint32 sound); /// ok void SetupSuspectLastSeenReport(); // todo void Terminate(); void TranslateEntity(CVector *v1, CVector *v2) const; /// ok void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook bool UsesReverseWarning(int32 model) const; bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); extern cAudioManager &AudioManager;