#include "common.h" #include "patcher.h" #include "Phones.h" #include "Pools.h" CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20; bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC; bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4; CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0; int CPhoneInfo::FindNearestFreePhone(CVector *pos) { int nearestPhoneId = -1; float nearestPhoneDist = 60.0f; for (int phoneId = 0; phoneId < m_nMax; phoneId++) { if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) { float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D(); if (phoneDist < nearestPhoneDist) { nearestPhoneDist = phoneDist; nearestPhoneId = phoneId; } } } return nearestPhoneId; } bool CPhoneInfo::PhoneAtThisPosition(CVector pos) { for (int phoneId = 0; phoneId < m_nMax; phoneId++) { if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y) return true; } return false; } bool CPhoneInfo::HasMessageBeenDisplayed(int phoneId) { if (isPhonePickedUp) return false; int state = m_aPhones[phoneId].m_nState; return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE || state == PHONE_STATE_ONETIME_MESSAGE_SHOWN || state == PHONE_STATE_REPEATED_MESSAGE_SHOWN; } bool CPhoneInfo::IsMessageBeingDisplayed(int phoneId) { return pickedUpPhone == &m_aPhones[phoneId]; } void CPhoneInfo::Load(CPhoneInfo *source, uint8 buffer) { // Buffer isn't used. m_nMax = source->m_nMax; m_nNum = source->m_nNum; for (int phoneId = 0; phoneId < 50; phoneId++) { CPhone *phone = &source->m_aPhones[phoneId]; m_aPhones[phoneId].m_vecPos = phone->m_vecPos; memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(uint16*) * 6); m_aPhones[phoneId].m_pEntity = phone->m_pEntity; m_aPhones[phoneId].m_nState = phone->m_nState; m_aPhones[phoneId].field_30 = phone->field_30; if (phone->m_pEntity) { // It's saved as building pool index in save file, convert it to true entity CBuilding *actualEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1); m_aPhones[phoneId].m_pEntity = actualEntity; } } } void CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6) { // If there is at least one message, it should be msg1. if (msg1) { m_aPhones[phoneId].m_apMessages[0] = msg1; m_aPhones[phoneId].m_apMessages[1] = msg2; m_aPhones[phoneId].m_apMessages[2] = msg3; m_aPhones[phoneId].m_apMessages[3] = msg4; m_aPhones[phoneId].m_apMessages[4] = msg5; m_aPhones[phoneId].m_apMessages[5] = msg6; m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET; } else { m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; } } void CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6) { // If there is at least one message, it should be msg1. if (msg1) { m_aPhones[phoneId].m_apMessages[0] = msg1; m_aPhones[phoneId].m_apMessages[1] = msg2; m_aPhones[phoneId].m_apMessages[2] = msg3; m_aPhones[phoneId].m_apMessages[3] = msg4; m_aPhones[phoneId].m_apMessages[4] = msg5; m_aPhones[phoneId].m_apMessages[5] = msg6; m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET; } else { m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; } } STARTPATCHES InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP); InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP); InjectHook(0x42FFF0, &CPhoneInfo::HasMessageBeenDisplayed, PATCH_JUMP); InjectHook(0x430030, &CPhoneInfo::IsMessageBeingDisplayed, PATCH_JUMP); InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP); InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP); InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP); ENDPATCHES WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); } WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }