#include "common.h" #include "patcher.h" #include "Garages.h" #include "main.h" #include "General.h" #include "Font.h" #include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" #include "Particle.h" #include "PlayerPed.h" #include "Replay.h" #include "Stats.h" #include "Text.h" #include "Timer.h" #include "Vehicle.h" #include "World.h" #define CRUSHER_GARAGE_X1 (1135.5f) #define CRUSHER_GARAGE_Y1 (7.0f) #define CRUSHER_GARAGE_Z1 (-1.0f) #define CRUSHER_GARAGE_X2 (1149.5f) #define CRUSHER_GARAGE_Y2 (63.7f) #define CRUSHER_GARAGE_Z2 (3.5f) #define ROTATED_DOOR_OPEN_SPEED (0.015f) #define ROTATED_DOOR_CLOSE_SPEED (0.02f) #define DEFAULT_DOOR_OPEN_SPEED (0.035f) #define DEFAULT_DOOR_CLOSE_SPEED (0.04f) #define CRUSHER_CRANE_SPEED 0.005f // Prices #define BOMB_PRICE 1000 #define RESPRAY_PRICE 1000 // Distances #define DISTANCE_TO_CALL_OFF_CHASE 10.0f #define DISTANCE_FOR_MRWHOOP_HACK 4.0f #define DISTANCE_TO_ACTIVATE_GARAGE 8.0f #define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f #define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f #define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0 #define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f #define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f #define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f #define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f #define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f // Time #define TIME_TO_RESPRAY 2000 #define TIME_TO_SETUP_BOMB 2000 #define TIME_TO_CRUSH_CAR 3000 #define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000 // Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f #define NUM_PARTICLES_IN_RESPRAY 200 // Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB 10 // Collect specific cars stuff #define REWARD_FOR_FIRST_POLICE_CAR 5000 #define REWARD_FOR_FIRST_BANK_VAN 5000 #define MAX_POLICE_CARS_TO_COLLECT 10 #define MAX_BANK_VANS_TO_COLLECT 10 // Collect cars stuff #define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f // Crusher stuff #define CRUSHER_VEHICLE_TEST_SPAN 8 #define CRUSHER_MIN_REWARD 25 #define CRUSHER_MAX_REWARD 125 #define CRUSHER_REWARD_COEFFICIENT 1.0f/500000 // Hideout stuff #define MAX_STORED_CARS_IN_INDUSTRIAL 1 #define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS #define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS #define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f #define TIME_BETWEEN_HIDEOUT_MESSAGES 18000 int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; int32 &CGarages::CarsCollected = *(int32 *)0x880E18; int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C; int32 &CGarages::CrushedCarId = *(int32 *)0x943060; uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58; int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8; const char *CGarages::MessageIDString = (const char *)0x878358; int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14; uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530; uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C; uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210; CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300; CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0; int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; void CGarages::Init(void) { CrushedCarId = -1; NumGarages = 0; MessageEndTime = 0; MessageStartTime = 0; PlayerInGarage = false; BombsAreFree = false; CarsCollected = 0; BankVansCollected = 0; PoliceCarsCollected = 0; for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) CarTypesCollected[i] = 0; LastTimeHelpMessage = 0; for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) aCarsInSafeHouse1[i].Init(); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) aCarsInSafeHouse2[i].Init(); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) aCarsInSafeHouse3[i].Init(); AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (AudioEntity >= 0) DMAudio.SetEntityStatus(AudioEntity, 1); AddOne( CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, GARAGE_CRUSHER, 0); } #ifndef PS2 void CGarages::Shutdown(void) { NumGarages = 0; if (AudioEntity < 0) return; DMAudio.DestroyEntity(AudioEntity); AudioEntity = AEHANDLE_NONE; } #endif void CGarages::Update(void) { static int GarageToBeTidied = 0; #ifndef PS2 if (CReplay::IsPlayingBack()) return; #endif bCamShouldBeOutisde = false; TheCamera.pToGarageWeAreIn = nil; TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; for (int i = 0; i < NUM_GARAGES; i++) { if (aGarages[i].IsUsed()) aGarages[i].Update(); } if ((CTimer::GetFrameCounter() & 0xF) != 0xC) return; if (++GarageToBeTidied >= 32) GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; if (aGarages[GarageToBeTidied].IsClose()) aGarages[GarageToBeTidied].TidyUpGarageClose(); else aGarages[GarageToBeTidied].TidyUpGarage(); } int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId) { if (NumGarages >= NUM_GARAGES) { assert(0); return NumGarages++; } CGarage* pGarage = &aGarages[NumGarages]; pGarage->m_fX1 = min(X1, X2); pGarage->m_fX2 = max(X1, X2); pGarage->m_fY1 = min(Y1, Y2); pGarage->m_fY2 = max(Y1, Y2); pGarage->m_fZ1 = min(Z1, Z2); pGarage->m_fZ2 = max(Z1, Z2); pGarage->m_pDoor1 = nil; pGarage->m_pDoor2 = nil; pGarage->m_fDoor1Z = Z1; pGarage->m_fDoor2Z = Z1; pGarage->m_eGarageType = type; pGarage->field_24 = 0; pGarage->m_bRotatedDoor = false; pGarage->m_bCameraFollowsPlayer = false; pGarage->RefreshDoorPointers(true); if (pGarage->m_pDoor1) { pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x; pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y; } if (pGarage->m_pDoor2) { pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z; pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x; pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y; } pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; pGarage->m_fDoorPos = 0.0f; pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_nTimeToStartAction = 0; pGarage->field_2 = 0; pGarage->m_nTargetModelIndex = targetId; pGarage->field_96 = 0; pGarage->m_bCollectedCarsState = 0; pGarage->m_bDeactivated = false; pGarage->m_bResprayHappened = false; switch (type) { case GARAGE_MISSION: case GARAGE_COLLECTORSITEMS: case GARAGE_COLLECTSPECIFICCARS: case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: case GARAGE_FORCARTOCOMEOUTOF: case GARAGE_60SECONDS: case GARAGE_MISSION_KEEPCAR: case GARAGE_FOR_SCRIPT_TO_OPEN: case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_fDoorPos = 0.0f; break; case GARAGE_BOMBSHOP1: case GARAGE_BOMBSHOP2: case GARAGE_BOMBSHOP3: case GARAGE_RESPRAY: pGarage->m_eGarageState = GS_OPENED; pGarage->m_fDoorPos = pGarage->m_fDoorHeight; break; case GARAGE_CRUSHER: pGarage->m_eGarageState = GS_OPENED; pGarage->m_fDoorPos = HALFPI; break; default: assert(false); } if (type == GARAGE_CRUSHER) pGarage->UpdateCrusherAngle(); else pGarage->UpdateDoorsHeight(); return NumGarages++; } void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { CGarage* pGarage = &aGarages[garage]; pGarage->m_eGarageType = type; pGarage->m_nTargetModelIndex = mi; pGarage->m_eGarageState = GS_FULLYCLOSED; } void CGarage::Update() { if (m_eGarageType != GARAGE_CRUSHER) { switch (m_eGarageState) { case GS_FULLYCLOSED: case GS_OPENED: case GS_CLOSING: case GS_OPENING: case GS_OPENEDCONTAINSCAR: case GS_CLOSEDCONTAINSCAR: if (FindPlayerPed() && !m_bCameraFollowsPlayer) { CVehicle* pVehicle = FindPlayerVehicle(); if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) { TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f)) TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; if (pVehicle->GetModelIndex() == MI_MRWHOOP) { if (pVehicle->IsWithinArea( m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } } } } } if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) return; switch (m_eGarageType) { case GARAGE_RESPRAY: switch (m_eGarageState) { case GS_OPENED: if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { if (CGarages::IsCarSprayable(FindPlayerVehicle())) { if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; } else { CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); } } else { CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); } } if (FindPlayerVehicle()) { if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) CWorld::CallOffChaseForArea( m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); CStats::CheckPointReachedSuccessfully(); } UpdateDoorsHeight(); #ifdef FIX_BUGS if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) #else if (FindPlayerVehicle()) #endif ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; CWorld::CallOffChaseForArea( m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { m_eGarageState = GS_OPENING; DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); bool bTakeMoney = false; if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) bTakeMoney = true; FindPlayerPed()->m_pWanted->Reset(); CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; #ifdef FIX_BUGS bool bChangedColour = false; #else bool bChangedColour; #endif if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) bTakeMoney = true; FindPlayerVehicle()->m_fHealth = 1000.0f; ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; ((CAutomobile*)(FindPlayerVehicle()))->Fix(); if (FindPlayerVehicle()->GetUp().z < 0.0f) { FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); } bChangedColour = false; if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { uint8 colour1, colour2; uint16 attempt; ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); for (attempt = 0; attempt < 10; attempt++) { if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2) break; ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); } bChangedColour = (attempt < 10); FindPlayerVehicle()->m_currentColour1 = colour1; FindPlayerVehicle()->m_currentColour2 = colour2; if (bChangedColour) { for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { CVector pos; #ifdef FIX_BUGS pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); #else // wtf is this pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; #endif CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); } } } CenterCarInGarage(FindPlayerVehicle()); } if (bTakeMoney) { if (!CGarages::RespraysAreFree) CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! } else if (bChangedColour) { if (CGeneral::GetRandomTrueFalse()) CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color. else CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary. } m_bResprayHappened = true; } CWorld::CallOffChaseForArea( m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; case GS_OPENEDCONTAINSCAR: if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_BOMBSHOP1: case GARAGE_BOMBSHOP2: case GARAGE_BOMBSHOP3: switch (m_eGarageState) { case GS_OPENED: if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { #ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { #else if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { #endif CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); break; } if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) { CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); break; } m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { switch (m_eGarageType) { case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; } m_eGarageState = GS_OPENING; if (!CGarages::BombsAreFree) CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); if (m_eGarageType == GARAGE_BOMBSHOP3) CGarages::GivePlayerDetonator(); CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; } switch (m_eGarageType) { case GARAGE_BOMBSHOP1: switch (CPad::GetPad(0)->Mode) { case 0: case 1: case 2: CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. break; case 3: CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. break; } break; case GARAGE_BOMBSHOP2: switch (CPad::GetPad(0)->Mode) { case 0: case 1: case 2: CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! break; case 3: CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! break; } break; case GARAGE_BOMBSHOP3: CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. break; } CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; break; } case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; case GS_OPENEDCONTAINSCAR: if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_MISSION: switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = false; } } else if ((CTimer::GetFrameCounter() & 0x1F) == 0 && IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) m_eGarageState = GS_FULLYCLOSED; else { if (m_pTarget) { m_eGarageState = GS_CLOSEDCONTAINSCAR; DestroyVehicleAndDriverAndPassengers(m_pTarget); m_pTarget = nil; } else { m_eGarageState = GS_FULLYCLOSED; } CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() == m_pTarget && m_pTarget) { if (CalcDistToGarageRectangleSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) m_eGarageState = GS_OPENING; } break; case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_COLLECTSPECIFICCARS: switch (m_eGarageState) { case GS_OPENED: if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } if (!FindPlayerVehicle()) { if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; } } else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { m_eGarageState = GS_CLOSING; m_pTarget = nil; } } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_pTarget) { DestroyVehicleAndDriverAndPassengers(m_pTarget); m_pTarget = nil; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; int16 reward; switch (m_nTargetModelIndex) { case MI_POLICE: reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; break; case MI_SECURICA: reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; break; #ifdef FIX_BUGS // not possible though default: reward = 0; break; #endif } if (reward > 0) { CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); } else { CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); } } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) m_eGarageState = GS_OPENING; } break; case GS_OPENING: if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: switch (m_eGarageState) { case GS_OPENED: if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { m_eGarageState = GS_CLOSING; m_pTarget = nil; break; } if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { #ifdef FIX_BUGS if (!m_pTarget->IsCar() || ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { #else if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { #endif if (m_pTarget->m_status != STATUS_WRECKED) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); } } } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_pTarget) { MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex()); DestroyVehicleAndDriverAndPassengers(m_pTarget); m_pTarget = nil; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() && CalcSmallestDistToGarageDoorSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... else m_eGarageState = GS_OPENING; } else { if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. } } m_pTarget = nil; break; case GS_OPENING: if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_FORCARTOCOMEOUTOF: switch (m_eGarageState) { case GS_OPENED: if (IsGarageEmpty()) m_eGarageState = GS_CLOSING; break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } if (!IsGarageEmpty()) m_eGarageState = GS_OPENING; break; case GS_FULLYCLOSED: break; case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; case GS_OPENEDCONTAINSCAR: case GS_CLOSEDCONTAINSCAR: case GS_AFTERDROPOFF: default: break; } break; case GARAGE_CRUSHER: switch (m_eGarageState) { case GS_OPENED: { int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; for (; i < end; i++) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { m_eGarageState = GS_CLOSING; m_pTarget = pVehicle; m_pTarget->RegisterReference((CEntity**)&m_pTarget); } } break; } case GS_CLOSING: if (m_pTarget) { m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos < TWOPI/5) { m_pTarget->bUsesCollision = false; m_pTarget->bAffectedByGravity = false; m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); } else { m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep())); } if (m_fDoorPos == 0.0f) { CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; DestroyVehicleAndDriverAndPassengers(m_pTarget); ++CStats::CarsCrushed; m_pTarget = nil; m_eGarageState = GS_AFTERDROPOFF; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } } else m_eGarageState = GS_OPENING; UpdateCrusherAngle(); break; case GS_AFTERDROPOFF: if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); } else { UpdateCrusherShake(0.0f, 0.0f); m_eGarageState = GS_OPENING; } break; case GS_OPENING: m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); if (m_fDoorPos == HALFPI) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateCrusherAngle(); break; //case GS_FULLYCLOSED: //case GS_CLOSEDCONTAINSCAR: //case GS_OPENEDCONTAINSCAR: default: break; } if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); break; case GARAGE_MISSION_KEEPCAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) && !IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = false; } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) m_eGarageState = GS_FULLYCLOSED; else { if (m_pTarget) { m_eGarageState = GS_CLOSEDCONTAINSCAR; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE; m_pTarget = nil; } else m_eGarageState = GS_FULLYCLOSED; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() == m_pTarget && m_pTarget && CalcDistToGarageRectangleSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE)) m_eGarageState = GS_OPENING; break; case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; case GS_CLOSEDCONTAINSCAR: if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) m_eGarageState = GS_OPENING; break; //case GS_OPENEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_FOR_SCRIPT_TO_OPEN: switch (m_eGarageState) { case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENED: //case GS_CLOSING: //case GS_FULLYCLOSED: //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: switch (m_eGarageState) { case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); break; case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENED: //case GS_FULLYCLOSED: //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: switch (m_eGarageState) { case GS_OPENED: { float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); // Close car doors either if player is far, or if he is in vehicle and garage is full, // or if player is very very far so that we can remove whatever is blocking garage door without him noticing if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && !IsAnyCarBlockingDoor())) m_eGarageState = GS_CLOSING; else if (FindPlayerVehicle() && CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { m_eGarageState = GS_CLOSING; } else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { m_eGarageState = GS_CLOSING; RemoveCarsBlockingDoorNotInside(); } break; } case GS_CLOSING: #ifndef FIX_BUGS // TODO: check and replace with ifdef if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); #else m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; #endif else if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); m_eGarageState = GS_FULLYCLOSED; switch (m_eGarageType) { case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: { float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { if (m_pDoor1) { if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); } } } else { #ifdef FIX_BUGS bool bCreatedAllCars = false; #else bool bCraetedAllCars; #endif switch (m_eGarageType) { case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; } if (bCreatedAllCars) m_eGarageState = GS_OPENING; } } break; } case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() == m_pTarget && m_pTarget && CalcDistToGarageRectangleSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) m_eGarageState = GS_OPENING; break; case GS_OPENING: m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; //case GARAGE_COLLECTORSITEMS: //case GARAGE_60SECONDS: default: break; } } WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); } WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); } WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); } WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); } WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); } WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); } WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); } WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); } WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); } WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); } WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); } WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); } WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); } void CGarages::PrintMessages() { if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. CFont::SetPropOn(); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); CFont::SetCentreOn(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, 255)); float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements if (MessageNumberInString2 < 0) { if (MessageNumberInString < 0) { CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } } WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); } WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); } WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); } WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); } int32 CGarages::QueryCarsCollected(int16 garage) { return 0; } bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); } bool CGarages::IsGarageOpen(int16 garage) { return aGarages[garage].IsOpen(); } bool CGarages::IsGarageClosed(int16 garage) { return aGarages[garage].IsClosed(); } WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); } WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); } WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); } void CGarage::OpenThisGarage() { if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) m_eGarageState = GS_OPENING; } void CGarage::CloseThisGarage() { if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) m_eGarageState = GS_CLOSING; } WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); } WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); } WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); } WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); } WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } void CGarages::SetGarageDoorToRotate(int16 garage) { if (aGarages[garage].m_bRotatedDoor) return; aGarages[garage].m_bRotatedDoor = true; aGarages[garage].m_fDoorHeight /= 2.0f; aGarages[garage].m_fDoorHeight -= 0.1f; } void CGarages::SetLeaveCameraForThisGarage(int16 garage) { aGarages[garage].m_bCameraFollowsPlayer = true; } WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } bool CGarages::HasCarBeenCrushed(int32 handle) { return CrushedCarId == handle; } WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); } WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); } WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); } WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); } WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); } WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); } void CGarages::GivePlayerDetonator() { FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; } WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); } WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); } WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); } WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); } WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); } WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); } WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); } CStoredCar::CStoredCar(const CStoredCar& other) { m_nModelIndex = other.m_nModelIndex; m_vecPos = other.m_vecPos; m_vecAngle = other.m_vecAngle; m_bBulletproof = other.m_bBulletproof; m_bFireproof = other.m_bFireproof; m_bExplosionproof = other.m_bExplosionproof; m_bCollisionproof = other.m_bCollisionproof; m_bMeleeproof = other.m_bMeleeproof; m_nPrimaryColor = other.m_nPrimaryColor; m_nSecondaryColor = other.m_nSecondaryColor; m_nRadioStation = other.m_nRadioStation; m_nVariationA = other.m_nVariationA; m_nVariationB = other.m_nVariationB; m_nCarBombType = other.m_nCarBombType; } WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } bool CGarages::IsModelIndexADoor(uint32 id) { return id == MI_GARAGEDOOR1 || id == MI_GARAGEDOOR2 || id == MI_GARAGEDOOR3 || id == MI_GARAGEDOOR4 || id == MI_GARAGEDOOR5 || id == MI_GARAGEDOOR6 || id == MI_GARAGEDOOR7 || id == MI_GARAGEDOOR9 || id == MI_GARAGEDOOR10 || id == MI_GARAGEDOOR11 || id == MI_GARAGEDOOR12 || id == MI_GARAGEDOOR13 || id == MI_GARAGEDOOR14 || id == MI_GARAGEDOOR15 || id == MI_GARAGEDOOR16 || id == MI_GARAGEDOOR17 || id == MI_GARAGEDOOR18 || id == MI_GARAGEDOOR19 || id == MI_GARAGEDOOR20 || id == MI_GARAGEDOOR21 || id == MI_GARAGEDOOR22 || id == MI_GARAGEDOOR23 || id == MI_GARAGEDOOR24 || id == MI_GARAGEDOOR25 || id == MI_GARAGEDOOR26 || id == MI_GARAGEDOOR27 || id == MI_GARAGEDOOR28 || id == MI_GARAGEDOOR29 || id == MI_GARAGEDOOR30 || id == MI_GARAGEDOOR31 || id == MI_GARAGEDOOR32 || id == MI_CRUSHERBODY || id == MI_CRUSHERLID; } STARTPATCHES InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); #ifndef PS2 InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); #endif ENDPATCHES