#define DIRECTINPUT_VERSION 0x0800 #include #include "common.h" #include "patcher.h" #include "win.h" #include "Frontend.h" #include "Font.h" #include "Pad.h" #include "Text.h" #include "main.h" #include "Timer.h" #include "Game.h" #include "DMAudio.h" #include "FileMgr.h" #include "Streaming.h" #include "TxdStore.h" #include "General.h" #include "GenericGameStorage.h" #include "Script.h" #include "Camera.h" #include "MenuScreens.h" #include "ControllerConfig.h" #include "Vehicle.h" #include "MBlur.h" #include "PlayerSkin.h" #include "PlayerInfo.h" #include "World.h" #include "Renderer.h" #include "CdStream.h" #define ALL_ORIGINAL_FRONTEND 1 WRAPPER void CMenuManager::PrintController(void) { EAXJMP(0x483990); } int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78; // 9 int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92; int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D; int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58; // 1 int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C; // 1 int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60; // 1 int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54; // 1 int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E; int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C; int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; // 1 int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238; bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; // true bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4; bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A; int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23; int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4; int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C; // 1 int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; // 256 float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4; int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC; int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C; // 102 int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48; // 102 char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\"" int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1 float &CMenuManager::menuXYpadding = *(float*)0x5F355C; // don't know the original name. MENUACTION_X_MARGIN, never changes float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40; float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44; int& CMenuManager::sthWithButtons = *(int32*)0x8E2880; int &CMenuManager::sthWithButtons2 = *(int32*)0x942F88; CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; // Move this somewhere else. float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2 // Stuff not in CMenuManager: uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8; char *&pEditString = *(char**)0x628D00; int32 *&pControlEdit = *(int32**)0x628D08; bool &DisplayComboButtonErrMsg = *(bool*)0x628D14; int32 &MouseButtonJustClicked = *(int32*)0x628D0C; int32 &JoyButtonJustClicked = *(int32*)0x628D10; int32 &nTimeForSomething = *(int32*)0x628D54; //int32 *pControlTemp = 0; // Frontend inputs. bool GetPadBack(); bool GetPadExitEnter(); bool GetPadForward(); bool GetPadMoveUp(); bool GetPadMoveDown(); bool GetPadMoveLeft(); bool GetPadMoveRight(); bool GetMouseClickLeft(); bool GetMouseClickRight(); bool GetMouseClickMiddle(); bool GetMouseWheelUp(); bool GetMouseWheelDown(); bool GetMouseForward(); bool GetMouseBack(); bool GetMousePos(); bool GetMouseMoveLeft(); bool GetMouseMoveRight(); bool GetPadInput(); bool GetMouseInput(); // 0x5F311C const char* FrontendFilenames[][2] = { {"fe2_mainpanel_ul", "" }, {"fe2_mainpanel_ur", "" }, {"fe2_mainpanel_dl", "" }, {"fe2_mainpanel_dr", "" }, {"fe2_mainpanel_dr2", "" }, {"fe2_tabactive", "" }, {"fe_iconbrief", "" }, {"fe_iconstats", "" }, {"fe_iconcontrols", "" }, {"fe_iconsave", "" }, {"fe_iconaudio", "" }, {"fe_icondisplay", "" }, {"fe_iconlanguage", "" }, {"fe_controller", "" }, {"fe_controllersh", "" }, {"fe_arrows1", "" }, {"fe_arrows2", "" }, {"fe_arrows3", "" }, {"fe_arrows4", "" }, {"fe_radio1", "" }, // HEAD_RADIO {"fe_radio2", "" }, // DOUBLE_CLEF {"fe_radio3", "" }, // JAH_RADIO {"fe_radio4", "" }, // RISE_FM {"fe_radio5", "" }, // LIPS_106 {"fe_radio6", "" }, // GAME_FM {"fe_radio7", "" }, // MSX_FM {"fe_radio8", "" }, // FLASHBACK {"fe_radio9", "" }, // CHATTERBOX }; // 0x5F3344 const char* MenuFilenames[][2] = { {"connection24", ""}, {"findgame24", ""}, {"hostgame24", ""}, {"mainmenu24", ""}, {"Playersetup24", ""}, {"singleplayer24", ""}, {"multiplayer24", ""}, {"dmalogo128", "dmalogo128m"}, {"gtaLogo128", "gtaLogo128"}, {"rockstarLogo128", "rockstarlogo128m"}, {"gamespy256", "gamespy256a"}, {"mouse", "mousetimera"}, {"mousetimer", "mousetimera"}, {"mp3logo", "mp3logoA"}, {"downOFF", "buttonA"}, {"downON", "buttonA"}, {"upOff", "buttonA"}, {"upON", "buttonA"}, {"gta3logo256", "gta3logo256m"}, { nil, nil } }; #ifdef ASPECT_RATIO_SCALE // All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. #define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x) #define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - x) #define MENU_X(x) SCREEN_SCALE_X(x) #define MENU_Y(y) SCREEN_SCALE_Y(y) float ScaleAndCenterX(float x) { if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) return x; else { if (x > DEFAULT_SCREEN_WIDTH / 2) { return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2); } else { return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x); } } } #else #define MENU_X_LEFT_ALIGNED(x) StretchX(x) #define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x) #define MENU_X(x) StretchX(x) #define MENU_Y(y) StretchY(y) #endif void CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2) { if (!text) return; if (stat2) { if (aFloat) sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); else sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2); } else if (stat) { if (aFloat) sprintf(gString2, " %.2f", *(float*)stat); else sprintf(gString2, " %d", *(int*)stat); } else gString2[0] = '\0'; UnicodeStrcpy(gUString, TheText.Get(text)); AsciiToUnicode(gString2, gUString2); } #if 0 WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); } #else void CMenuManager::CentreMousePointer() { tagPOINT Point; if (SCREEN_WIDTH * 0.5f == 0.0f && 0.0f == SCREEN_HEIGHT * 0.5f) { Point.x = SCREEN_WIDTH / 2; Point.y = SCREEN_HEIGHT / 2; ClientToScreen(PSGLOBAL(window), &Point); SetCursorPos(Point.x, Point.y); PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2; PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2; } } #endif #if 1 WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); } #else void CMenuManager::CheckCodesForControls(int, int) { DisplayComboButtonErrMsg = 0; } #endif #if 0 WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); } #else bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2) { return m_nMousePosX > x1 && m_nMousePosX < x2 && m_nMousePosY > y1 && m_nMousePosY < y2; } #endif void CMenuManager::CheckSliderMovement(int value) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: m_PrefsBrightness += m_PrefsBrightness + value * (512/16); m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511); break; case MENUACTION_DRAWDIST: m_PrefsLOD += value * ((1.8f - 0.8f)/16.0f); m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f); CRenderer::ms_lodDistScale = m_PrefsLOD; break; case MENUACTION_MUSICVOLUME: m_PrefsMusicVolume += value * (128/16); m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); break; case MENUACTION_SFXVOLUME: m_PrefsSfxVolume += value * (128/16); m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); break; case MENUACTION_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ??? TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; break; default: return; } SaveSettings(); } #if 1 WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); } #else int CMenuManager::CostructStatLine(int) { } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); } #else void CMenuManager::DisplayHelperText() { static int32 AlphaText = 255; static int32 Time = 0; if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) { if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) { Time = CTimer::GetTimeInMillisecondsPauseMode(); m_nHelperTextAlpha -= 2; if (AlphaText < 1) ResetHelperText(); AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; } } wchar *HelperTextToPrint = nil; // TODO: name this cases? switch (m_nHelperTextMsgId) { case 0: HelperTextToPrint = TheText.Get("FET_MIG"); break; case 1: HelperTextToPrint = TheText.Get("FET_APP"); break; case 2: HelperTextToPrint = TheText.Get("FET_HRD"); break; case 3: HelperTextToPrint = TheText.Get("FET_RSO"); break; case 4: HelperTextToPrint = TheText.Get("FET_RSC"); break; default: break; } CFont::SetAlignment(ALIGN_CENTER); CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); CFont::SetFontStyle(FONT_HEADING); CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText)); CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); CFont::SetColor(CRGBA(255, 255, 255, AlphaText)); CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint); } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); } #else int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress) { CRGBA color; float sizeRange; float input = 0.0f; for (int i = 0; i < 16; i++) { input = i * rectSize/16.0f + x; if (i/16.0f + 1/32.0f < progress) color = CRGBA(255, 217, 106, FadeIn(255)); else color = CRGBA(185, 120, 0, FadeIn(255)); sizeRange = max(leftSize, rightSize); float _x = i * rectSize/16.0f + x; float _y = y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f; float _w = SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x; float _h = y + sizeRange; float _s = SCREEN_SCALE_X(2.0f); CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color); } return input; } #endif #if 0 WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); } #else void CMenuManager::DoSettingsBeforeStartingAGame() { CCamera::m_bUseMouse3rdPerson = m_ControlMethod == 0; if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); m_bStartGameLoading = true; ShutdownJustMenu(); UnloadTextures(); DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } #endif #if 0 WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); } #else void CMenuManager::Draw() { CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(38.0f)); switch (m_nCurrScreen) { case MENUPAGE_STATS: PrintStats(); break; case MENUPAGE_BRIEFS: PrintBriefs(); break; } // Header height isn't accounted, we will add that later. float nextYToUse = 40.0f; // Page name #ifdef PS2_SAVE_DIALOG if(!m_bRenderGameInMenu) #endif if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); // Weird place to put that. nextYToUse += 24.0f + 10.0f; } CFont::SetFontStyle(FONT_BANK); CFont::SetScale(MENU_X(0.9f * actionTextScaleX), MENU_Y(0.9f * actionTextScaleY)); CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT); CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); // Label wchar *str; if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { switch (m_nCurrScreen) { case MENUPAGE_LOAD_SLOT_CONFIRM: if (m_bGameNotLoaded) str = TheText.Get("FES_LCG"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; case MENUPAGE_SAVE_OVERWRITE_CONFIRM: if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) str = TheText.Get("FESZ_QZ"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; case MENUPAGE_EXIT: if (m_bGameNotLoaded) str = TheText.Get("FEQ_SRW"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; default: str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; } #ifdef FIX_BUGS // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu. CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str); #else CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str); #endif } CFont::SetCentreSize(SCREEN_WIDTH); bool itemsAreSelectable = true; int lineHeight; int headerHeight; int columnWidth; switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_BRIEFS: columnWidth = 320; headerHeight = 240; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; case MENUPAGE_SOUND_SETTINGS: case MENUPAGE_GRAPHICS_SETTINGS: case MENUPAGE_MULTIPLAYER_CREATE: case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_CONTROLLER_PC_OLD1: case MENUPAGE_CONTROLLER_PC_OLD2: case MENUPAGE_CONTROLLER_PC_OLD3: case MENUPAGE_CONTROLLER_PC_OLD4: case MENUPAGE_CONTROLLER_DEBUG: case MENUPAGE_MOUSE_CONTROLS: columnWidth = 50; headerHeight = 0; lineHeight = 20; CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f)); CFont::SetRightJustifyOff(); break; case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_CHOOSE_SAVE_SLOT: columnWidth = 120; headerHeight = 38; lineHeight = 20; CFont::SetFontStyle(FONT_BANK); CFont::SetScale(MENU_X(actionTextScaleX = 0.45f), MENU_Y(actionTextScaleY = 0.7f)); CFont::SetRightJustifyOff(); break; case MENUPAGE_NEW_GAME_RELOAD: case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_SAVE_OVERWRITE_CONFIRM: case MENUPAGE_EXIT: columnWidth = 320; headerHeight = 60; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; case MENUPAGE_START_MENU: columnWidth = 320; headerHeight = 140; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; case MENUPAGE_PAUSE_MENU: columnWidth = 320; headerHeight = 117; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; #ifdef PS2_SAVE_DIALOG case MENUPAGE_SAVE: columnWidth = 180; headerHeight = 60; lineHeight = 24; CFont::SetFontStyle(FONT_BANK); CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); break; #endif default: columnWidth = 320; headerHeight = 40; lineHeight = 24; CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f)); CFont::SetCentreOn(); break; } switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD1: case MENUPAGE_CONTROLLER_PC_OLD2: case MENUPAGE_CONTROLLER_PC_OLD3: case MENUPAGE_CONTROLLER_PC_OLD4: case MENUPAGE_CONTROLLER_DEBUG: if (field_113) itemsAreSelectable = false; CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight); break; default: break; } float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider float freeSpaceInLine = lineHeight * 0.1f; // also height of smallest bar in slider(weird) bool foundTheHoveringItem = false; for (int i = 0; i < NUM_MENUROWS; ++i) { if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { wchar *textToPrint[MENUCOLUMNS] = { nil, nil, nil }; if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { CFont::SetRightJustifyOff(); textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1); if (Slots[i] != SLOT_EMPTY) textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1); if (textToPrint[MENUCOLUMN_LEFT][0] == '\0') { sprintf(gString, "FEM_SL%d", i); textToPrint[MENUCOLUMN_LEFT] = TheText.Get(gString); } } else { textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_CHANGEMENU: { switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { case MENUPAGE_MULTIPLAYER_MAP: switch (sthWithButtons) { case 