#include "common.h" #include "patcher.h" #include "ModelIndices.h" #include "Gangs.h" CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[9])*(uintptr*)0x6EDF78; CGangInfo::CGangInfo() : m_nVehicleMI(MI_BUS), m_nPedModelOverride(-1), m_Weapon1(WEAPONTYPE_UNARMED), m_Weapon2(WEAPONTYPE_UNARMED) {} void CGangs::Initialize(void) { Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS; Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA; Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE; Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB; Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS; Gang[GANG_7].m_nVehicleMI = -1; Gang[GANG_8].m_nVehicleMI = -1; } void CGangs::SetGangVehicleModel(int16 gang, int32 model) { GetGangInfo(gang)->m_nVehicleMI = model; } void CGangs::SetGangWeapons(int16 gang, eWeaponType weapon1, eWeaponType weapon2) { CGangInfo *gi = GetGangInfo(gang); gi->m_Weapon1 = weapon1; gi->m_Weapon2 = weapon2; } void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd) { GetGangInfo(gang)->m_nPedModelOverride = ovrd; } int8 CGangs::GetGangPedModelOverride(int16 gang) { return GetGangInfo(gang)->m_nPedModelOverride; } void CGangs::SaveAllGangData(uint8 *buffer, uint32 *size) { buffer[0] = 'G'; buffer[1] = 'N'; buffer[2] = 'G'; buffer[3] = '\0'; *size = 8 + NUM_GANGS * 16; *(uint32*)(buffer + 4) = *size - 8; buffer += 8; for (int i = 0; i < NUM_GANGS; i++) { *(uint32*)(buffer) = GetGangInfo(i)->m_nVehicleMI; *(int8*)(buffer + 4) = GetGangInfo(i)->m_nPedModelOverride; *(int8*)(buffer + 5) = GetGangInfo(i)->field_5; *(int16*)(buffer + 6) = GetGangInfo(i)->field_6; *(eWeaponType*)(buffer + 8) = GetGangInfo(i)->m_Weapon1; *(eWeaponType*)(buffer + 12) = GetGangInfo(i)->m_Weapon2; buffer += 16; } } void CGangs::LoadAllGangData(uint8 *buffer, uint32 size) { Initialize(); assert(size == 8 + NUM_GANGS * 16); assert(buffer[0] == 'G'); assert(buffer[1] == 'N'); assert(buffer[2] == 'G'); assert(buffer[3] == '\0'); assert(*(uint32*)(buffer + 4) == size - 8); buffer += 8; for (int i = 0; i < NUM_GANGS; i++){ GetGangInfo(i)->m_nVehicleMI = *(uint32*)(buffer); GetGangInfo(i)->m_nPedModelOverride = *(int8*)(buffer + 4); GetGangInfo(i)->field_5 = *(int8*)(buffer + 5); GetGangInfo(i)->field_6 = *(int16*)(buffer + 6); GetGangInfo(i)->m_Weapon1 = *(eWeaponType*)(buffer + 8); GetGangInfo(i)->m_Weapon2 = *(eWeaponType*)(buffer + 12); buffer += 16; } } STARTPATCHES InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP); InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP); InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP); InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP); InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP); InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP); InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP); ENDPATCHES