#pragma once #define _CRT_SECURE_NO_WARNINGS #define _USE_MATH_DEFINES #pragma warning(disable: 4244) // int to float #pragma warning(disable: 4800) // int to bool #pragma warning(disable: 4305) // double to float #pragma warning(disable: 4838) // narrowing conversion #pragma warning(disable: 4996) // POSIX names #include #include //#include #include #ifdef WITHD3D #include #include #endif #include #include #define rwVENDORID_ROCKSTAR 0x0253F2 // Get rid of bullshit windows definitions, we're not running on an 8086 #ifdef far #undef far #endif #ifdef near #undef near #endif typedef uint8_t uint8; typedef int8_t int8; typedef uint16_t uint16; typedef int16_t int16; typedef uint32_t uint32; typedef int32_t int32; typedef uintptr_t uintptr; typedef uint64_t uint64; typedef int64_t int64; // hardcode ucs-2 typedef uint16_t wchar; #define nil nullptr #include "config.h" #define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1)) // little hack extern void **rwengine; #define RwEngineInstance (*rwengine) #include "skeleton.h" #include "Draw.h" /* { SCREEN_STRETCH } Done originally by the game for most of the printed stuff. Stretches everything to screen avoiding it's aspect ratio. Looks good only in 4:3. { SCREEN_SCALE } Alternative to the one above, it's used in this project to scale original content to a *DEFINED aspect ratio with the possibility to set a multiplier and scale content differently. In theory should look good on any screen. */ #define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio()) #define SCREENW (RsGlobal.maximumWidth) #define SCREENH (RsGlobal.maximumHeight) #define DEFAULT_SCREEN_WIDTH (640) #define DEFAULT_SCREEN_HEIGHT (448) #define SCREEN_WIDTH float(RsGlobal.width) #define SCREEN_HEIGHT float(RsGlobal.height) #define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH))) #define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT))) #define SCREEN_STRETCH_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a)) #define SCREEN_STRETCH_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a)) #define SCREEN_MULTIPLIER (CDraw::GetScreenMult()) #define SCREEN_COORD(a) (a * SCREEN_ASPECT_RATIO) #define SCREEN_SCALE(a) float((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO) #define SCREEN_SCALE_X(a) SCREEN_SCALE(SCREEN_STRETCH_X(a) * SCREEN_MULTIPLIER) #define SCREEN_SCALE_Y(a) (SCREEN_STRETCH_Y(a) * SCREEN_MULTIPLIER) #define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a)) #define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a)) #include "math/Vector.h" #include "math/Vector2D.h" #include "math/Matrix.h" #include "math/Rect.h" class CRGBA { public: union { uint32 color32; struct { uint8 r, g, b, a; }; struct { uint8 red, green, blue, alpha; }; #ifdef RWCORE_H struct { RwRGBA rwRGBA; }; #endif }; CRGBA(void) { } CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { } #ifdef RWCORE_H operator RwRGBA &(void) { return rwRGBA; } operator RwRGBA *(void) { return &rwRGBA; } operator RwRGBA (void) const { return rwRGBA; } #endif }; #define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) inline float sq(float x) { return x*x; } #define SQR(x) ((x) * (x)) #define PI M_PI #define DEGTORAD(x) ((x) * PI / 180.0f) #define RADTODEG(x) ((x) * 180.0f / PI) #ifdef USE_PS2_RAND #define MYRAND_MAX 65535 #else #define MYRAND_MAX 32767 #endif int myrand(void); void mysrand(unsigned int seed); void re3_debug(char *format, ...); void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...); void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func); #define DEBUGBREAK() __debugbreak(); #define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__) #define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__) #define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__) #define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__) #define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) #define ASSERT assert #define _TODO(x) #define _TODOCONST(x) (x) #define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc) #define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...") #define PERCENT(x, p) ((float(x) * (float(p) / 100.0f))) #define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0])) #define BIT(num) (1<<(num)) #define max(a, b) (((a) > (b)) ? (a) : (b)) #define min(a, b) (((a) < (b)) ? (a) : (b))