0: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA0"); break; case 1: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA1"); break; case 2: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA2"); break; case 3: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA3"); break; case 4: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA4"); break; case 5: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA5"); break; case 6: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA6"); break; case 7: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA7"); break; default: break; } break; case MENUPAGE_MULTIPLAYER_MODE: switch (sthWithButtons2) { case 0: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY0"); break; case 1: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY1"); break; case 2: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY2"); break; case 3: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY3"); break; case 4: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY4"); break; case 5: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY5"); break; case 6: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY6"); break; case 7: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY7"); break; default: break; } break; default: break; } break; } case MENUACTION_CTRLVIBRATION: if (CMenuManager::m_PrefsUseVibration) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_ON"); else textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_OFF"); break; case MENUACTION_CTRLCONFIG: switch (CPad::GetPad(0)->Mode) { case 0: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF1"); break; case 1: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF2"); break; case 2: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF3"); break; case 3: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF4"); break; } break; case MENUACTION_CTRLDISPLAY: if (m_DisplayControllerOnFoot) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_ONF"); else textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_INC"); break; case MENUACTION_FRAMESYNC: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_FRAMELIMIT: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_TRAILS: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SUBTITLES: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_WIDESCREEN: #ifndef ASPECT_RATIO_SCALE textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF"); #else switch (m_PrefsUseWideScreen) { case AR_AUTO: textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"AUTO"; break; case AR_4_3: textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"4:3"; break; case AR_16_9: textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"16:9"; break; } #endif break; case MENUACTION_RADIO: if (m_PrefsRadioStation > USERTRACK) break; sprintf(gString, "FEA_FM%d", m_PrefsRadioStation); textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gString); break; case MENUACTION_SETDBGFLAG: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::DbgFlag ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_PEDROADGROUPS: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_CARROADGROUPS: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_COLLISIONPOLYS: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SHOWCULL: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SHOWHEADBOB: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_INVVERT: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON"); break; case MENUACTION_SCREENRES: { RwChar* res = _psGetVideoModeList()[m_nDisplayVideoMode]; wchar temp[32]; AsciiToUnicode(res, temp); textToPrint[MENUCOLUMN_RIGHT] = temp; break; } case MENUACTION_AUDIOHW: { if (m_nPrefsAudio3DProviderIndex == -1) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH"); else { char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) { strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) { strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); } wchar temp[64]; AsciiToUnicode(provider, temp); textToPrint[MENUCOLUMN_RIGHT] = temp; } break; } case MENUACTION_SPEAKERCONF: { if (m_nPrefsAudio3DProviderIndex == -1) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { case 0: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_2SP"); break; case 1: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_EAR"); break; case 2: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_4SP"); break; } } break; } case MENUACTION_CTRLMETHOD: { switch (m_ControlMethod) { case 0: textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_SCN"); break; case 1: textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_CCN"); break; } break; } case MENUACTION_DYNAMICACOUSTIC: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_MOUSESTEER: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); break; } float nextItemY = headerHeight + nextYToUse; float bitAboveNextItemY = nextItemY - 2.0f; int nextYToCheck = bitAboveNextItemY; if (!foundTheHoveringItem) { for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) { if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING) break; int extraOffset = 0; if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO) extraOffset = (int) 60.0f; // There were many unused codes in here to calculate how much space will texts gonna take. // FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds. #ifdef FIX_BUGS if (m_nMousePosY > MENU_Y(nextYToCheck) && #else if (m_nMousePosY > MENU_Y(nextYToCheck - 2) && #endif m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) { static int lastHoveringOption = -99; static int lastScreen = m_nCurrScreen; m_nPrevOption = rowToCheck; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrOption = rowToCheck; m_bShowMouse = true; } if (lastHoveringOption != m_nCurrOption) { if (lastScreen == m_nCurrScreen && m_bShowMouse) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); lastHoveringOption = m_nCurrOption; lastScreen = m_nCurrScreen; } if (lastScreen == m_nPrevScreen) lastScreen = m_nCurrScreen; m_nHoverOption = HOVEROPTION_DEFAULT; foundTheHoveringItem = true; break; } m_nHoverOption = HOVEROPTION_42; nextYToCheck += extraOffset + lineHeight; } } // Green bar behind selected option #ifdef PS2_SAVE_DIALOG if (!m_bRenderGameInMenu) #endif if (i == m_nCurrOption && itemsAreSelectable) { // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), CRGBA(100, 200, 50, FadeIn(50))); } CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); // Button and it's shadow for(int textLayer = 0; textLayer < 2; textLayer++) { if (!CFont::Details.centre) CFont::SetRightJustifyOff(); float itemY = MENU_Y(textLayer + nextItemY); float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth); CFont::PrintString(itemX, itemY, textToPrint[MENUCOLUMN_LEFT]); if (textToPrint[MENUCOLUMN_RIGHT]) { if (!CFont::Details.centre) CFont::SetRightJustifyOn(); if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded && textLayer == 1) { CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255))); } CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, textToPrint[MENUCOLUMN_RIGHT]); } if (i == m_nCurrOption && itemsAreSelectable) { CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); } else { CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); } } if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) { if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1) ResetHelperText(); } if (m_nDisplayVideoMode == m_nPrefsVideoMode) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) ResetHelperText(); } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) SetHelperText(1); } if (m_nDisplayVideoMode != m_nPrefsVideoMode) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) SetHelperText(1); } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 && m_nCurrScreen == 5 && m_nPrefsAudio3DProviderIndex != -1) { m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); SetHelperText(3); } } if (m_nDisplayVideoMode != m_nPrefsVideoMode) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 && m_nCurrScreen == 6) { m_nDisplayVideoMode = m_nPrefsVideoMode; SetHelperText(3); } } // Sliders // We stretch slider start X here(like original code), because it will always be center of screen int sliderValue; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_BRIGHTNESS: { sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsBrightness / 512.0f); if (i != m_nCurrOption || !itemsAreSelectable) break; if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) m_nHoverOption = HOVEROPTION_DECREASE_BRIGHTNESS; if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) break; m_nHoverOption = HOVEROPTION_INCREASE_BRIGHTNESS; if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) m_nHoverOption = HOVEROPTION_42; break; } case MENUACTION_DRAWDIST: { sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), (m_PrefsLOD - 0.8f) * 1.0f); if (i != m_nCurrOption || !itemsAreSelectable) break; if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) m_nHoverOption = HOVEROPTION_DECREASE_DRAWDIST; if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) break; m_nHoverOption = HOVEROPTION_INCREASE_DRAWDIST; if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) m_nHoverOption = HOVEROPTION_42; break; } case MENUACTION_MUSICVOLUME: { sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsMusicVolume / 128.0f); if (i != m_nCurrOption || !itemsAreSelectable) break; if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) m_nHoverOption = HOVEROPTION_DECREASE_MUSICVOLUME; if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) break; m_nHoverOption = HOVEROPTION_INCREASE_MUSICVOLUME; if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) m_nHoverOption = HOVEROPTION_42; break; } case MENUACTION_SFXVOLUME: { sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsSfxVolume / 128.0f); if (i != m_nCurrOption || !itemsAreSelectable) break; if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) m_nHoverOption = HOVEROPTION_DECREASE_SFXVOLUME; if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) break; m_nHoverOption = HOVEROPTION_INCREASE_SFXVOLUME; if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) m_nHoverOption = HOVEROPTION_42; break; } case MENUACTION_MOUSESENS: { sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), TheCamera.m_fMouseAccelHorzntl * 200.0f); if (i != m_nCurrOption || !itemsAreSelectable) break; if (CheckHover(MENU_X_LEFT_ALIGNED(200.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) m_nHoverOption = HOVEROPTION_DECREASE_MOUSESENS; if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) break; m_nHoverOption = HOVEROPTION_INCREASE_MOUSESENS; if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) m_nHoverOption = HOVEROPTION_42; break; } } nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, textToPrint[MENUCOLUMN_LEFT]); // Radio icons. // TO-DO: This is missing/broken float fIconSpacing = 59.52f; if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { for (int i = 0; i < POLICE_RADIO; i++) { #ifndef ASPECT_RATIO_SCALE if (i < USERTRACK) m_aFrontEndSprites[i + FE_RADIO1].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable()) m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw(SCREEN_STRETCH_X(MENURADIO_ICON_X + fIconSpacing * i), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); #else float fMp3Pos = 0.0f; if (DMAudio.IsMP3RadioChannelAvailable()) fMp3Pos = 34.0f; if (i < USERTRACK) m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable()) m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); #endif } nextYToUse += 70.0f; } } } switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_SETTINGS: case MENUPAGE_SOUND_SETTINGS: case MENUPAGE_GRAPHICS_SETTINGS: case MENUPAGE_SKIN_SELECT: case MENUPAGE_CONTROLLER_PC: case MENUPAGE_MOUSE_CONTROLS: DisplayHelperText(); break; } if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) { PrintController(); } /* else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255))); } */ } #endif #if 1 WRAPPER void CMenuManager::DrawControllerBound(int, int, int, uint8) { EAXJMP(0x489710); } #else void CMenuManager::DrawControllerBound(int, int, int, uint8) { } #endif #if 1 WRAPPER void CMenuManager::DrawControllerScreenExtraText(int, int, int) { EAXJMP(0x4892F0); } #else void CMenuManager::DrawControllerScreenExtraText(int, int, int) { } #endif #if 1 WRAPPER void CMenuManager::DrawControllerSetupScreen() { EAXJMP(0x481210); } #else void CMenuManager::DrawControllerSetupScreen() { } #endif void CMenuManager::DrawFrontEnd() { CFont::SetAlphaFade(255.0f); if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) m_nCurrScreen = MENUPAGE_START_MENU; else m_nCurrScreen = MENUPAGE_PAUSE_MENU; } if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; #ifdef PS2_SAVE_DIALOG if(m_bRenderGameInMenu) DrawFrontEndSaveZone(); else #endif DrawFrontEndNormal(); PrintErrorMessage(); } #ifdef PS2_SAVE_DIALOG void CMenuManager::DrawFrontEndSaveZone() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); // Not original dimensions, have been changed to fit PC screen & PC menu layout. CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175)); m_nMenuFadeAlpha = 255; RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); CMenuManager::Draw(); CFont::DrawFonts(); // Draw mouse RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); if (m_bShowMouse) { RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } #endif void CMenuManager::DrawFrontEndNormal() { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); LoadSplash(nil); eMenuSprites previousSprite; if (m_nMenuFadeAlpha < 255) { switch (m_nPrevScreen) { case MENUPAGE_STATS: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: previousSprite = MENUSPRITE_MAINMENU; break; case MENUPAGE_NEW_GAME: case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_NEW_GAME_RELOAD: case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_EXIT: previousSprite = MENUSPRITE_SINGLEPLAYER; break; case MENUPAGE_MULTIPLAYER_MAIN: previousSprite = MENUSPRITE_MULTIPLAYER; break; case MENUPAGE_MULTIPLAYER_MAP: case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: case MENUPAGE_MOUSE_CONTROLS: previousSprite = MENUSPRITE_FINDGAME; break; case MENUPAGE_MULTIPLAYER_CONNECTION: case MENUPAGE_MULTIPLAYER_MODE: previousSprite = MENUSPRITE_CONNECTION; break; case MENUPAGE_MULTIPLAYER_CREATE: previousSprite = MENUSPRITE_HOSTGAME; break; case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_OPTIONS: previousSprite = MENUSPRITE_PLAYERSET; break; default: previousSprite = MENUSPRITE_MAINMENU; break; } if (m_nPrevScreen == m_nCurrScreen) CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha)); else m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); } RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: currentSprite = MENUSPRITE_MAINMENU; break; case MENUPAGE_NEW_GAME: case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_NEW_GAME_RELOAD: case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_EXIT: currentSprite = MENUSPRITE_SINGLEPLAYER; break; case MENUPAGE_MULTIPLAYER_MAIN: currentSprite = MENUSPRITE_MULTIPLAYER; break; case MENUPAGE_MULTIPLAYER_MAP: case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: case MENUPAGE_MOUSE_CONTROLS: currentSprite = MENUSPRITE_FINDGAME; break; case MENUPAGE_MULTIPLAYER_CONNECTION: case MENUPAGE_MULTIPLAYER_MODE: currentSprite = MENUSPRITE_CONNECTION; break; case MENUPAGE_MULTIPLAYER_CREATE: currentSprite = MENUSPRITE_HOSTGAME; break; case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_OPTIONS: currentSprite = MENUSPRITE_PLAYERSET; break; } if (m_nMenuFadeAlpha < 255) { static int LastFade = 0; if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ m_nMenuFadeAlpha += 20; LastFade = CTimer::GetTimeInMillisecondsPauseMode(); } if (m_nMenuFadeAlpha > 255){ m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); }else{ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); } } else { m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); // TODO: what is this? waiting mouse? if(field_518 == 4){ if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) field_518 = 2; else field_518 = 1; } } // GTA LOGO RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); else m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); } RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: CMenuManager::DrawPlayerSetupScreen(); break; case MENUPAGE_KEYBOARD_CONTROLS: CMenuManager::DrawControllerSetupScreen(); break; default: CMenuManager::Draw(); break; } CFont::DrawFonts(); // Draw mouse RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); if (m_bShowMouse) { RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } #if 1 WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); } #else void CMenuManager::DrawPlayerSetupScreen() { } #endif #if 0 WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); } #else int CMenuManager::FadeIn(int alpha) { if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS || m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS || m_nCurrScreen == MENUPAGE_DELETING) return alpha; return min(m_nMenuFadeAlpha, alpha); } #endif #if 1 WRAPPER void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { EAXJMP(0x4889C0); } #else void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { } #endif #if 1 WRAPPER int CMenuManager::GetStartOptionsCntrlConfigScreens() { EAXJMP(0x489270); } #else int CMenuManager::GetStartOptionsCntrlConfigScreens() { } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); } #else void CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; CTimer::Stop(); TheText.Unload(); TheText.Load(); CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; switch (CMenuManager::m_PrefsLanguage) { case LANGUAGE_FRENCH: CGame::frenchGame = true; break; case LANGUAGE_GERMAN: CGame::germanGame = true; break; default: break; } } } #endif void CMenuManager::LoadAllTextures() { if (m_bSpritesLoaded) return; CMenuManager::CentreMousePointer(); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); m_nCurrOption = 0; m_PrefsRadioStation = DMAudio.GetRadioInCar(); if (DMAudio.IsMP3RadioChannelAvailable()) { if (CMenuManager::m_PrefsRadioStation > USERTRACK) CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; CFileMgr::SetDir(""); //CFileMgr::SetDir(""); CTimer::Stop(); CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile CStreaming::ImGonnaUseStreamingMemory(); CGame::TidyUpMemory(false, true); CTxdStore::PushCurrentTxd(); int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend"); if(frontendTxdSlot == -1) frontendTxdSlot = CTxdStore::AddTxdSlot("frontend"); printf("LOAD frontend\n"); CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); CTxdStore::AddRef(frontendTxdSlot); CTxdStore::SetCurrentTxd(frontendTxdSlot); CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } int menuTxdSlot = CTxdStore::FindTxdSlot("menu"); if (menuTxdSlot == -1) menuTxdSlot = CTxdStore::AddTxdSlot("menu"); printf("LOAD sprite\n"); CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD"); CTxdStore::AddRef(menuTxdSlot); CTxdStore::SetCurrentTxd(menuTxdSlot); for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) { m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } m_bSpritesLoaded = true; CTxdStore::PopCurrentTxd(); } #if 0 WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); } #else void CMenuManager::LoadSettings() { CFileMgr::SetDirMyDocuments(); int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); int32 prevLang = m_PrefsLanguage; CMBlur::BlurOn = true; MousePointerStateHelper.bInvertVertically = true; // 50 is silly char Ver[50]; if (fileHandle) { CFileMgr::Read(fileHandle, Ver, 29); if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) { CFileMgr::Seek(fileHandle, 0, 0); ControlsManager.LoadSettings(fileHandle); CFileMgr::Read(fileHandle, gString, 20); CFileMgr::Read(fileHandle, gString, 20); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4); CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1); CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); } } CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); m_PrefsVsync = m_PrefsVsyncDisp; CRenderer::ms_lodDistScale = m_PrefsLOD; if (m_nPrefsAudio3DProviderIndex == -1) m_nPrefsAudio3DProviderIndex = -2; if (m_PrefsLanguage == prevLang) m_bLanguageLoaded = false; else { m_bLanguageLoaded = true; TheText.Unload(); TheText.Load(); m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); OutputDebugString("The previously saved language is now in use"); } WIN32_FIND_DATA FindFileData; char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260). bool SkinFound = false; HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { strcpy(skinfile, m_PrefsSkinFile); strcat(skinfile, ".bmp"); if (strcmp(FindFileData.cFileName, skinfile) == 0) SkinFound = true; } FindClose(handle); if (!SkinFound) { OutputDebugString("Default skin set as no other skins are available OR saved skin not found!"); strcpy(m_PrefsSkinFile, "$$\"\""); strcpy(m_aSkinName, "$$\"\""); } } #endif #if 0 WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); } #else void CMenuManager::SaveSettings() { static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; CFileMgr::SetDirMyDocuments(); int fileHandle = CFileMgr::OpenFile("gta3.set", "w+"); if (fileHandle) { ControlsManager.SaveSettings(fileHandle); CFileMgr::Write(fileHandle, RubbishString, 20); CFileMgr::Write(fileHandle, RubbishString, 20); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1); CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); } CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); } #endif #if 1 WRAPPER void CMenuManager::MessageScreen(char *) { EAXJMP(0x48B7E0); } #else void CMenuManager::MessageScreen(char *) { } #endif #if 1 WRAPPER void CMenuManager::PickNewPlayerColour() { EAXJMP(0x488C40); } #else void CMenuManager::PickNewPlayerColour() { } #endif #if 1 WRAPPER void CMenuManager::PrintBriefs() { EAXJMP(0x484D60); } #else void CMenuManager::PrintBriefs() { } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); } #else void CMenuManager::PrintErrorMessage() { if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) return; CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_WIDTH - SCREEN_SCALE_X(20.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(140.0f)), CRGBA(64, 16, 16, 224)); CFont::SetFontStyle(FONT_BANK); CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(SCREEN_WIDTH - 40.0f); CFont::SetColor(CRGBA(165, 165, 165, 255)); CFont::SetScale(SCREEN_SCALE_X(0.9f), SCREEN_SCALE_Y(0.9f)); CFont::PrintString(SCREEN_SCALE_X(40.