#include "common.h" #include "Script.h" #include "ScriptCommands.h" #include "AnimBlendAssociation.h" #include "AudioManager.h" #include "Boat.h" #include "Camera.h" #include "CarCtrl.h" #include "CivilianPed.h" #include "Clock.h" #include "CopPed.h" #include "Debug.h" #include "DMAudio.h" #include "EmergencyPed.h" #include "FileMgr.h" #include "Frontend.h" #include "General.h" #ifdef MISSION_REPLAY #include "GenericGameStorage.h" #endif #include "HandlingMgr.h" #include "Heli.h" #include "Hud.h" #include "Lines.h" #include "Messages.h" #include "Pad.h" #include "Pickups.h" #include "Pools.h" #include "Population.h" #include "Remote.h" #include "Replay.h" #include "Stats.h" #include "Streaming.h" #include "User.h" #include "Wanted.h" #include "Weather.h" #include "Zones.h" #include "main.h" #include "Ropes.h" #include "ColStore.h" #include "Fluff.h" #include "GameLogic.h" #include "MBlur.h" #include "PedRoutes.h" #include "RoadBlocks.h" #include "SpecialFX.h" #include "Timecycle.h" #include "TxdStore.h" #include "Bike.h" #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #include #endif uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS]; CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES]; bool CTheScripts::DbgFlag; uint32 CTheScripts::OnAMissionFlag; int32 CTheScripts::StoreVehicleIndex; bool CTheScripts::StoreVehicleWasRandom; CRunningScript *CTheScripts::pIdleScripts; CRunningScript *CTheScripts::pActiveScripts; int32 CTheScripts::NextFreeCollectiveIndex; int32 CTheScripts::LastRandomPedId; uint16 CTheScripts::NumberOfUsedObjects; bool CTheScripts::bAlreadyRunningAMissionScript; bool CTheScripts::bUsingAMultiScriptFile; uint16 CTheScripts::NumberOfMissionScripts; uint32 CTheScripts::LargestMissionScriptSize; uint32 CTheScripts::MainScriptSize; uint8 CTheScripts::FailCurrentMission; uint16 CTheScripts::NumScriptDebugLines; uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; uint8 CTheScripts::UseTextCommands; CMissionCleanup CTheScripts::MissionCleanUp; CUpsideDownCarCheck CTheScripts::UpsideDownCars; CStuckCarCheck CTheScripts::StuckCars; uint16 CTheScripts::CommandsExecuted; uint16 CTheScripts::ScriptsUpdated; int32 ScriptParams[32]; uint8 CTheScripts::RiotIntensity; uint32 CTheScripts::LastMissionPassedTime; uint16 CTheScripts::NumberOfExclusiveMissionScripts; bool CTheScripts::bPlayerHasMetDebbieHarry; bool CTheScripts::bPlayerIsInTheStatium; #if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS]; int16 CTheScripts::CardStackPosition; #endif #ifdef MISSION_REPLAY static const char* nonMissionScripts[] = { "copcar", "ambulan", "taxi", "firetru", "rampage", "t4x4_1", "t4x4_2", "t4x4_3", "rc1", "rc2", "rc3", "rc4", "hj", "usj", "mayhem", "range", "race", "pizza", "rcheli", "rcplne1", "rcrace1", "cokerun", "buypro1", "carbuy1", "buypro2", "icecut", "icecre1", "buypro3", "buypro4", "buypro5", "buypro6", "buypro7", "buypro8", "buypro9", "buypro10", "buypro11", "ovalrng", "mm", "kickst", "heli1sc", "heli2sc", "heli3sc", "heli4sc", "carpark_1", "bmx_1", "bmx_2" }; static const char* MissionScripts[] = { "LAWYER1", "LAWYER2", "LAWYER3", "LAWYER4", "GENERL1", "COL2", "GENERL3", "COL_4", "COL_5", "baron1", "baron2", "baron3", "baron4", "kent1", "baron5", "serg1", "serg2", "serg3", "bankjo1", "bankjo2", "bankjo3", "bankjo4", "phil1", "phil2", "porno1", "porno2", "porno3", "porno4", "protec1", "protec2", "protec3", "count1", "count2", "CAP_1", "FIN_1", "bike1", "bike2", "bike3", "rockb1", "rockb2", "rockb3", "cuban1", "cuban2", "cuban3", "cuban4", "hait1", "hait2", "hait3", "assin1", "assin2", "assin3", "assin4", "assin5", "taxwar1", "taxwar2", "taxwar3" }; int AllowMissionReplay; uint32 NextMissionDelay; uint32 MissionStartTime; uint32 WaitForMissionActivate; uint32 WaitForSave; float oldTargetX; float oldTargetY; int missionRetryScriptIndex; bool doingMissionRetry; bool gbTryingPorn4Again; int IsInAmmunation; int MissionSkipLevel; #ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT bool UsingMobileScript; bool AlreadySavedGame; #endif #endif const uint32 CRunningScript::nSaveStructSize = #ifdef COMPATIBLE_SAVES 136; #else sizeof(CRunningScript); #endif CMissionCleanup::CMissionCleanup() { Init(); } void CMissionCleanup::Init() { m_nCount = 0; for (int i = 0; i < MAX_CLEANUP; i++){ m_sEntities[i].type = CLEANUP_UNUSED; m_sEntities[i].id = 0; } } cleanup_entity_struct* CMissionCleanup::FindFree() { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == CLEANUP_UNUSED) return &m_sEntities[i]; } script_assert(0); return nil; } void CMissionCleanup::AddEntityToList(int32 id, uint8 type) { cleanup_entity_struct* pNew = FindFree(); if (!pNew) return; pNew->id = id; pNew->type = type; m_nCount++; } void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == type && m_sEntities[i].id == id){ switch (m_sEntities[i].type) { case CLEANUP_CAR: { CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); if (pVehicle) { if (pVehicle->bIsStaticWaitingForCollision) { pVehicle->bIsStaticWaitingForCollision = false; if (!pVehicle->GetIsStatic()) pVehicle->AddToMovingList(); } } break; } case CLEANUP_CHAR: { CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); if (pPed) { if (pPed->bIsStaticWaitingForCollision) { pPed->bIsStaticWaitingForCollision = false; if (!pPed->GetIsStatic()) pPed->AddToMovingList(); } } break; } case CLEANUP_OBJECT: { CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); if (pObject) { if (pObject->bIsStaticWaitingForCollision) { pObject->bIsStaticWaitingForCollision = false; if (!pObject->GetIsStatic()) pObject->AddToMovingList(); } } break; } default: break; } m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; } } } void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects() { for (int i = 0; i < MAX_CLEANUP; i++) { switch (m_sEntities[i].type) { case CLEANUP_CAR: { CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); if (pVehicle) { if (pVehicle->bIsStaticWaitingForCollision) { if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) { pVehicle->bIsStaticWaitingForCollision = false; if (!pVehicle->GetIsStatic()) pVehicle->AddToMovingList(); } } } break; } case CLEANUP_CHAR: { CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); if (pPed) { if (pPed->bIsStaticWaitingForCollision) { if (CColStore::HasCollisionLoaded(pPed->GetPosition())) { pPed->bIsStaticWaitingForCollision = false; if (!pPed->GetIsStatic()) pPed->AddToMovingList(); } } } break; } case CLEANUP_OBJECT: { CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); if (pObject) { if (pObject->bIsStaticWaitingForCollision) { if (CColStore::HasCollisionLoaded(pObject->GetPosition())) { pObject->bIsStaticWaitingForCollision = false; if (!pObject->GetIsStatic()) pObject->AddToMovingList(); } } } break; } default: break; } } } void CMissionCleanup::Process() { CPopulation::m_AllRandomPedsThisType = -1; CPopulation::PedDensityMultiplier = 1.0f; CCarCtrl::CarDensityMultiplier = 1.0f; CPed::nThreatReactionRangeMultiplier = 1; CPed::nEnterCarRangeMultiplier = 1; FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f; CRoadBlocks::ClearScriptRoadBlocks(); CRouteNode::Initialise(); if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) TheCamera.Restore(); TheCamera.SetWideScreenOff(); CSpecialFX::bLiftCam = false; CSpecialFX::bVideoCam = false; CTimeCycle::StopExtraColour(0); for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) DMAudio.ClearMissionAudio(i); CWeather::ReleaseWeather(); for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++) CStreaming::SetMissionDoesntRequireSpecialChar(i); for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++) CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i); CStreaming::ms_disableStreaming = false; CHud::m_ItemToFlash = -1; CHud::SetHelpMessage(nil, false); CUserDisplay::OnscnTimer.m_bDisabled = false; CTheScripts::RemoveScriptTextureDictionary(); CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1; CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0; CPad::GetPad(0)->SetDrunkInputDelay(0); CWorld::Players[0].m_bDriveByAllowed = true; DMAudio.ShutUpPlayerTalking(FALSE); CVehicle::bDisableRemoteDetonation = false; CVehicle::bDisableRemoteDetonationOnContact = false; CGameLogic::ClearShortCut(); CTheScripts::RiotIntensity = 0; CTheScripts::StoreVehicleIndex = -1; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::UpsideDownCars.Init(); CTheScripts::StuckCars.Init(); for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == CLEANUP_UNUSED) continue; switch (m_sEntities[i].type) { case CLEANUP_CAR: { CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); if (v) CTheScripts::CleanUpThisVehicle(v); break; } case CLEANUP_CHAR: { CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); if (p) CTheScripts::CleanUpThisPed(p); break; } case CLEANUP_OBJECT: { CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); if (o) CTheScripts::CleanUpThisObject(o); break; } default: break; } RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type); } #ifdef SECUROM if ((myrand() & 3) == 2){ // if pirated game CWeather::ForceHurricaneWeather(); } #endif } /* NB: CUpsideDownCarCheck is not used by actual script at all * It has a weird usage: AreAnyCarsUpsideDown would fail any mission * just like death or arrest. */ void CUpsideDownCarCheck::Init() { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ m_sCars[i].m_nVehicleIndex = -1; m_sCars[i].m_nUpsideDownTimer = 0; } } bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id); return IsCarUpsideDown(pVehicle); } bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle) { assert(pVehicle); return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD && pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD && pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD; } void CUpsideDownCarCheck::UpdateTimers() { uint32 timeStep = CTimer::GetTimeStepInMilliseconds(); for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); if (v){ if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex)) m_sCars[i].m_nUpsideDownTimer += timeStep; else m_sCars[i].m_nUpsideDownTimer = 0; }else{ m_sCars[i].m_nVehicleIndex = -1; m_sCars[i].m_nUpsideDownTimer = 0; } } } bool CUpsideDownCarCheck::AreAnyCarsUpsideDown() { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD) return true; } return false; } void CUpsideDownCarCheck::AddCarToCheck(int32 id) { uint16 index = 0; while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) index++; #ifdef FIX_BUGS if (index >= MAX_UPSIDEDOWN_CAR_CHECKS) return; #endif m_sCars[index].m_nVehicleIndex = id; m_sCars[index].m_nUpsideDownTimer = 0; } void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id) { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id){ m_sCars[i].m_nVehicleIndex = -1; m_sCars[i].m_nUpsideDownTimer = 0; } } } bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id) { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id) return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD; } return false; } void stuck_car_data::Reset() { m_nVehicleIndex = -1; m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f); m_nLastCheck = -1; m_fRadius = 0.0f; m_nStuckTime = 0; m_bStuck = false; } void CStuckCarCheck::Init() { for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) { m_sCars[i].Reset(); } } void CStuckCarCheck::Process() { uint32 timer = CTimer::GetTimeInMilliseconds(); for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex < 0) continue; if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck) continue; CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); if (!pv){ m_sCars[i].Reset(); continue; } float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude(); m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius; m_sCars[i].m_vecPos = pv->GetPosition(); m_sCars[i].m_nLastCheck = timer; } } void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time) { CVehicle* pv = CPools::GetVehiclePool()->GetAt(id); if (!pv) return; int index = 0; while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) index++; #ifdef FIX_BUGS if (index >= MAX_STUCK_CAR_CHECKS) return; #endif m_sCars[index].m_nVehicleIndex = id; m_sCars[index].m_vecPos = pv->GetPosition(); m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds(); m_sCars[index].m_fRadius = radius; m_sCars[index].m_nStuckTime = time; m_sCars[index].m_bStuck = false; } void CStuckCarCheck::RemoveCarFromCheck(int32 id) { for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id){ m_sCars[i].Reset(); } } } bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) { for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id) return m_sCars[i].m_bStuck; } return false; } void CRunningScript::CollectParameters(uint32* pIp, int16 total) { for (int16 i = 0; i < total; i++){ uint16 varIndex; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: case ARGUMENT_FLOAT: ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp); break; case ARGUMENT_GLOBALVAR: varIndex = CTheScripts::Read2BytesFromScript(pIp); script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace()); ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]); break; case ARGUMENT_LOCALVAR: varIndex = CTheScripts::Read2BytesFromScript(pIp); script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables)); ScriptParams[i] = m_anLocalVariables[varIndex]; break; case ARGUMENT_INT8: ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp); break; case ARGUMENT_INT16: ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp); break; default: script_assert(0); break; } } } int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) { uint32* pIp = &ip; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: return CTheScripts::Read4BytesFromScript(pIp); case ARGUMENT_GLOBALVAR: return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]); case ARGUMENT_LOCALVAR: return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; case ARGUMENT_INT8: return CTheScripts::Read1ByteFromScript(pIp); case ARGUMENT_INT16: return CTheScripts::Read2BytesFromScript(pIp); case ARGUMENT_FLOAT: return CTheScripts::Read4BytesFromScript(pIp); default: script_assert(0); } return -1; } void CRunningScript::StoreParameters(uint32* pIp, int16 number) { for (int16 i = 0; i < number; i++){ switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_GLOBALVAR: *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; break; case ARGUMENT_LOCALVAR: m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; break; default: script_assert(0); } } } int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type) { switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_GLOBALVAR: script_assert(type == VAR_GLOBAL); return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]; case ARGUMENT_LOCALVAR: script_assert(type == VAR_LOCAL); return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; default: script_assert(0); } return nil; } void CRunningScript::Init() { strcpy(m_abScriptName, "noname"); next = prev = nil; SetIP(0); for (int i = 0; i < MAX_STACK_DEPTH; i++) m_anStack[i] = 0; m_nStackPointer = 0; m_nWakeTime = 0; m_bIsActive = false; m_bCondResult = false; m_bIsMissionScript = false; m_bSkipWakeTime = false; for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) m_anLocalVariables[i] = 0; m_nAndOrState = 0; m_bNotFlag = false; m_bDeatharrestEnabled = true; m_bDeatharrestExecuted = false; m_bMissionFlag = false; } #ifdef USE_DEBUG_SCRIPT_LOADER int CTheScripts::ScriptToLoad = 0; int CTheScripts::OpenScript() { CFileMgr::ChangeDir("\\"); switch (ScriptToLoad) { case 0: return CFileMgr::OpenFile("data\\main.scm", "rb"); case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb"); case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb"); } return CFileMgr::OpenFile("data\\main.scm", "rb"); } #endif void CTheScripts::Init() { for (int i = 0; i < SIZE_SCRIPT_SPACE; i++) ScriptSpace[i] = 0; pActiveScripts = pIdleScripts = nil; for (int i = 0; i < MAX_NUM_SCRIPTS; i++){ ScriptsArray[i].Init(); ScriptsArray[i].AddScriptToList(&pIdleScripts); } MissionCleanUp.Init(); UpsideDownCars.Init(); StuckCars.Init(); #ifdef USE_DEBUG_SCRIPT_LOADER // glfwGetKey doesn't work because of CGame::Initialise is blocking CPad::UpdatePads(); if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0; if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1; if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2; int mainf = OpenScript(); #else CFileMgr::SetDir("data"); int mainf = CFileMgr::OpenFile("main.scm", "rb"); #endif CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT); CFileMgr::CloseFile(mainf); CFileMgr::SetDir(""); StoreVehicleIndex = -1; StoreVehicleWasRandom = true; OnAMissionFlag = 0; LastMissionPassedTime = (uint32)-1; LastRandomPedId = -1; for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name)); UsedObjectArray[i].index = 0; } NumberOfUsedObjects = 0; ReadObjectNamesFromScript(); UpdateObjectIndices(); bAlreadyRunningAMissionScript = false; bUsingAMultiScriptFile = true; for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) MultiScriptArray[i] = 0; NumberOfExclusiveMissionScripts = 0; NumberOfMissionScripts = 0; LargestMissionScriptSize = 0; MainScriptSize = 0; ReadMultiScriptFileOffsetsFromScript(); FailCurrentMission = 0; DbgFlag = false; NumScriptDebugLines = 0; RiotIntensity = 0; bPlayerHasMetDebbieHarry = false; bPlayerIsInTheStatium = false; for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ ScriptSphereArray[i].m_bInUse = false; ScriptSphereArray[i].m_Index = 1; ScriptSphereArray[i].m_Id = 0; ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f); ScriptSphereArray[i].m_fRadius = 0.0f; } for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){ IntroTextLines[i].Reset(); } NumberOfIntroTextLinesThisFrame = 0; UseTextCommands = 0; for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ IntroRectangles[i].m_bIsUsed = false; IntroRectangles[i].m_bBeforeFade = false; IntroRectangles[i].m_nTextureId = -1; IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f); IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); } NumberOfIntroRectanglesThisFrame = 0; RemoveScriptTextureDictionary(); for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nNewModel = -1; BuildingSwapArray[i].m_nOldModel = -1; } for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) InvisibilitySettingArray[i] = nil; #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogAfterScriptInitializing(); #endif #ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT UsingMobileScript = false; AlreadySavedGame = false; #endif } void CTheScripts::RemoveScriptTextureDictionary() { for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) CTheScripts::ScriptSprites[i].Delete(); int slot = CTxdStore::FindTxdSlot("script"); if (slot != -1) CTxdStore::RemoveTxd(slot); } void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) { if (prev) prev->next = next; else *ppScript = next; if (next) next->prev = prev; } void CRunningScript::AddScriptToList(CRunningScript** ppScript) { next = *ppScript; prev = nil; if (*ppScript) (*ppScript)->prev = this; *ppScript = this; } CRunningScript* CTheScripts::StartNewScript(uint32 ip) { CRunningScript* pNew = pIdleScripts; script_assert(pNew); pNew->RemoveScriptFromList(&pIdleScripts); pNew->Init(); pNew->SetIP(ip); pNew->AddScriptToList(&pActiveScripts); pNew->m_bIsActive = true; return pNew; } void CTheScripts::Process() { if (CReplay::IsPlayingBack()) return; CommandsExecuted = 0; ScriptsUpdated = 0; float timeStep = CTimer::GetTimeStepInMilliseconds(); UpsideDownCars.UpdateTimers(); StuckCars.Process(); MissionCleanUp.CheckIfCollisionHasLoadedForMissionObjects(); DrawScriptSpheres(); if (FailCurrentMission) --FailCurrentMission; if (UseTextCommands){ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) IntroTextLines[i].Reset(); NumberOfIntroTextLinesThisFrame = 0; for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ IntroRectangles[i].m_bIsUsed = false; IntroRectangles[i].m_bBeforeFade = false; } NumberOfIntroRectanglesThisFrame = 0; if (UseTextCommands == 1) UseTextCommands = 0; } #ifdef MISSION_REPLAY static uint32 TimeToWaitTill; static bool AlreadyResetHealth; switch (AllowMissionReplay) { case MISSION_RETRY_STAGE_START_PROCESSING: AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500); break; case MISSION_RETRY_STAGE_WAIT_FOR_DELAY: if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU; break; case MISSION_RETRY_STAGE_WAIT_FOR_MENU: AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER; RetryMission(0, 0); break; case MISSION_RETRY_STAGE_START_RESTARTING: AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART; AlreadyResetHealth = false; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; break; case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART: if (!AlreadyResetHealth) { AlreadyResetHealth = true; CPlayerPed* pPlayerPed = FindPlayerPed(); if (pPlayerPed) { CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed(); if (pPlayerInfo) pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth; } } if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; return; } break; } if (WaitForMissionActivate) { if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds()) return; WaitForMissionActivate = 0; WaitForSave = CTimer::GetTimeInMilliseconds() + 3000; } if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds()) WaitForSave = 0; #endif #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogBeforeScriptProcessing(); #endif CRunningScript* script = pActiveScripts; while (script != nil){ CRunningScript* next = script->GetNext(); ++ScriptsUpdated; script->UpdateTimers(timeStep); script->Process(); script = next; if (script && !script->m_bIsActive) script = nil; } DbgFlag = false; #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogAfterScriptProcessing(); #endif } CRunningScript* CTheScripts::StartTestScript() { return StartNewScript(0); } bool CTheScripts::IsPlayerOnAMission() { return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1; } void CRunningScript::Process() { #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogOnStartProcessing(); #endif if (m_bIsMissionScript) DoDeatharrestCheck(); if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1) SetIP(m_anStack[--m_nStackPointer]); if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){ while (!ProcessOneCommand()) ; return; } if (!m_bSkipWakeTime) return; if (!CPad::GetPad(0)->GetCrossJustDown()) return; m_nWakeTime = 0; for (int i = 0; i < NUMBIGMESSAGES; i++){ if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil) CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0; } if (CMessages::BriefMessages[0].m_pText != nil) CMessages::BriefMessages[0].m_nStartTime = 0; } int8 