#include "common.h" #include "patcher.h" #include "PlayerInfo.h" #include "Frontend.h" WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); } WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); } WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); } void CPlayerInfo::SetPlayerSkin(char *skin) { strncpy(m_aSkinName, skin, 32); LoadPlayerSkin(); }