#pragma once enum { RECORDSTATE_0, RECORDSTATE_1, RECORDSTATE_2, }; class CRecordDataForChase { public: static uint8 &Status; static void SaveOrRetrieveDataForThisFrame(void); static void ProcessControlCars(void); static void SaveOrRetrieveCarPositions(void); static void StartChaseScene(float); static void CleanUpChaseScene(); }; class CRecordDataForGame { public: static uint16 &RecordingState; static void SaveOrRetrieveDataForThisFrame(void); };