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(60.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); CFont::DrawFonts(); } #endif #if 1 WRAPPER void CMenuManager::PrintStats() { EAXJMP(0x482100); } #else void CMenuManager::PrintStats() { } #endif #if 0 WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); } #else void CMenuManager::Process(void) { field_112 = 0; if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0) return; m_bStartGameLoading = false; InitialiseChangedLanguageSettings(); if (CPad::GetPad(0)->GetEscapeJustDown()) RequestFrontEndStartUp(); SwitchMenuOnAndOff(); // Be able to re-open menu correctly. if (m_bMenuActive) { // Load frontend textures. LoadAllTextures(); // Set save/delete game pages. if (m_nCurrScreen == MENUPAGE_DELETING) { bool SlotPopulated = false; if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { PcSaveHelper.PopulateSlotInfo(); SlotPopulated = true; } if (SlotPopulated) { m_nPrevScreen = m_nCurrScreen; m_nCurrScreen = MENUPAGE_DELETE_SUCCESS; m_nCurrOption = 0; m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); } else SaveLoadFileError_SetUpErrorScreen(); } if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); if (SaveSlot) { m_nPrevScreen = m_nCurrScreen; m_nCurrScreen = MENUPAGE_SAVE_SUCCESSFUL; m_nCurrOption = 0; m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); } else SaveLoadFileError_SetUpErrorScreen(); } if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { if (CheckSlotDataValid(m_nCurrSaveSlot)) { TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == 0; if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); m_bStartGameLoading = true; RequestFrontEndShutdown(); m_bLoadingSavedGame = true; b_FoundRecentSavedGameWantToLoad = true; DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } else SaveLoadFileError_SetUpErrorScreen(); } ProcessButtonPresses(); // Set binding keys. if (pEditString && CPad::EditString(pEditString, 0) == nil) { if (*pEditString == 0) strcpy(pEditString, "NoName"); pEditString = nil; SaveSettings(); } if (field_113) { if (field_456) field_456 = 0; else { pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); JoyButtonJustClicked = 0; MouseButtonJustClicked = 0; if (GetMouseClickLeft()) MouseButtonJustClicked = 1; else if (GetMouseClickRight()) MouseButtonJustClicked = 3; else if (GetMouseClickMiddle()) MouseButtonJustClicked = 2; else if (GetMouseWheelUp()) MouseButtonJustClicked = 4; else if (GetMouseWheelDown()) MouseButtonJustClicked = 5; //XXX two more buttons JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); int32 TypeOfControl = 0; if (JoyButtonJustClicked) TypeOfControl = 3; if (MouseButtonJustClicked) TypeOfControl = 2; if (*pControlEdit != rsNULL) TypeOfControl = 0; if (!field_534) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); pControlEdit = nil; field_113 = 0; m_KeyPressedCode = -1; field_456 = 0; } else if (!m_bKeyChangeNotProcessed) { if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) CheckCodesForControls(TypeOfControl); field_535 = 1; } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); for (int i = 0; i < 4; i++) ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); field_534 = false; m_bKeyChangeNotProcessed = false; pControlEdit = nil; field_113 = 0; m_KeyPressedCode = -1; field_456 = 0; } } } if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) { m_nCurrScreen = m_nPrevScreen; m_nCurrOption = 0; } // Reset pad shaking. if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { CPad::StopPadsShaking(); TimeToStopPadShaking = 0; } } else { UnloadTextures(); m_bRenderGameInMenu = false; // byte_5F33E4 = 1; // unused m_nPrevScreen = 0; m_nCurrScreen = m_nPrevScreen; m_nCurrOption = 0; pEditString = nil; field_113 = 0; } if (!m_bStartGameLoading) { if (m_bGameNotLoaded) DMAudio.Service(); } } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); } #else void CMenuManager::ProcessButtonPresses() { if (pEditString || pControlEdit) return; // Update mouse position m_nMouseOldPosX = m_nMousePosX; m_nMouseOldPosY = m_nMousePosY; m_nMousePosX = m_nMouseTempPosX; m_nMousePosY = m_nMouseTempPosY; if (m_nMousePosX < 0) m_nMousePosX = 0; if (m_nMousePosX > SCREEN_WIDTH) m_nMousePosX = SCREEN_WIDTH; if (m_nMousePosY < 0) m_nMousePosY = 0; if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; // Show/hide mouse cursor. if (GetMouseInput()) m_bShowMouse = true; else if (GetPadInput()) m_bShowMouse = false; if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) m_nCurrExSize = m_nSkinsTotal; if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) m_nCurrExSize = m_ControlMethod ? 30 : 25; if (!GetPadBack() || m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS || field_535) field_535 = 0; else if (m_nCurrExLayer == 19) { m_nHoverOption = HOVEROPTION_42; field_113 = 1; field_456 = 1; m_bKeyChangeNotProcessed = true; pControlEdit = &m_KeyPressedCode; } bool Trigger = false; if (!Trigger) { nTimeForSomething = 0; Trigger = true; } if ((CTimer::GetTimeInMillisecondsPauseMode() - nTimeForSomething) > 200) { field_520 = 0; field_521 = 0; field_522 = 0; field_523 = 0; field_524 = 0; nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode(); } if (CPad::GetPad(0)->NewKeyState.TAB && !CPad::GetPad(0)->OldKeyState.TAB) { switch (m_nCurrExLayer) { case 9: m_nCurrExLayer = 19; break; case 19: m_nCurrExLayer = 21; break; case 21: m_nCurrExLayer = 9; break; } if (m_nCurrScreen == MENUPAGE_SKIN_SELECT && m_nCurrExLayer == 21 && !strcmp(m_aSkinName, m_PrefsSkinFile)) { m_nCurrExLayer = 9; } if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && m_nCurrExLayer == 21) m_nCurrExLayer = 9; } if (GetPadForward()) { switch (m_nCurrExLayer) { case 19: if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { field_113 = 1; field_456 = 1; pControlEdit = &m_KeyPressedCode; } if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players->SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = 9; } m_nHoverOption = HOVEROPTION_42; SaveSettings(); break; case 21: strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players->SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = 9; break; default: break; } } } // Get number of menu options. uint8 NumberOfMenuOptions = GetNumberOfMenuOptions(); // Select next/previous option with pad. Mouse is done in drawing function. if (GetPadMoveUp()) { m_nPrevOption = m_nCurrOption; m_nCurrOption -= 1; m_nCurrExOption -= 1; //field_438 -= 1; if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { if (m_nCurrOption < 1) m_nCurrOption = NumberOfMenuOptions; } else { if (m_nCurrOption < 0) m_nCurrOption = NumberOfMenuOptions; } if (m_nCurrExOption < 0) m_nCurrExOption = 0; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); } else if (GetPadMoveDown()) { m_nPrevOption = m_nCurrOption; m_nCurrOption += 1; m_nCurrExOption += 1; //field_438 = += 1; if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { if (m_nCurrOption > NumberOfMenuOptions) m_nCurrOption = 1; } else { if (m_nCurrOption > NumberOfMenuOptions) m_nCurrOption = 0; } if (m_nCurrExOption > m_nCurrExSize - 1) m_nCurrExOption = m_nCurrExSize - 1; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); } // Set what happens if ESC is pressed. if (GetPadBack()) { bool PlayEscSound = false; switch (m_nCurrScreen) { case MENUPAGE_START_MENU: break; case MENUPAGE_CHOOSE_SAVE_SLOT: case