#include "common.h" #include "patcher.h" #include "Pickups.h" CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98; // 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 }; WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); } WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); } WRAPPER void CPickups::DoMoneyEffects(CEntity *ent) { EAXJMP(0x431F40); } WRAPPER void CPickups::DoMineEffects(CEntity *ent) { EAXJMP(0x4321C0); } WRAPPER void CPickups::DoPickUpEffects(CEntity *ent) { EAXJMP(0x431520); } WRAPPER void CPickups::RemoveAllFloatingPickups() { EAXJMP(0x430800); } WRAPPER int32 CPickups::GenerateNewOne(CVector, uint32, uint8, uint32) { EAXJMP(0x4304B0); } WRAPPER int32 CPickups::GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32) { EAXJMP(0x430660); } WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }