#pragma once enum ePickupType { PICKUP_NONE = 0, PICKUP_IN_SHOP = 1, PICKUP_ON_STREET = 2, PICKUP_ONCE = 3, PICKUP_ONCE_TIMEOUT = 4, PICKUP_COLLECTABLE1 = 5, PICKUP_IN_SHOP_OUT_OF_STOCK = 6, PICKUP_MONEY = 7, PICKUP_MINE_INACTIVE = 8, PICKUP_MINE_ARMED = 9, PICKUP_NAUTICAL_MINE_INACTIVE = 10, PICKUP_NAUTICAL_MINE_ARMED = 11, PICKUP_FLOATINGPACKAGE = 12, PICKUP_FLOATINGPACKAGE_FLOATING = 13, PICKUP_ON_STREET_SLOW = 14, }; class CEntity; class CObject; class CPickup { ePickupType m_eType; uint16 m_wQuantity; CObject *m_pObject; uint32 m_nTimer; int16 m_eModelIndex; int16 m_wIndex; CVector m_vecPos; }; class CPickups { public: static void RenderPickUpText(void); static void DoCollectableEffects(CEntity *ent); static void DoMoneyEffects(CEntity *ent); static void DoMineEffects(CEntity *ent); static void DoPickUpEffects(CEntity *ent); static CPickup (&aPickUps)[NUMPICKUPS]; }; class CPacManPickups { public: static void Render(void); };