MENUPAGE_PAUSE_MENU: RequestFrontEndShutdown(); PlayEscSound = true; break; case MENUPAGE_KEYBOARD_CONTROLS: if (!m_bKeyChangeNotProcessed) { m_bKeyChangeNotProcessed = true; field_534 = 0; } else SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]); PlayEscSound = true; break; default: SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]); PlayEscSound = true; break; } if (PlayEscSound) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); } // Set hover options, how it is supposed to be used isn't really clear yet. if (GetMouseForward()) { switch (m_nHoverOption) { case HOVEROPTION_DEFAULT: if (m_nCurrOption || m_nCurrScreen != MENUPAGE_PAUSE_MENU) m_nCurrOption = m_nPrevOption; m_nHoverOption = HOVEROPTION_DEFAULT; break; case HOVEROPTION_12: m_nHoverOption = HOVEROPTION_14; break; case HOVEROPTION_13: m_nHoverOption = HOVEROPTION_15; break; case HOVEROPTION_19: m_nHoverOption = HOVEROPTION_20; break; case HOVEROPTION_CHANGESKIN: if (m_nSkinsTotal > 0) { m_pSelectedSkin = m_sSkin.field_304; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players->SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } break; default: m_nHoverOption = HOVEROPTION_42; break; } } // Process all menu options here, but first check if it's an option or a redirect. int32 CurrAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if ((GetPadForward() || GetMouseForward()) || ((GetPadMoveLeft() || GetMouseMoveRight()) || (GetPadMoveRight() || GetMouseMoveLeft())) && (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == m_nCurrScreen && CurrAction != MENUACTION_CHANGEMENU && CurrAction != MENUACTION_LOADRADIO && CurrAction != MENUACTION_RESTOREDEF && CurrAction != MENUACTION_PLAYERSETUP)) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB")) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); else DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); ProcessOnOffMenuOptions(); } // Process screens that may redirect you somewhere, or may not. switch (m_nCurrScreen) { case MENUPAGE_LOAD_SLOT_CONFIRM: break; case MENUPAGE_NEW_GAME_RELOAD: if (m_bGameNotLoaded) DoSettingsBeforeStartingAGame(); break; case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_CHOOSE_SAVE_SLOT: case MENUPAGE_CHOOSE_LOAD_SLOT: PcSaveHelper.PopulateSlotInfo(); break; default: break; } } #endif #if 0 WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); } #else void CMenuManager::ProcessOnOffMenuOptions() { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; if (m_PrefsUseVibration) { CPad::GetPad(0)->StartShake(350, 150); TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_CTRLCONFIG: CPad::GetPad(0)->Mode++; if (CPad::GetPad(0)->Mode > 3) CPad::GetPad(0)->Mode = 0; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_CTRLDISPLAY: m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_FRAMESYNC: m_PrefsVsyncDisp = !m_PrefsVsyncDisp; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_FRAMELIMIT: m_PrefsFrameLimiter = !m_PrefsFrameLimiter; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_TRAILS: CMBlur::BlurOn = !CMBlur::BlurOn; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); if (CMBlur::BlurOn) CMBlur::MotionBlurOpen(Scene.camera); else CMBlur::MotionBlurClose(); break; case MENUACTION_SUBTITLES: m_PrefsShowSubtitles = !m_PrefsShowSubtitles; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_WIDESCREEN: #ifndef ASPECT_RATIO_SCALE m_PrefsUseWideScreen = !m_PrefsUseWideScreen; #else m_PrefsUseWideScreen++; if(m_PrefsUseWideScreen > 2) m_PrefsUseWideScreen = 0; #endif DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_SETDBGFLAG: CTheScripts::DbgFlag = !CTheScripts::DbgFlag; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_PEDROADGROUPS: gbShowPedRoadGroups = !gbShowPedRoadGroups; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_CARROADGROUPS: gbShowCarRoadGroups = !gbShowCarRoadGroups; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_COLLISIONPOLYS: gbShowCollisionPolys = !gbShowCollisionPolys; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_MP_PLAYERCOLOR: assert(0 && "Not implemented"); break; case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_INVVERT: MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_DYNAMICACOUSTIC: m_PrefsDMA = !m_PrefsDMA; DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; case MENUACTION_MOUSESTEER: m_bDisableMouseSteering = !m_bDisableMouseSteering; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); SaveSettings(); break; } } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::RequestFrontEndShutdown() { EAXJMP(0x488750); } #else void CMenuManager::RequestFrontEndShutdown() { m_bShutDownFrontEndRequested = true; DMAudio.ChangeMusicMode(MUSICMODE_GAME); } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); } #else void CMenuManager::RequestFrontEndStartUp() { m_bStartUpFrontEndRequested = 1; } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); } #else void CMenuManager::ResetHelperText() { m_nHelperTextMsgId = 0; m_nHelperTextAlpha = 300; } #endif void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { switch (PcSaveHelper.nErrorCode) { case SAVESTATUS_ERR_SAVE_CREATE: case SAVESTATUS_ERR_SAVE_WRITE: case SAVESTATUS_ERR_SAVE_CLOSE: m_nPrevScreen = m_nCurrScreen; m_nCurrScreen = MENUPAGE_SAVE_FAILED; m_nCurrOption = 0; m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); break; case SAVESTATUS_ERR_LOAD_OPEN: case SAVESTATUS_ERR_LOAD_READ: case SAVESTATUS_ERR_LOAD_CLOSE: m_nPrevScreen = m_nCurrScreen; m_nCurrScreen = MENUPAGE_LOAD_FAILED; m_nCurrOption = 0; m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); break; case SAVESTATUS_ERR_DATA_INVALID: m_nPrevScreen = m_nCurrScreen; m_nCurrScreen = MENUPAGE_LOAD_FAILED_2; m_nCurrOption = 0; m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); break; case SAVESTATUS_DELETEFAILED8: case SAVESTATUS_DELETEFAILED9: case SAVESTATUS_DELETEFAILED10: m_nPrevScreen = m_nCurrScreen; m_nCurrScreen = MENUPAGE_DELETE_FAILED; m_nCurrOption = 0; m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); break; } } #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); } #else void CMenuManager::SetHelperText(int text) { m_nHelperTextMsgId = text; m_nHelperTextAlpha = 300; } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); } #else void CMenuManager::ShutdownJustMenu() { m_bMenuActive = false; CTimer::EndUserPause(); } #endif float CMenuManager::StretchX(float x) { if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) return x; else // We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable. // Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed. return SCREEN_STRETCH_X(x); } float CMenuManager::StretchY(float y) { if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT) return y; else return SCREEN_STRETCH_Y(y); } #if 0 WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); } #else void CMenuManager::SwitchMenuOnAndOff() { if (!!(CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start) || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { if (!m_bMenuActive) m_bMenuActive = true; if (m_bShutDownFrontEndRequested) m_bMenuActive = false; if (m_bStartUpFrontEndRequested) m_bMenuActive = true; if (m_bMenuActive) { CTimer::StartUserPause(); } else { ShutdownJustMenu(); SaveSettings(); m_bStartUpFrontEndRequested = false; pControlEdit = nil; m_bShutDownFrontEndRequested = false; DisplayComboButtonErrMsg = 0; CPad::GetPad(0)->Clear(0); CPad::GetPad(1)->Clear(0); m_nCurrScreen = MENUPAGE_NONE; } } if (m_bSaveMenuActive && !m_bQuitGameNoCD) { m_bSaveMenuActive = false; m_bMenuActive = true; CTimer::StartUserPause(); #ifdef PS2_SAVE_DIALOG m_nCurrScreen = MENUPAGE_SAVE; m_bRenderGameInMenu = true; #else m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; #endif PcSaveHelper.PopulateSlotInfo(); m_nCurrOption = 0; } /* // Unused? if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying) { DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); gMusicPlaying = 0; } */ if (!m_bMenuActive) field_112 = 1; m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; } #endif #if 0 WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); } #else void CMenuManager::UnloadTextures() { if (!m_bSpritesLoaded) return; printf("REMOVE frontend\n"); for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) m_aFrontEndSprites[i].Delete(); int frontend = CTxdStore::FindTxdSlot("frontend"); CTxdStore::RemoveTxd(frontend); printf("REMOVE menu textures\n"); for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) m_aMenuSprites[i].Delete(); int menu = CTxdStore::FindTxdSlot("menu"); CTxdStore::RemoveTxd(menu); m_bSpritesLoaded = false; } #endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); } #else void CMenuManager::WaitForUserCD() { LoadSplash(0); if (!RsGlobal.quit) { HandleExit(); CPad::UpdatePads(); MessageScreen("NO_PCCD"); if (GetPadBack()) { m_bQuitGameNoCD = true; RsEventHandler(rsQUITAPP, 0); } } } #endif // New content: #if 0 uint8 CMenuManager::GetNumberOfMenuOptions() { uint8 Rows = -1; for (int i = 0; i < NUM_MENUROWS; i++) { if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING) break; ++Rows; } return Rows; } void CMenuManager::SwitchToNewScreen(int32 screen) { ResetHelperText(); // Return to - behaviour. if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") || (screen == aScreens[m_nCurrScreen].m_PreviousPage[0])) { if (m_bGameNotLoaded) { m_nCurrOption = aScreens[m_nCurrScreen].m_ParentEntry[0]; m_nCurrScreen = aScreens[m_nCurrScreen].m_PreviousPage[0]; } else { m_nCurrOption = aScreens[m_nCurrScreen].m_ParentEntry[1]; m_nCurrScreen = aScreens[m_nCurrScreen].m_PreviousPage[1]; } m_nMenuFadeAlpha = 0; } else { // Go through - behaviour. if (screen) { m_nPrevScreen = m_nCurrScreen; m_nCurrScreen = screen; m_nCurrOption = 0; // m_nCurrExOption = 0; m_nCurrExLayer = 19; // m_nMenuFadeAlpha = 0; m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); } else { m_nPrevScreen = MENUPAGE_NONE; m_nCurrScreen = MENUPAGE_NONE; m_nCurrOption = 0; } } // Set player skin. if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { CPlayerSkin::BeginFrontendSkinEdit(); m_bSkinsFound = false; } // Set radio station. if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugStringA("FRONTEND AUDIO TRACK STOPPED"); } else DMAudio.StopFrontEndTrack(); } void CMenuManager::SetDefaultPreferences(int32 screen) { switch (screen) { case MENUPAGE_SOUND_SETTINGS: m_PrefsMusicVolume = 102; m_PrefsSfxVolume = 102; m_PrefsSpeakers = 0; m_nPrefsAudio3DProviderIndex = 6; m_PrefsDMA = true; DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); break; case MENUPAGE_GRAPHICS_SETTINGS: m_PrefsBrightness = 256; m_PrefsFrameLimiter = true; m_PrefsVsync = true; m_PrefsLOD = 1.2f; m_PrefsVsyncDisp = true; lodMultiplier = 1.2f; CMBlur::BlurOn = true; CMBlur::MotionBlurOpen(Scene.camera); m_PrefsUseVibration = false; m_PrefsShowSubtitles = true; m_nDisplayVideoMode = m_nPrefsVideoMode; m_PrefsUseWideScreen = false; break; case MENUPAGE_CONTROLLER_PC: ControlsManager.MakeControllerActionsBlank(); ControlsManager.InitDefaultControlConfiguration(); CMouseControllerState state = MousePointerStateHelper.GetMouseSetUp(); ControlsManager.InitDefaultControlConfigMouse(state); if (1) { //TODO: JoyPad stuff. } TheCamera.m_bUseMouse3rdPerson = 1; m_ControlMethod = 0; MousePointerStateHelper.bInvertVertically = true; TheCamera.m_fMouseAccelHorzntl = 0.0025f; TheCamera.m_fMouseAccelVertical = 0.0025f; CVehicle::m_bDisableMouseSteering = true; TheCamera.m_bHeadBob = false; break; } } #endif // Frontend inputs. bool GetPadBack() { return (CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) || (CPad::GetPad(0)->NewState.Triangle && !CPad::GetPad(0)->OldState.Triangle); } bool GetPadExitEnter() { return (CPad::GetPad(0)->NewKeyState.ESC && !CPad::GetPad(0)->OldKeyState.ESC) || (CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start); } bool GetPadForward() { return (CPad::GetPad(0)->NewKeyState.EXTENTER && !CPad::GetPad(0)->OldKeyState.EXTENTER) || (CPad::GetPad(0)->NewKeyState.ENTER && !CPad::GetPad(0)->OldKeyState.ENTER) || (CPad::GetPad(0)->NewState.Cross && !CPad::GetPad(0)->OldState.Cross); } bool GetPadMoveUp() { return (CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) || (CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) || (CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0)); } bool GetPadMoveDown() { return (CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) || (CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) || (CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0)); } bool GetPadMoveLeft() { return (CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) || (CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) || (CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0)); } bool GetPadMoveRight() { return (CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) || (CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) || (CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0)); } bool GetMouseClickLeft() { return (CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB); } bool GetMouseClickRight() { return (CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB); } bool GetMouseClickMiddle() { return (CPad::GetPad(0)->NewMouseControllerState.MMB && !CPad::GetPad(0)->OldMouseControllerState.MMB); } bool GetMouseWheelUp() { return (CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP); } bool GetMouseWheelDown() { return (CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN); } bool GetMouseForward() { return GetMouseClickLeft(); } bool GetMouseBack() { return GetMouseClickRight(); } bool GetMousePos() { return (CPad::GetPad(0)->NewMouseControllerState.x != 0.0f || CPad::GetPad(0)->OldMouseControllerState.y != 0.0f); } bool GetMouseMoveLeft() { return GetMouseWheelDown(); } bool GetMouseMoveRight() { return GetMouseWheelUp(); } bool GetPadInput() { return GetPadBack() || GetPadForward() || GetPadMoveUp() || GetPadMoveDown() || GetPadMoveLeft() || GetPadMoveRight(); } bool GetMouseInput() { return GetMouseForward() || GetMouseBack() || GetMousePos() || GetMouseMoveLeft() || GetMouseMoveRight(); } STARTPATCHES #if ALL_ORIGINAL_FRONTEND #else InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP); for (int i = 1; i < ARRAY_SIZE(aScreens); i++) Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); #endif InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP); InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP); InjectHook(0x47A540, &CMenuManager::DrawFrontEnd, PATCH_JUMP); InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP); InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP); InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP); InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP); InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP); InjectHook(0x48AB40, &CMenuManager::DoSettingsBeforeStartingAGame, PATCH_JUMP); InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP); ENDPATCHES