CRunningScript::ProcessOneCommand() { int8 retval = -1; ++CTheScripts::CommandsExecuted; int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp); m_bNotFlag = (command & 0x8000); command &= 0x7FFF; #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogBeforeProcessingCommand(command); #endif if (command < 100) retval = ProcessCommands0To99(command); else if (command < 200) retval = ProcessCommands100To199(command); else if (command < 300) retval = ProcessCommands200To299(command); else if (command < 400) retval = ProcessCommands300To399(command); else if (command < 500) retval = ProcessCommands400To499(command); else if (command < 600) retval = ProcessCommands500To599(command); else if (command < 700) retval = ProcessCommands600To699(command); else if (command < 800) retval = ProcessCommands700To799(command); else if (command < 900) retval = ProcessCommands800To899(command); else if (command < 1000) retval = ProcessCommands900To999(command); else if (command < 1100) retval = ProcessCommands1000To1099(command); else if (command < 1200) retval = ProcessCommands1100To1199(command); else if (command < 1300) retval = ProcessCommands1200To1299(command); else if (command < 1400) retval = ProcessCommands1300To1399(command); else if (command < 1500) retval = ProcessCommands1400To1499(command); #ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT if (!AlreadySavedGame) // we need to ignore first "fake" command which actually just saves the game #endif { #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogAfterProcessingCommand(command); #elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT if (m_bMissionFlag) { char tmp[128]; sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); CDebug::DebugAddText(tmp); } #endif } return retval; } int8 CRunningScript::ProcessCommands0To99(int32 command) { float *fScriptVar1; int *nScriptVar1; switch (command) { case COMMAND_NOP: return 0; case COMMAND_WAIT: CollectParameters(&m_nIp, 1); m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0]; m_bSkipWakeTime = false; return 1; case COMMAND_GOTO: CollectParameters(&m_nIp, 1); SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); /* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */ /* simply because it never makes sense to jump to start of the script */ /* but jumping to start of a custom mission is an issue for simple mission-like scripts */ /* However, it's not an issue for actual mission scripts, because they follow a structure */ /* and never start with a loop. */ return 0; case COMMAND_SHAKE_CAM: CollectParameters(&m_nIp, 1); CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f); return 0; case COMMAND_SET_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr = ScriptParams[0]; return 0; } case COMMAND_SET_VAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr = *(float*)&ScriptParams[0]; return 0; } case COMMAND_SET_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr = ScriptParams[0]; return 0; } case COMMAND_SET_LVAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr = *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_INT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr += ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr += *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_INT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr += ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr += *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_INT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr -= ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_INT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr -= ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= *(float*)&ScriptParams[0]; return 0; } case COMMAND_MULT_INT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr *= ScriptParams[0]; return 0; } case COMMAND_MULT_FLOAT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr *= *(float*)&ScriptParams[0]; return 0; } case COMMAND_MULT_INT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr *= ScriptParams[0]; return 0; } case COMMAND_MULT_FLOAT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr *= *(float*)&ScriptParams[0]; return 0; } case COMMAND_DIV_INT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr /= ScriptParams[0]; return 0; } case COMMAND_DIV_FLOAT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr /= *(float*)&ScriptParams[0]; return 0; } case COMMAND_DIV_INT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr /= ScriptParams[0]; return 0; } case COMMAND_DIV_FLOAT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr /= *(float*)&ScriptParams[0]; return 0; } case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(ScriptParams[0] > *ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(ScriptParams[0] > *ptr); return 0; } case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(ScriptParams[0] >= *ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(ScriptParams[0] >= *ptr); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr == ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr == ScriptParams[0]); return 0; } case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 == *ptr2); return 0; } case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 == *ptr2); return 0; } case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 == *ptr2); return 0; } //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: /* case COMMAND_GOTO_IF_TRUE: CollectParameters(&m_nIp, 1); if (m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); return 0; */ case COMMAND_GOTO_IF_FALSE: CollectParameters(&m_nIp, 1); if (!m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); /* Check COMMAND_GOTO note. */ return 0; case COMMAND_TERMINATE_THIS_SCRIPT: if (m_bMissionFlag) CTheScripts::bAlreadyRunningAMissionScript = false; RemoveScriptFromList(&CTheScripts::pActiveScripts); AddScriptToList(&CTheScripts::pIdleScripts); m_bIsActive = false; #ifdef MISSION_REPLAY if (m_bMissionFlag) { CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; #if 0 // makeing autosave is pointless and is a bit buggy if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted) SaveGameForPause(SAVE_TYPE_QUICKSAVE); #endif oldTargetX = oldTargetY = 0.0f; if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE) AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING; // I am fairly sure they forgot to set return value here } #endif return 1; case COMMAND_START_NEW_SCRIPT: { CollectParameters(&m_nIp, 1); script_assert(ScriptParams[0] >= 0); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); pNew->m_bIsActive = true; int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); float tmp; for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { switch (type) { case ARGUMENT_INT32: pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp); break; case ARGUMENT_GLOBALVAR: pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)]; break; case ARGUMENT_LOCALVAR: pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)]; break; case ARGUMENT_INT8: pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp); break; case ARGUMENT_INT16: pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp); break; case ARGUMENT_FLOAT: tmp = CTheScripts::ReadFloatFromScript(&m_nIp); pNew->m_anLocalVariables[i] = *(int32*)&tmp; break; default: break; } } return 0; } case COMMAND_GOSUB: CollectParameters(&m_nIp, 1); script_assert(m_nStackPointer < MAX_STACK_DEPTH); m_anStack[m_nStackPointer++] = m_nIp; SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); return 0; case COMMAND_RETURN: script_assert(m_nStackPointer > 0); /* No more SSU */ SetIP(m_anStack[--m_nStackPointer]); return 0; case COMMAND_LINE: CollectParameters(&m_nIp, 6); /* Something must have been here */ return 0; case COMMAND_CREATE_PLAYER: { CollectParameters(&m_nIp, 4); int32 index = ScriptParams[0]; script_assert(index < NUMPLAYERS); printf("&&&&&&&&&&&&&Creating player: %d\n", index); if (!CStreaming::HasModelLoaded(MI_PLAYER)) { CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); CStreaming::LoadAllRequestedModels(false); } CPlayerPed::SetupPlayerPed(index); CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR; CPlayerPed::DeactivatePlayerPed(index); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); CWorld::Players[index].m_pPed->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed); CPlayerPed::ReactivatePlayerPed(index); ScriptParams[0] = index; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_PLAYER_COORDINATES: { CVector pos; CollectParameters(&m_nIp, 1); if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle) pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition(); else pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition(); *(CVector*)&ScriptParams[0] = pos; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_PLAYER_COORDINATES: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[1]; int index = ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPlayerPed* ped = CWorld::Players[index].m_pPed; if (ped->bInVehicle) { pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); return 0; } pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); CVector vOldPos = ped->GetPosition(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); if (ped) { // great time to check for (int i = 0; i < ped->m_numNearPeds; i++) { CPed* pTestedPed = ped->m_nearPeds[i]; if (!pTestedPed || !IsPedPointerValid(pTestedPed)) continue; if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { CVector vFollowerPos = pTestedPed->GetFormationPosition(); CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); bool bFound = false; vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; if (bFound) { if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { pTestedPed->Teleport(vFollowerPos); } } } else if (pTestedPed->m_leader == ped) { CVector vFollowerPos; if (pTestedPed->m_pedFormation) vFollowerPos = pTestedPed->GetFormationPosition(); else vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos; CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); bool bFound = false; vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; if (bFound) { if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { pTestedPed->Teleport(vFollowerPos); } } } } } return 0; } case COMMAND_IS_PLAYER_IN_AREA_2D: { CollectParameters(&m_nIp, 6); CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; if (!ped->bInVehicle) UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); else UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); if (ScriptParams[5]) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_PLAYER_IN_AREA_3D: { CollectParameters(&m_nIp, 8); CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float z1 = *(float*)&ScriptParams[3]; float x2 = *(float*)&ScriptParams[4]; float y2 = *(float*)&ScriptParams[5]; float z2 = *(float*)&ScriptParams[6]; if (ped->bInVehicle) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); if (ScriptParams[7]) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } case COMMAND_ADD_INT_VAR_TO_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_INT_LVAR_TO_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_INT_VAR_TO_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_INT_LVAR_TO_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_INT_VAR_FROM_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; default: script_assert(0); break; } return -1; } int8 CRunningScript::ProcessCommands100To199(int32 command) { float *fScriptVar1; int *nScriptVar1; switch (command) { case COMMAND_SUB_INT_LVAR_FROM_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_INT_VAR_FROM_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_INT_VAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_INT_VAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_MULT_INT_LVAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_INT_LVAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_INT_VAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_INT_VAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_INT_LVAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_INT_LVAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; #ifdef FIX_BUGS case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR: #else case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR: #endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; #ifdef FIX_BUGS case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR: #else case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR: #endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; #ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR: #else case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR: #endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; #ifdef FIX_BUGS case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR: #else case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR: #endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SET_VAR_INT_TO_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_VAR_INT_TO_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_SET_LVAR_INT_TO_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_LVAR_INT_TO_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_ABS_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = ABS(*ptr); return 0; } case COMMAND_ABS_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = ABS(*ptr); return 0; } case COMMAND_ABS_VAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = ABS(*ptr); return 0; } case COMMAND_ABS_LVAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = ABS(*ptr); return 0; } case COMMAND_GENERATE_RANDOM_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* To make it EXTRA random! */ #ifdef FIX_BUGS *ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f); #else *ptr = CGeneral::GetRandomNumber() / 65536.0f; /* Between 0 and 0.5 on PC (oh well...), never used in original script. */ #endif return 0; } case COMMAND_GENERATE_RANDOM_INT: *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber(); return 0; case COMMAND_CREATE_CHAR: { CollectParameters(&m_nIp, 5); switch (ScriptParams[1]) { case MI_COP: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_STREET; break; case MI_SWAT: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_SWAT; break; case MI_FBI: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_FBI; break; case MI_ARMY: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_ARMY; break; case MI_MEDIC: if (ScriptParams[0] == PEDTYPE_EMERGENCY) ScriptParams[1] = PEDTYPE_EMERGENCY; break; case MI_FIREMAN: if (ScriptParams[0] == PEDTYPE_FIREMAN) ScriptParams[1] = PEDTYPE_FIREMAN; break; default: break; } CPed* ped; if (ScriptParams[0] == PEDTYPE_COP) ped = new CCopPed((eCopType)ScriptParams[1]); else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN) ped = new CEmergencyPed(ScriptParams[1]); else ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]); ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; ped->bIsPlayerFriend = false; CVector pos = *(CVector*)&ScriptParams[2]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += 1.0f; ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); if (m_bIsMissionScript) ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_DELETE_CHAR: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); CTheScripts::RemoveThisPed(ped); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_CHAR_WANDER_DIR: { CollectParameters(&m_nIp, 2); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); ped->ClearAll(); int8 path = ScriptParams[1]; if (ScriptParams[1] < 0 || ScriptParams[1] > 7) // Max number GetRandomNumberInRange returns is max-1 #ifdef FIX_BUGS path = CGeneral::GetRandomNumberInRange(0, 8); #else path = CGeneral::GetRandomNumberInRange(0, 7); #endif ped->SetWanderPath(path); return 0; } //case COMMAND_CHAR_WANDER_RANGE: case COMMAND_CHAR_FOLLOW_PATH: { CollectParameters(&m_nIp, 6); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl()) return 0; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float radius = *(float*)&ScriptParams[4]; eMoveState state; switch (ScriptParams[5]) { case 0: state = PEDMOVE_WALK; break; case 1: state = PEDMOVE_RUN; break; default: assert(0); } ped->ClearAll(); ped->m_pathNodeTimer = 0; ped->SetFollowPath(pos, radius, state, nil, nil, 999999); return 0; } case COMMAND_CHAR_SET_IDLE: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); ped->bScriptObjectiveCompleted = false; ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT); return 0; } case COMMAND_GET_CHAR_COORDINATES: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); CVehicle* vehicle; CVector pos; /* Seems a bit clumsy but I'll leave original flow */ if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; if (vehicle) pos = vehicle->GetPosition(); else pos = ped->GetPosition(); *(CVector*)&ScriptParams[0] = pos; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_CHAR_COORDINATES: { CollectParameters(&m_nIp, 4); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); CVehicle* vehicle; if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); // removed dumb stuff again if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); for (int i = 0; i < ped->m_numNearPeds; i++) { CPed* pNearPed = ped->m_nearPeds[i]; if (pNearPed->m_leader == ped) { pNearPed->Teleport(pos); pNearPed->PositionAnyPedOutOfCollision(); } } } else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); } return 0; } /* case COMMAND_IS_CHAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE); return 0; } */ case COMMAND_IS_CHAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); CVehicle* vehicle; if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; if (vehicle) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); if (ScriptParams[5]) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_CHAR_IN_AREA_3D: { CollectParameters(&m_nIp, 8); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); CVehicle* vehicle; if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float z1 = *(float*)&ScriptParams[3]; float x2 = *(float*)&ScriptParams[4]; float y2 = *(float*)&ScriptParams[5]; float z2 = *(float*)&ScriptParams[6]; if (vehicle) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); if (ScriptParams[7]) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } case COMMAND_CREATE_CAR: { CollectParameters(&m_nIp, 4); int32 handle; if (CModelInfo::IsBoatModel(ScriptParams[0])) { CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel(); boat->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, boat); boat->SetStatus(STATUS_ABANDONED); boat->bIsLocked = true; boat->AutoPilot.m_nCarMission = MISSION_NONE; boat->AutoPilot.m_nTempAction = TEMPACT_NONE; boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; if (m_bIsMissionScript) boat->bIsStaticWaitingForCollision = true; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); } else { CVehicle* car; if (!CModelInfo::IsBikeModel(ScriptParams[0])) car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); else { car = new CBike(ScriptParams[0], MISSION_VEHICLE); ((CBike*)(car))->bIsStanding = true; } CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, car); car->SetStatus(STATUS_ABANDONED); car->bIsLocked = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; car->AutoPilot.m_nTempAction = TEMPACT_NONE; car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; car->bEngineOn = false; car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); car->bHasBeenOwnedByPlayer = true; if (m_bIsMissionScript) car->bIsStaticWaitingForCollision = true; CWorld::Add(car); handle = CPools::GetVehiclePool()->GetIndex(car); } ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR); return 0; } case COMMAND_DELETE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); if (car) { CWorld::Remove(car); CWorld::RemoveReferencesToDeletedObject(car); delete car; } if (m_bIsMissionScript) CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); return 0; } case COMMAND_CAR_GOTO_COORDINATES: { CollectParameters(&m_nIp, 4); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false)) car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; else car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; car->SetStatus(STATUS_PHYSICS); car->bEngineOn = true; car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } case COMMAND_CAR_WANDER_RANDOMLY: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_CRUISE; car->bEngineOn = true; car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } case COMMAND_CAR_SET_IDLE: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); car->AutoPilot.m_nCarMission = MISSION_NONE; return 0; } case COMMAND_GET_CAR_COORDINATES: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); *(CVector*)&ScriptParams[0] = car->GetPosition(); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_CAR_COORDINATES: { CollectParameters(&m_nIp, 4); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetIsStatic(false); /* Again weird usage of virtual functions. */ if (car->IsBoat()) { car->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, car); } else { car->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, car); /* May the following be inlined CCarCtrl function? */ switch (car->AutoPilot.m_nCarMission) { case MISSION_CRUISE: CCarCtrl::JoinCarWithRoadSystem(car); break; case MISSION_RAMPLAYER_FARAWAY: case MISSION_RAMPLAYER_CLOSE: case MISSION_BLOCKPLAYER_FARAWAY: case MISSION_BLOCKPLAYER_CLOSE: case MISSION_BLOCKPLAYER_HANDBRAKESTOP: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false); break; case MISSION_GOTOCOORDS: case MISSION_GOTOCOORDS_STRAIGHT: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false); break; case MISSION_GOTOCOORDS_ACCURATE: case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false); break; case MISSION_RAMCAR_FARAWAY: case MISSION_RAMCAR_CLOSE: case MISSION_BLOCKCAR_FARAWAY: case MISSION_BLOCKCAR_CLOSE: case MISSION_BLOCKCAR_HANDBRAKESTOP: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false); break; default: break; } } return 0; } /* case COMMAND_IS_CAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); return 0; } */ case COMMAND_SET_CAR_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); return 0; } case COMMAND_SET_CAR_DRIVING_STYLE: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1]; return 0; } case COMMAND_SET_CAR_MISSION: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1]; car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); car->bEngineOn = true; return 0; } case COMMAND_IS_CAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(vehicle); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2)); if (ScriptParams[5]) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_CAR_IN_AREA_3D: { CollectParameters(&m_nIp, 8); CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(vehicle); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float z1 = *(float*)&ScriptParams[3]; float x2 = *(float*)&ScriptParams[4]; float y2 = *(float*)&ScriptParams[5]; float z2 = *(float*)&ScriptParams[6]; UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); if (ScriptParams[7]) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } case COMMAND_SPECIAL_0: case COMMAND_SPECIAL_1: case COMMAND_SPECIAL_2: case COMMAND_SPECIAL_3: case COMMAND_SPECIAL_4: case COMMAND_SPECIAL_5: case COMMAND_SPECIAL_6: case COMMAND_SPECIAL_7: script_assert(0); return 0; case COMMAND_PRINT_BIG: { wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); #ifdef MISSION_REPLAY if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) { if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; if (CanAllowMissionReplay()) AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; } #endif CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); return 0; } case COMMAND_PRINT: { wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_NOW: { wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); return 0; } /* case COMMAND_PRINT_SOON: { wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); return 0; } */ case COMMAND_CLEAR_PRINTS: CMessages::ClearMessages(); return 0; case COMMAND_GET_TIME_OF_DAY: ScriptParams[0] = CClock::GetHours(); ScriptParams[1] = CClock::GetMinutes(); StoreParameters(&m_nIp, 2); return 0; case COMMAND_SET_TIME_OF_DAY: CollectParameters(&m_nIp, 2); CClock::SetGameClock(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_GET_MINUTES_TO_TIME_OF_DAY: CollectParameters(&m_nIp, 2); ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]); StoreParameters(&m_nIp, 1); return 0; case COMMAND_IS_POINT_ON_SCREEN: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= -100) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3])); return 0; } case COMMAND_DEBUG_ON: CTheScripts::DbgFlag = true; return 0; case COMMAND_DEBUG_OFF: CTheScripts::DbgFlag = false; return 0; /* case COMMAND_RETURN_TRUE: UpdateCompareFlag(true); return 0; case COMMAND_RETURN_FALSE: UpdateCompareFlag(false); return 0; */ //case COMMAND_VAR_INT: default: script_assert(0); break; } return -1; } int8 CRunningScript::ProcessCommands200To299(int32 command) { switch (command) { /* Special commands. case COMMAND_VAR_FLOAT: case COMMAND_LVAR_INT: case COMMAND_LVAR_FLOAT: case COMMAND_LBRACKET: case COMMAND_RBRACKET: case COMMAND_REPEAT: case COMMAND_ENDREPEAT: case COMMAND_IF: case COMMAND_IFNOT: case COMMAND_ELSE: case COMMAND_ENDIF: case COMMAND_WHILE: case COMMAND_WHILENOT: case COMMAND_ENDWHILE: */ case COMMAND_ANDOR: CollectParameters(&m_nIp, 1); m_nAndOrState = ScriptParams[0]; if (m_nAndOrState == ANDOR_NONE){ m_bCondResult = false; // pointless }else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){ m_bCondResult = true; m_nAndOrState++; }else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){ m_bCondResult = false; m_nAndOrState++; }else{ script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state"); } return 0; case COMMAND_LAUNCH_MISSION: { CollectParameters(&m_nIp, 1); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); pNew->m_bIsMissionScript = true; return 0; } case COMMAND_MISSION_HAS_FINISHED: { if (!m_bIsMissionScript) return 0; CTheScripts::MissionCleanUp.Process(); return 0; } case COMMAND_STORE_CAR_CHAR_IS_IN: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); CVehicle* pCurrent = nil; if (ped->bInVehicle) { pCurrent = ped->m_pMyVehicle; } script_assert(pCurrent); // GetIndex(0) doesn't look good int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){ CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); if (pOld){ CCarCtrl::RemoveFromInterestingVehicleList(pOld); if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ pOld->VehicleCreatedBy = RANDOM_VEHICLE; pOld->bIsLocked = false; CCarCtrl::NumRandomCars++; CCarCtrl::NumMissionCars--; CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); } } CTheScripts::StoreVehicleIndex = handle; switch (pCurrent->VehicleCreatedBy){ case RANDOM_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumRandomCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case PARKED_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumParkedCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case MISSION_VEHICLE: case PERMANENT_VEHICLE: CTheScripts::StoreVehicleWasRandom = false; break; default: break; } } ScriptParams[0] = CTheScripts::StoreVehicleIndex; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_STORE_CAR_PLAYER_IS_IN: { CollectParameters(&m_nIp, 1); CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(ped); if (!ped->bInVehicle) return 0; // No value written to output variable CVehicle* pCurrent = ped->m_pMyVehicle; script_assert(pCurrent); // Here pCurrent shouldn't be NULL anyway int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) { CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); if (pOld){ CCarCtrl::RemoveFromInterestingVehicleList(pOld); if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ pOld->VehicleCreatedBy = RANDOM_VEHICLE; pOld->bIsLocked = false; CCarCtrl::NumRandomCars++; CCarCtrl::NumMissionCars--; CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); } } CTheScripts::StoreVehicleIndex = handle; switch (pCurrent->VehicleCreatedBy) { case RANDOM_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumRandomCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case PARKED_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumParkedCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case MISSION_VEHICLE: case PERMANENT_VEHICLE: CTheScripts::StoreVehicleWasRandom = false; break; default: break; } } ScriptParams[0] = CTheScripts::StoreVehicleIndex; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_CHAR_IN_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle); return 0; } case COMMAND_IS_PLAYER_IN_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle); return 0; } case COMMAND_IS_CHAR_IN_MODEL: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]); return 0; } case COMMAND_IS_PLAYER_IN_MODEL: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]); return 0; } case COMMAND_IS_CHAR_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_PLAYER_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_BUTTON_PRESSED: { CollectParameters(&m_nIp, 2); UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0); return 0; } /* case COMMAND_GET_PAD_STATE: { CollectParameters(&m_nIp, 1); ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]); StoreParameters(&m_nIp, 1); return 0; } */ case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D: LocatePlayerCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D: LocatePlayerCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_2D: case COMMAND_LOCATE_CHAR_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D: LocateCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D: LocateCharCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: LocatePlayerCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D: LocatePlayerCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_3D: case COMMAND_LOCATE_CHAR_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: LocateCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D: case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: LocateCharCharCommand(command, &m_nIp); return 0; case COMMAND_CREATE_OBJECT: { CollectParameters(&m_nIp, 4); int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index; CObject* pObj = new CObject(mi, false); pObj->ObjectCreatedBy = MISSION_OBJECT; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel(); pObj->SetPosition(pos); pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi); if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding) pObj->SetupBigBuilding(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT); return 0; } case COMMAND_DELETE_OBJECT: { CollectParameters(&m_nIp, 1); CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]); if (pObj){ CWorld::Remove(pObj); CWorld::RemoveReferencesToDeletedObject(pObj); delete pObj; } if (m_bIsMissionScript) CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); return 0; } case COMMAND_ADD_SCORE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1]; if (CWorld::Players[ScriptParams[0]].m_nMoney < 0) CWorld::Players[ScriptParams[0]].m_nMoney = 0; return 0; case COMMAND_IS_SCORE_GREATER: CollectParameters(&m_nIp, 2); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]); return 0; case COMMAND_STORE_SCORE: CollectParameters(&m_nIp, 1); ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney; StoreParameters(&m_nIp, 1); return 0; case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER: { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT); return 0; } case COMMAND_ALTER_WANTED_LEVEL: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]); return 0; case COMMAND_ALTER_WANTED_LEVEL_NO_DROP: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]); return 0; case COMMAND_IS_WANTED_LEVEL_GREATER: CollectParameters(&m_nIp, 2); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]); return 0; case COMMAND_CLEAR_WANTED_LEVEL: CollectParameters(&m_nIp, 1); CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0); return 0; case COMMAND_SET_DEATHARREST_STATE: CollectParameters(&m_nIp, 1); m_bDeatharrestEnabled = (ScriptParams[0] == 1); return 0; case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED: UpdateCompareFlag(m_bDeatharrestExecuted); return 0; /* case COMMAND_ADD_AMMO_TO_PLAYER: { CollectParameters(&m_nIp, 3); CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } */ case COMMAND_ADD_AMMO_TO_CHAR: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } //case COMMAND_ADD_AMMO_TO_CAR: //case COMMAND_IS_PLAYER_STILL_ALIVE: case COMMAND_IS_PLAYER_DEAD: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED); return 0; case COMMAND_IS_CHAR_DEAD: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(!pPed || pPed->DyingOrDead()); return 0; } case COMMAND_IS_CAR_DEAD: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning); return 0; } case COMMAND_SET_CHAR_THREAT_SEARCH: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); pPed->m_fearFlags |= ScriptParams[1]; return 0; } //case COMMAND_SET_CHAR_THREAT_REACTION: case COMMAND_SET_CHAR_OBJ_NO_OBJ: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->ClearObjective(); return 0; } //case COMMAND_ORDER_DRIVER_OUT_OF_CAR: //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: //case COMMAND_ADD_PATROL_POINT: //case COMMAND_IS_PLAYER_IN_GANGZONE: case COMMAND_IS_PLAYER_IN_ZONE: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zoneToCheck != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */ CVector pos = pPlayer->GetPos(); CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck); UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone)); return 0; } case COMMAND_IS_PLAYER_PRESSING_HORN: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING && CPad::GetPad(ScriptParams[0])->GetHorn()); return 0; case COMMAND_HAS_CHAR_SPOTTED_PLAYER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed)); return 0; } //case COMMAND_ORDER_CHAR_TO_BACKDOOR: //case COMMAND_ADD_CHAR_TO_GANG: case COMMAND_IS_CHAR_OBJECTIVE_PASSED: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); UpdateCompareFlag(pPed->bScriptObjectiveCompleted); return 0; } /* Not implemented. case COMMAND_SET_CHAR_DRIVE_AGGRESSION: case COMMAND_SET_CHAR_MAX_DRIVESPEED: */ case COMMAND_CREATE_CHAR_INSIDE_CAR: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); switch (ScriptParams[2]) { case MI_COP: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_STREET; break; case MI_SWAT: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_SWAT; break; case MI_FBI: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_FBI; break; case MI_ARMY: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_ARMY; break; case MI_MEDIC: if (ScriptParams[1] == PEDTYPE_EMERGENCY) ScriptParams[2] = PEDTYPE_EMERGENCY; break; case MI_FIREMAN: if (ScriptParams[1] == PEDTYPE_FIREMAN) ScriptParams[2] = PEDTYPE_FIREMAN; break; default: break; } CPed* pPed; if (ScriptParams[1] == PEDTYPE_COP) pPed = new CCopPed((eCopType)ScriptParams[2]); else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN) pPed = new CEmergencyPed(ScriptParams[2]); else pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]); pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; pPed->bIsPlayerFriend = false; if (pVehicle->bIsBus) pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); CPopulation::ms_nTotalMissionPeds++; script_assert(!pVehicle->pDriver); pVehicle->pDriver = pPed; pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; pVehicle->SetStatus(STATUS_PHYSICS); if (!pVehicle->IsBoat()) pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->bEngineOn = true; pPed->bUsesCollision = false; pPed->AddInCarAnims(pVehicle, true); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[1]; CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); if (pPlayer->m_pPed->bInVehicle){ script_assert(pPlayer->m_pPed->m_pMyVehicle); if (pPlayer->m_pPed->m_pMyVehicle->bIsBus) pPlayer->m_pPed->bRenderPedInCar = true; if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){ pPlayer->m_pPed->m_pMyVehicle->RemoveDriver(); pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false; pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; }else{ pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed); } } pPlayer->m_pPed->RemoveInCarAnims(); pPlayer->m_pPed->bInVehicle = false; pPlayer->m_pPed->m_pMyVehicle = nil; pPlayer->m_pPed->SetPedState(PED_IDLE); pPlayer->m_pPed->bUsesCollision = true; pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle(); if (pPlayer->m_pPed->m_pVehicleAnim) pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPlayer->m_pPed->m_pVehicleAnim = nil; pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); pPlayer->m_pPed->RestartNonPartialAnims(); AudioManager.PlayerJustLeftCar(); pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pPlayer->m_pPed->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed); return 0; } //case COMMAND_MAKE_CHAR_DO_NOTHING: default: script_assert(0); break; } return -1; } #ifdef MISSION_REPLAY bool CRunningScript::CanAllowMissionReplay() { if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) return false; for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) { if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i])) return true; } return false; } uint32 AddExtraDeathDelay() { return 1000; } void RetryMission(int type, int unk) { if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) { doingMissionRetry = true; FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; FrontEndMenuManager.RequestFrontEndStartUp(); } else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) { doingMissionRetry = false; AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING; CTheScripts::MissionCleanUp.Process(); } } #endif